Minecraft Make it so Parrots get off your shoulder when crouching not jumping or falling. |
- Make it so Parrots get off your shoulder when crouching not jumping or falling.
- Grindstones Should Be Able To Transfer Enchantments
- Sharpness should act like efficiency on cobwebs
- The Ender Update: A dimencion with it own rules (new mobs, bosses, gear and biomes)
- What effects would other inverted potions have?
- Using Bonemeal on Mycelium gives the player mushrooms
- Why defensive mobs would help Mojang’s efforts to respect and support real life animals
- Cookies and other small foods shouldn’t slow you down when eating it, quicker eating, and regen
- Dyeable wooden swords
- Add a gamerule that makes the Ender Dragon and health crystals fully heal if it kills the player.
- Massive Bee Hives
- Parrots should scare away arthropods
- Very very small detail but needed and I think it should be in the game
- Athropods Update
- Allow custom structures to be loaded in worlds other than the one they were built in.
- Crimson and warped wood should have higher blast resistance
- Chain Boots should prevent you from sinking In the new Snowier Snow that's going to be added
- Passwords for worlds
- Ad a weaker firework rocket for more precise elytra movements.
- Ender eyes in peaceful mode
- Scorpions...
- Mountains should have a chance of generating as large mountain ranges like in real life.
- Add an "aim sensibility reduction" option when using the bow
- Secret achievement: Dance Party
Make it so Parrots get off your shoulder when crouching not jumping or falling. Posted: 31 Aug 2020 03:01 AM PDT Title says it all. Parrots are incredibly slow and in most worlds Jungles are very far away from spawn. The Fastest way to move parrots is by having them on your shoulder but considering the Jungle is one of the most uneven terrains in Minecraft your constantly jumping and dropping which remove the parrots from your shoulders. They should make it so Parrots get off your shoulder when crouching so it's not as inconvenient to get them back to your base. [link] [comments] | ||
Grindstones Should Be Able To Transfer Enchantments Posted: 31 Aug 2020 09:18 AM PDT
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Sharpness should act like efficiency on cobwebs Posted: 31 Aug 2020 12:15 PM PDT This makes sense as a sharper sword would cut threw webs quicker then a normal sword and would make cobwebs less annoying. [link] [comments] | ||
The Ender Update: A dimencion with it own rules (new mobs, bosses, gear and biomes) Posted: 31 Aug 2020 02:23 PM PDT
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What effects would other inverted potions have? Posted: 31 Aug 2020 09:36 AM PDT Fire resistance + fermented spider eye = potion of combustion (sets players and mobs on fire) Leaping + fermented spider eye = potion of shackling (you cannot jump) Water breathing + fermented spider eye = potion of drowning (air depletes faster underwater) Water bottle + fermented spider eye = alchohol(of course they would never add this in,but if it was real it would give you nausea and if thrown on fire it would speed up fire spread) Turtle master + fermented spider eye = potion of the turtle enemy (turtles become hostile and deal massive damage,a joke item) [link] [comments] | ||
Using Bonemeal on Mycelium gives the player mushrooms Posted: 31 Aug 2020 09:23 AM PDT When you use bonemeal on mycelium, you should get red or brown mushrooms spawning on the blocks in the same way you can get warped/crimson fungus from the two types of nylium. The player should get no more than 3/4 mushrooms per bonemeal. This will allow players to create fully automatic mushroom farms if they want to easily acquire large quantities of mushrooms for reasons stemming from obtaining lots of mushroom blocks for builds, to crafting large amounts of things like fermented spider eyes for potion brewing. [link] [comments] | ||
Why defensive mobs would help Mojang’s efforts to respect and support real life animals Posted: 31 Aug 2020 02:09 PM PDT I'm sure most of you are aware that Mojang is currently not planning on including sharks, since they don't want to misrepresent a real animal. Don't get me wrong, their heart is in the right place, and I normally agree with their reasoning on stuff like this, but I think they're being a bit too quick to judge. Sharks are not all mindless killer, but they're... not exactly "innocent" like bees. They're not sinful, but they're not exactly safe either. Most people I've seen have suggested they just be neutral, but I think that'd be kinda counterintuitive. Mojang is completely justified in not wanting to spread misinformation, but I feel like making them neutral specifically would kinda prove their point. Neutrality in Minecraft usually means that a mob won't bother you if you don't attack them. That is not how sharks behave in real life. Minecraft obviously isn't supposed to be uber realistic, but it can still unintentionally spread misinformation. The whole parrot thing shows that people do care about this kind of thing, and it's kinda important for the best selling game of all time to be a good influence on its audience. Pufferfish are a somewhat... I wouldn't say obscure mob, but they're not supposed to