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    Minecraft Announcements - A new way to brainstorm you ideas [Read Fully]

    Minecraft Announcements - A new way to brainstorm you ideas [Read Fully]


    Announcements - A new way to brainstorm you ideas [Read Fully]

    Posted: 29 Oct 2019 07:18 AM PDT

    Hello there, fellow minecrafters.

    A while ago we introduced a new flair - [Brainstorming] - to be used when you have an idea but it isn't quite fleshed out and would never make it on the sub without further details. (Check out this page for further information on flairs)

    It seems, however, that people are misusing the flair and applying it to pretty much any suggestion. I hope I can clarify the function of this flair:

    • This flair is for incomplete ideas that still need quite a bit of work.
    • If an idea has everything except specific implementation details, it should not use this flair. (i.e. if you suggest a new mob but don't know it's stats, like attack and health, you should use [Mobs], not [Brainstorming]).
    • Posts flaired [Brainstorming] will not count towards the Top Monthly Suggestions. If, after making such a post you finally have a complete idea, post it separately with the appropriate flair.

    Live chat

    As some of you have already noticed, we now have a live chat feature, which allows you to comment in a chatroom style, without needing to refresh the page to see new comments.

    We were one of the few subreddits chosen to test this feature, so we can provide feedback and help make this a great feature all of Reddit can use. See this post for more information.

    This feature will only be allowed in [Brainstorming] posts. Any other live chats will be removed. (Note that you can't change back to comments if you enable this)

    Since this feature is still in the testing phase, we might change the way we implement it in the future.

    Normal rules still apply in these, so any rule-breaking behaviour will be handled appropriately.

    submitted by /u/TitaniumBrain
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    When left idle, Cats will scratch blocks.

    Posted: 29 Oct 2019 10:00 AM PDT

    The cat will go to the block, at which point an animation of the cat standing up and scratching the block is played. This lasts for 2-5 seconds. A few particles are released(similar to breaking particles, but the block is not actually broken).

    Cats will not scratch blocks that are too hard or too soft. Here is a list of blocks Cats can scratch:

    • Bookshelf
    • Bone Block
    • Sponge(not wet sponge)
    • Pumpkin/Carved Pumpkin/Jack O' Lantern
    • Melon
    • Hay Bale
    • Dried Kelp Block
    • Mushroom Block/Stem
    • Logs/Stripped Logs
    • Wood/Stripped Wood
    • Wood Planks
    • Netherwart Block
    • Chorus Plant/Flower
    • Wool
    • Banner
    • Crafting Table
    • Chest
    • Barrel
    • Loom
    • Fletching Table
    • Cartography Table
    • Jukebox/Note Block
    • Composter
    • Doors

    When a Cat is in a room with a fence(must be singular, not connected), the cat will only scratch that fence and no other block. This means you can set up "scratching posts" for your Cat!

    submitted by /u/AlexSteckline
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    Hear me out, quartz walls

    Posted: 29 Oct 2019 07:12 AM PDT

    We've got slabs, stairs, even a "smooth" variant. Why not add a wall? I can't describe how many times I've needed a white wall for a pillar and have had to resort to diorite walls. I'd even take a quartz fence. It wouldn't be that hard to add, its literally just a white texture with some shading at the edges.

    submitted by /u/Hardcore_Daddy
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    If you pour honey on the side of a block, this side becomes sticky.

    Posted: 29 Oct 2019 09:29 AM PDT

    This could allow us to have blocks that are sticky only on a side, and to have a sticky block that looks nice. If you pour it on a slime block side, it would stick to honey blocks. It would be really useful to make compact and beautiful piston doors. This could also allow us to make some flying machines and elevators.

    If you pour it on a honey block side, this side becomes "super sticky". This side sticks to non-sticky piston, and make the piston move of one block forward when it retract. This could be useful in flying machines. Blocks affected by gravity would not fall if they are placed next to this side. If a mob or an item goes in this super sticky side, it is stuck here forever. It can't get out of the block. This could allow us to transport mobs and items in an easier way, and to stock mobs in one block.

    submitted by /u/Skraftr
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    A simple suggestion in lue of the Nether

    Posted: 29 Oct 2019 07:44 AM PDT

    Note: r/Minecraft is way to restrictive which is why I'm reposting this for the 4th time

    One block that has always imparted horrific thoughts of when you think about it more is Soulsand. What I (and maybe all of you) assume is this is some horrific conglomeration of souls of unknown origin that slowly tries to grasp at you while walking on it for some futile attempt at escape or to drag you down with it... So what if we made them sing!

