Minecraft 10 years anniversary temporary cape |
- 10 years anniversary temporary cape
- Composter Changes (replace RNG with tier system and make more items compostable)
- Light, Medium and Heavy Rain & Snow
- New block: A Cage Trap.
- Torches should work in hand.
- Beacons should apply their effects to pets.
- Right clicking on a fire with paper should use up the paper and puff out 3x the smoke for 3 blocks
- combining a tool with a dye in an anvil should color its name and enchantment glow
- Add Smooth Granite, Diorite, Andesite (an different block than their Polished variant)
- Totems of undying teleport you to the nearest "safe" block when used.
- Fishing net - New block
- If a pillager beast stands on top of scaffolding it should break. This would be a cool mechanic for protecting villages.
- “Carver” (wood cutter)
- Boats: two NPCs should NOT be allowed in the same boat. Driver seat should be reserved for Player
- Signal flipper
- Simple fix for the composter
- Illagers in raids should protect witches and evokers.
- spears to hunt fish
- NERF DROWNEDS
- Snow Golem Improvements
- Colored beacons
- Instead of the composer can we get a scrap troth for pigs?
- Adding functionality to the smithing table: tools and weapons overhaul
- Controllable Llamas
- Illager Beast Buff+Ballistas
10 years anniversary temporary cape Posted: 27 Jan 2019 02:45 AM PST This year minecraft will be 10 years old and why not give players a temporary cape? [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Composter Changes (replace RNG with tier system and make more items compostable) Posted: 27 Jan 2019 04:57 AM PST This suggestion is inspired by a video by AntVenom. The Problem with the ComposterEssentially, how most compostable items only having a chance to raise the level, leading to ridiculous situations like at worst needing 3 stacks of leaves to get one bonemeal - only two items actually do have an 100% chance, and 8 cakes aren't worth a piece of bonemeal, IMO. I think it should be replaced with a tier system that dictates how many levels are added instead of whether one will be at all. Here's one, from the mentioned video, but with tiers corresponding to how many levels added to the composter.
Thanks for reading my suggestion! Apparently, due to EU copyright laws Mojang can't take suggestions from this website so here's the version on feedback.minecraft.net. It won't work until the post has been approved. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Light, Medium and Heavy Rain & Snow Posted: 27 Jan 2019 09:06 AM PST I think rain should be separated into 3 types. Light Rain, Medium Rain and Heavy Rain. This would change the amount of particles on screen and the sound effects. Sometimes rain would progress slowly through all these stages, while sometimes a Heavy rain would just come out of nowhere. This would also affect snowy biomes. Light snow would have less particles, and Medium would have our current amount. But Heavy snow would make windy sounds and cause the particles to fall faster. Maybe Heavy snowing could even cause sleet to fall instead. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 27 Jan 2019 09:41 AM PST Made out of 1 Pressure plate and 4 Iron fence pieces. It's simply closing up (by fence that rise from all 4 sides) a creature that steps inside. Without killing the creature - just preventing it from moving away. You can catch pigs, chicken... a rabbit... and even zombies! Anything that walks in. It will be a more easy way to catch animals, without killing them. And also defend your home from attackers. A trapped zombie will die of course when sun is out. Leaving meat and exp. with a small chance. You can also place a specific bait inside to catch a specific creature. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 27 Jan 2019 07:00 AM PST In my opinion, torches should light up the area a player is in when they hold one in their hand (so even if it isn't placed down). This would be useful at night and in caves etc. I also think it would look super cool. (Not sure if this has been suggested before). [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Beacons should apply their effects to pets. Posted: 27 Jan 2019 12:54 PM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Right clicking on a fire with paper should use up the paper and puff out 3x the smoke for 3 blocks Posted: 27 Jan 2019 01:07 PM PST If it wasnt completely clear i meant that the next 3 blocks worth of smoke particals will have 3x the smoke and that smoke will continue moving up until disapearing at the smoke limit. If that still doesnt make sense comment and Ill explain. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
combining a tool with a dye in an anvil should color its name and enchantment glow Posted: 27 Jan 2019 04:12 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Add Smooth Granite, Diorite, Andesite (an different block than their Polished variant) Posted: 27 Jan 2019 12:39 AM PST This block can be obtained by smelting the block in a furnace. We should have that for more smooth like stones because the stone variant lacks in decoration is still here. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Totems of undying teleport you to the nearest "safe" block when used. Posted: 27 Jan 2019 02:37 PM PST This would help if you fall into the void or die from lava or drowning. It would teleport you to the nearest "safe" block. A safe block would be a solid block with two empty air spaced above it. It would also make the totems of undying more useful. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 27 Jan 2019 02:41 AM PST You place it in the water and maybe put some bait in it, like worms or bread crumbs? and fish gets in. It takes some time but you can simply check the net once a day and gather the fish. P.S Worms can be received from compost? A new block that will be added in 1.14 [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Boats: two NPCs should NOT be allowed in the same boat. Driver seat should be reserved for Player Posted: 27 Jan 2019 01:37 PM PST The front seat of a boat should be exclusively reserved for player characters. Currently you can load a mob into the back of a boat and the player can drive the boat with them as a passenger. But did you know that a mob can also get into the front seat of a boat too? Now you have a boat that is useless to the player. This happens in the wild with turtles. I personally think this is a bug but it was rejected from the bug tracker. https://bugs.mojang.com/browse/MC-143220 [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 27 Jan 2019 01:16 PM PST This would be a new redstone component that is a T-flip flop but is only the size of a repeater. For anyone wvo doesnt know what a T-flip flop is it this would turn a pulse into a signal. The way this would be crafted is stone along the bottom and a redstone torch on the middle left. