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    Minecraft Throwing a trident with Loyalty on should create a ghost item in your inventory until the Trident comes back.

    Minecraft Throwing a trident with Loyalty on should create a ghost item in your inventory until the Trident comes back.


    Throwing a trident with Loyalty on should create a ghost item in your inventory until the Trident comes back.

    Posted: 29 Jan 2019 04:12 AM PST

    I posted this a couple months ago but I'm bringing it into the light again.

    I love the Trident and it's my new favourite weapon in the game, don't get me wrong. But there's just one thing that bothers me; if you're using it in your offhand, or if you have a full inventory, it's useless.

    If you're caving and your inventory is full, and a creeper attacks you, throwing a Loyal Trident at it is a pretty horrible idea. Chances are you're gonna pick something up after you throw the trident and you won't get the trident back until you free up some inventory space. Really frustrating, really annoying.

    If you're like me and really want to use a sword in your main hand and a trident in your off hand, tough luck. Once you throw the trident in your offhand, when it comes back to you it'll always end up in a free spot in your inventory instead of your offhand; also really frustrating.

    A simple fix to this would be a ghost trident in the spot that you threw your trident. That way, when you threw it, your inventory would still be full and nothing would go in that spot. Really simple and opens up so many opportunities for combat.

    submitted by /u/WJMack
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    Wishing Wells

    Posted: 29 Jan 2019 03:56 PM PST

    A simple idea of having a small chance to come across a dessert well in a forest made of cobblestone instead of sandstone, it could have a chest at the bottom with iron ingots and other mildly valuable recourses but no diamonds or anything overpowered:)

    submitted by /u/eels-
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    Renaming a Steve Head to a player's name will make it that player

    Posted: 29 Jan 2019 05:05 AM PST

    Lets say you name a player head to CaptainSparklez; you'll actually get his head. To top this off, I think it'd be nice if the Steve Head was obtainable in Survival via Stronghold dungeons

    submitted by /u/The-Myth-Of-Legends
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    Players outstretch their arms when climbing a ladder

    Posted: 29 Jan 2019 12:43 AM PST

    It would look better than having their arms by their side

    submitted by /u/BillyWhizz09
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    Lanterns should be able to hang on the bottom of iron bars

    Posted: 29 Jan 2019 03:39 PM PST

    Since lanterns are hung by chains, iron bars could act as an extension of said chains to illuminate large cave builds.

    submitted by /u/Hirorails
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    New enchantment for shields

    Posted: 29 Jan 2019 12:37 PM PST

    Shields should have an enchantment called bashing which allows them to do damage. I think it could also be cool to have knock back and thorns.

    submitted by /u/Ian_McCreary_12
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    Different mob skins for different biomes

    Posted: 29 Jan 2019 05:52 AM PST

    In the most recent updates 1.13, 1.12, 1.11 you will realize that most (not all)have different skins based on biomes or at least more than one skin, and I think that most mobs should have this as well, (I don't think the most iconic mobs should have different skins):

    sheep's wool should have a puffier look in cold biomes

    pillagers/raid members should wear different clothing (maybe a jacket or something) in cold biomes

    (maybe) zombies should have glowing blue(ish) eyes in cold biomes

    slimes have a blue tint to them in cold biomes

    slimes have a greener / lusher color in plains, jungles, all forest types)

    slimes use their normal skin in swamps

    (maybe) shorter robes for raid members in hot biomes

    upcoming foxes should look like arctic foxes in real life

    (maybe) spiders have a blue tint to their skin in cold biomes

    submitted by /u/lolbit_511
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    Buried treasure spawns in barrels

    Posted: 29 Jan 2019 01:31 AM PST

    I'm not sure about how the barrels will work (maybe only food specific items) but I think this will be a slightly more aesthetic change

    submitted by /u/dodo-radio
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    The Pillager Beast Scale

    Posted: 29 Jan 2019 12:37 PM PST

    The Pillager Beast will drop 1 to 3 scales that will make the new best armour in the game

    submitted by /u/Solid_Oxygen
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    Balanced new mining enchants

    Posted: 28 Jan 2019 05:53 PM PST

    Most mining enchants I see as suggestions are very overpowered ones, like "Explosive 5x5 pickaxes" and "mega fortune". I thought up of 2 enchants for mining that do not drastically change the mining aspect of Minecraft.

