Minecraft Broken Elytra look broken on your body |
- Broken Elytra look broken on your body
- Deactivated Iron Golems
- You should be able to place Sweet Berries in a flower pot
- A new variant of creepers exclusive to the jungle biome
- Named mods drop Name Tags
- Reimplement unused/removed biomes.
- When you place carpet in item frames, it should act like maps covering up the whole item frame.
- Wolves/tamed wolves will eat the meat dropped buy animals they hunt such as sheep, cows, pigs, etc. ("eat" them)
- The Coast Update
- A gold version for each music disc that plays a different version of the song
- Give pillagers illagers and witches biome based clothes
- New Advancement: "Tourist"
- In raids, last pillager of the last wave shakes with concern
- The Disgusting
- The Missing Skeleton Variant
- Craft firework rockets
- Nether Fortress Overhaul
- Enderman alternative mob
- Baking
- More hostile baby mobs
- Soul spikes
- Cave Map and Cave Settlement - Suggestion from a future Cave Update
- Throwing poison potion poisons planted potatoes
Broken Elytra look broken on your body Posted: 02 Sep 2019 07:02 AM PDT So in your inventory, you've got a set of elytra, but when the durability runs out, the sprite looks broken. The model on your body should look broken as well. [link] [comments] |
Posted: 02 Sep 2019 06:16 AM PDT To really have the feel of ancient to Iron golems, we should have a few spots where there are clearly old, rusted/ancient looking Iron Golems. These iron golems will be slumped entities with closed eyes. They will either be stone gray (dusty) or just rusted. The iron golems can spawn at the bottoms of the wells, next to the blacksmith, and next to a few specific things. Specific ThingsWhen a village is next to a cave or mountain, the golem may spawn there. When a village is next to an ocean, river, or iceberg, they will spawn at the bottom. In an iceberg's case, they will be in a casing of ice. When a village is next to a naturally generated structure of any kind, they will also spawn in there. There will only be 1-2 depending on the size of the village. Some may not have any. InteractionsThese entities will crumble into redstone, iron ingots, and pumpkin seeds once anything interacts with them. (EG: You hit one, one is hit with a bow, one is attacked by a mob, one is inside of a block) These cannot be moved in any way. Mob InteractionsVillagers will occasionally plant poppies near them. Iron Golems will stare at them for a few seconds (if nothing else is happening). Pillagers will loot them and take the contents. Most other mobs will ignore them. (this is an entity, but it won't look weird or glitch out because of the instant crumble) [link] [comments] |
You should be able to place Sweet Berries in a flower pot Posted: 02 Sep 2019 11:44 AM PDT It would add consistency to the game as most plants can be placed in flower pots [link] [comments] |
A new variant of creepers exclusive to the jungle biome Posted: 01 Sep 2019 08:44 PM PDT So, as of 1.14, zombies have 4 variants, skeletons have 3 variants, and spiders have 2. Creepers, meanwhile, only have one. And since their birthday just passed, I figured I would make a concept for creepers. Overgrown creepers: They would spawn in all types of jungle and bamboo jungle biomes. They would have the same hiss as a normal creeper, but slightly distorted with a lower pitch. They would be a much darker, faded green with dirt and moss covering them. They would move at a slightly slower pace, and take longer to explode, but they would have a larger blast radius (Not as large as a charged creeper) and any player who gets hit by the blast will be inflicted with nausea. If the creeper gets hit by lightning or hit on fire, the vines will burn off and they will revert to a normal creeper. Getting hit by lightning again will charge them as normal. (Similar to husks turning into zombies then drowned when stuck underwater) [link] [comments] |
Posted: 02 Sep 2019 06:38 AM PDT I was surprised to discover that this isn't something people suggest more often. Name Tags are actually quite valuable and it's annoying if you name the wrong mob or the mob dies straight after or even ever. I think this would be really useful and I think this should definitely be implemented! [link] [comments] |
Reimplement unused/removed biomes. Posted: 02 Sep 2019 08:12 AM PDT Here's a list of all the unused/removed biomes for anyone wondering. MOUNTAIN EDGE
DEEP WARM OCEAN
LEGACY FROZEN OCEAN
TUNDRA
RAIN FOREST
SEASONAL FOREST
ICE DESERT
SHRUBLAND
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When you place carpet in item frames, it should act like maps covering up the whole item frame. Posted: 02 Sep 2019 01:51 AM PDT Title says it all. Could make the game better. I thought about slabs as well, but didn't add it in title as I wasn't sure if people would like that idea. For some who still don't understand, mapwalls are one sided, not on all 4 blocks, but still cover the block. That is my suggestion. Link shows mapwalls, replace all maps with carpet color to achieve affect. [link] [comments] |
