Minecraft Blocked Chests should have a failed opening animation & sound effect |
- Blocked Chests should have a failed opening animation & sound effect
- If you press F1 two times, you'll hide the hud, but not your arms
- New Potion/Effect Idea: Vulnerability (repost because not enough elaboration)
- Large clusters of ice generate in caves that are inside cold biomes
- Abandoned campfires
- Killed the Enderdragon. Oh, I get an egg...
- Bed for the player that villagers won't claim
- A challenge advancement for successfully clearing a raid.
- Parrots should be breedable
- My suggestions to potentially improve combat all-together
- Other players, Wolves and Cats Can ride with you on the back of your horse.
- Lingering potion clouds & Ender Dragon acid particles should make bubbling sounds
- A SOLUTION to the problem of Cubic Chunks: A compromise between current chunks and cubic ones: Rectangular Prism Chunks!!
- Customizable HUD
- Add Dog Whistles to control dogs easier in groups.
- Sleep through night without setting spawn with campfires
- Entelodon
- An auto-engage enchantment for elytra
- New Potion/Effect Idea: Vulnerability
- A new update to the paintings
- Mob duos
- Foxholes
- Changes to the /weather command
Blocked Chests should have a failed opening animation & sound effect Posted: 07 Apr 2019 07:23 AM PDT When a chest is blocked by something, like a block above it, it should play a failed opening animation and play a sound, like "clunk" [link] [comments] |
If you press F1 two times, you'll hide the hud, but not your arms Posted: 07 Apr 2019 07:12 AM PDT It would be nice to play with a little bit more realism by being able to see what you're holding but not the hud elements [link] [comments] |
New Potion/Effect Idea: Vulnerability (repost because not enough elaboration) Posted: 07 Apr 2019 07:14 AM PDT (This is a repost, but I think this will be a better repost) Most potion effects have pairs, like Regeneration and Poison, Haste and Mining Fatigue, Luck and Bad Luck, and so on. I noticed that Resistance doesn't have any counter effect, so I called it Vulnerability. Vulnerability is the opposite of Resistance, so the higher tier the effect, the more damage you take each fall. I thought that this was an amazing idea, making things like the Don't Take Damage things a lot easier to program. Map making can take a whole new route of things to make, like in an adventure map or something like that, if the player has an injury, he could take more damage per hit. I think the icon for Vulnerability should be a broken shield. Resistance has a normal shield to represent not taking damage, so Vulnerability has to have a sign of vulnerability: a broken shield. [link] [comments] |
Large clusters of ice generate in caves that are inside cold biomes Posted: 07 Apr 2019 11:04 AM PDT TL;DR - Large clusters of ice/packed ice generate holding common/uncommon items and mobs. They also often lead into other generated structures such as mineshafts and dungeons. Generation These clusters of ice would generate inside caves in all cold/snowy biomes (with a higher chance in snowy biomes). They would have a high chance of generating in front of exposed entrances to other naturally generated structures underground (think abandoned mineshafts, dungeons, strongholds even). However, this wouldn't always be the case. Sometimes they'd simply lead into a corner/dead end. Loot Inside the ice clusters themselves there wouldn't be much loot of interest. Some ice blocks would have common/uncommon items trapped within them: things like rotten flesh, bones, arrows, iron/gold nuggets (maybe occasionally an ingot), wood/stone tools... When the block of ice was broken, these items would pop out like ores. Inside this ice, however, there would also be mobs - mostly Strays to fit in with the theme of ice (and to give Strays another way to spawn), although maybe there could be other mobs like zombies and spiders too. I also think it would be cool if bats also spawned frozen inside the ice. Of course, the main point of interest of digging through these ice patches would be to see if there was a structure at the other side. I think with relatively high odds of this being the case, this could be quite a fun addition - with the challenge of dealing with a few Strays, plus the reward of a little loot even if you don't end up finding something cool at the other end. [link] [comments] |
Posted: 06 Apr 2019 08:22 PM PDT You could stumble upon an abandoned campfire with a log or two for seating, the fire would be out and there maybe would be a barrel with a little loot. [link] [comments] |
Killed the Enderdragon. Oh, I get an egg... Posted: 07 Apr 2019 02:52 PM PDT When you kill the Enderdragon, the credits show signifying the "end" of your adventure. In my opinion, killing the Enderdragon should cause more effects onto the world. [link] [comments] |
Bed for the player that villagers won't claim Posted: 07 Apr 2019 02:07 PM PDT Context: In the latest snapshot and future release, villages are now defined by beds, not doors, and villagers sleep on the beds. If you have two villagers with enough food in their inventory, they will attempt to breed in the morning and in the evening. While there are only enough beds for the existing villagers, they will fail to breed, but as soon as you put down a new bed, a baby will be born. My issue: if I want to live in the village and have my own house with my bed, villagers will breed an unwanted baby that will have no bed. This is not a huge problem but it bothers me to have a homeless, wandering village roaming the streets at night. As it is now, I have to destroy my bed every morning. My suggestion: if the player uses a bed (sleeps on it at night), that bed will become invalid for villager breeding purposes, it will not count as a village bed and villagers will not try to fill it up with a new baby. Here is the feedback post I created in case you agree and want to vote it. [link] [comments] |
A challenge advancement for successfully clearing a raid. Posted: 07 Apr 2019 11:03 AM PDT The advancement could be found in the Adventure Tab.