be super important either. One of their defining features is that they do attack when approached, but do not hunt you, making them the only mob classified as defensive. Now that Mojang is trying to be more respectful towards real animals, I think it's best to experiment with this idea some more. We don't actually need sharks specifically (I want them, but if we got something like this, we wouldn't need them), but this mechanic would help further their cause. Animals deserve good treatment, but that doesn't mean they can't be dangerous or should be kept as pets. The point shouldn't be that all animals are saints, but rather to just leave animals to themselves, which is what we should be doing in a lot of cases in the real world. I'm not saying that neutral animals are bad, but you should still be careful about what kind of message they'd send. Bees work as neutral because a lot of people (including myself) have developed fears of them, and they're also an endangered species, partially because of bad things we did. Sharks being neutral wouldn't be the end of the world, but it implies they'd be safe if you simply don't provoke them, which could potentially be dangerous. Having them bite but not hunt you would encourage you to leave them alone, without a shadow of a doubt. If it's a threat to you, then kill or get rid of it, but it'd be much easier to simply ignore it. If you want a non-shark example, think about, say, porcupines. They could hurt to touch because... obvious reasons, but they wouldn't try to kill you, and I imagine them looking either cute or grumpy cute. Hedgehogs and armadillos could have the ability to curl up into a cube, and this would give them extra protection, like a shulker. Crocodiles could be an uncommon sight in swamps, and only attack because you're interrupting their swimming and/or sleeping sessions. So on and so forth. [link] [comments] | ||
Cookies and other small foods shouldn’t slow you down when eating it, quicker eating, and regen Posted: 31 Aug 2020 08:47 AM PDT The only thing in the food which determines what's best is the saturation and hunger bars. Something else that should be considered is weight, time, and regen Stuff like cookies is a bad food bc it has horrible saturation and hunger but with weight and time added it could probably be a great fighting tool if your ever low on hunger. Also for regen. For what I know the foods more or less regen at the same amount of time. We should make it so soups regen quickest once hunger bar is full. This makes beat root and rabbit stew more useful and potentially more used in game. Please reply w feedback :) [link] [comments] | ||
Posted: 31 Aug 2020 03:37 PM PDT The title says it all I want wooden swords to be able to be dyed we have dyeable leather armor why not wooden swords it would add a cool feature and would just be fun [link] [comments] | ||
Add a gamerule that makes the Ender Dragon and health crystals fully heal if it kills the player. Posted: 31 Aug 2020 04:39 AM PDT Okay, so I was fighting the Ender Dragon in a challenge world where I was unable to jump. Naturally, it killed me several times during the fight. Whenever returned to the end, I was able to find my items and carry on without much hassle, even without being able to jump, and it felt pretty cheaty, to be honest. So I think that there should be a gamerule that causes the dragon to basically fully reset if the player dies, so that they have to completely defeat the dragon on one go. It would of course be set to false by default, as that's what it currently is, and also because the dragon resetting doesn't make a huge amount of sense in game. In multiplayer, it would only reset when there are no players alive on the dragon island in the end. But yeah, I think this would be good for purists, who want the fight to feel more fair. [link] [comments] | ||
Posted: 31 Aug 2020 09:09 AM PDT Massive Bee hives would be a massive structure which can be found in flower forests, inside it has 100+ bees which all chill inside of the hive. It also has a new mob called the Queen Bee, which is a peacefull mob which drops no XP, its a bit bigger than normal bees (like 1.5×) and shes pretty chill, she has a special ability though, she has a breeding cooldown of a minute, meaning she can pop out like a 100 bees in 2 hours. If you kill her, then the entire bee colony will slowly die of wither effect and you will get the effect called "Rage of Bees" which will make all bees target you, the effect lasts for 5 days (you dont get any advancement or achivement if you do since your a sicko). Inorder to camoflauge with the bees, you need full yellow leather armor inwhich they will be totally fine with you taking some honey, but you cant break anything. Ontop of that, the queen bee will only naturally breed when there are empty spots in nearby bee nests. Note; the nests can only be found in flower forests since any other forests wont have enough flowers too support the bees. A new flower called Bee Balms can be found near these nests and they will be the most targeted flower by bees. massive bee nest [link] [comments] | ||