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 27 Jan 2019 01:14 PM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Illagers in raids should protect witches and evokers. Posted: 27 Jan 2019 08:02 AM PST Witches and Evokers are very powerful parts of the raid, witches because they heal, and evokers because of the vexes. However, they are often left unprotected, and are easy targets for the player to take out early. So, to change this, some Illagers during raids should stay close to the Evoker and Witches to protect them. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 27 Jan 2019 02:32 PM PST spears should be added like a very weak trident that when right clicked should be thrown and when left clicked should stab down like when hunting only works on fish that can be seen and is not like fishing rod [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 26 Jan 2019 04:16 PM PST they are way too common. i've seen 20 in one spot. they do to much damage with or without tridents. tridents can shoot so far as well. it's terrible [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 26 Jan 2019 06:15 PM PST Believe it or not, these mobs still exist, but how often do you see or even use them? Probably not that often, if ever. So these are my suggestions for more useful snowmen! Suggestions:
Well thats about it, and I hope to see some of these changes make it into the game. Until next time! [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 27 Jan 2019 07:19 AM PST We should be able to make beacons with stained glass to get colored beacons, just like what happens currently when you put stained glass on top of one. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instead of the composer can we get a scrap troth for pigs? Posted: 27 Jan 2019 05:35 AM PST Just throw any unwanted food or natural material into the troth and pigs will eat it. Come back after a while and the piggos will have had time to digest. You can collect "fertiliser" from the ground. Fertiliser would spawn the same way an egg comes from a chicken but it would come from a pig that had eaten scrap from the troth. Fertiliser would have more or less the exact same properties as bone meal. If rotten flesh is mixed in with the scraps the pigs should have a small chance of turning into zombie pig men. This could also happen if pig meat is mixed into the scrap. This would be a great way to give the cutest animal in minecraft some real functionality besides for just being eaten. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Adding functionality to the smithing table: tools and weapons overhaul Posted: 27 Jan 2019 07:05 AM PST So, the problem that I've always ran into when suggesting new tools or weapons is the crafting recipe. There needs to be a crafting recipe that makes sense while still being balanced in the amount of material it requires. After I've seem the new stone cutter block which adds a more efficient way to craft stone blocks both from a comodity perspective and mechanical perspective I wanted to suggest two things: the functionality of the smithing table and some new tools and weapons to boot. So, the smithing table would function exactly like the stone cutter: you put in raw material, click a button and craft, the only difference being that, for tools, it will actually craft the "head" of the tool which you'll then need to "shaft" with some sticks in a crafting table in order to use, I know that people generally don't like when you add an intermediate crafting "step" just for the sake of it, but this would have 2 practical uses:
Here I'll list all of the recipes, along with some changes I would make to the preexisting items and some new items:
What do you think? Edit: I also posted this on Minecraft FeedBack! The link will start working once the staff will have approved the post [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 27 Jan 2019 02:36 AM PST We all know the feeling, you've come a long way to find a llama, a nice storage animal to help you on your adventures. You even brought carpet and stuff, and then you head home with your new friend. But you didn't bring a lead. Not even that food that they eat to follow you. You only have a carrot on a stick. My suggestion is to have llamas work like pigs do, minus the saddle of course. I know that would nullify pigs as mounts (if they weren't already), but llamas are much rarer, and would be used as a luxury version. Its quite hard to actually control a caravan of llamas, as horses go too fast (making leads snap), and walking is too slow (its boring). Leading a caravan of llamas whilst on a llama would work, as you would be going the same speed as them. Carrots on sticks are quite useless items right now, and it would be nice to see them used more. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 27 Jan 2019 04:01 AM PST BEASTS Right now, the Illager beast is somewhat underpowered, and just seems like a stronger version of the Zombie. New attacks- Ram attack- charges at double speed towards the player, dealing double damage and crazy knockback, however this also stuns the beast. It can only do this every 10 seconds. Spit attack- when the player is too far away, the beast spits at the player, dealing 6 damage and no knockback. Ballistas mounted to their back- 50% of spawned beasts have a ballista mounted to their back, which the Illager on top fires, dealing 20 damage and a shockwave to nearby mobs(which does not affect Illagers or whatever was attacked) of 5 damage. They have a 50% chance of dropping it. It will be at full durability. The ones with ballistas also drop 2 bolts. Buff- Health is now 150 Ballistas Ballistas can only be acquired from the beast. They can be placed down, and breaking them drops 4 sticks and 10 planks, even if you use silk touch. They require bolts to fire. Bolts are crafted with 9 arrows, which yields a single bolt. They do the same damage as the ones on beasts. They can shoot 1 bolt every five seconds. They have a very large range (100 blocks?) and have the same durability as a crossbow. [link] [comments] |
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