Minecraft The Soul Fire Blaze - A complex and engaging new mob for the Soul Sand Valley. |
- The Soul Fire Blaze - A complex and engaging new mob for the Soul Sand Valley.
- Pigs turn into Hoglins, not Zombified Piglins, when hit with lightning.
- Andersite, diorite, granite and basalt should be usable in any crafting recipe where stone is
- Small Suggestion - Snowmen get healed when it snows
- Retaw or Jafem - a fleshed out idea for an exciting new liquid found in the End!
- Owls in Minecraft. Hoo wouldn't want that?
- Endermen in strongholds are automatically aggressive towards the player
- Make Piglins turn into Zombified Piglins if they're outside of the four Nether biomes, rather than simply outside the Nether, to account for Buffet worlds
- Giving different golden objects to Piglins should trigger different responses.
- The Infectick, the origin of Warped Forests
- Armour should have a breaking texture and noise similar to iron golems
- Curse of jittering
- Add a nether-themed villager skin
- Custom difficulty
- Bartering gold blocks with a Piglin will warrant more top-tier trades.
- [Part 2 of 3] More Special Equipment: Scorching Boots!
- [Part 1 of 3] More Special Equipment: Slimey Pants!
- I think the best ore in minecraft should be located in the end(at least until new dimensions are added)
- Ruby Leeches
- Keep Zombie Pigmen as an unused mob like the Giant when adding Zombie Piglins instead of directly replacing them
- Variable Ore Density: Adding Strategy to Mining
- A netherite shulkerbox that doesn't burn in lava en keeps al items inside save from burning
- Nether warped/crimson path blocks
The Soul Fire Blaze - A complex and engaging new mob for the Soul Sand Valley. Posted: 15 Feb 2020 09:12 AM PST Meet the Soul Fire BlazeThe only solid part of the Soul Fire Blaze is its skull, that of a mysterious ancient creature. The now undead monster completes the rest of its body with blue soul fire. SpawningSoul Fire Blazes can spawn in packs of 3-5 in the Soul Sand Valley, but you can also find their dormant skulls half buried in soul soil, and lighting it on fire can bring the beast to life. Combat (Wolf Form)Soul Fire Blazes in their wolf form will attack you similar to most hostile mobs. When they find dormant skulls, they will light them, reviving their friends and building their group. Combat (Rocket Form)Soul Fire Blazes go into rocket form at 50% health. fly around in an erratic fashion, and periodically charging at you.
DropsWhen a Soul Fire Blaze is killed it has a 5% chance of dropping their Ancient Skull and you can safely place or wear it. It gives you an overlay on your screen.
ConclusionSo that was the Soul Fire Blaze. A few more slightly complex creatures in the Nether couldn't hurt, and I feel there needs to be a way to make finding Ancient Debris interesting without making it too easy. The mob is also a good challenge given their peer revival mechanic. But anyway thanks for reading and I hope you enjoyed the Soul Fire Blaze! BONUS: Using ancient skulls instead of wither skulls when building the wither [link] [comments] |
Pigs turn into Hoglins, not Zombified Piglins, when hit with lightning. Posted: 15 Feb 2020 06:34 AM PST And hoglins will turn into pigs when hit with lightning. Nothing unusual happens if a zombified piglin gets hit with lightning. After all, out of the nether pig mobs, the hoglin is the most pig like. [link] [comments] |
Andersite, diorite, granite and basalt should be usable in any crafting recipe where stone is Posted: 15 Feb 2020 03:37 AM PST I think andersite, diorite, granite and basalt should be usable as a cobblestone equivalent in crafting recipes(much like wood types), but excluding stairs, smooth variants, etc.(obivously). I think this would give a little more use to our 3 old stone friends and basalt, which would make it possible to get stone tools, furnaces, and other key items in nether only survival, making it more liveable. [link] [comments] |
Small Suggestion - Snowmen get healed when it snows Posted: 15 Feb 2020 12:04 AM PST Self-evident, really. If rain kills snow golems snow should heal them. [link] [comments] |
Retaw or Jafem - a fleshed out idea for an exciting new liquid found in the End! Posted: 15 Feb 2020 08:09 AM PST You know the question that's always on everybody's minds? Why doesn't the End fall into the Void? And yes, I came up with a concept to answer just that. Both the Overworld and the Nether have their own "characteristic" liquids, water and lava respectively (sort of. You get what I mean). So, I thought of a special liquid exclusive to the End, with its own unique properties.
