Minecraft Trading with atleast one villager of every biome skin gives you the advancement - "Player Worldwide" |
- Trading with atleast one villager of every biome skin gives you the advancement - "Player Worldwide"
- Shears break sponges faster
- Add sulphur pools to the Nether
- 1.15 Mob: The Honey Hopper (honey slime)
- Enchantment for swords that deals more damage to nether mobs
- Blocks of skulls
- Shadowbane: Block that decreases light levels (nether biome)
- A feather forged enchantment
- Sweet Potatoes for 1.15
- More boot enchants
- Gold-Sifting
- Easier to use fences in decorative builds
- Ya like jazz
- Abandoned player houses
- Revamp to horses, donkeys and mules.
- Wolves
- Zombies should only be spawned at specific locations
Trading with atleast one villager of every biome skin gives you the advancement - "Player Worldwide" Posted: 05 Sep 2019 06:33 AM PDT CriteriaTrade atleast once with a villager of every biome skin. Plains, Savannah, Desert, Taiga, Tundra, Jungle, and Swamp. Along with "Adventuring Time" you have an incentive to not just find all the biomes in your world, but explore them a bit deeper to actually find all of the villages too.
And of course the name of the advancement itself is in reference to this old meme. [link] [comments] |
Posted: 05 Sep 2019 04:19 AM PDT Sponges currently have no tool that mines them any faster than your fists do. Given wool, leaves, etc I think shears would be a fitting tool. [link] [comments] |
Add sulphur pools to the Nether Posted: 05 Sep 2019 06:00 AM PDT They are simply shallow pools of liquid sulphur (brimstone), and damage upon contact like lava does. Unlike lava, liquid sulphur will not set you on fire, and you can swim in it, but only diamond armour can protect against the extremely acidic properties of this liquid. Liquid sulphur will also destroy carpets and hurt just about any mob that touches it save for Nether mobs and undead mobs. It will also turn foliage like tree leaves a very, very brown colour (RGB 150,45,15), kind of like irl autumn leaves. If liquid sulphur is poured into water, it will violently react, producing tons of bubbles and causing the water to become poisonous. Swimming in this water will cause fatal poisoning. The water also goes a dark-yellowish colour, indicating contamination. If liquid sulphur interacts with lava, it will hiss and disappear with smoke and steam particles, because lava is hotter than sulphur in liquid form. Liquid sulphur can be collected in a bucket and poured. It flows just as fast as water does, and shares the same physics. It is the Nether equivalent to Water. It has a yellowish texture to it and is not affected by biomes in colour. It has a colour like this: (RGB 200,190,0). This is meant to simulate what I think lakes of sulphur would look on Venus. Sulphur generates second most-often to lava. It does not replace lava seas, and is mostly found in lakes on Netherrack and SoulSand. Sorry if I didn't get my RGB values correct, I tried to picture them and copy from memory of what it might look in Minecraft. This would help spice up the Nether a bit, also adding challenge. [link] [comments] |
1.15 Mob: The Honey Hopper (honey slime) Posted: 05 Sep 2019 01:09 AM PDT
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Enchantment for swords that deals more damage to nether mobs Posted: 05 Sep 2019 12:14 PM PDT I'm honestly surprised this isn't already a thing. Similar to bane of arthropods, impaling and smite, but with nether mobs. It should be called something like idk 'Fury' etc. [link] [comments] |
Posted: 05 Sep 2019 06:31 AM PDT As simple decoration block. When you collect 8 skeleton skulls, you can combine them in the toolbox and obtain 1 block of skulls, with different design as follows:
They come in handy for creating catacombs or dungeons walls. They all are more fragile than a normal block, requiring half the shots to be destroyed. [link] [comments] |
Shadowbane: Block that decreases light levels (nether biome) Posted: 05 Sep 2019 11:56 AM PDT I think there should be a new biome in the nether themed around shadows and darkness. I don't think there would be too much in this biome honestly apart from a new mob, probably more soul sand and blocks that generate like glowstone but in larger and more frequent veins and possibly on the ground too. This would be Shadowbane. The new mob would be a black larger blaze variant with red eyes called the lurker. It would still set you on fire but when it attacks you it has a 1/3 chance of 3 second or so blindness. The lurker would drop blaze rods and shadow shards, which are basically only used for crafting. They would make black dye, shadowbane with 4 in a square and dusk wood when crafted with wood of any type. Duskwood would be a new wood type that would be black and not flammable to normal fire but it would be to black fire. Nothing game breaking there. I think that clicking use on fire with a shadow shard will consume the shard and 'dye' the fire black. Walking through this fire would inflict blindness temporarily. Shadowbane would be a block with a similar appearance to glowstone but black and when placed it would subtract from light levels rather than add. However this darkness would not allow mob spawning. Its radius would be similar to a torch. In the spawning sense it would be counted as if the block wasn't there in terms of real light levels but it would appear to be darker to the player. The only light source that counteracts the darkness of shadowstone is glowstone. That's all for this suggestion. If you can think of anything to add to this biome, the lurker or shadowbane I'd love to hear what you think in the comments [link] [comments] |
