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    Minecraft We got mossy stone bricks, how about mossy bricks.

    Minecraft We got mossy stone bricks, how about mossy bricks.


    We got mossy stone bricks, how about mossy bricks.

    Posted: 03 May 2019 06:57 AM PDT

    When building factories or roofs/walls i sometimes like to vary with bricks and granite to give it a better look.

    .

    But i cant ever build and make it look old or mossy cause adding mossy blocks would totally break up the wall.

    .

    I'd suggest adding a mossy bricks and broken/cracked textures so we can make extra overgrown buildings

    .

    With slabs and stairs

    submitted by /u/kootje555
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    Zombie Villagers should be instantly cured when using an enchanted golden apple instead of a regular one.

    Posted: 03 May 2019 02:23 PM PDT

    Instead of taking 2-5 minutes like with a regular golden apple, after using an enchanted golden apple the Zombie Villager should just pop back into being a regular villager in no time at all. You still have to use the weakness potion, in case anyone misunderstood.

    submitted by /u/kittenchilly
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    Potions on brewing stands appear as their real color

    Posted: 02 May 2019 09:37 PM PDT

    Remember rule seven.

    Currently, any potion on a brewing stand appears as red, which is baffling to me. There should be individual textures for each potion on the brewing stand, corresponding to each of their colors.

    (This has a small chance of being infeasible coding-wise, but I have only rudimentary experience in that field so I might be talking nonsense.)

    submitted by /u/SavingsNewspaper2
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    Cactus Arms! A fun addition to the desert

    Posted: 03 May 2019 09:54 AM PDT

    Cactus arms are found on the side of cacti in the desert and appear as they do in real life: small cactuses appearing to be standing up. When broken they drop a regular cactus and if a regular cactus is placed on the side of a cactus it will form an arm

    submitted by /u/TNL-world
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    Make the chains currently on Lanterns their own block

    Posted: 02 May 2019 09:56 PM PDT

    It's disappointing that lanterns only get a little bit of chain. It'd be nice to allow them to be stretched out longer, as well as be used in other situations.
    I did a mockup of what they might look like by replacing iron bars:
    https://imgur.com/a/wta086P

    submitted by /u/Brosiyeah
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    Chocolate should be craftable fron Cocoa Beans

    Posted: 03 May 2019 12:15 AM PDT

    Can be used to make chocolate versions of food, like chocolate milk, chocolate cake, chocolate cookies, etc. Can also be crafted into chocolate bars which can then be eaten for at least half a drumstick of hunger.

    I think chocolate should be crafted from cocoa beans owing to the fact that they come from the jungle, and this is what Minecrafts cocoa beans should have, as it would give them more uses. The chocolate milk restores 1.5 drumsticks of hunger.

    Villager children love chocolate, and speed up when fed it. This could enable trading with villager kids for items in exchange for chocolate. (Villager kids offer simpler items than adults because they are younger and less experienced)

    Chocolate is poisonous to wolves. If a wolf eats chocolate, it induces a poison effect on the wolf, even if the wolf is tamed.

    submitted by /u/SnowBallEarth43
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    Golem Summoning suggestions

    Posted: 03 May 2019 09:33 AM PDT

    Golems are a useful tool, even snow golems, but they became near obsolete after snowballs stopped dealing damage. Also, iron golems are expensive, but their benefits outweigh their cost by a long shot. I think these reworks could improve the golem experience.

    First, if you look closely at an iron golem, you'll notice their eyes are the same color as redstone. Which makes sense, Iron golems are modeled after robots, which run on electricity. So i believe that redstone should be a part of activating a iron golem. Specifically, the chest piece should have a redstone power of 15 for it to activate. This can be achieved with one of two means. Either a lever, or a redstone block.

    With a lever, you put it on the the back of the golem and flip it to activate. This will result in a golem with a weak spot, the lever on its back. Flipping the lever off will result in the golem dying instantly. Mobs cannot flip this switch, but other players can.

    With a redstone block placed adjacent to the chest block, it will break upon summoning of the golem, dropping nothing. The golem will behave as it does now, in 1.14, but perhaps with a slightly brighter red pair of eyes.

    With snow golems, they appear more as magical creatures, so I think they should use the opposite of redstone: Lapis. Building a snow golem on top of a lapis lazuli block will result in... nothing. But, if you throw a bottle o' enchanting on the structure, It will come to life, firing snowballs that deal 1 half heart of damage at twice the normal rate at nearby monsters.

    To make snow golems easier to summon, and as another useful feature, holding an empty bottle in your hand or offhand while collecting experience will result in one bottle removed and one bottle o' enchanted added for every 10 experience points gained. (Obviously, the ten exp points will be revoked from the player once the bottle is given)

    submitted by /u/ThatOneGuy153
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    Add flowers to the Nether and End.

    Posted: 03 May 2019 09:46 AM PDT

    There are 3 dyes that can only be obtained by combining other dyes: cyan, gray, and purple. This gives devs an excuse to add flowers to the nether and end that we can craft these dyes directly from. Some sort of purple flowers could appear on the outer End Islands, and gray flowers could appear on patches of soul sand in the Nether.

