Minecraft Make leather armor better |
- Make leather armor better
- Salt in Minecraft
- Crafting flint with a map will zoom in the map
- Is it common for posts to be deleted on the feedback site?
- Illagers should have different skins for the biome they spawn in
- The beellager
- Mini-bosses!
- Blue Nether Brick
- Polishing table!
- Honey Blocks Do Not Stick To Slime Blocks But Not When They are items
- Red Sand from iron nuggets (yellow sand)
- Gloomstone - a weakened version of glowstone (repost with updated texture)
- Fighting styles
- Holding a map shows your coords on top of hotbar
- Update 1.17: The Sounds and Critter Update
- Improved Endermen (Different sizes and behaviors)
- lighten up the music
- Naluks- A new animal that isn't real
- New item: sickle
Posted: 22 Nov 2019 09:41 AM PST I was just thinking how little leather armor is used, so I thought why not be able to make it better, once you've got it. I'm not sure about the textures. Also, crafting grid is 1=top left 9=bottom right- left to right up and down. Without further ado: Padded leather armor: leather armor piece in slot 5, wool in 1,2,3,7,8,9, string in 4 & 6. Would be just as good as gold armor. Reinforced leather armor: 1 piece of padded leather armor in 5, gold in 1,3,7, and 9, and iron nuggets in 2,4,6 and 8. Would be as gold as chain mail. heavy leather armor: one piece of reinforced leather armor in slot 5, iron ingots in 2,4,6 and 8. Leather in 1,3,7,9. Would be as good as iron armor. Ultimate leather armor: a piece of reinforced armor in the center slot, diamonds in 1,2 and 3, eyes of ender in the bottom 7 8 and 9, and bones in 4 and 6. would be as good as diamond. I think these new armor types wouldn't be too op, and would add a whole new dimension to the way in which people get armor. Previously, you would just have to mine a lot, but now it requires different ingredients to inspire players to do different in-game tasks. Tell me what you think. [link] [comments] | |||||||||||||||
Posted: 22 Nov 2019 02:05 PM PST Salt blocks can be found in patches in certain oceans, like the sandy oceans, or bought from a Mason or Wandering Trader. The salt block is affected by gravity, much like sand and gravel. Breaking a alt block yeilds 4 Salt, which can be crafted back into its block form. Combine a Salt piece with one wheat to yield 8 crackers, which don't heal much hunger, like cookies, but can also be used to breed parrots. [link] [comments] | |||||||||||||||
Crafting flint with a map will zoom in the map Posted: 22 Nov 2019 09:20 AM PST Currently you can zoom out with the map using paper but you can't zoom in. I find this rather odd. You should be able to craft 8 flint with a map to zoom in the map by one level. With a cartography table you only need one piece of flint. I thought of this like if flint was a cutting knife to cut the edges of the map. Obviously the zoom levels will stay as now so you can't infinitely zoom in. Thanks for reading! What do you think? [link] [comments] | |||||||||||||||
Is it common for posts to be deleted on the feedback site? Posted: 22 Nov 2019 02:26 PM PST I made two posts on it already, both were deleted. Is this common for people? [link] [comments] | |||||||||||||||
Illagers should have different skins for the biome they spawn in Posted: 22 Nov 2019 01:31 PM PST This is already a thing for Villagers, why not Illagers too? A simple detail, but that can really change the aesthetics of the game for the better. This would include Evokers, Vindicators, Witches, Pillagers, and Ravagers. Vexes are not Illagers; so I imagine they would just change hue. [link] [comments] | |||||||||||||||
Posted: 22 Nov 2019 07:57 AM PST Since I didn't see anything about it I suggest a new type of villager: a beellager, I suggest a villager, placed near a bee nest, would give him a new skin- beekeeper, would trade all kinds of flowers with you, honeyblocks and bee hives. [link] [comments] | |||||||||||||||
Posted: 22 Nov 2019 03:02 PM PST Ok.Here's the idea,imagine your traveling across the over-world and you see a enormous zombie,stomping across the grasslands This is a Miniboss,a stronger than normal enemy,who drops good loot if you can take him down This will become a full series across this subreddit And the miniboss roster will be Big/giant Zombie Biggie slime Illager leader And MORE suggested by you guys 1st post was it good[link] [comments] | |||||||||||||||
Posted: 22 Nov 2019 03:30 PM PST With the new nether wart forests coming out, as well as the blue nether wart variant, it seems quite obvious that we should get blue nether brick, crafted with the blue nether wart variant and nether bricks, since it just seems silly that we'd have red but not blue. [link] [comments] | |||||||||||||||
Posted: 22 Nov 2019 11:31 AM PST Basically, it's a new crafting station: The way to use the polishing table is to use iron nuggets, ingots and blocks to polish armor, slowly increasing it's durability, but lowering it's maximum durability. Higher tiers require more iron to recover durability. Iron nuggets, ingots and blocks give recovery points. Recovery points stack up to 10,000 / polishing table and are being used up every tick to repair anything you want to. On Hard difficulty every tick the durability is recovering there's a 1/2500 chance that one of enchantments (if there are any) will have it's level lowered or removed (in case it's level is 1). [link] [comments] | |||||||||||||||
Honey Blocks Do Not Stick To Slime Blocks But Not When They are items Posted: 22 Nov 2019 02:20 PM PST If You Throw a slime block as an item it will stuck and fall slowly I Guess Honey Blocks Shouldent Stick to The Slimeblocks anyway and it should slip down [link] [comments] | |||||||||||||||
Red Sand from iron nuggets (yellow sand) Posted: 22 Nov 2019 01:00 PM PST Just place a yellow sand block or a yellow sandstone/smooth sandstone block in the center of a 3x3 crafting grid, surround with Iron nuggets, and boom! Red Sand/or red sandstone. Useful if you can't find a mesa to get red sand. What do you all think? This should be put into the game. The reason for iron nuggets is cause red sand has rust in it (iron oxide). Look at planet Mars for example, full of it. [link] [comments] | |||||||||||||||