    A friend of mine pointed out "Mojang had added a bunch of sounds to noteblocks in Minecraft. These sounds range from bones to chiptune to didgeridoo but there is one vocal quality which is missing, and which has been missing for a long time: voice! "

    So the idea is Soulsand could act as a choir block or simply a whistle which will allow for more elaborate compositions. I for one is fond of this idea because this will allow me to have more sounds to work with in map making, and also make the rabbit hole of the implications of soul sand less terrifying.

    If you wish for this feature idea to reach Mojang then help by signing this petition at change.org

    http://chng.it/BJrpM7Gh4B

    submitted by /u/TeamUltimate-2475
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    Edible Nether Wart

    Posted: 29 Oct 2019 11:38 AM PDT

    It doesn't do much, As it is the basis for awkward potions. No effects and restores 2 hunger points. A nice way to make the nether livable, without adding any new items.

    submitted by /u/Hibus_Goovy
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    Unique variants of regular mobs in harder difficulties.

    Posted: 29 Oct 2019 01:30 PM PDT

    It can become a bit boring seeing the same zombies, skeletons, spiders, and creepers everyone it turns night, so I wanted to create variations of these mobs that will spawn depending on your set difficulty, biome, and time.

    •Juggernaut Skeletons: Spawn rarely in normal and uncommonly in hard. Wear full iron armour and utilize a crossbow with quick charge and multi shot. Are also 50% taller than regular skeletons and are have a darker colour.

    •Lancer Skeletons: Spawn rarely in hard. Chainmail armoured skeletons that spawn atop skeleton horses with a long range lance/spear. Will try to quickly rush the player before retreating, preparing for another attack rush.

    •Marshmen: Spawn in hard mode swamps. Will rush the player and inflict heavy damage and a short period of poisoning. Appear like husks but with a green colour pallet.

    •Ender Knights: Spawn rarely in the normal and hard overworlds and uncommonly in The End. Wear iron or chainmail armour and will attack the player on sight, unlike regular endermen, with an iron or stone sword.

    Feel free to add to this if you'd like.

    submitted by /u/CritzD
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    Tapping stone with a pickaxe should slowly crack it

    Posted: 29 Oct 2019 03:34 PM PDT

    I think it would be cool to add a feature that allows stone to be less cracked than cobble, but more cracked than stone. I feel like it would open much more possibilities with terraforming and allow people to have more customization over their world.

    submitted by /u/thisn--gaoverhere
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    Netherrack fence gates

    Posted: 29 Oct 2019 03:27 PM PDT

    I dont understand why we DONT have these yet. We have netherrack and netherbrick fences but no fence gate. Why cant we have a fence gate for them? We already have the fences.

    submitted by /u/Rambler9154
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    More Fish! (explanation)

    Posted: 29 Oct 2019 03:14 PM PDT

    as if we don't have enough fish in the game already!

    i'm tired of just seeing plain old salmon in rivers and lakes, some new diversity in freshwater would be nice.

    ------------------------------------------------------------------------------------------------------------------

    some generic, bland fish to just swim around aimlessly in freshwater:

    Trout and Salmon:

    i know we already have salmon, but what about trout? yes they are similar i know but lake trout should be more common in, well lakes and salmon should only spawn in rivers and deltas near the ocean. Also Trout would be smaller than salmon, (same mob model tho), and with a slightly more brown hue to it, possibly RaInBoW trout would be aesthetically pleasing to see JUMP out of the water on occasion.

    Catfish and Gar:

    These fish would inhabit swamp biomes and be somewhat sluggish in movement in comparison than other fishes with more health and food points. However you have to cook them or you could get the hunger potion effect.

    jellyfish:

    a nice addition to the deep underwater ravines, unaffected by magma or soul sand currents as they are strong swimmers in real life. Two variants of these would exist, Moon jellies that are harmless to all mobs and are preyed upon by turtles possibly. And a possibly "Neutral" variant simply called jellyfish that wouldn't really target players but would do damage if you happen to swim into it.