    I think cyan would clash with the color themes of the nether and the end, so there could be a new type of plant added called "winter berry bushes". They would appear in cold taiga and ice plains biomes. They would be a source of cyan berries that can be crafted into cyan dye, or can be eaten like sweet berries.

    submitted by /u/tseries_will_fail
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    Let the Stonecutter do damage.

    Posted: 03 May 2019 10:12 AM PDT

    Young children are playing this game. For them it is a simulation of the real world.

    I don't want children to think that touching a spinning circular saw causes no damage.

    submitted by /u/ZuphCud
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    On hard mode Evokers will use their color-changing magic to turn Nitwits into Illagers

    Posted: 02 May 2019 07:18 PM PDT

    Why not? Gives the green-robed wastes of code a use and adds a little lore to who they Illagers are. They couldn't possibly be more Evokers, but maybe Vindicators or Pillagers. I say hard mode because on Easy this might be a bit too much.

    submitted by /u/LordSaltious
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    Gillagers! The underwater evil Villagers.

    Posted: 03 May 2019 03:07 PM PDT

    We have the Illagers, the Pillagers, and we could easily have the Gillagers.

    • Illagers - Provide an evil dungeon to play through
    • Pillagers - Provide a tower defense challenge
    • Gillagers - Provide an evil village to play through or use

    They would spawn in Villager-esque cities underwater, made from prismarine like the underwater temple's. Their models would be mostly villager, but their skin would be gray and their heads would be spiky like guardian's. Depending on their motion / attacks they could have tails instead of legs.

    They would attack you with lasers or tridents, but they would also attack any mobs that they see, including drowned but not including the guardians / elder guardians.

    Their village would have heightened loot chests and more structural loot, like how the underwater temple has gold and iron blocks (And sponges).

    One optional idea is to have a way to make them your allies, opening up trade options. What you would have to do is craft a fake guardian head, which would be made of 2 shulker shells on top and bottom, 4 prismarine shards in the corners, and an eye of ender in the center. This would be a helmet you wear that allows you to only see through a circle in the center, but also your vision would be blurred / distorted or made into a guardian-vision.

    Wearing the helmet would let you access one-time trades. The point of Gillager villages aren't to see one and go "Oh hey, I shouldn't kill the Gillagers because I'll have a mask later to trade with them" because that defeats the purpose of them being more hostiles. If they have weak-ish (But unique) one-time trades, with no leveling, then it's not that bad to kill a Gillager.

    Hope y'all like my idea!

    submitted by /u/StrongThrower
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    A Flying Machine.

    Posted: 02 May 2019 11:59 PM PDT

    Hear me out, this may sound a little ridiculous.

    So, as everyone knows, there is a wide spread of transportation options in the vanilla game. Early on, you can use a boat to conquer the seven seas (a small lake), a minecart for for your overland and underground needs, and the elytra in the late game to glide through the skies majestically.

    (Hell, you can even make those piston-slime block contraptions to move you through the sky)

    But there is kind of a glaring issue with the current mode of arial transportation, the elytra. In my opinion, setting up some redstone machines to launch you up to a sufficient altitude so you can glide for an extra 20 seconds is kind of too much effort. There is a certain learning curve of sorts to the elytra, knowing how to exactly position your crosshairs to glide at a certain speed and altitude. And frankly, crafting the fireworks to boost it is kind of resource intensive and tedious.

    BUT I OFFER A SOLUTION!

    THE FLYING MACHINE!

    Here's how my idea works:

    https://imgur.com/a/jrVn0J1: This is the crafting recipe for the base flying machine. I've marked the word 'base' because in its current form, you can put it down in the world, and go up and down and forward, and put in fuel (I'll explain this bit later), but you won't be able to turn the machine.

    To do that, you'll need to craft two of a particular item: sails. Here's the crafting recipe:https://imgur.com/a/VRsoHoF (Sorry for the little tooltip on the side). These serve two purposes:

    • You can put one on a boat to move faster.
    • Put two on a flying machine to help it steer.

    So, you've gotten a flying machine, and right clicked two sails on it? Perfect! You can click the 'engine' part of it to open the fuel slot. This mechanic is rather simple in the fact that the fuel burns for the same time as it does in a furnace, providing you that much time of thrust.

    As for controls, it controls like a boat. Standard WASD setup, and you can press space to ascend and C to descend. It accelerates over time when the W key is held down and slowly decelerates when the key is let go of, with a max speed of 50 blocks per second. If it runs out of fuel midair, no need to worry! It will slowly drift downwards.

    Finally, I have some upgrades in mind. (All of these can be applied at once on the same machine)

    • Craft it with a nether star and 3 diamonds to turn it into an infinitely fuelled machine.
    • Craft it with glass and iron on top to make it work underwater.
    • Add a tripwire hook to the bottom of it in a crafting table to add a hook to its bottom. Leaded mobs can be attached to it and be airlifted.
    • Craft it with a dispenser and 2 repeaters to add an inventory to add TNT. Bomb the land from above! I promise its 100% safe!