Posted: 02 Sep 2019 06:42 AM PDT In my opinion it will make more sense for wolves and tamed wolves to heal themselves when killing animals such as sheep, cows and etc. (They'll basically "eat" them). I mean, right now, Minecraft wolves hunt for wild animals, but do nothing with the drops. They just kill the animal and the drops just stay on the ground, and the wolves move on to the next animal. It would be cool if the wolves would actually "pick up" the meat which drops from the animals and eat it to regenerate health. It is a minor addition to the game, but it'll make more sense and will make the Minecraft wolves more realistic and interesting. sorry if my English is not the best [link] [comments] |
Posted: 02 Sep 2019 09:46 AM PDT In real life, there are many kind of beaches. Some are sandy, some are rocky, some are beautiful with palm trees and others are ugly with black sand. I propose a Coast Update! I think it would be cool to see a variety of beaches which mirrors real life. We could see normal sand ones (the type we have now) which would be the most common. Also quite common would be the pebble beach which would be similar to the gravel beaches be once had. However this updated pebble beach would add a new block-Block Of Pebbles. This would have the colour pallet similar to what this IRL beach's pebbles look like https://images.app.goo.gl/cpV1GdNCMZpqkuS89 . The Block Of Pebbles, like sand and gravel would fall when placed in the air. There would also be a chance to gain flint from mining this block like gravel currently does. The next type of beach I would like to see is the Tropical Beach. This variant would spawn near jungle shores and would be made up of a new sand type called white sand. Also dotted around the beach would be Palm Trees! These new trees would be made up of Palm Logs & Palm Leaves. And at the top would be coconuts! A new food which you could eat or even drink if you placed the coconut into your crafting grid to make a broken coconut which you could then drink the milk out of. With the introduction of palm trees you would be able to craft palm planks, doors etc which would have a yellowish colour to it. The new beach would look like this —> https://images.app.goo.gl/BorAvURhDgstfNqW6 . Another thing the water around the beach would be clearer and more light blue. Final variant-Volcanic beaches. This incredibly rare beach would be made out of black sand and would have palm trees. Lava levels under the beach would be a few blocks higher up than usual underneath and if you were unlucky enough to come across lava in a cave under the beach it would spread faster than usual like how it is in the nether. These beaches would look like this —> https://images.app.goo.gl/5iQN45f4uYnR6ihj8 Rock Pools - would spawn at the end of beaches slightly submerged with the ability of spawning various types of small fish and sea life such as baby turtles, tropical fish, starfish & jellyfish. —-> https://images.app.goo.gl/VdPjVeXaJSxJe7mE6 Pillager Ships - Would spawn in the seas and would be static and unable to control. However it would carry precious loot such as emeralds and diamonds. The design would mirror Nordic ships. Maybe these pillagers would also spawn with horned helmets that you might be lucky enough to get if they dropped one. The Viking helmet would have just over as much protection as a iron helmet offers and would be enchant-able with the normal helmet enchantments. Crabs - and not the bacterial type! These shelled creatures would be just a bit smaller than the 1.5 snapshot of the bumblebees! They would wander sideways across beaches and would be neutral until you get uncomfortably close! These guys would be a fun addition to the game and would offer crab meat which you would be able to turn into soup. They would look like this —> https://images.app.goo.gl/5Z3zVbxoCg6R9ziR6 . And for all those who cba to read here's a quick summary that should cover everything... -Pebble, Tropical & a Volcanic Beach. -Palm Trees and Palm Would type -Coconuts -Rock Pools that spawn sea creatures such as small starfish , tropical fish, jellyfish. -Pillager ship & Viking helmets. -Crabs and Crab Soup! [link] [comments] |
A gold version for each music disc that plays a different version of the song Posted: 02 Sep 2019 09:39 AM PDT I'm not really sure if this counts as an easter egg suggestion but please hear me out: C418 made a track called Dog ( https://youtu.be/sMOcqXM_d8o ) which sounds like a different version of cat. It was used as a background song in older trailers. I think it would be cool if you could put gold nuggets all around the disc in a crafting table to make a gold version of each song that sounds the way Dog is to Cat. Another possibility instead of that would be to just play an unused track. It would look like the original disc but the black part is now gold, but retains the color of the center. As for 11 and 13, they can't be crafted into a gold version but can be combined on an anvil to make disc 12 (looks cracked like 11 but with the yellow middle like 13). [link] [comments] |
Give pillagers illagers and witches biome based clothes Posted: 02 Sep 2019 07:02 AM PDT When saw villagers changing their clothes based on their biome i was slightly dissapointed that every other villager-like mob didn't. You could have vindicators wearing puffed up jackets instead of leather ones in snowy biomes, pillagers wearing arabian pirate style clothes in deserts, witches wearing clokes made out of leafs and other natural jungle resources in jungles, etc [link] [comments] |