I just think there should be an advancement for completing a raid. - Its rewarding to have an achievement which displays your efforts. - Not only is it rewarding, it lets players know that raids are a thing in the game, if they are following the advancement trees. - But honestly I just want something to permanently be there to remind me of the struggle of defending a village from a raid. :) !! Vote on the feedback website !! - https://feedback.minecraft.net/hc/en-us/community/posts/360043043771-A-challenge-advancement-for-successfully-clearing-a-raid- [link] [comments] |
Posted: 07 Apr 2019 10:44 AM PDT All other tamable mobs (Horses, dogs, llamas, cats) can be breed, I just don't understand why parrots can't. They take hours to find in jungles, and they can die very easily. [link] [comments] |
My suggestions to potentially improve combat all-together Posted: 07 Apr 2019 01:26 PM PDT Okay, I know everyone has suggestions for combat, but I think these might actually be closest to pleasing everyone (those who want faster combat, and those who want combat that requires more skill to be effective in). I don't expect all these suggestions to make the cut, but I do think they're good enough to post. I hope someone at Mojang sees these, and agrees that these could be good. General Changes:
Sword Changes:
Axe Changes:
Shield Changes: Alright, gonna just put a note here: these are the changes I think are going to upset the most people. So many people jump to the shield's aid, despite being so brokenly OP.
Bow/Crossbow Changes:
Potion Changes:
Fishing Rod/Snowball/Egg Changes:
Again, I know this is a lot of stuff, but I hope Mojang considers it. I think there's a good chance this would make the majority on both sides happy, and could finally put the fiasco that was 1.9 in the ground once and for all. [link] [comments] |
Other players, Wolves and Cats Can ride with you on the back of your horse. Posted: 07 Apr 2019 05:43 AM PDT Other players, Wolves and Cats Can ride with you on the back of your horse. The only potential problem i see is in Pvp your enemy could just jump behind you and kill you on your horse, therefor i propose there to be a button in the horse menu that switches whether the horse allows a second entity on its back, by default this is off. [link] [comments] |
Lingering potion clouds & Ender Dragon acid particles should make bubbling sounds Posted: 07 Apr 2019 07:14 AM PDT The lingering potion clouds / particles should make bubbling sounds. They are currently completely silent. This would also improve the Ender Dragon fight, since you can actually hear the lingering end acid clouds, and allow you to avoid them better. [link] [comments] |
Posted: 07 Apr 2019 04:13 PM PDT Note: If anyone thinks this suggestion is good, then post it on the Minecraft feedback site. Also say it in the comments to prevent this from being posted multiple times. This is so it only goes there if it is actually good. and I don't know how to access the site Ahh, cubic chunks. This controversial topic has spawned much debate among Minecraft players. Some propose that it would be great to have infinite worlds, and that it would add much content. However, there is one sticky little problem: lighting. For those who don't know, chunks are 16x256x16 areas of a minecraft world that are loaded and unloaded around the player. Cubic chunks are the concept of them being not 256 blocks high but 16 blocks high. This would remove the height limit because not every block in every chunk would have to be loaded at once: the lighting problem is that in something like a very high ceiling, for example, sunlight would be able to shine through the unloaded ceiling. To solve that, I propose: Rectangular Chunks, or more accurately, rectangular prism chunks. These would be 16x64x16 and would have a customizable scale to how many are loaded from the one you are in, ex: 1 above and below, 2, 3, etc. However, the loaded chunks area would not be shaped like an Octahedron, but rather a Rectangular Prism. In other words, the loaded area would stay the same shape as the current one. Now for the solution for the lighting problem: As you can change the size of the loaded area, if for some reason you wanted to build a huge building, just increase the limit of size. The entire area currently able to be loaded could be loaded with this system. The possibilities are expansive for use of this: Aether-esque floating islands thousands of blocks up that cast no shadows due to unloading, secret bases in the bowels of the earth and kilometers in the air, and even more possibilities for modders to use. The chunks don't even really have to be rectangular, as long as there is a way to have a rectangular prism shaped loading area and editable height preferences, everyone has exactly what they want. Height limits and bedrock levels can be decided by servers or made during world creation. In all, rectangular chunks would definitely be a benefit to Minecraft. [link] [comments] |
