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    Minecraft Mooshrooms change

    Minecraft Mooshrooms change


    Mooshrooms change

    Posted: 02 Jul 2019 04:30 AM PDT

    Shearing mooshrooms doesn't transform them into normal cows but makes them lose the mushrooms on their body, it will then regrow if they eat mycelium from the ground like sheep's wool does when they eat grass.

    submitted by /u/CIARRAPUNGI
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    EVEN MORE Storage Blocks like Prismarine Cystal Blocks, Membrane Blocks, Paper Stacks, Glistening Melons, Firework Bundles, and Seed Sacks!

    Posted: 02 Jul 2019 12:05 PM PDT

    I was inspired by this post to make more storage blocks, so here you go! I'm not really the best at texturing, but I hope you enjoy this post regardless.

    STORAGE BLOCK IMAGES!

    Prismarine Crystal Block

    - Crafted with 9 Prismarine Crystals.

    - Obeys gravity.

    - Emits a small amount of light(7 Blocks).

    - Has a glowing animation like Sea Lanterns.

    Membrane Block

    - Crafted with 9 Phantom Membranes.

    - Falls slowly to the ground.

    - TNT will blast it away very far.

    - You can place it on the surface of water/lava.

    Stack of Paper

    - Crafted with 9 Paper.

    - Obeys gravity.

    - Decreases fall damage.

    - Extremely flammable.

    - Dissolves if placed underwater.

    Glistening Melon

    - Crafted with 9 Glistening Melon Slices.

    - Looks nearly identical to the old Melon texture, making it a good alternative to normal melons.

    Firework Bundle

    - Crafted with 9 Firework Rockets.

    - Has the same properties of TNT, except it explodes into firework particles instead of an explosion.

    Seed Sacks

    - Crafted with 9 Seeds.

    - You can take seeds from it, and it will empty over time.

    submitted by /u/AlexSteckline
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    Mycelium spreading onto vegetation

    Posted: 02 Jul 2019 01:33 PM PDT

    Vines, leaves, and crops all turn grayish when close to mycelium. If a leaf block is placed there it will turn gray after awhile like the mycelium has spread onto it. It would work the same with vines but with crops it could change them into mushroom infected crops. They could give you an affect but I havent worked that out yet, (they also could be used for brewing possibly)

    I'm not quite good at expanding ideas so you can give me some suggestions

    submitted by /u/anonymousduccy
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    Changes to drowned

    Posted: 02 Jul 2019 01:36 PM PDT

    Drowned are overall a pretty cool mob, but the trident ones are awful and way to overpowered, I mean, they don't even make sense! They just spam hundred of tridents at you (that you can't pick up) until they are killed.

    I propose that drowned use loyalty tridents that lose the enchantment when droped. That way they would be weaker because they would have to wait for the trident to come back and also make more sense.

    submitted by /u/XxBom_diaxX
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    There could be a cherry blossom tree, maybe a new biome.

    Posted: 02 Jul 2019 09:55 AM PDT

    The leaves would look like a light pink jungle leaf block, and would occasionally make particles similar to the leaves falling off.

    Also I'm not great at expanding ideas so please give me some ideas that would add on to this and I might repost and improved version for proper voting.

    submitted by /u/GravityFallsFTW2
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    Cheese

    Posted: 01 Jul 2019 08:38 PM PDT

    Cheese works much like milk, in that it can be used to counteract potion effects. Cooking milk will make cheese curds, which can be made into blocks and be mixed with an awkward potion, which will yield a potion of immunity. With immunity, the player can't receive any other potion effect and thus, will not be included in the "How Did We Get Here" advancement. The potion of immunity lasts 30 seconds and can't be upgraded.

    Some concept textures (warning, they're bad): https://imgur.com/gallery/I4gxGF8

    submitted by /u/PixelJack79
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    Goats, Goat Milk, Goat Cheese, Goat Horns, and more!

    Posted: 02 Jul 2019 01:43 PM PDT

    Goats: Goats would be randomly spawned mobs found within certain biomes only (mountains most likely).

    Goat Milk & Cheese: Goat milk would be obtained using a bucket on a goat and could be collected and through some recipe (working on that will update) to create goat cheese. Goat cheese would be used to heal 3-4 food bars. Goat milk would also be drinkable as an alternative to cow milk and could grant Jump Boost I because goats can jump.

    Goat Horns: Goat Horns would be a rare-ish drop from goats when they were killed which could be used in potions as well as part of a new recipe to create a war horn similar to the ones used by ancient Vikings during battle time.