Parrots should scare away arthropods Posted: 31 Aug 2020 06:55 AM PDT Currently parrots are not very useful, because apart they falling off their shoulders with any movement... they do not have any special function like wolves and cats, which they defend and scare hostile mob. Parrots should scare away small arthropods like the spider, cave spider and silverfish, this would make sense because in real life, parrots or birds in general eat worms, insects and arthropods, so spiders, silverfish would be afraid of parrots. This would be very good for the game because the parrot is a very nice and difficult to get mob and it does nothing, besides it would be more beneficial to have pets in minecraft (Sorry for my bad english) [link] [comments] | ||
Very very small detail but needed and I think it should be in the game Posted: 31 Aug 2020 01:56 PM PDT My idea is that when you tame a parrot and get it on your shoulder it should stay on shoulder and to get it off you open your inventory bring your cursor on the parrot and click it, this makes it possible to yeet only one parrot if you have two of them and bring them around since now if you jump they go bye bye. [link] [comments] | ||
Posted: 31 Aug 2020 08:08 AM PDT The Bane of Athropods enchantment is by far the weakest in the game, as there only a few athropods, and they arent dangerous. Lets change that. My athropods suggestion: Spiders Spiders now dont only spawn at night, but also at day, and lay occasionaly cobweb. They spawn in groups, and attack als a group. Also they attack all when one is hit by al player or other mob. Scorpions The variant of spiders in warm bioms such as desert and mesa. They can inflict poison if they attack with there sting. the spawn in brown/orange colours or in brown/yellow colours. They also spawn with many by desert temples and desert wells, but only if the structure is intact. Lobsters The variant of spiders by beaches and ocean floors. They spawn in red/orange colours.. they cant swim, but crawl over the ocean floor and beach. they are significantly faster in water. They ar also effected by the impaling enchantment. They drop 1 in 20 a seashell, which you can use to repair a trident. Snow spiders. The variant of spiders in cold, snowy and icy bioms. they can only spawn on snow. they spawn in white/light gray colours. They are as small and as fast as Cave spiders. They are not effected by sliding on ice, and are faster on snow. they also lay cobweb. Nether spiders The nether variant of spider. They are a dangerous variant since they are fast, fire resistand and strong. they spawn on the roof of the nether and group around glowstone that hangs on the nether roof. If they fall on lava they dont take fall damage, They swim quick in lava. they dont lay cobweb. they are enemys of piglins and hoglins. If you bring them in the overworld, they transform in normal spiders. End spiders. The most dangerous variant. Lives only in the Outer Islands of the end. They are black and Purple, and kill you in a few hits. Be warned! They are rarer and bigger than normal spiders. Cave spider dont change. Jockeys. Skeletons ride on normal spiders, whiter skeletons on Nether spiders and strays on snow spiders. crabs and scorpions never have a skeleton on their back. All of them are effected by the athropod enchantment. (duh) Drops Nether, end, snow, cave and regular spiders drop string and spider eye Lobsters and Scorpions drop heavily damaged shears ;) Lobsters also drop a sea shell (see above) Potion of the spider walking. All spider variants have a chant to drop a spider legg. They are used to brew the Potion of spiderwalking. with this effect you can walk to every wall, like there are ladders. if you negative it wiht a fermented spider eye, you can make a potion of sticky feet. Whit this potion you cant jump! My english is bad since it isnt my first language !!!pls comment what you think if this!!! Have a Nice day. [link] [comments] | ||
Allow custom structures to be loaded in worlds other than the one they were built in. Posted: 31 Aug 2020 11:12 AM PDT This would be useful for quickly remaking a structure in another world or server. EDIT: I'm talking about Structure Blocks here. [link] [comments] | ||
Crimson and warped wood should have higher blast resistance Posted: 31 Aug 2020 10:01 AM PDT The new nether woods are perfect for nether builds. You grab a ton of them, start building a cool nether house... Then you see a ghast... Boom, unless you take care of it quickly, half of your house may be gone. What's the point of having such a cool nether block when it is so easily blown up? Ghasts aren't nearly as easily avoidable as creepers. And nether wood already is fireproof, so why not make it more blast resistant too? [link] [comments] | ||
Chain Boots should prevent you from sinking In the new Snowier Snow that's going to be added Posted: 31 Aug 2020 09:20 AM PDT Someone posted about it giving you immunity from bees and I think that it should work like snow shoes and prevent you from sinking in Snowier Snow. [link] [comments] | ||
Posted: 31 Aug 2020 02:01 PM PDT I had a world a little while ago that was a pretty long term survival world. My parents decided to let some neighborhood children to come and play a couple weekends ago. I play PS4, and the world got converted into creative default, meaning I don't get achievements. A simple solution for this in my mind is a world password. When you create the world, you have a field where you can enter a password (leaving it blank means no password will be set). This can help you be able to be the only one to use your world and not have visitors grief your world. [link] [comments] | ||