Posted: 07 Apr 2019 07:42 AM PDT We should be able to change the hud to our liking, but not to anything that has more elements than the normal hud, though you should be allowed to remove elements. The ability to more elements like health, armor, and more to either preselected locations or a custom location. Another thing that would be nice is the way elements are displayed, like health being a number, or a big single scale able heart. There are plenty of options to allow one to view the game in their own way. [link] [comments] |
Add Dog Whistles to control dogs easier in groups. Posted: 06 Apr 2019 09:47 PM PDT SCROLL ALL THE WAY DOWN FOR A TL:DR A dog whistle is an item that could be created via crafting table. The recipe would have 4 gold and a note block. Gold Gold [] Gold NoteBlock [] [] [] Gold Item cannot break. Item doesn't deal extra damage. Item cannot be stacked. This item will have multiple uses, as of now controlling dogs in groups of 5 or more can be a little difficult. This would allow grouping of multiple dogs easier and faster. When item is being used it's radius is 16 blocks. Depending on how far away the dog is and it's health, dogs have a chance to ignore or not hear the command. If more than 8 blocks, dogs will have an 20% of ignoring the command that goes up by 5% every block (ignoring 60% of the time at max range). When at 1 health it will be at 50% of ignoring and increasing by 5% every block (ignoring 90% of the time at max range.) Commands will be shown here. Right clicking in the air will get all dogs to sit up if sitting and come to you. Dogs standing will come to you. Right clicking a block will get all dogs to sit up and go to the block (will stop trying once with in 3 blocks). Dogs standing will go to the block. Double right clicking in a quick manner in the air will get all dogs to sit. Sitting dogs stay seated. Double right clicking a block in a quick manner will get all dogs to go to the block and sit (will stop trying once with in 3 blocks). Dogs sitting down will stand up and sit in the new location. Right clicking a mob (range is 20 blocks) will get all dogs to attack that mob. All dogs sitting down will stand up and join. If the mob is unreachable, tamed, or a creeper, dogs will ignore the command. Double right clicking a mob (range is 20 blocks ) will get all dogs to kill that mob type with in a 10 block radius of the mob targeted. If the mob is unreachable, tamed, or a creeper, dogs will ignore the command. Dogs will have to receive new and extensive AI in order to have the whistle work, hence the flair. I also thought of enchantments for the whistle, granted there is quite a few to do. So I'll throw all my wacky ideas here too. Roaring: Goes up to 3. Increases blocks for dogs to be in attention by 2. This decreases dogs ignoring max range to the new max range. Trust: Goes up to 2. Dogs that have a chance to ignore a command have that chance sliced in half and then 25%. Soothing: Goes up to 1. When dogs are whistled to go to the player (not directed at mobs or a specific block) negative effects (fire, negative potion effects, healing?) will be removed. Domestication: Goes up to 1. Wild wolfs might be tamed if the whistle is used with in their reach. It only works if you have a dog follow the command. More dogs gives higher chances. Unearthing: Goes up to 3. When dogs are directed at a certain block, if the block is a top soil block (grass, dirt, podzol, sand, gravel) they have a chance to uncover fish food, seeds, bones, flowers, or non meat food. The chance of them finding an item is increased by level, if there is tall/short grass (non-block), Flowers, and the block type. Directed sitting has the same chance as directed standing. Other info: The whistle cannot be used underwater, or in lava. Using the whistle near hostile mobs has a chance to attract them (unless they are deaf). Using a right click intractable block whilst holding the whistle will prioritize the block. Shift clicking on one uses the whistle. TL:DR Whistle that can be crafted to control dogs. Depending how how you right click and what you right click with, dogs will do specific actions. Dogs that are farther away, and dogs with lesser health have a chance of ignoring the whistle. There are enchantments for the whistle. Thank you for taking your time to read! Any suggestions are welcomed and highly requested. If you have any questions also feel free to ask. [link] [comments] |
