Minecraft Throwing a trident with Loyalty on should create a ghost item in your inventory until the Trident comes back. |
- Throwing a trident with Loyalty on should create a ghost item in your inventory until the Trident comes back.
- Wishing Wells
- Renaming a Steve Head to a player's name will make it that player
- Players outstretch their arms when climbing a ladder
- Lanterns should be able to hang on the bottom of iron bars
- New enchantment for shields
- Different mob skins for different biomes
- Buried treasure spawns in barrels
- The Pillager Beast Scale
- Balanced new mining enchants
- Pink leaves for spring
- Potion of Hypereach: Causes Block and Mob Loot to Drop Directly Onto the Player.
- Dynamic Torches
- A way to make scaffolding that breaks/falls when stepped on by any entity.
- 1.14 wall sliding glitch implementation
- A "Take me home" item.
Posted: 29 Jan 2019 04:12 AM PST I posted this a couple months ago but I'm bringing it into the light again. I love the Trident and it's my new favourite weapon in the game, don't get me wrong. But there's just one thing that bothers me; if you're using it in your offhand, or if you have a full inventory, it's useless. If you're caving and your inventory is full, and a creeper attacks you, throwing a Loyal Trident at it is a pretty horrible idea. Chances are you're gonna pick something up after you throw the trident and you won't get the trident back until you free up some inventory space. Really frustrating, really annoying. If you're like me and really want to use a sword in your main hand and a trident in your off hand, tough luck. Once you throw the trident in your offhand, when it comes back to you it'll always end up in a free spot in your inventory instead of your offhand; also really frustrating. A simple fix to this would be a ghost trident in the spot that you threw your trident. That way, when you threw it, your inventory would still be full and nothing would go in that spot. Really simple and opens up so many opportunities for combat. [link] [comments] |
Posted: 29 Jan 2019 03:56 PM PST A simple idea of having a small chance to come across a dessert well in a forest made of cobblestone instead of sandstone, it could have a chest at the bottom with iron ingots and other mildly valuable recourses but no diamonds or anything overpowered:) [link] [comments] |
Renaming a Steve Head to a player's name will make it that player Posted: 29 Jan 2019 05:05 AM PST Lets say you name a player head to CaptainSparklez; you'll actually get his head. To top this off, I think it'd be nice if the Steve Head was obtainable in Survival via Stronghold dungeons [link] [comments] |
Players outstretch their arms when climbing a ladder Posted: 29 Jan 2019 12:43 AM PST It would look better than having their arms by their side [link] [comments] |
Lanterns should be able to hang on the bottom of iron bars Posted: 29 Jan 2019 03:39 PM PST Since lanterns are hung by chains, iron bars could act as an extension of said chains to illuminate large cave builds. [link] [comments] |
Posted: 29 Jan 2019 12:37 PM PST Shields should have an enchantment called bashing which allows them to do damage. I think it could also be cool to have knock back and thorns. [link] [comments] |
Different mob skins for different biomes Posted: 29 Jan 2019 05:52 AM PST In the most recent updates 1.13, 1.12, 1.11 you will realize that most (not all)have different skins based on biomes or at least more than one skin, and I think that most mobs should have this as well, (I don't think the most iconic mobs should have different skins): sheep's wool should have a puffier look in cold biomes pillagers/raid members should wear different clothing (maybe a jacket or something) in cold biomes (maybe) zombies should have glowing blue(ish) eyes in cold biomes slimes have a blue tint to them in cold biomes slimes have a greener / lusher color in plains, jungles, all forest types) slimes use their normal skin in swamps (maybe) shorter robes for raid members in hot biomes upcoming foxes should look like arctic foxes in real life (maybe) spiders have a blue tint to their skin in cold biomes [link] [comments] |
Buried treasure spawns in barrels Posted: 29 Jan 2019 01:31 AM PST I'm not sure about how the barrels will work (maybe only food specific items) but I think this will be a slightly more aesthetic change [link] [comments] |