    I'd love to hear any suggestions or anything else to make this better if possible!

    submitted by /u/Vows-
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    A new mob - Sea Snail

    Posted: 02 Jul 2019 12:00 PM PDT

    An enough rare mob that drops sea meat or snail meat (can be prepared in furnace/smoker) and has a 1/10 chance to drop it's shell (ex: Nautilus Shell)

    submitted by /u/TheSoldR
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    A command that allows you to summon special animations like the beacon beam

    Posted: 02 Jul 2019 05:37 AM PDT

    This command would make you be able to summon the beacon beam, guardian and end crystal beam and the enderdragon death animation. It would look something like this: /specialanimation <add/remove> <animation name> <duration> <from> <to>

    <from> and <to> would only work with the end crystal and guardian beam. You write the entity/cordinates the beam is coming from and the entity/cordinates that the beam is focusing on.

    submitted by /u/malkratta
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    New melon block: Canteloupe

    Posted: 02 Jul 2019 03:31 AM PDT

    I was thinking it might be cool to have another melon block. Canteloupes would be textured similarly to end stone, but less porous and slightly more white. It could grow in birch forests at the same rarity as melons in the jungle, and it would heal the same health as the melon. However, when you crafted a slice of canteloupe and a slice of watermelon with a bowl, you could make "melon bowl" which would heal 2 and a half bars of hunger (5 hunger i think).

    submitted by /u/EnderFlame01
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    Dog Training

    Posted: 02 Jul 2019 02:04 PM PDT

    In PewDiePie's newest minecraft video he discovers that his dog can sit, and instantly asks what other commands he can learn. Why not give dogs more commandable actions, or add training of some sort to learn the dog some tricks?

    submitted by /u/Stonecliff_
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    A new nether mob: The Ghastropod

    Posted: 02 Jul 2019 02:25 PM PDT

    The Ghastropod would look like a large snail (wolf size) with the face and tentacles of a ghast and a shell made of quartz. It would hover a block above the ground and could hover over any block other than air, meaning it would be capable of traversing lava oceans. Here are its stats:

    Health: 30 (15 hearts)

    Speed: 0.2 BPS (blocks per second)

    Temperament: Neutral

    Response to being attacked:

    Shockwave screech (like the ravager's roar but with a screeching ghast noise)

    Fire burst (a spray of fire particles that set anything they touch ablaze)

    Hide (the ghastropod hides in its shell and takes 15% the normal damage for 5 seconds, at which point it emerges and uses a different attack immediately)

    Rarity: Magma Cube level

    Drops:

    4-8 nether quartz (equal drop chance for all amounts)

    0-2 fire charge (equal drop chance for all amounts)

    0-4 ghastly tentacles (50% chance to drop 0, 20% chance to drop 1, 10% chance to drop any other amount)

    What are ghastly tentacles used for? Well, if you cook them in a blast furnace (they need a lot of heat to change due to coming from the nether), they turn into ghastly calamari. When eaten, ghastly calamari gives you Slow Falling and Levitation I (which causes you to float like a ghastropod; levitation II would, in this case, be applied by shulkers) for one minute.

    Well, that's all I got on this. I just wrote this idea on a whim so it might not be the best. Anyway, I'd love any useful feedback you guys could give me on this idea. Bye!

    submitted by /u/RockHopperSSM
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    Dagger

    Posted: 02 Jul 2019 03:30 PM PDT

    A dagger would be like a sword, but crafted with only one of its respective item. It would have 75% the durability if the respective sword, and 80% the damage and 50% the attack range. However, it would be invisible too her players while in your hand, and when crafted with a Lingering potion, could be coated with poison to last one use. (Or some other potion effect, if you wish).

    submitted by /u/Abahot
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    Alter Librarian trades to balance them (wrt Mending books)

    Posted: 02 Jul 2019 11:16 AM PDT

    Short version: Stop Librarians from selling Enchanted Books at Novice (instead, they sell Lanterns in their place), instead give one guaranteed Enchanted Book at Apprentice and 3 chances for other books at Journeyman/Expert/Master. Stops players from being able to "cheat the system" by breaking and placing Lecterns until a Mending book appears, as you cannot change professions of an Apprentice or higher villager.

    Long version: Right now, the Librarian villagers can sell Lanterns at Apprentice (level 2) and enchanted books at Novice (level 1). Since Mending can be picked for an enchantment on the book with the same likelihood as any other enchantment type, this means that librarian villagers can be very valuable.

    However, it also makes it very easy to cheat the system, by breaking and re-placing Lectern blocks until the librarian picks a Mending book for one of its Novice level trades. This seems to clearly be a subversion of intent, and I'd like to propose the following change:

    Rather than selling enchanted books at Novice, replace that slot with the existing Lantern sell; Lanterns, while useful and decorative, are relatively non-pragmatic as a villager trade, especially at one emerald per lantern (while it does save you from spending iron nuggets to make Lanterns, any place that needs illumination can be easily illuminated by torches, and the 1-point increase in lighting level that lanterns give has a marginal benefit).

    Instead, place the Enchanted Book from Novice in the Master level, alongside Name Tags, such that a Master level Librarian has a 50/50 chance of selling either name tags or enchanted books when fully leveled (as opposed to the 100% chance to sell name tags now).

