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    Minecraft Corrupting water breathing potions with fermented spider eye should create water dependence potion

    Minecraft Corrupting water breathing potions with fermented spider eye should create water dependence potion


    Corrupting water breathing potions with fermented spider eye should create water dependence potion

    Posted: 02 Jun 2019 06:09 AM PDT

    Generally I thing the mechanism of brewing with fermented spider eye should create more variable reverse/harmful effects. Now corrupting water breathing potions makes potion of harming.

    I suggest it creates new effect: Water Dependence, that would allow you to breathe underwater, but make you take damage when not diving after short while, similar to dolphins outside of water. No water vision. Essentially binding the player to water enviornment, maybe for longer than original water breathing.

    Aviable both in regular and prolonged form, like WB.

    That would make interesting PvP oppourtunities, adventure map storylines, and could allow survival players to squeeze out more underwater time of single pufferfish when they stay wet anyways.

    submitted by /u/blejzak
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    Slime Chunk Identification

    Posted: 02 Jun 2019 06:23 AM PDT

    Slime chunks are a necessity that most players utilize, slime chunk finding can be tedious sometimes and must have external tools or mods to be used to find without wasting too much time.

    A fix to this is by adding a state in the f3 menu that can identify the chunk you are in as a slime chunk, this can be toggled using f3+g which is used to show chunk borders, the popup text could just say "Slime Chunk:true/false"

    submitted by /u/Cryptic__Death
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    Dogs should bring you loot from things they kill

    Posted: 02 Jun 2019 10:48 AM PDT

    Wearing a zombie head

    Posted: 02 Jun 2019 09:42 AM PDT

    It should be able to scare villagers. The same should work when placing the zombie head on an armor stand, effectively corralling them in a very expensive way.

    submitted by /u/Vaughnaquino
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    Change the spawn rate of the illager patrols

    Posted: 02 Jun 2019 09:35 AM PDT

    patrols are a good addition to 1.14, but it's Unbearable the amount that appears, every time I leave my house there is a pillager charging his crossbow. I propose that patrols appear less often, and away from villages or houses, not right at the door

    submitted by /u/DonFurlan
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    Giant monsters, the source of underground fossils.

    Posted: 02 Jun 2019 07:31 AM PDT

    The addition of fossils in Minecraft was a very interesting one, and I recently had a thought: Where did these fossils come from? Perhaps these fossils are from giant monsters from long ago, and they could still be lurking around in the overworld's darkest corners. These mobs could be added into the game as mini-bosses, and would spawn in large structures around the world. Killing one of these mini-bosses could drop new items, which could possibly be used to craft new weapons in the smithing table or fletching table. You would also have the chance to rescue an Adventurer from the monster's dwelling. This Adventurer would be like the Wandering Trader, as it would resemble a villager, but not live in a village or have its own respective table. This villager could sell new weapons that cannot be crafted, and sell a new type of map that would lead you to another monster to slay. I will try to post this on the feedback website, and will attach the link to vote for it if you enjoy this suggestion.

    submitted by /u/YellowTangerine69
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    Ender and Nether Villager Skins

    Posted: 02 Jun 2019 11:14 AM PDT

    I'm not suggesting that villages be added in these dimensions. I think it would be pretty cool if upon completing the rather serious undertaking of setting up a village in one of these places, complete with a bell and a breeding population, the baby villagers would be born with clothes reflecting their otherworldly homes.

    submitted by /u/Mr7000000
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    The player's username is on the menu screen

    Posted: 02 Jun 2019 03:20 AM PDT

    Not everyone would need this, but I expect there are plenty of players who have more than one account or who have to share a computer. There's no easy way to find out which player is actually logged on to a running game.

    submitted by /u/Kobbett
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    Nitwit villagers should aggravate endermen by looking into their eyes.

    Posted: 02 Jun 2019 11:14 AM PDT

    They're supposed to be stupid, and since they don't necessarily do anything besides walk around, it won't affect the player too much.

    submitted by /u/FeralPeacock
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    The Hissing Arrow: An Extremely Powerful, Extremely Expensive Weapon

    Posted: 02 Jun 2019 11:55 AM PDT

    I understand why people might not like this idea, but I'm gonna write it anyway. DEAL WITH IT (just kidding)!