    Panfish and Carp: a hearty fish that would inhabit lakes and rivers, some diversity between biomes such as changes in color and texture and size and would be very common to catch.

    eels: would also be a common catch in rivers and shallow river deltas, they are shy yet opportunistic and will steal any food item dropped in their vicinity of 35 blocks, similar two how eels are known to have a great sense of smell, but they will avoid players as they are shy creatures.

    tilapia: a shoaling, silvery fish that can be found in deep oceans and oceans in general. nothing to special about it.

    _____________________________________________________________________________________________

    additional changes:

    fish cooked in smokers would produce a "smoked fish" fish variant, quicker to eat than average cooked fish with a higher saturation value.

    Cooked fish crafted alongside dried kelp will produce a "fish Wrap" variant, having a higher hunger value than normal cooked fish but is eaten slower. (will only be for sea going fishes such as salmon,cod,tilapia and tropical fish)

    submitted by /u/-_Null_-
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    The new 'plant' groving in nether fortress

    Posted: 29 Oct 2019 02:52 PM PDT

    So we are going to have nether update at 1.16 eh? If there comes soulsand walleys it could be too easy to find netherwarts, so when replacing the netherwart with my Item (or just add this, we could get my item rarer). The fortresses cannot be forgotten in that update, so adding that would be great. It will likely grow on height 60 and higher. So about what i am talking about. The point is adding such thing as mandrake (when you right click it, the mandrake will attack you, but it's pretty weak, but also very very rare (you can get 1 out of 20 nether monuments). What's this for? For potion of:

    a) deaf, it will calm every hostile mob if they can't see you (such when you are on their back), it also makes you deaf in the subtitles if you throw it on yourself or someone threw it at you

    b) sleepnes, forces you and the mobs to lay like they are on the beds (very suitable for map makers when they want to make [you died] with a skeleton in it), however it can only last 1:30 minutes (with redstone), and only 40 secs when without redstone, can't do anything with glowstone

    c) Tiring, just like the slowness, but sometimes you can lie on the ground just like on the bed (the sleepnes effect for a few seconds), it also reduces your damage, witches can throw it at you.

    d) Hallucinations, it makes you see the unreal monsters that can't deal you damage, but makes you really confused at night fighting, if you haven't slept for a very long time, it can apply too if phantoms aren't enough. This accords for actual use of mandrake in real life (yes this exist, i can't belive you thought only Harry Potter made it), which is Hallucinogenic.

    e) Fortune (as an effect), according to history in the past people belived in the luck sides of mandrake, which gave fortune, it can only be longered, because glowstone would make it op

    And the last one

    f) the potion of affection, charms every non hostile mobs to follow you (useful to lure golems,villagers etc.). There's also historic touch, because people also belived that the root induce the felling of love and affection.

    Say in comments which effect you want the most, there's also a strawpoll: http://www.strawpoll.me/18865066

    submitted by /u/ArcerPL
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    New Enchantment: Sturdy

    Posted: 29 Oct 2019 02:48 PM PDT

    There currently isn't any way to eliminate knockback as an issue, and I think it would make sense to have a late-game enchantment that reduces/eliminates it. Here's how sturdy would work:

    It would come in levels from 1 through 4. 1 reducing knockback by 25%, 2 by 50%, and so on.

    You could only get the enchantment on your chestplate, similar to feather falling. This would provide the players with more incentive to use a chestplate post-elytra, as there currently isn't one other than more protection.

    The enchantment itself could have a high weight, as chestplates are currently enchantable with only the protections, unbreaking, mending, and thorns.

    submitted by /u/HairClippingJesus
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    Ravagers should have a 50% chance of dropping their horns alongside with the saddlel

    Posted: 28 Oct 2019 10:10 PM PDT

    And the horns should be able to be put in an extra slot of the horse inventory to make a charged attac possible.

    The horn can be repaired in an anvil using emeralds.

    It can also be brewed into a strenght potion.

