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    Minecraft [Brainstorm] Top Monthly Suggestions For March 2019! This Month's Theme is "Village & Pillage Feedback"!

    Minecraft [Brainstorm] Top Monthly Suggestions For March 2019! This Month's Theme is "Village & Pillage Feedback"!


    [Brainstorm] Top Monthly Suggestions For March 2019! This Month's Theme is "Village & Pillage Feedback"!

    Posted: 12 Apr 2019 09:37 AM PDT

    Your monthly reminder that yes, there are suggestions that do get over 100 upvotes from the Minecraft Community. Truly crazy, innit?

    In this post are showcased all the suggestions for the past month that have achieved an upvote notoriety beyond 100, as well as the 10 closest stragglers that were just shy of making the choice 3-digit beauty mark.


    (Looks sheepishly at everyone.)

    Yes, I know, this TMS report is very late, but in my...erm...our defense, a lot of the staff team are currently in the middle of some very important IRL stuff (school, exams, etc.), and thus didn't have time to do this. As for me, this is my first time doing this, so please excuse any mistakes that might be made.

    Trust me, there will be a few.

    But hey! At least we're keeping up with tradition, right? Heheheheh...heh... :P

    SOOOOO, ANYWAYS... this month we've got a special treat for you folks, in the form of 51 Beautiful Suggestions, with 15 of them being super Luminous 200+, with 7 as Enlightened 300+, & even 2 reaching above 400 to the unprecedented level of ASCENDED! A slower month than February, perhaps, but it should pick up again soon once school and exams are over for everyone.

    And here's a look into what type of suggestions we have here today:

    • Gameplay: 3
    • AI Behavior: 2
    • Blocks & Items: 5
    • Mobs: 12
    • Plants & Food: 3
    • Sounds: 1
    • Terrain: 3
    • Magic: 0
    • Structures: 1
    • Combat: 1
    • Controls: 0
    • Redstone: 0
    • User interface: 3
    • General: 12
    • Weather: 2
    • [META]: 1

    Well, it seems Mobs & General were once again the most popular topics to suggest about this month, and Magic, Controls, and Redstone were the least suggested.
    It looks like players are really interested in having more mobs in the game, both nasty and not-so-nasty! I for one would love to have some more fantasy-based mobs in the game too. Keep 'em coming folks! :D


    THEME: Village & Pillage Feedback

    (Make your voices heard like the sound of a thousand fireworks shot from crossbows!)
    Every month, we ask the community for suggestions on a specific theme so we can all brainstorm together. This month's theme is "Village & Pillage Feedback"! Please use the comments & give all your ideas, big or small, that have to do with things dealing with raids, the new villager trading, the new crafting/utility blocks, etc.
    We're looking forward to seeing your ideas!


    IN OTHER NEWS:

    We would like to welcome yet another new face to the staff team. Some of you may know him already, but in case you don't, please give a warm and hearty welcome to /u/DylanTheSpud! May he never let us down!

    We'd also like to remind everyone to please read over the FPS list before making any suggestions, just to be sure that you're idea hasn't already been covered.

    Also, if you have a Discord account, we'd also like to invite you over to our official MCS Discord server if you ever feel like doing some real-time brainstorming. Or, you know, just put up some memes, we have those too (just keep them SFW). ;)


    [We may have the occasional setback, but this subreddit is already starting to show clear signs of much higher quality than before! The passion and ingenuity that has sustained us throughout the years is still going strong, and as long as we keep it that way, we shall continue to see new ideas and new possibilities for many more years to come!]
    KEEP IT UP, FELLOW SUGGESTIONERS!


    <>If there was a suggestion that was missed in this, do let us know below. Despite our best efforts, we haven't yet reached infallible perfection just yet (trust me, we're trying, honest), so some mistakes are still within the realm of possibility.<>

    ♦ Beautiful Suggestions 100 and Beyond:
    ============================

    ♦ Honorable 10 Suggestions:
    =====================

    <> All Monthly Suggestion Posts are cataloged on the subreddit's TMS Catalog Wikipage.<>


    Note: The comments are not for posing ideas. If an idea crops up in a discussion, then that's fine... but for posing a suggestion for the Community and the Developers, is what the "submit" button at the top right is for.

    Also also, you can eyeball some suggestions that have actually been implemented on the SuccessfulSuggestions Wikipage! Maybe one of these will make it on there someday! (And yes, we know, it needs updating, we'll get on it as soon as some of the other stuff on our plate is done.)