    So that's my concept. I haven't included an actual visual design for my concepts as I can't edit and I suck at drawing. Any graphic designers who can design my creation can have a go at it. I'll appreciate any feedback towards my idea.

    Thanks for viewing!

    submitted by /u/Wolfmatic0101
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    Baby hostile mobs

    Posted: 03 May 2019 01:42 PM PDT

    Baby mobs for skeletons, creepers, blaze, and ghast. All could move faster but do less damage. Baby blaze and ghast could fire fireballs faster skeletons could fire arrows faster and creepers could just move faster. Less damage would be necessary because if not baby mobs would become overpowered.

    submitted by /u/mwfrankie
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    Does Mojang actually incorporate any of the suggestion of this subreddit?

    Posted: 03 May 2019 01:23 PM PDT

    Lots of these suggestions are gold and clearly well thought out. However, it seems like Mojang just does their own thing and disregard these epic suggestions. I was thinking of making one large suggestion on this subreddit, but I don't want to waste my time thinking it out and developing it if the devs will just ignore it.

    submitted by /u/Toxinz1181
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    Polar bear behaviour, make polar bears great again with dominance, territory and personality’s.

    Posted: 03 May 2019 08:34 AM PDT

    Polar bears I think have been neglected and outshined by mobs like the arctic fox, dolphin or panda (which are great mobs though). Here's my suggestion on how they could be improved.

    Dominance rating: Polar bears should have a territory assigned to them, the size depending on the dominance level of the polar bear, there being three dominance levels. So the player can recognise how dominant a bear is/the strength of the following behaviour would be, polar bears could come in three sizes, 3.5 blocks, 3 blocks and 2.5 blocks long. Polar bears would have the ability to detect the levels of other polar bears and act differently depending on what type of personality they have.

    Personality behaviour:

    Protective bear: Polar bears with cubs, their dominance level will usually range between 2-3, with behaviour similar to the current polar bear they will also be aggressive to almost any mobs that have wandered into their territory. Lower level polar bears will usually scarper once they detect a protective polar bear, though higher level polar bears may engage in a dominance roar off, upon which the bears may stand on their back legs and wiggle their arms and roar. If a parent protective polar bear loses a roar off, it may lose its territory.

    Curious bear: Bears with curious behaviour would wander around freely with no fixed territory, curious bears would interact with redstone buttons/levers, follow players until they are bored/enter a territory of a bear with a higher dominance level (upon which they'll scarper) or if a firework is released (scary noise). These bears would rarely engage in a roar off with a bear with a higher dominance rating.

    Hungry bear: They would be hostile to any player with a fish/fish bucket in their inventory or hotbar that has wandered into their territory. Once they have detected the player they will give chase to steal your fish/fish in a bucket.. If they've got your fish they will then run or swim away with it in their mouth. You can stop thefts by having a puffer fish in your hud. Hungry bears will wander into another bears territory, no matter what the dominance level, if it comes across the other polar bear they may have a roar off, the winner gaining a higher dominance level and the territory, the loser losing a dominance level and their territory (bears with no territory become a curious bear).

    Urban bear: These polar bears would be attracted to villages considering them their territory. Bears like these could scare villagers that live in snowy biomes into or away from their homes. To prevent this, snow golems could be able to frighten them off with snowballs, fireworks would also work. This would provide a use for snow golems, more snow golems may be needed depending on the urban bears dominance rating. Urban polar bears will rear up and tap on glass and doors, they will also sniff around barrels near fishing huts.

    Sleepy bear: A new one on the list: Dominance level varies between 1 and 2. If you approach it and wake sleepy bear it would become hostile but after a while of chasing it'll go back to sleep, occasionally waking up and slowly wandering around to look for food, sometimes wandering into a village and falling back to sleep outside a door leaving a petrified villager to just wait it out.

    It's on the feedback site too!: https://feedback.minecraft.net/hc/en-us/community/posts/360041812292-Polar-behaviour-should-be-more-interesting-revised-and-improved-

    submitted by /u/PolarMammoth3
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    Generate flags atop End Cities

    Posted: 02 May 2019 08:06 PM PDT

    Been doing some 'End-Busting', and thought it would be a good idea if End Cities generated with a large 'flag' atop their highest point.

    This way, once you've conquered a city, you could remove the flag, so that if you fly past it again in the future, you would know that you've already been there, and can fly past it.

    submitted by /u/Seb104
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    Add rotten food types

    Posted: 03 May 2019 06:43 AM PDT

    You should make it to where if food stays somewhere (Un-eaten) for long enough, it will go rotten, just like irl.

    submitted by /u/WhenYouRunnin
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    Smarter Fighting

    Posted: 02 May 2019 06:40 PM PDT

    (English is not my first language, if you did not understand, try asking again in the comments.)

    Fighting the normal mobs in Minecraft is VERY easy. Mojang should spice it up. For example, When fighting zombies with a shield, if you block too early, the zombie could disarm your shield and attack you, if you block too late, then the zombie already hit you. The same goes with other mobs but with other things.

    submitted by /u/iNiffy
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