    What do you guys think?

    submitted by /u/Katze10-0-10
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    Sugar Blocks, sweet decoration and a sweeter use!

    Posted: 29 Oct 2019 03:17 PM PDT

    The Sugar Block can be crafted out of 9 sugars, and can be used for decoration, but it has Sand properties, so you'll need to support it. You can also eat this block just like any other food (its not like cake), and when eaten, you get 20 seconds of Speed 4. Talk about a sugar rush! But, after the effect ends, you are depleted of 3 HP and recieve 15 seconds of Slowness 3. This block makes a great getaway snack and fine for fast travel, but be warned of overusing it. Also, you cant eat another Sugar Block until after all the effects ends at least.

    submitted by /u/doctorlakiboss
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    A better biome update strategy. A way to make biomes more memorable.

    Posted: 29 Oct 2019 03:15 PM PDT

    Previously, with the two biome votes, there was an issue of the time between each biome updating. The biomes would have to wait between each major update with only a slight boost in content. Nothing near the scale of the ocean update, Update Aquatic. A clear issue has arisen. The biome updates don't add enough and don't come out fast enough. They're limited by how fast Mojang can put out the rest of the update they come packaged with.

    Now how could this be fixed? Well, before I get to the meat of the suggestion, I'll explain how the voting will need to be changed. The community is presented with 4 different biomes. Two new ones and two from previous MineCons. The previous ones could be a second-place winner from the previous vote as well as a loser from an older vote.

    Each 'biome update' is its own update. These updates would be much smaller, on the scale of the Frostburn (1.10) or World of Colour (1.12) updates. This would still add more content then what we're getting currently from the biome updates. What we see in the preview isn't every feature in the update. Less than half of what will be added in. This will give the community time to suggest things for the update and Mojang time to gather more ideas to make something that everyone can enjoy.

    Using the desert as an example, along with meerkats, oases and palm trees, we get some generated structures like catacombs or old ruins, a few types of succulents, more new animals like camels or some type of bird and even more sub-biomes.

    There needs to be things that'll players a reason to visit biome that was updated years after. When looking back at what came before, players should think, 'Wow, this biome was empty before it was updated' This would be a lot more content then what we're getting. Not anything on the scale of Update Aquatic, but still big.

    If you like this suggestion, make sure to give it a vote on the feedback site so Mojang can better see it.

    https://feedback.minecraft.net/hc/en-us/community/posts/360054874552-Better-Biome-Updates-A-strategy-to-make-them-more-memorable-

    submitted by /u/Minecraft_Minun
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    More Zombies More Kinds of Them

    Posted: 29 Oct 2019 07:15 AM PDT

    there has to be more types of zombies, maybe a horde of zombies that spawn at like 10 zombie groups or some zombie that uses a different kind of weapon or something. they have to have the ability to jump 1 block gaps. as today zombies are not a threat but an annoyance. player should be pushed for avoiding contact whatsoever when a zombie appears. and as a great idea I say one kind of zombie should be able to place blocks such as dirt to climb over the barricades of fences.

    submitted by /u/C0C41N3LoRd
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    New Enchantment: Curse of Unbinding

    Posted: 29 Oct 2019 07:12 AM PDT

    A new curse enchantment, curse of unbinding, is arguably more frustrating to deal with than others. Curse of unbinding means that the item doesn't interact with any key presses. For example, you can't press Q to drop it, you'd have to open your inventory and click and drag it. You wouldn't be able to shift click it or press F to put it in the offhand. This curse would completely mess up the pacing of managing any items with it, making it perfect as a curse.

    submitted by /u/sdmcdaniel
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    Sounds should have different Variations depending on if you’re on the surface or how deep underground you are

    Posted: 29 Oct 2019 04:09 AM PDT

    I was going to post this in the live repost but comments are locked so...

    submitted by /u/Tacticle_Juicebox
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    Minecraft Suggestion: Phantom Boss

    Posted: 28 Oct 2019 08:07 PM PDT

    The original post had a live chat which immediately went down to flames.

    Therefore, I shall post it again without the live chat.

    New Boss! A Phantom Wraith

    HP: 200 If you don't sleep for 15 days, the Phantom Boss swoops down and attacks you at Y: 100 at night. He appears every 30 days and stays at the same altitude only appearing at night if you haven't took him down, that is.