    Smelting

    Max Level: 1

    Pickaxe Enchant

    -Not compatible with Silk Touch or Fortune -When mining with this enchant on a pickaxe, you have a 33% chance to automatically smelt the ore you are mining. (Gold and iron obviously)

    Haste

    Max Level: 3

    -Works extremely well with Efficiency

    -When mining, you have a chance to receive the Haste effect for 2-6 seconds (10% chance, effect time depends on level)

    Feedback is appreciated

    submitted by /u/JoshInvasion
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    Pink leaves for spring

    Posted: 28 Jan 2019 07:47 PM PST

    The addition in bedrock edition where leaves turn white while snow is occurring is very nice, however doing the same thing in biomes heavy in oak, dark oak, or birch trees with pink leaves, or maybe even a variation of other different colors to vary it up a little would be a very pleasant addition to the game. It wouldn't need to be a seasonal thing either, perhaps just a randomly generated design change.

    submitted by /u/ToonWW
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    Potion of Hypereach: Causes Block and Mob Loot to Drop Directly Onto the Player.

    Posted: 28 Jan 2019 05:06 PM PST

    Sometimes, diamonds fall into lava, or items drop into unfortunate spaces.

    This potion, as a matter of convenience, would happily dispense with those sad tragedies by causing items to drop directly onto the player instead of wherever a block was mined, or mob killed. The only caveat is that the mob or block must be killed or mined directly by the player under this effect (as in, the player must land the finishing blow). Killing a mob or destroying a block with a ranged attack will work as well, including shooting a chorus flower off of its stalk, and teleporting live TNT onto the player if lit by their flaming arrow (also entities such as paintings).

    Hypothetically, the potion could be brewed using a popped chorus fruit.

    This is to keep with the theme of teleportation, which is essentially what's happening here, and to make the potion a later-game commodity, along with giving popped chorus fruit a useful purpose other than making purpur blocks.

    submitted by /u/That_Zeffia_guy
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    Dynamic Torches

    Posted: 29 Jan 2019 05:40 AM PST

    I found this PE mod that allows the torches you hold act like a real torch. This would be very useful and maybe we could place it in the second hand slot so we could hold a torch while we mine or attack.

    submitted by /u/Pagore
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    A way to make scaffolding that breaks/falls when stepped on by any entity.

    Posted: 28 Jan 2019 04:20 PM PST

    I read a suggestion that scaffolding should break when stepped on by Illager beasts, and I think it'd make a lot of sense if there were a way to make pitfall traps with weak/fake scaffolds that break or fall when stepped on, and can be covered with snow. This would be a cool pvp feature.

    Ideas: Use a slimeball to make a sticky scaffolding that can be stuck to a wall and can support any scaffolding, but, if not supported by a base, will fall if any supported scaffolding is stepped on.

    Better idea: Broken/fake/trap scaffolding that simply breaks if touched.

    These could also be a trap for more generated structures.

    submitted by /u/KAPOWAHSANDVICH
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    1.14 wall sliding glitch implementation

    Posted: 28 Jan 2019 04:17 PM PST

    There's a glitch in the latest snapshot of Minecraft where you can slide vertically downwards across walls. To do this, simply place yourself right next to a wall and from there, walk off a ledge, don't stop holding down the W key.
    With a bit of polishing, I think this would make an amazing addition to Minecraft.
    Instead of building your way across, or taking damage - or even risking death - simply wall slide to your destination.
    Two things I'm not sure about, is whether we should be able to jump while doing this (as is currently possible), and how long players should be allowed to slide for at a time (as of right now, it's forever).

    submitted by /u/Lunaticular
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    A "Take me home" item.

    Posted: 28 Jan 2019 05:16 PM PST

    So we all have done the thing where you shove all your stuff into shulker boxes and jump into lava or off into the void to die and respawn at your base or the world spawn. Why isn't this an item?

    Craft it with a nether star in the middle, quarts flanking the star, dirt along the bottom and end stone on top. It would have 10 uses, be enchantable with unbreaking but not mending. When clicked it warps you to your bed.

    Pros: don't have to lose your exp and an ender chest to get back to your base every time. And can get you out of a pickle if you are being hunted by phantoms or falling to your death for some reason.

    Cons: expensive item to craft and isn't very dureable.

    submitted by /u/crunchevo2
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