You may or may not have noticed, but I haven't mentioned its colour throughout this post. This is because I myself am not completely decided on which colour would be best. There are 2 colours that seem to fit best:
BTW, you have to be a nitwit to not be able to figure out how the name "Retaw" came about, but "Jafem" is perhaps a bit harder. See if you can figure it out! ________________________________ TL;DR ________________________________ 🙃 ¡ƃuᴉpɐǝɹ ɹoɟ sʞuɐɥ┴ [link] [comments] |
Owls in Minecraft. Hoo wouldn't want that? Posted: 15 Feb 2020 05:03 AM PST Intro (unnecessary, skip if you want) A Summary More on Nests Transportation A few brief ideas: Summary: Thank you for reading and do consider sharing so I can finally convince the good folks at Mojang that this suggestion isn't just winged at all - and in fact, it's quite the hoot. P.S I have tried previously to submit this idea to their website, but because of how it works I am not allowed to suggest any features regarding owls as someone has previously mentioned the word "owl". meaning by their terms someone already had the idea. [link] [comments] |
Endermen in strongholds are automatically aggressive towards the player Posted: 15 Feb 2020 04:18 AM PST Self explanatory title - they don't want the player to discover the end. Would also make strongholds a little more challenging. [link] [comments] |
Posted: 15 Feb 2020 12:10 PM PST Instead of having Piglins shake and become zombified if they wind up in the overworld, such should occur if the biome they're present in isn't the Nether Wastes, Warped Forest, Crimson Forest, or Soul Sand Valley. This would make a Crimson Forest Buffet World a much more interesting time as currently, Piglins will immediately zombify in one. [link] [comments] |
Giving different golden objects to Piglins should trigger different responses. Posted: 15 Feb 2020 07:02 AM PST Right now if they already have something in their hand, giving them anything except golden swords and armor will make that item disappear. So here are my propositions. Everything not on the list: They'll throw it away after looking with a rejecting sound effect. Golden Tools: They should look at it and then drop it on the ground with a rejecting sound effect. However baby piglins will not drop em, instead they'd wield them. Crossbows: They should look at it and either replace it with their sword and throw the sword away or throw back the crossbow with a rejecting sound effect. Again, baby piglins should just be able to hold them no matter what. Block of Gold: They will throw more or rarer items. This'd make sense because well, a block is made of nine gold ingots. Gold Nugget: Similarly they will throw less or more common items since it's less than a gold ingot. Golden Apple/Enchanted Golden Apple: If they lack health or hungry they will eat it, otherwise they will throw it away. Eating it will also reset their likeliness of attacking hoglins. Golden Carrots: They will eat them if they are hungry otherwise they'll throw it away. This will also reset their likeliness of attacking hoglins. Edit: Right now Baby Piglins don't give any items when given gold so they should either throw common items or just throw back the gold. [link] [comments] |
The Infectick, the origin of Warped Forests Posted: 15 Feb 2020 09:27 AM PST With the addition of the new biomes, most of them fit really well with the general Nether colors. Except for one which basically pops out every time I see it, the Warped Forest. It is essentialy the Crimson Forest but renamed and blue, with no nether mobs spawning there, only Endermen. Infecticks are tiny, Endermite sized light blue colored creatures who live in the Warped Forest and move slowly. They deal half a heart of damage and have 1 full heart themselves. That's the raison d'être of the Infectick (needs a better name). Once you break a Warped Nylium block, there's a 45% chance that one of them will pop out and start attacking you as it tries to get to another block. They can't stack inside a block, so no releasing an army of Infecticks! However, they can only stay out of a block for 20 seconds before dying, and they can only go into a Warped Nylium or Crimson Nylium block. Yup, about that last part, Infecticks turn Crimson Nylium into Warped