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    Minecraft Carpets should be attached to stairs

    Minecraft Carpets should be attached to stairs


    Carpets should be attached to stairs

    Posted: 28 Jan 2019 09:40 AM PST

    Carpets should be attached to stairs. It is ugly how carpets or snow dont attach to stairs. It would be a nice addition to the game. This idea appeal to all players and it does not have downsides.

    Here are some pictures of how it would look like

    Sorry for the bad english.

    Vote this idea on the official Minecraft Suggestion Page.

    submitted by /u/Kezk_
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    [ New Crop ] Rice in waterlogged farmland

    Posted: 28 Jan 2019 01:43 AM PST

    If you right click farmland with a water bucket you create wet farmland/waterlogged block ? that looks like there is water on it, then you can click the rice seeds on that and after a while you have rice.

    We already have seaweed and fish, So sushi could become a new food ?

    having rice is very unique and different then how we grow things now

    Just like poisonousness potatoes you can have a change to get black rice from the harvest, and black rice isn't eatable

    Where can it be found

    Rice seeds can be found in the mines, rice can also sometimes be found in valleys near/next to water in small groups.

    How to eat it

    You can put it in a furnace and after cooking you get cooked rice. Combine that again in the crafting table with seaweed and fish and you get sushi

    or

    Put it together in a crafting table with a bowl and then cook it to get the full potential out of it

    Rice, even just by virtue of being grown in water, would add a nice variety to the game. It's also a great calorie dense crop. The hunger would be the same as a baked potato

    Why wouldn't you like a crop grown in "water" a new aesthetic for building !!! RICE PATCHES !!!

    submitted by /u/kootje555
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    Husk spawners in desert temples

    Posted: 28 Jan 2019 08:04 AM PST

    The two towers of the desert temple should have husk spawners and be made out of a new block - mossy sandstone

    submitted by /u/Hawksteinman
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    Why is there clay in the masons house when you cant use clay in the stonecutter?

    Posted: 28 Jan 2019 08:06 AM PST

    HMMMM?

    submitted by /u/RossTMK
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    When you look through the eyes of a Wither in spectator mode, players and mobs should have the Glow effect on them

    Posted: 28 Jan 2019 01:02 AM PST

    The wither hunts down players and mobs endlessly, it's only mission to destroy them all.

    The glow effect or possibly a heat vision type view should be given to the Wither.

    Like predator from that movie. Or monsters in movies when we see their vision. They can see prey with like heat vision

    submitted by /u/bittervoid
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    A green help book for brewing (same as crafting)

    Posted: 28 Jan 2019 12:09 AM PST

    I always forgot how some potions are made and that really annoyes me because I have to look it up on the internet and a want to stay in-game (sorry for bad engrish im not very good at it but I try)

    submitted by /u/DoveBirdNL
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    A cage block to catch jungle parrots, and Bird Perch block.

    Posted: 28 Jan 2019 02:50 AM PST

    When captured, a wild parrot will sit in a cage and you can carry it in the inventory. If released he will fly away. Also you can bring it home and tame it. Now, a tamed parrot can be placed on another NEW block: Bird Perch. That is basically a wooden plate and 2 sticks: 1 vertical and 1 horizontal above. If placed on that block - parrot is remaining sitting on it. If you have two of those blocks in the room the parrot will periodically fly around in between them. Let's say, once in a minute. And you can set more of those in the room, to give the parrot a "flight pattern" and calculate time. Bird Perch can be as a floor block or as a horizontal wall stick.

    A Bird Perch (floor block) can be placed on a Pressure plate, so it will be activated every time a parrot fly and sit's on it. This way you create a new "mechanism" - that is activated every minute (or more) by a parrot.

    submitted by /u/iGr0man
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    Devourer--A Cave Mob that Drains Your Hunger

    Posted: 28 Jan 2019 10:36 AM PST

    Devourer

    The Devourer is a cave mob that drains your hunger. It will shoot out a beam similar to the guardian.

    When the Devourer is draining your hunger, it will look like a guardians head. It has spikes and an eye, but it is grayish.

    Standing too close to the spikes inflict damage.

    When it is not draining your hunger, it will look like this stone to blend in its surrounding.

    Having low hunger in caves is dangerous, especially deep caves. This makes it more challenging to the player.

    The Devourer can drop stone or ores (if you're lucky) on death.

    What do you think?

    submitted by /u/EmperorEntropy
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    Unique Items, such as Dragon Eggs, need to be Changed Greatly

    Posted: 28 Jan 2019 10:30 AM PST

    The game is full of unique items, but there is a major problem with them.