Posted: 02 Sep 2019 12:11 PM PDT You can get this advancement by finding all types of biome dependent villages. [link] [comments] |
In raids, last pillager of the last wave shakes with concern Posted: 01 Sep 2019 11:20 PM PDT It would show that they are actually surprised that the village fought back with not only one iron golem. Shaking animation could be the same as the transforming zombie villager. Additionally, it would be an indicator that the raid is ending and the player doesn't have to prepare for the next wave. [link] [comments] |
Posted: 02 Sep 2019 06:00 AM PDT This is a neutral mob that looks like a villager covered in vines and mud. Some fun lore to go along with this: he probably spent way too long outside in the mud when he was younger. This may have gotten him rejected from the village and sent off into the swamps. Being self conscious about themselves, they will retaliate after you attack them and only come out at night to stay hidden from the villagers. Upon killing, they will drop slimeballs, sticks, and have a rare chance of dropping any type of map. [link] [comments] |
Posted: 02 Sep 2019 12:09 PM PDT We currently have 3 variants of Skeleton and 4 Variants of Zombie: (Zombie = Skeleton) (Pigman = Wither Skeleton) (Husk = Stray) (Drowned = ???) So, I have a suggestion for you today. The Bog Body The Bog Body would be a swamp variant of Skeleton. It would be a brown-boned Skeleton with a green loin cloth-looking thing. It would shoot arrows of weakness. [link] [comments] |
Posted: 02 Sep 2019 07:23 AM PDT It would be really nice to be able to use the book to craft firework rockets. At least the standard ones used to boost. Just a QOL thing that could make crafting a ton of those faster. [link] [comments] |
Posted: 02 Sep 2019 12:50 PM PDT In Minecraft, we see Nether Fortresses all the time. They are essential to 100%'ing the game. Have we ever considered how monotonous they are? You walk on the bridges, you find blaze spawners. It's just long corridors. We don't even know why they exist. I present: The Nether Fortress Overhaul I. CHAPTER = ArchitectureThe Nether Fortress architecture is bland and unadmirable. I don't mean beautiful, I mean in terms of practicality. The Nether Fortress will have (partially broken) outwards facing cobblestone spikes as a sign of aggression and clearly defining a purpose. This will denote the meaning of hostility towards newer players just learning the ropes. Inside of the Fortress, there will be a throne room. Other than a brief lore reference on monarchism and who built it, these will just be filled with small amounts of gold and guarded by the Withered King Mob, which is at Chapter 2. The gold is minuscule enough, but will always add up to 108 gold ingots, which is a reference to the quest people must overcome to reach Nirvana in Buddhism. Inside of the fortress, the long hallways will have tall roofs and jagged tops, similar to Gothic Cathedrals. All of this is to denote hostile architecture and a sense of thinking about what happens. II. CHAPTER = Nether Fortress Unique MobsSimilar to the Wither Skeletons, the Nether Fortresses aren't really worth your time unless there are specific mobs there. Although blazes and Wither Skeletons exist, they are a little more monotonous and can be countered both easily. (Blazes are easily trappable and W.S. share the same problem as Endermen. II.i = The Withered KingThe Withered King is a Wither Skeleton missing its right arm. The left arm holds a golden sword. In appearance, the King wears gold armor, fully enchanted with fire protection. The armor is at very low durability and can be destroyed. Behavior - The Withered King shares the same behavior as a Wither Skeleton. The King will always have double the health of the Wither Skeleton. In reaction to seeing a villager, it will attempt to attack it as priority instead of you. The king instantly kills villagers, and deal a special swipe attack at you for 5 hearts of damage if you attempt to intervene via blocks or damaging it. This behavior arises when it becomes trapped. The swipe will break blocks in the way except for gold. Upon death, the King will drop a guaranteed Wither Skeleton Skull. This is a way to get Skulls if you search enough fortresses. II.ii = Waymakers The Waymakers are what I can only describe as Endermen who have been corrupted with fire. Imagine: Waymakers are orange and yellow, and their limbs are detached similar to that of a Blaze. Waymakers will always be found in Special Rooms, shown in Chapter 3. The Waymakers are able to operate only stone buttons, and rooms they are in always have 3 high door frames. Waymakers are always passive unless you attempt to enter their room. Unlike Endermen, they will always teleport you to them. Endermen in the Nether will be converted to Waymakers after a long enough stay. III. CHAPTER = SPECIAL ROOMSIn the fortresses, there will be room editions. These rooms will contain the aformentioned Waymakers and will contribute a little bit to lore. III.i = Furnace RoomFurnace Rooms are medium sized rooms with furnaces in them and a sparse amount of