    The hissing arrow is a new type of arrow that can be fired from a bow or crossbow. It is crafted shapelessly with a creeper head, a fire charge, and an arrow (non-tipped). When it is loaded into a bow or crossbow, it looks like an arrow with a creeper's head at the tip (the head's eyes and mouth glow a fiery red and orange). As soon as the weapon is drawn back to full charge, the creeper ignition noise plays and the head starts blinking white. It then blinks yellow once, then orange once, then red, and then it explodes. It takes much longer than a creeper before it explodes due to the fact that players need to aim. As soon as it finishes its last blink in the air/water or hits a block (NOT an entity) it creates an explosion five times as powerful as a normal, non-charged creeper. This means five times the destruction, radius, and even damage. This may sound very overpowered, but just remember, this requires a creeper head to craft each one and it's very hard to hit. Infinity does not work with this arrow, and it will indefinitely be consumed upon firing.

    I'd love to hear some feedback on my kind of bad idea!

    submitted by /u/RockHopperSSM
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    Nether Keeps

    Posted: 02 Jun 2019 06:10 AM PDT

    In the nether there could be these new structures called nether keeps. Nether Keeps will be the nethers version of a village. They will generate on multiple layers scaling up cavern walls and will be fairly rare. I think this would fit really well with a nether revamp.

    Populating the nether keeps would be Pigmen. Normal Pigmen. These Pigmen would look like Zombie Pigmen but without the zombie-ness in their model and would wear robes. They would trade various nether related items for 'Nether Ruby's' ,a new item that would be found under lava lakes, similar to emeralds underneath extreme hills. The Pigmen could then also trade Nether Ruby's for various new and old nether related items. The Pigmen would be more difficult to level up than a normal villager but would unlock better trades. They would have different professions to normal Overworld villagers but may have the same work stations required for a profession. If a Pigman leaves the nether it transforms into a 'Robed Pig' which has no use except if it go's back into the nether it becomes an identical Pigman, levels and all, to the one that originally became the Robed Pig.

    The Keeps would be Unaccessible by a zombie pigmen and the normal pigmen all have bows which they defend themselves with and one shot ghasts. The bows would not be very good against fortress mobs however to make them less overpowered for making mob farms.

    I think this idea would need to come with a nether revamp but if it is well received I will make a concept nether keep. I am open to suggestions

    submitted by /u/Death_brick
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    Bring back true mesas

    Posted: 02 Jun 2019 10:24 AM PDT

    I'm not talking about the biome. I'm talking about the terrain feature seen clearly in rge banner of this subreddit - that is, a tabletop mountain.

    Perhaps it could be most commonly found in jungle hills and forest hills biomes, and maybe even sometimes contain lakes that source rivers? I understand that would change river generation, too, but I think it would be neat

    submitted by /u/OREOSTUFFER
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    Simple, Easy, Map Update

    Posted: 01 Jun 2019 11:19 PM PDT

    Let's say I have a 1:16 fully explored map. Now let's say I have a 1:4 unexplored map. I should be able to fully explore that said unexplored map since I already discovered and charted it with my fully explored map. Same goes vise versa for sizes. Small map discovered small area on big map should be discovered. A simple fix, allow the cartography table to combine explored and unexplored maps.

    submitted by /u/Hudson-Brann
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    Blast furnaces should smelt cobble into magma

    Posted: 02 Jun 2019 10:24 AM PDT

    add enchantments to hoes

    Posted: 02 Jun 2019 04:11 PM PDT

    there should be multiple enchantments to hoes such as fertility to make pumpkin and melon stems grow faster. with this there should be radius I and radius II, radius I would make one block from the clicked block into farmland and with II it would be 2 blocks from the clicked on block.

    submitted by /u/Atsuko_Kagayri
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    Non-leather horse armor can be enchanted with Frost Walker.