    Here's a list of the unique items with their "match":

    • Ender Dragon: Dragon Egg
    • Wither: Nether Star
    • Elder Guardian/Ocean Momentous: Sponge
    • Woodland Mansion: None (It was totem of undying, but with raids woodland mansions are no longer unique)
    • and so on...

    Some of the unique items like the Dragon Egg have little functionality or have no use at all.

    Plus, some of the structures don't have any unique items at all! It is easier to get totem of undying from raids than to find a Woodland Mansion. Just find a Pillager Outpost, then kill an Illager Leader to trigger a raid. Pillager Outposts are more common than Woodland Mansions. Now, Woodland Mansions have no unique items anymore.

    Other than trophies, these items need to be used. The dragon egg could hatch into a dragon, the nether star could be a key to another dimension, and so on. There are endless possibilities with these items.

    These unique items need a major change. For example, no one goes to an Ocean Monument just for sponges.

    What do you think? This is a vague suggestion, but these items need to be improved.

    submitted by /u/EmperorEntropy
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    The farmland block should support directional "facing" block states to compliment the 1.14 texture change.

    Posted: 28 Jan 2019 01:33 AM PST

    Currently the tilled "lines" on the farmland block texture will always appear to face north to south. This is much more apparent with the new 1.14 texture: https://imgur.com/a/Md37lUx

    My suggestion is to add a block state to the farmland block to allow it to be placed and tilled in the direction you're facing, similar to the block state you find on other blocks like chests and anvils.

    submitted by /u/xDeeKay
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    Smaller World Option

    Posted: 28 Jan 2019 01:52 AM PST

    Have a new world option called something along the lines of "Limited" where the world generates similarly to a console edition world where the world border is much smaller and every biome specific structure spawns indefinitely, allowing for a more laid back survival experience with easily found woodland mansions, ocean monuments and similar things.

    Instead of having to find seeds with exactly what the player needs, or having to travel thousands of blocks, the player can simply load up a small world, and have everything at their fingertips immediately.

    submitted by /u/DRAGON_BOMBR
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    Horses spawning in Savannas have a chance to spawn as a Zebra. Llamas spawning in Deserts have a chance to spawn as a Camel.

    Posted: 27 Jan 2019 04:11 PM PST

    Simple as, they'd have different textures and a different models but function the exact same as their counterparts.

    submitted by /u/Xyphon_
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    Wild Wolf balancing

    Posted: 28 Jan 2019 02:44 AM PST

    Instead if wild wolves having only 4 hearts, it should have 10 hearts like tamed wolf cuz it doesn't make sense despite tamed wolf still have the same size of a wild wolf, and also cats have 5 hearts which overwhelms wild wolf... I would also like If the wolf's model size is slightly increased

    submitted by /u/ZhanderDrake
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    drowned spawn rate

    Posted: 28 Jan 2019 09:43 AM PST

    i just found 14 drowned's in a 3x3x3 hole. i took pics but this sub doesn't allow them. drowned's are the worst mob in the game. they spawn too much, are too strong, and don't serve a purpose to the story line. i have never once been happy to see a drowned like i am to see a skeleton or creeper or zombie sometimes. until drowned's serve a use in the game that zombies cant fulfill, they should be removed or at least have their spawn rate lowered considerably.

    submitted by /u/snafayette
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    A firework command

    Posted: 28 Jan 2019 06:09 AM PST

    A command to summon firework with custom sizes for all fireworks, adjusted viewing distance and cutsom coloring

    Maybe something like this:

    /firework{"Tags";"Name";"Motion";...} [x y z]/[give entity] FireworkType Color FadeColor Size ViewingDistance FlightTime

    submitted by /u/MorTimerPlay
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    Items are less effective while at very low durability to alert you to it.

    Posted: 28 Jan 2019 09:11 AM PST

    You ever go out insta-mining only to get too in the zone and accidentally break your pickaxe before you could get it repaired? If a pickaxe on its last few percent mined a bit slower then you could feel the shift, pulling you out of the zone and alerting you to its need for repairs. The current alternative is that the tool breaking is what pulls you out of the zone.

    Similarly, at low durability Elytra could have increased drag, as a warning buffer between "perfectly functional" and "you're falling to your death".

    If people are against the reduced number of fully functional durability points the developers could increase the items' total durability to match. The change could be strictly beneficial if they wanted it to be.

    submitted by /u/assassin10
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