    With this change, no trades are removed or added (only changed place), and as such there are still 4 levels in which a Librarian can sell an enchanted book (and Apprentice level even guarantees it); However, it prevents "cheating" for Mending books (or at least, it reduces the viability of it) by requiring that the player level up the villager, which not only requires that the player actually invest for an extremely high-value enchantment, but prevents trade fuzzing because Apprentice and higher level villagers will not lose their profession (and trades) when their workplace is broken.

    submitted by /u/MutantOctopus
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    Suggestion for this subreddit

    Posted: 02 Jul 2019 12:45 PM PDT

    If someone doesn't have a whole idea with details, or presents a problem the game has that piece of idea/problem can be put in a thread where people write and give suggestions about it, so that it doesn't get removed but plants a seed for that thing to grow, or die if it's shit.

    These posts would be marked with a specific marker in the title or flair.

    submitted by /u/CIARRAPUNGI
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    Less noise when sneaking and opening up containers

    Posted: 02 Jul 2019 02:02 PM PDT

    Opening containers such as chests, barrels, ect.. while sneaking will make it play a less noisy opening sound, or maybe no sound at all.

    submitted by /u/ClusterTacoXander
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    /help needs it's revamp.

    Posted: 02 Jul 2019 03:36 PM PDT

    Lets be honest. The /help command is a bit unuseful. Alot of command geniuses will automatically know the exact command for a certain job, but commands are confusing. In the newest updates, almost every command was changed and many objects' ids were changed. This has happened but there is still no good way to get help without going outside of minecraft for twitter, forums, or wiki.

    submitted by /u/KALPickaxe
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    Apple Trees!

    Posted: 02 Jul 2019 03:10 PM PDT

    The wood of apple trees would be slightly reddish in color, and these trees would spawn occasionally in forest biomes and in groves of 10-20 trees near villages. Their leaves would have a 1/10 chance of dropping apples, and oak trees wouldn't drop them anymore.

    submitted by /u/Abahot
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    “Bounce” enchantment

    Posted: 02 Jul 2019 02:40 PM PDT

    This enchantment is for helmets and goes up to level III. When you wear a helmet with the enchantment, entities that fall on the top of your head bounce off in the opposite direction. The higher the enchantment level, the farther they bounce.

    submitted by /u/xXx_LI_xXx
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    Fishing System Overhaul (Bait)

    Posted: 02 Jul 2019 10:35 AM PDT

    (First post! Woohoo!)

    In my opinion, AFK fish farms are one of the most cheaty and exploitative aspects of Minecraft, and they are most certainly not something Mojang or Microsoft had in mind when creating the fishing system.

    I think an interesting solution to this big problem would be the introduction of bait. Right clicking with a fishing rod will still launch it, but holding the right mouse button with a viable bait in your inventory will bait the rod, allowing you to catch things. Reeling in your fishing rod will always consume your bait, whether or not you catch anything.

    Viable baits include raw meats, spider eyes, rabbit's feet, other fish, bone meal, and- what I think would be most popular- rotten flesh.

    I would also include a new enchantment for the fishing rod, "recycling" that would add a small chance that your bait won't be consumed when you reel it in. Of course, this would have III levels to it.

    I think that breaking afk fish farms and giving rotten flesh an actual purpose would improve Minecraft, if only a little bit. But please let me know what you think!

    submitted by /u/mitcclar22
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    Milk restores a small amount of hunger as well as clearing effects

    Posted: 02 Jul 2019 04:18 PM PDT

    Probably it should only be around 2 or so food points (1 icon), and give very little saturation, that way normal foods are still useful, as if it was better food, it would be more OP as it would just be a renewable food source. But you would have to carry around buckets so it would be impractical anyway.

    submitted by /u/orangevg
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    Smithing and Fletching Table functionality!

    Posted: 02 Jul 2019 04:11 PM PDT

    (I've posted this on the Feedback Site. However, it will take a while for it to be approved. Please vote for it in this link!)

    So what I think these blocks can do is be a way for upgrading tools, weaponry, and armor without adding new Enchantments. However, my vision is that Weapon Smithing and Armor Smithing would be different, so I'll describe them separately.

    Weapons

    So what I imagine in the Smithing and Fletching Table is that there would be a slot for the item you want to enhance. Upon putting a Weapon into the Smithing Table, there would be four categories: Damage, Reach, Attack Speed, and Durability. These categories would be here because you would be able to trade in a bit of one for more of another. For example, you could trade in 1 Attack Damage for 0.5 Reach, or maybe 50 Durability for 1 Attack Damage. This would be a way to make it so no weapon is better than the other.

    This would be the same for the Fletching Table, however the categories would be Power, Durability, Draw Speed, and Range.

    Armor

    So for Armor, there would be 3 Categories: Protection, Durability, Knockback Resistance, and Extra. However, you can't simply trade durability for all protection. You get Protection Points based on how many Armor Points the piece gives, so you would trade in some Protection Points for more Knockback Resistance, but you can't lose all of your Protection Points. You might be wondering what the Extra Category is. Well, Iron Armor would have 3 Extra Points per piece, so you can have Armor that is as good as Diamond or with very high Knockback Resistance. You can also get Extra Points by putting the material of the piece into another Slot, and you would be able to do this up to 10 Times per piece.

    I believe this should be added because this would provide a way for there to be more variety in Gear, while also making it so there would be no better weapon than another.

    submitted by /u/Tomdaninja
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    Fashion

    Beauty

    Travel