Nylium, infecting it to make it its home. It would also turn any transparent block on top of it into its Warped variant. This would imply that they somehow created Warped Forests by infecting Crimson Forests. It also fits the name as "warped" implies that it was changed or twisted in some way. Lastly, if they happened to see a Hoglin, they would latch onto it unharmed and start taking half a heart of it every 3 seconds. They wouldn't die once the 20 seconds are over this way and since they would be rather slow, it needs to be close. Up to 3 could stay latched onto the Hoglin at a time and the only ways to get rid of them would be for the Hoglin to crash onto at least 2 blocks stacked on top of each other or for you, the player, to kill the ticks by hitting the Hoglin (the ticks would absorb part of the damage). One hit/crash per tick. This would also help explain why Hoglins are scared of Warped Fungi as it reminds them of the ticks. tl;dr Infecticks live inside Warped Nylium, generate it when entering Crimson Nylium (also transforming transparent blocks) and attack Hoglins if they get the chance to. [link] [comments] |
Armour should have a breaking texture and noise similar to iron golems Posted: 15 Feb 2020 01:37 PM PST A small quality of life change would be that there would be a way to know how much durability your armour has, like a cracking/ripping noise playing when your armour is under a certain durability. The breaking texture for the armour would be similar to an iron golem's cracks. Leather armour would have a ripping sound effect when breaking, and its texture would be more of a slash on it. [link] [comments] |
Posted: 15 Feb 2020 02:07 PM PST I want this curse because there are barely enough curses so I introduce to you the curse of jittering. •this curse only works only with crossbow •when curse is in use and you load crossbow and aim it will move left right up and down as if your shaking and scared and really really non professional •when aiming the screen will get blurry [link] [comments] |
Add a nether-themed villager skin Posted: 15 Feb 2020 02:11 AM PST With many of us eager to move to the nether with the new update coming up, I think it would be cool to add a nether-skin to the villagers (as a little incentive/reward for those brave enough to establish a real settlement down there), similar to how we have the swamp and jungle skins. I'd like to see them wear something like dark hooded robes, looking a bit like cultists, with some golden accents (which would explain why the piglins don't attack them) or something like that. This could make for a cool mysterious/suspicious looking npc model in adventure-maps too (to populate your shady market places/ sewer hide-outs/ netherportal research facilities ect). [link] [comments] |
Posted: 15 Feb 2020 01:59 PM PST custom difficulty allows you to mess with gamerules/new functions before making a world such as natural regen on/off default on hunger on/off default on Harder dragon on/off default off random tick speed 0-150 default 3 bedrock on/off default on Charged creepers on/off default off Ect This would allow for veterans to make their game harder or make for weird and wonderful games Thank for reading! [link] [comments] |
Bartering gold blocks with a Piglin will warrant more top-tier trades. Posted: 15 Feb 2020 07:44 AM PST Give 'em a gold block, and instead of 4 soul sand, expect 4 nether quartz! [link] [comments] |
[Part 2 of 3] More Special Equipment: Scorching Boots! Posted: 15 Feb 2020 01:40 PM PST Scorching BootsSame defense and durability as Diamond Boots, cannot be enchanted with Depth Strider or Frostwalker. When worn, they will give the following effects:
Some Nether Fortresses will have a tower-like structure. The Boots can be found at the top in an Item Frame. Thoughts? [link] [comments] |
[Part 1 of 3] More Special Equipment: Slimey Pants! Posted: 15 Feb 2020 01:38 PM PST Ya know how we have a special Helmet (Turtle Shell) and a special Chestplate (Elytra)? Time to fill up the other two Equipment Slots! Slimey PantsThey have the same defense and durability as Leather Leggings and have a couple unique traits:
You can find them in a Slimy Chest, which has a chance to replace a naturally generated Chest inside a Slime Chunk. Thoughts? [link] [comments] |