Posted: 29 Jan 2019 12:37 PM PST The Pillager Beast will drop 1 to 3 scales that will make the new best armour in the game [link] [comments] |
Posted: 28 Jan 2019 05:53 PM PST Most mining enchants I see as suggestions are very overpowered ones, like "Explosive 5x5 pickaxes" and "mega fortune". I thought up of 2 enchants for mining that do not drastically change the mining aspect of Minecraft. Smelting Max Level: 1 Pickaxe Enchant -Not compatible with Silk Touch or Fortune -When mining with this enchant on a pickaxe, you have a 33% chance to automatically smelt the ore you are mining. (Gold and iron obviously) Haste Max Level: 3 -Works extremely well with Efficiency -When mining, you have a chance to receive the Haste effect for 2-6 seconds (10% chance, effect time depends on level) Feedback is appreciated [link] [comments] |
Posted: 28 Jan 2019 07:47 PM PST The addition in bedrock edition where leaves turn white while snow is occurring is very nice, however doing the same thing in biomes heavy in oak, dark oak, or birch trees with pink leaves, or maybe even a variation of other different colors to vary it up a little would be a very pleasant addition to the game. It wouldn't need to be a seasonal thing either, perhaps just a randomly generated design change. [link] [comments] |
Potion of Hypereach: Causes Block and Mob Loot to Drop Directly Onto the Player. Posted: 28 Jan 2019 05:06 PM PST Sometimes, diamonds fall into lava, or items drop into unfortunate spaces. This potion, as a matter of convenience, would happily dispense with those sad tragedies by causing items to drop directly onto the player instead of wherever a block was mined, or mob killed. The only caveat is that the mob or block must be killed or mined directly by the player under this effect (as in, the player must land the finishing blow). Killing a mob or destroying a block with a ranged attack will work as well, including shooting a chorus flower off of its stalk, and teleporting live TNT onto the player if lit by their flaming arrow (also entities such as paintings). Hypothetically, the potion could be brewed using a popped chorus fruit. This is to keep with the theme of teleportation, which is essentially what's happening here, and to make the potion a later-game commodity, along with giving popped chorus fruit a useful purpose other than making purpur blocks. [link] [comments] |
Posted: 29 Jan 2019 05:40 AM PST I found this PE mod that allows the torches you hold act like a real torch. This would be very useful and maybe we could place it in the second hand slot so we could hold a torch while we mine or attack. [link] [comments] |
A way to make scaffolding that breaks/falls when stepped on by any entity. Posted: 28 Jan 2019 04:20 PM PST I read a suggestion that scaffolding should break when stepped on by Illager beasts, and I think it'd make a lot of sense if there were a way to make pitfall traps with weak/fake scaffolds that break or fall when stepped on, and can be covered with snow. This would be a cool pvp feature. Ideas: Use a slimeball to make a sticky scaffolding that can be stuck to a wall and can support any scaffolding, but, if not supported by a base, will fall if any supported scaffolding is stepped on. Better idea: Broken/fake/trap scaffolding that simply breaks if touched. These could also be a trap for more generated structures. [link] [comments] |
1.14 wall sliding glitch implementation Posted: 28 Jan 2019 04:17 PM PST There's a glitch in the latest snapshot of Minecraft where you can slide vertically downwards across walls. To do this, simply place yourself right next to a wall and from there, walk off a ledge, don't stop holding down the W key. [link] [comments] |
Posted: 28 Jan 2019 05:16 PM PST So we all have done the thing where you shove all your stuff into shulker boxes and jump into lava or off into the void to die and respawn at your base or the world spawn. Why isn't this an item? Craft it with a nether star in the middle, quarts flanking the star, dirt along the bottom and end stone on top. It would have 10 uses, be enchantable with unbreaking but not mending. When clicked it warps you to your bed. Pros: don't have to lose your exp and an ender chest to get back to your base every time. And can get you out of a pickle if you are being hunted by phantoms or falling to your death for some reason. Cons: expensive item to craft and isn't very dureable. [link] [comments] |
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