    Until next time folks, take it easy, and enjoy the rest of your day! :D

    submitted by /u/GreasyTroll4
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    Carpets shouldn't wash away in water

    Posted: 12 Apr 2019 06:19 AM PDT

    It would allow for carpeting pools and underwater decoration. The carpet has a slightly darker look to it than carpet out of water to imitate wet carpet, and takes longer to mine when wet (wood axe tool on logs).

    Carpets should never burn, but turn into black carpet when attempting to set on fire to mimic fire resistance, which happens in the Nether which would look cool, and also puts out the fire on top of the carpet/wool. A gamerule could be made to toggle this on/off. This would not be a cheat however due to aesthetics, and it is not too OP.

    Irl, carpets do this. Look at a wet carpet, it will be noticeably darker where the patch of water landed on it.

    submitted by /u/SnowBallEarth43
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    Light-giving blocks and lanterns should provide a larger light range than torches

    Posted: 12 Apr 2019 01:59 PM PDT

    I was building a rather large castle recently in creative. I found it challenging to light up the whole castle properly because of the space I was trying to light. I was attempting to light up some of the room with a chandelier made of glowstone and fences, but still struggled to light up all the dark areas.

    I started wondering why glowstone or sea lanterns don't have a wider light range, especially when they're more expensive to use in survival.

    And yes, I know you can hide lighting behind paintings or under carpets, but if I want to light up a large area without using carpet I feel forced to put torches on the floor.

    submitted by /u/Haephestus
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    Wither Skeleton Skulls make a firework have a wither pattern

    Posted: 12 Apr 2019 07:10 AM PDT

    An advancement - About foxes stealing items

    Posted: 12 Apr 2019 07:33 AM PDT

    A pretty basic, small, but a pretty nice (imo) addition.

    • Adding a new advancement to the "Minecraft" branch:

    As we know, foxes were added into the game with one of the 1.14 snapshots, and they can pick up items.

    Here's the idea: Add an advancement like this; Get a fox to steal a diamond (or anything that is made out of diamonds, or maybe an emerald). And then get it back by giving the fox sweet berries, so it drops your item. This will result in getting the new advancement i am suggesting right now.

    You can discuss about the name and the description of this advancement in comments section. I name this achievement "Desperate trade".

    submitted by /u/OutrunYourReflection
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    A TNT block that’s not affected by gravity when primed. It would be made using clay instead of sand.

    Posted: 12 Apr 2019 09:34 AM PDT

    Coral blocks can be crafted with 4 of their respective coral

    Posted: 11 Apr 2019 10:04 PM PDT

    I think this makes sense. I didn't really like how everything was just given to the wandering trader as a trade; although sufficient, it just sort of rubbed off as being a little lazy, because it was the best thing they could come up with when an arguably better and more intuitive solution existed.

    submitted by /u/SavingsNewspaper2
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    Dead trees in the desert

    Posted: 12 Apr 2019 12:10 AM PDT

    Trees have no leaves in the desert, and a new log called "Dead log", and is more flammable than other logs. Can be crafted into Dead planks. When a tree is grown in the desert and left there for 0.6 to 2.1 days, it will drop its leaves all at once, and all its logs will become Dead logs.

    Using water on the tree will reset the death timer to zero.

    Tree leaves should decay and disappear far faster in deserts than other biomes.

    Dead logs look just like ordinary tree logs of the tree that died, but much paler, whiter, and very cracked up. When mining, it takes about a wooden axes time to break the block/log/planks with your bare hands. However, it will not drop anything besides 0-1 dead log and 2-3 sticks.

    Trees in the desert that have died drop sticks more often, more flammable, burn faster, and never drop apples, even if they are oaks.

    submitted by /u/SnowBallEarth43
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    Silk Touch Tiers

    Posted: 12 Apr 2019 02:58 PM PDT

    Silk Touch should have different levels, I feel 1-3 is good. Depending on the level of Silk Touch it would effect certain blocks. Without the correct level of Silk Touch, it would drop it's normal drop.

    Level 1:

    - Ice

    - All Ores

    - Glass

    - Stained Glass

    Level 2:

    - Packed Ice

    - Coral

    - Grass Type Blocks (Grass, Mycelium, etc.)

    Level 3:

    - Mushroom Blocks

    - Possibly Mob Spawners (If they find out a way to add it.)