Posted: 15 Feb 2020 02:12 AM PST Netherite is awesome and is a step the right way, because mojang struggled to add any gamechanging feature as of 1.9. This could potentialy be the begining of a new minecraft era, new decade. I agree that the strongest ore shouldnt be in the overworld, because you could just stumble across it with stone pickaxe, but I think that there should be something even better than netherite which is located in the end, because the end is... the most endgame dimension in minecraft. I am not here to make crazy ideas that somebody would like and somebody would hate. No, I'm here to show my opinion and a raw concept. The ore in the nether should be purple. It should be rarely on bottoms of end islands and require netherite pickaxe to mine(don't think you can skip it!). The armour and tools are better than netherite(not necessarily stronger but it could be) and they dont get destroyed by the void(float up or sit on the void?). I also dont think the end ore should be used to upgrade netherite or diamond. And thats it for my opinion on the minecraft meta. Maybe after new dimension is added, the ore king may change, but I think an ore in the end should be the best, because the end is... the end. [link] [comments] |
Posted: 15 Feb 2020 05:46 AM PST The Silverfish of the Nether Ruby Leeches are new mobs found in the Nether. They are small worm-like creatures with a dark red color to them. Ruby Leeches can be found in groups of Infested Netherrack at y-levels 8–22, similar to Netherrite, just to keep players on their toes while digging for it. The Infested Netherrack blocks generate about as commonly as Nether Quartz ore, and are found in just as big of groups. Ruby Leeches also will naturally spawn in Lava Oceans in the Nether, and will be found swimming there. Ruby Leeches are fireproof, and when found in Lava Oceans, they spawn in groups of 3-4. Ruby Leeches can move onto land from the Lava Ocean to attack the player, having 3 attack strength (1.5 ❤️). Ruby Leeches each have 12 HP (❤️❤️❤️❤️❤️❤️) and will drop 10 experience, twice as much as Silverfish. Throwing Nether Warts at Ruby Leeches will cause them to all move towards it, similarly to how Hoglins are distracted by Crimson Fungi. Ruby Leeches will drop 0-1 Nether Warts. [link] [comments] |
Posted: 15 Feb 2020 07:17 AM PST The rexture of the new zombie piglins have already been seen and shown, and while theyre lovely, its sad to see such an iconic mob be removed from the game. I propose we keep it as a mob that can only be implemented using commands, like the Giant/Illusioner, and add the zombie piglins as a separate mob, instead of a direct replacement. This way some players can still access the mob for nostalgia (and also custom maps) while keeping the main game mode unaffected. [link] [comments] |
Variable Ore Density: Adding Strategy to Mining Posted: 15 Feb 2020 09:10 AM PST Currently, Minecraft's underground is kind of boring. Strip mining in particular consists of repeating the same actions over and over again until you get lucky enough to find ores, and while exploring through caves is a bit more interesting, it can also be somewhat lackluster. I believe varying the density of ores across the world would help to mitigate this problem, and make mining more fun. Some areas of the world would have large amounts of a specific ore, and others would contain very little. This would make people think more when mining. Rather than mining aimlessly, players would have to judge whether an area contains the ores they need. This idea can be taken further than simply varying the ore density across the map, however. In addition to this, ores could be found in high density in large planes across the map, deposited like geological layers. These planes could even be oblique relative to the rest of the world, forcing players to mine diagonally to get as many ores as they can. [link] [comments] |
A netherite shulkerbox that doesn't burn in lava en keeps al items inside save from burning Posted: 15 Feb 2020 02:45 PM PST It would be crafted by putting a shulkerbox and a netherite ingot together in a crafting table. [link] [comments] |
Nether warped/crimson path blocks Posted: 15 Feb 2020 07:31 AM PST |
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