Ad a weaker firework rocket for more precise elytra movements. Posted: 31 Aug 2020 01:42 PM PDT There are currently three tiers of non-exploding firework rockets meant for boosting the player when flying with an elytra. The tier one option is a very powerful rocket able to propel the player about 100 blocks straight up when already in the air. The tier two and three only go much further beyond that, but since 100 is already pretty far, most people don't bother making the higher tiers, this has a significant downside however. When the least powerful option to propel yourself into the sky is already this strong, it can cause some issues when you need to take off in tight spaces or need only just a little bit of lift to reach a spot. That is why I suggest changing the power of these tiers or adding a new, weaker version to the fireworks meta. I suggest that the current tier one versions should be moved up to be tier two or three, with the accompanying crafting recipe if appropriate. The current tier three should probably be removed, since almost nobody uses them (this is up for debate) and I don't know what to say about the current tier two, so we'll leave it for now. A new tier one should be implemented, which is about 1/4 as powerful as the current tier one (the exact power of this new tier one is, again, up for debate). Optionally: this new tier one could have a different color to distinguish between 'power' and 'precision', possibly a green or blue spiral instead of the usual red one, so it's easier to select the right one for the situation. Any existing fireworks would not be downgraded or removed, the ones that would still exist after the change would be converted to their new tier in the nbt data or whatever it's called, and any old tier three fireworks would be given the title of tier four, they would become unobtainable after the change, meaning the only way to get more of them would be to cheat them in or dupe them using whatever methods exist. Final note: any suggestions or changes are very much welcome, this change would be a community decision after all. [link] [comments] | ||
Posted: 31 Aug 2020 10:29 AM PDT Okay so I was watching ilmango's peaceful series and I thought it would be a good idea that brewing stands needed silk touch in order to obtain the item, if not, you would get just the blaze rod. This would give players an opportunity to find the stronghold in peaceful mode [link] [comments] | ||
Posted: 31 Aug 2020 09:02 AM PDT I know that I already posted a few things today but Ik that both of the things I'm going to talk abt might come up to the FPS list so imma just say it now. Scorpions can be found in the dessert instead of spiders and drop stingers and 1-3 sand (not including looting ofc.) The stingers is another was of making poison potions just like the spider eyes so it makes sense. It would also give bane of arthropods and renewable Sand which I know is going to go to the Fps list soon. they can only spawn in an 3x3 or more with only sand and light levels won't matter but they will spawn more and in clumps at night. they won't sting you unless it is night or you agro them And they also give poison and 3 hearts of damage w out any armor. It also works the same was w spider farm other than you needing sand as the floor. Any questions I'm happy to reply and also check out my other posts (I don't have the link Bc I'm on mobile rn will change soon 1) Mossy furnaces anvils and minecarts 2) Crystals 3) cookies and other small foods won't slow you down [link] [comments] | ||
Mountains should have a chance of generating as large mountain ranges like in real life. Posted: 31 Aug 2020 07:23 AM PDT Since the Mountain Update is the next big update, I say that since Mojang is trying to stick to their 'realistic' terrain generation, mountains shouldn't just spawn as one big lump. Sure, they exist in real life too, but large mountain ranges could generate as well, with several prominent peaks sticking out. It could go on for several hundreds of blocks ( 750 - 1500?) and up to the build limit. They'd be snow-capped, and not just measly small stacks of snow that pile up on mountains now, but potentially tens of blocks deep worth of snow to simulate what would be glaciers. [link] [comments] | ||
Add an "aim sensibility reduction" option when using the bow Posted: 31 Aug 2020 04:24 PM PDT Such as many shooters, aim sensibility reduction is an option when using the scope, this would be a great idea for bows. When using a controller (even mouse) the bow is really hard to use since you want to move your camera a little bit. I don't know if this is already an option for java, but it would fit better for bedrock since there are touchscreen and controller players [link] [comments] | ||
Secret achievement: Dance Party Posted: 31 Aug 2020 03:51 PM PDT Use a jukebox to play Pigstep in a Bastion Remnant. Parrots are optional. [link] [comments] |
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