Sleep through night without setting spawn with campfires Posted: 07 Apr 2019 02:21 PM PDT I believe campfires need a usage and this would be the best idea. You should be able to sleep at campfires without setting spawn. This would be extremely useful for maps. [link] [comments] |
Posted: 07 Apr 2019 01:34 PM PDT http://img3.wikia.nocookie.net/__cb20110814135444/paleozoic/it/images/d/df/Entelodon.jpg I know what you're thinking, I understand that Entelodonts are extinct, but Minecraft is not a realistic game, so why not implementing Entelodons in Minecraft? Entelodons would spawn naturally in Plains, Savannas, or Mesas either alone or in groups from 2 individuals or up to around 9 in an area, depending on the amount of livestock being around. These beasts have the same amount of health as horses and would be 2.5 blocks talk and about 3 blocks long, almost the size of a horse, but unlike livestock, these animals would be hostile (since they're already extinct for millions of years, so it's ok to make them hostile, but not monsters since Entelodons were animals and not monsters), and would inherently attack livestock and players that are within 10 block radius. When killed, Entelodons could drop Entelodon Skin, which could be used to craft saddles, zombie heads (by crafting Skeleton Head with Entelodon skin), and/or something useful not from Minecraft (yet). [link] [comments] |
An auto-engage enchantment for elytra Posted: 07 Apr 2019 01:31 AM PDT Not sure what it should be called, but it should engage the elytra automatically after the wearer has fallen five (or so) blocks. [link] [comments] |
New Potion/Effect Idea: Vulnerability Posted: 06 Apr 2019 07:58 PM PDT Many potion types have their opposite, like Regeneration and Poison, Strength and Weakness, and Saturation and Hunger. I believe there should be a pair for Resistance, called Vulnerability. If you have it, it makes it so that it makes you take more damage than before. [link] [comments] |
Posted: 06 Apr 2019 04:20 PM PDT This really isn't that big of an update or that important, but I came up with the idea of a painting update. Make the new crafting receipt for paintings one leather surrounded by dyes(instead if one leather surrounded by sticks). Depending on the dyes you surrounded your painting with, it comes out with different paintings. This makes it so you can easily get your most wanted painting and re-placing one Pau to g to change it isn't realistic. Also make more paintings. [link] [comments] |
Posted: 06 Apr 2019 10:49 PM PDT In my opinion minecraft mob fighting is to easy, I had this idea when I witnessed a natural spawning pigmen jockey and this was a harder fight and enjoyable, I feel mc needs more of this as such this could apply for... -Enderman with shulkers For a deadly combo of levitation and faster teleporting -witches and slimes For faster mobility and new fear of the usually casual swamps -drowned and dolphins For water superiority and very deadly combo with tridents -many more combinations that are atleast reasonable unlike creepers and parrots How this would work? I would like this to work like the system already just way more common closer to 1/40 of the time But anyway debate this in the comments and I will respond [link] [comments] |
Posted: 06 Apr 2019 05:45 PM PDT Small holes in the sides of small mounds that foxes would generally stay and live by, it would be small and mobs that have a 1x1 block size would be able to fit in, and would have a custom mound, I dont know if it should be a structure or what but this would be neat. [link] [comments] |
Changes to the /weather command Posted: 07 Apr 2019 12:55 AM PDT Currently, the 3 weather options are With the new weather command, there would be two options: Here is an edited list of all the weather types: * clear * overcast * foggy * rain * snow * thunder When weather happens naturally, it works like the global weather command. [link] [comments] |
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