Posted: 05 Sep 2019 05:16 AM PDT Feather forged would be an enchantment that would increase the attack speed of any tool. It would have three levels, each increasing the attack speed by 15 percent. It would be a treasure enchantment. [link] [comments] |
Posted: 05 Sep 2019 12:46 PM PDT With the addition of honey, I propose a new food called "sweet potato". It would not be like a real life sweet potato, but rather a modification of the potato. I think when a potato crop reaches full growth via pollen, it should have a small chance to turn into a sweet potato crop. The sweet potato would give maybe a bit more food than a regular one, can not be cooked, but could be used in some kind of potion or other crafting recipe, or maybe it gives an effect when eaten itself. [link] [comments] |
Posted: 05 Sep 2019 04:42 AM PDT Normal enchantssurefooted decreases knockback from mobs, goes up to lev 3. Each level increases 10% knockback resistance Trampling Allows you to deal damage by jumping on mobs. Bounces you up when you hit a mob with this (think of Mario or other platforming games) Treasure enchantsBounce jump heigh depends on how long you hold down the jump button CursesLeadfeet movement speed decreased by 15% Drag Makes you sink faster in water (think of the speed of magma blocks pulling up downwards) [link] [comments] |
Posted: 05 Sep 2019 11:37 AM PDT Using a bowl on sand will give you certain items: Sticks, coal and other common items will be most common. Gold, iron, armour and tools will be semi-rare. Diamonds and emeralds will be the most rare. There is an ender-pearl like cooldown along with a big durability loss on the bowl. The sand also breaks after sifting. I'm still thinking about this so any suggestions? [link] [comments] |
Easier to use fences in decorative builds Posted: 05 Sep 2019 11:55 AM PDT I think that you should be able to right click on a fence or wall (with an axe or pickaxe respectively) to remove the "connector" sections from the post. This would mean that fences can be used as detailing much more effectively, and Nether Brick fences don't have to be used all the time. This would (ideally) not create a new item (like stripped wood does), and the fence could be used as a regular fence later. You also would only have two states of the block - connectors and no connectors; I.e. You can't have some connectors but not others. If this is on the FPS or has been deconfirmed by Mojang I apologise, I did not see it on there. [link] [comments] |
Posted: 05 Sep 2019 03:59 PM PDT Mojang should make bees dance at the music disc stal and get an achievement called "jaw like jazz?" [link] [comments] |
Posted: 04 Sep 2019 09:29 PM PDT While a cave and nether update is more important for the game, abandoned houses up and down the map would be pretty cool. You could come across mud huts containing wooden tools, stone, and coal, maybe a stone tool, coal and pork. Basic starting items like wooden planks and dirt. Then mine houses - houses built near the surface in the side of caves. These would hold more stone than wood, and have more stone tools, and iron/gold ore. Then houses made by players further into the game which might contain sets of armour, iron swords and such. Obviously these would be extremely rare to match how valuable they could be [link] [comments] |
Revamp to horses, donkeys and mules. Posted: 04 Sep 2019 08:42 PM PDT I've been thinking that transportation mobs aren't being completely balanced, so here is my idea. · Horses stay as they are. · Donkeys now can store 27 slots (Full chest) when a chest is attached · Mules can now wear Leather Horse Armor and Iron Horse Armor This would make mules an actual option rather than a sterile donkey, also making donkeys a bit more useful, remaking their uses. Horses are used for quick travel and protection, but you will need to take better care of your inventory. Donkeys work well for long time travel that need more storage, or even a nomadic lifestyle. Mules are an intermediary, they can protect themselves a little bit and can store some items, so they work for middle time travel mostly. [link] [comments] |
Posted: 04 Sep 2019 08:02 PM PDT It's all fun and games hanging out with friends, playing Minecraft, laughing. The works. Then one friend punches you, and your army of wolves comes running to go kill him, what does he do? Accept his fate, or kill the dogs? Well both fates are bad, why isn't there another way where it's win-win for both parties? My suggestion is to be able to stop wolves from attacking things, for example right clicking on the wolf, then the thing you want it to stop attacking. Well, that's my suggestion. [link] [comments] |
Zombies should only be spawned at specific locations Posted: 05 Sep 2019 12:37 AM PDT So as we know, deadbodies corrode when suitable tempreture and humility is given. Thus, I think zombies will either become skeleton or husk in dessert in situations where tempreture and humility is given.Zombie behavior Hypothesis:
currently in the game, zombies can spawn at any biome despite the humility and tempreture. This is not very scientific as they are neither corroding or drying. I think,
If you have anymore suggestions, you can post it below in the comments \/ [link] [comments] |
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