coal, along with bones. The Furnace room will have Gold and Netherquartz ore stacked up near the corners. There will be no ingots here. (Lore Contribution: Realistically, theorists could think anything about this. The whole idea is to provide space and to let them think it out. Expectations: Theories about how the Nether was basically Australia and the past-builders were sent to do menial work, the Nether was used as a safe smelting production facility, etc. This is open to ideas from anyone, there is no canonical purpose) III.ii = Transport RoomTransport Rooms will always be open and have rails in it leading outwards. These will always be regular. These point in the direction of other fortresses as if they used to connect to them. (Lore Contribution: Expected theories: The fortresses were able to sell goods, but eventually stopped due to hostile mobs. There is no canonical thought for this.) III.iii = StudyStudies will have lecterns and several stairs arranged in a way to look like chairs. These will have 0-2 enchanted books or regular books that will usually contain level one enchants. (Lore Contribution: What I thought while making this: IV. CHAPTER = GreedInside of these fortresses, any gold or precious ores on the floor will show a laughing face over the screen similar to the Elder Guardian. Everyone in the fortress, including mobs, will get the Greed effect. The Greed effect highlights all dropped precious materials, and all mobs will attempt to pathfind towards the ingots. This is especially bad in the boss room. During the Greed effect, mobs will consume the materials upon successful pathfinding, giving them Strength 2 for 5s. [link] [comments] |
Posted: 02 Sep 2019 01:16 AM PDT I saw a post that mentions alternative creeper concept, so I thought... Why not make an alternative to enderman? Name: Banshee Appearance: White enderman, 3.5 blocks tall, same sounds as enderman but with a higher pitch. HP: 30 ||| 15 <3 Damage: Melee, 3 / 5 / 7 ||| 1,5 / 3 / 4,5 <3 (Easy, Normal, Hard respectively) Special ability: when looked at, screams at high pitch, inflicting weakness and damaging (1 / 2 / 4 HP) to whoever is in radius of 12 blocks. Recharge: 1200 ticks. Move speed: 1 block per second (very slow) Rarely teleports closer to player. [link] [comments] |
Posted: 02 Sep 2019 02:52 PM PDT Baking should be a thing in Minecraft. My idea is the following. Instead gathering items and making a cookie or a cake. It will make dough or batter and that will cook in a furnace or a special furnace. Currently I can only think to call it a oven or bakers oven. It will also add a new villager profession. The baker [link] [comments] |
Posted: 02 Sep 2019 12:00 AM PDT Baby creepers - 5 block wide and deep hole Baby skeletons - faster at shooting but less damage Baby spiders - fast af and can fit through one block holes Baby spider Jockey - game over Baby blaze - cute af Baby enderman - can't pick up blocks but are very polite and teleport around like crazy [link] [comments] |
Posted: 02 Sep 2019 11:22 AM PDT Fire is annoying in the nether and i think this can replace some of the fire that we see and turn it into soul spikes. Soul spikes are soul sand textured spikes that when stepped on, give weakness and hurt the player like a berry bush. Weakness will last 10 seconds. This can be placed in any position and will not break when the block that it is attached to is moved. They break easily like grass. You need silk touch in order to pick up a soul spike block. [link] [comments] |
Cave Map and Cave Settlement - Suggestion from a future Cave Update Posted: 02 Sep 2019 05:13 AM PDT Cave Map: An adventurer's map, just like the Ocean and the Forest Mansion one, but for a cave. The map would show caves as orange and stone as the map's color. As you walk within the map's range, it would paint grey as where there are stones and black as there there is tunnels leading to the X. The map can be found in mob spawners, mineshafts and in Cave Settlements. The map has a X, just like the treasure map. In the X there is a large amount of a certain random ore. Coal and Lapis has a large chance over the others, because the idea is that the miners (from long time ago) only had an idea of what's in the end of the cave. The Cave Settlement: This structure is a medium to large area surrounded by cave entrances and there are wood planks and fences arranged just like mineshafts. Torches light up the space placed on them. The Cave Settlement is just as rare as mineshafts. In the middle, there are blast furnaces, furnaces, crafting tables, chests (with a chance of ore, food, tools, enchanted books loot and a Cave Map), minecarts, rails, powered rails, activator rails and detector rails. ps: this was my sister's idea when we were playing on our ps4 and I found it really interesting! [link] [comments] |
Throwing poison potion poisons planted potatoes Posted: 02 Sep 2019 03:33 PM PDT It would be cool if you could throw a splash (or lingering) potion of poison onto farmland with potatoes planted on it to turn them into poisonous potatoes. Maybe even give poisonous potatoes an actual use as well Not sure if this is actually a feature on java (I play bedrock) [link] [comments] |
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