    You need an Elytra to do close-range damage but the Boss is immune to knockback.

    The Boss gives a new effect called Takeover where it removes Elytra durability by taking over your wings.

    It does 2 hearts of damage.

    Every attack takes 5 seconds to do. All attack patterns are randomized and hit at 75% accuracy.

    Drops:

    8-12 Phantom Scales (85%) 15 Phantom Membrane (100%) 50 EXP

    Phantom Scales are used to craft the Phantom Scale set which give 8 armor pieces and an additional 20% damage to Phantoms and can be used to make a Reinforced Elytra (Up to Tier 3) repaired by Phantom Membranes and Phantom Scales.

    Notice: Loot Drops decrease after defeating it twice (EXP not included)

    submitted by /u/IshtGamez
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    Raided Villages and Abandoned Pillager Outposts

    Posted: 28 Oct 2019 08:20 PM PDT

    I feel like the current village system is too good for the game as villagers can be used to get some of the best items in the game very easily, and I believe this could be a way to balance that aspect a little more. The Raided Village: add raided villages with destroyed buildings; a very low population or even no population; little to no loot or crops (as it has been raided); Plenty of fire! Abandoned Pillager Outpost: Same as regular outpost but slightly in shambles / overgrown; Again little to no loot; no pillagers.

    I would like to see feedback on these ideas as I think they would bring a bit more dynamic to the minecraft world, and bring some balance to the villages in the game aswell!

    submitted by /u/WaverCulff
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    "Sort By" in Inventory menu

    Posted: 29 Oct 2019 01:43 AM PDT

    This button would sort all your items by weaponry, decor, stackables, non-stackables, armory, plants, etc. This would help out in the Creative Inventory a lot. Too many items? Just sort them! You can even sort by named items.

    Example: Sort By: Potions

    submitted by /u/SnowBallEarth43
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    Hammer and Nails: Allows you to nail doors, trap doors, and gates in their current position.

    Posted: 28 Oct 2019 06:02 PM PDT

    More often than not, people use trapdoors in their builds for various forms of panels, window shutters, and even walls. But it's easy to break the illusion when you realize you can just flip any part of the wall open or closed.

    You can place ladders on the sides of trapdoors too. But if you were to accidently flip the trapdoor, it breaks the ladder, making an awesome design extremely fragile.

    Solution: Hammer and Nails

    This new tool serves one purpose. Click on any door, trapdoor, or fencegate and it gets nailed in place. Stuck open or stuck shut.

    No longer will you be able to open or close them when they aren't meant to be opened or closed.

    And in order to unlock it, just break the block and place it again. Simple!

    submitted by /u/Axoladdy
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    Honeykeeper!

    Posted: 28 Oct 2019 08:35 PM PDT

    This would be a new profetion for the villager. It would have a small building , maybe about a 5 by 5 building made mostly of glass. The job block would be the bee hive (the one you craft) and he would trade honey related items and all colors of flowers. If they add more items relating to bees, that would be added to the trades

    They would wear a white to grey beekeeping suit with a small chainmail like visor and they would only spawn in plains or taiga biomes.

    submitted by /u/The_Only_Toaster
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    Red wyverns, a danger of the void

    Posted: 29 Oct 2019 05:49 AM PDT

    Notch originally said he wanted to add a "red dragon" to fight after the Ender Dragon. The End Void is pretty uneventful, and poses no real challenge after you find a way to navigate it.

    Red wyverns would be a dragon-like mob that spawns exclusively in the End Void. They would be two legged dragons about the size of a ravager. Like the name suggests, they would also be red. Red wyverns would spawn rarely, but would also be a great challenge. They would chase the player as long as possible, and only stop when the player is on an island. They would have three attacks: a fireball that has strong knock back, a ramming attack where they run into players, and several fireballs in quick succession, which would also have some charge time. Wyverns would not have as many hearts as other mobs and would be a bit slower than players to compensate for their danger. Wyverns would fill a void and some of the original ideas for Minecraft.

    submitted by /u/EarthmanNoEarth
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    Fashion

    Beauty

    Travel