    - Ender Chest

    - Blue Ice

    - Anything I missed

    submitted by /u/trashoflereddit
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    Bedrock portals in the End and outer End islands should be two blocks high

    Posted: 12 Apr 2019 09:33 AM PDT

    That way, players could go through without using the water bucket trick or throwing an Ender Pearl. It would make things a lot more convenient I think.

    submitted by /u/danformal
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    Clay (lumps and blocks) should be dyeable. Smelting colored clay lumps gets you painted bricks, which can make painted brick blocks.

    Posted: 12 Apr 2019 07:48 AM PDT

    Smelting blocks of colored clay would just get you stained terracotta.

    submitted by /u/Mindofthelion
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    Changes to mob spawning - nerfing mob farms

    Posted: 12 Apr 2019 03:25 AM PDT

    Currently, the amount of mobs spawning depends only on mob cap, which means the spawn rate in a given area is the same, regardless of valid spawn spaces, which means a lot of mobs will spawn in the same area if it's the only place they can.

    I propose changing this so that spawning is based on mob density, that is, if there are, in the loaded area, many more mobs in a chunk (out maybe a 2x2 chunk), the spawn rates will be lowered in that area and higher in areas with less mobs.

    This way there will not be small rooms with dozens of mobs while the rest is empty.

    Adding to this, if it is possible/not laggy, mob spawn rates would also depend on the amount of valid spawn spaces, so it there are more dark areas there will be more mobs.

    Tell me what you think. Is there an issue with this?

    submitted by /u/TitaniumBrain
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    Pets Should Be Able To Equip Totems Of Undying!

    Posted: 11 Apr 2019 06:16 PM PDT

    I think it would be very useful if you could "equip" your pets or golems with totems of undying. It would be very useful in a battle if you'd like your pet or golem to survive in it. It could be useful in raids as well, preventing your iron golem(s) from dying in the fight.

    Anyway that's my idea. If you'd like to suggest something or tell me if you dislike anything, please let me know! Thank you!

    (I wasn't sure which flair it should be so please tell if it's in the wrong flair!)

    submitted by /u/ArtisticPhrase6
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    Golem Conversion Alter - the way to restore the purpose for the mansion.

    Posted: 11 Apr 2019 10:42 PM PDT

    <!-- SC_OFF --><div class="md"><p>This is a set of block that can be exclusively found in woodland mansions and cannot be moved, mined, and blownd up just like an end portal frame. If an iron golem walks onto the platform while there are illagers within 32 blocks, it'll immediately turn into a ravager and attack the player. If there are no illagers nearby, the alter will only heal the golem until the player gives it a totem of undying. Then it'll transform into a slightly stronger version of it with no vines, slightly thicker limbs, and 20% more health. </p>

    <p>This buffed golem(name suggestion plz), can also hold a new weapon, the glaive, a 0.8 attack speed, 12 attack damage melee that can only be obtained by master weaponsmiths and repaired on an anvil with iron blocks. It can do AOE damage with sweeping edge by default. Players can use this weapon under the effect of strength. Without the effect, the weapon will do 80% less damage and consume more hunger. It is recommended to give it to the golem though, because it doesn't need the strength buff and there's no speed reduction which the player has. </p>

    <p>If a buffed golem with a glaive enters a village, the villagers will gather around within 16 blocks near the golem unless they are attracted to their workstations, bells, and beds. Leashing this mech guard and pulling it around will result in villagers following you and the golem. </p>

    <p>This change gives the woodland mansion a reason to visit since the only purpose for the player to visit the area was to get the totem, which can now be obtained within illager raids infinitely. Redstoners like Rays Works have been diving deep into the mechanic and creating totem farms. This is a big hit to the mansion, making it absolutely useless. </p>

    <p>This also gives a lore to various structures related to villages and illager stuff. Imagine if cartographers are looking for this golem alter and want the player to locate and upgrade their golems with it. The villagers are gossiping for the creating of the golem not only to defend themselves, but also to prepare for a hero who can do the challenge. Illagers are trying to obtain these golems and transporting them to their mansion where they have the alter. Sometimes these golems are temperarily stored in cages near their outposts. These golems are then transported to the alter where they are brainwashed and become ravagers. </p>

    <p>Let me know what you think. </p> </div><!-- SC_ON -->

    Feedback website clone post: https://feedback.minecraft.net/hc/en-us/community/posts/360043091031-Golem-Conversion-Alter

    submitted by /u/CivetKitty
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    A rabbit type called Toast should be tammable

    Posted: 11 Apr 2019 08:59 PM PDT

    If a rabbit type Toast cannot naturally generated in the world and only through name tags. Then players should name them and tame with either foods that they eat.

    submitted by /u/JustHulio
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