    Posted: 02 Jun 2019 03:50 PM PDT

    Horse armors that aren't made of leather are treasure items.

    Frost Walker is a treasure enchantment.

    There's a good balance here. In fact, to keep it more balanced, perhaps only diamond horse armor can have this enchantment.

    It would allow horses to cross oceans and rivers without forcing the player to demount.

    submitted by /u/Takama12
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    Make glistering melon edible

    Posted: 02 Jun 2019 03:42 PM PDT

    If you think about it, glistering melons are just melon slices but the melon seeds are replaced by golden nuggets, not that different from golden apples or carrots, so you should be able to eat them. After eating a glistering melon you should regain a heart of health but with 1.5 units of hunger depleted.

    submitted by /u/NkySpace
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    Placing an Ominous Banner over a beacon should make it so pillagers can't spawn

    Posted: 01 Jun 2019 06:40 PM PDT

    If you want to have a safe village and to not have to worry about pillager patrols, you should be able to stop them from spawning.

    It would mean that you have already came across pillagers for the banner, and you are well-established enough to have a beacon.

    Sidenote, putting a jukebox over a beacon should amplify the sound. that would be epic

    submitted by /u/AJVenom123
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    Thin Potions that you can drink faster

    Posted: 02 Jun 2019 11:21 AM PDT

    Thin potions would be applicable to any potion bu putting dried kelp in the brewing stand with the potions at the bottom. They can be drunk faster than a normal potion, similar to how dried kelp is faster to eat than other foods. This would allow people to quickly drink potions in a life or death situation, like falling into lava in the nether and drinking a thin fire resistance potion.

    submitted by /u/IAmClyde42
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    Fix the mob spawning rates already.

    Posted: 02 Jun 2019 03:02 PM PDT

    New bedrock player here. I've been wandering around a nether fortress for 3 bloody hours on normal difficulty and seen maybe 3 wither skeletons spawn. The rest is just those stupid annoying ghasts. I died and lost my wither skulls 2 days ago, and now theres no way I'm ever going to want to grind for them again if I can't even find any mobs to kill. Fix the game before you keep adding new content. This is just disgraceful.

    submitted by /u/Cent0rea88
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    Horses should follow carrots on a stick as an alternative control scheme

    Posted: 01 Jun 2019 08:50 PM PDT

    The carrot on a stick is probably the most useless item in the game; dead bushes can be used as decoration and drop sticks, dirt can be turned into farmland or grass, and rotten flesh can be traded or eaten in an emergency. What does the carrot on a stick do? It leads pigs around.

    Why not make it do the same with horses, so you can just point in a direction and have your horse run there while you get a snack or something? It would certainly be useful for nether hubs and stuff, right? At the very least, it's better than being an obsolete tool for an obsolete mechanic.

    submitted by /u/Fireheart318s_Reddit
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    More Arrows!

    Posted: 01 Jun 2019 09:51 PM PDT

    I think more unique arrows would be cool, so lets start with..

    Slime Arrows, Slime Arrows crafting is just an arrow and a slime ball this makes 1 arrow, slime arrows bounce, lose their slime, then fall to the ground.

    Shulker Arrows, Shulker Arrows are made with a stick and a shulker shell, this makes 10 arrows, Shulker arrows aren't effected by gravity but do less damage.

    Prismarine Arrows, Prismarine Arrows are made like arrows, but with prismarine shards instead of flint, this gives the normal amount of arrows, Prismarine arrows won't be effected by water.

    Burst Arrows, Burst Arrows are made with redstone instead of feathers, this gives the normal amount of arrows Burst arrows shoot in a line all at once.

    Thats all i got! Gimmie feedback if you want! Or don't!

    submitted by /u/Sinningbun
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    Addding wind sources and updrafts to the game could be interesting

    Posted: 02 Jun 2019 10:05 AM PDT

    It could change up gameplay by adding other factors to projectiles, elytra and certain mob behavior (maybe a new pillager variant which uses elytra to glide down and shoot villagers w. Crossbows. Fire could cause updrafts that the player could use to extend fall time or glide up on elytra

    submitted by /u/Polnareff532
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