Gloomstone - a weakened version of glowstone (repost with updated texture) Posted: 21 Nov 2019 05:06 PM PST I'm reposting this because it is now based on the new textures and also because the Nether Update is coming. Introduction
Appearance Gloomstone has a texture similar to glowstone but reddish-black instead of yellow. Generation Gloomstone is generated in the Nether in a similar configuration to glowstone, but rarer and possibly only at certain y-levels. Properties
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Posted: 22 Nov 2019 08:54 AM PST I think we could get more things out of the current combat system, options regarding combat styles rather an revamp of the system. Using a weapon in two hands: If a player equips a sword or axe in one hand and nothing in the other, it should deal more damage and be able to defend with it like in pre 1.9 versions. Weapons that require two hands: A bow (and maybe a trident, at least in melee combat) could require a player to use it with both hands for obvious reasons. A new type of shield that is less effective at protecting but enables a player to use it while using a bow could be introduced, but that is out of the topic. This could make crossbows more useful since I don't think they should require two hands.. The point of this changes would be to encourage different fighting styles, more well armored players could give up their shield in order to get more damage out of a weapon and players that specialize in the bow would be encouraged to keep their enemies further since they are more vulnerable. [link] [comments] | |||||||||||||||
Holding a map shows your coords on top of hotbar Posted: 21 Nov 2019 08:57 PM PST This would work with all maps and could possibly be disabled if you lock the map with glass. Why? The F3 debug menu clearly was not made with the intention of it being used regularly by survival mode players, so there should be a way to navigate your world without having to rely on it. On bedrock the debug menu does not exist but they have a toggle to display just the coords without any other information. Something like that on Java would be fine as well even if it's not tied to maps, but I think that having it rely on an ingame object adds to the immersion of the game. If you like this suggestion please feel free to post it on the official feedback website. [link] [comments] | |||||||||||||||
Update 1.17: The Sounds and Critter Update Posted: 21 Nov 2019 07:39 PM PST Minecraft has been barren of wildlife for a very long time. There's your normal sheep and pigs and chickens and whatnot, but there aren't many aesthetic creatures. Small insects, song birds, and various ocean critters all come to mind. Crickets, cicadas, sparrows, chickadees, robins, crabs, sea urchins and maybe even sea horses sound really cool to me. While this may sound like something that should be limited to mods, I'd have to disagree. I've been looking at different sound packs for the game recently, and every time I hear one I think "man, wouldn't this be really cool in the base game?" Then I also think "wait, that wouldn't make sense. Why would there be chirping cricket or singing bird sounds if they aren't in the game?" I think these two things would really go hand in hand, and increase immersion by a lot. It doesn't seem unrealistic to me, and I think it would be super cool to see something like this in the base game. Two things that have needed an update for a while, but don't really warrant a title update of their own. While you could argue that Mojang has been adding a lot of aesthetic mobs that are pretty much useless for the past few updates now, this would be different. Polar bears, pandas, turtles, foxes, and bees, while all interesting additions, in no way deserved to be a large part of updates. The difference here is that there is no overlying feature that isn't terribly deep that would need padding for a more full release. The 'padding' IS the premier feature of the update! [link] [comments] | |||||||||||||||
Improved Endermen (Different sizes and behaviors) Posted: 21 Nov 2019 04:59 PM PST Travel through the End islands is necessary to obtain endgame items such as shulkers and elytras, but is often quite tedious. There is only one mob that spawns in the end islands (apart from Shulkers): Endermen. But they are all identical, behave the same, and are usually nothing more than an annoyance. Here is my suggestion: differently-sized endermen with different behaviors. General Change If the player is holding a chorus flower, staring at an enderman will not cause him to become angered. Endermini (2 blocks tall, 10% spawn rate, 30 health) These guys would have a similar appearance to normal endermen but with a shorter body and legs and a slightly smaller head with bright pink eyes. They will be faster than normal enderman (but not by too much). As they are the same height as the player, they almost recognize the player and attempt to socialize. They will teleport beside the player and make sounds to communicate, and when fed a chorus flower, they will drop an ender shard (4 of which can be crafted into an ender pearl). Endermini won't become angered by the player looking into their eyes, but instead look back at the player (similar to a villager's interaction). But if one were to hit an endermini, nearby endermen would become provoked (just like zombie pigmen, but their anger effect won't spread to all nearby endermen, just 3 or 4 in the vincinity of the provoked endermini). Elderman (4 blocks tall, 5% spawn rate) An elderman looks like a normal enderman, but have a longer body and legs, and their eyes will be a darker purple. They will behave similarly to normal endermen as well, but when fed a chorus flower they will guide the player towards an end city by releasing a purple coloured Eye of Ender towards the direction of the nearest city. (This eye of ender will then shatter and be unobtainable by the player). This will make the location of an end city less of a chore (but maintain the dangerous elements of the journey). Notes This is obviously open for suggestions regarding mechanics, balancing, etc. [link] [comments] | |||||||||||||||
Posted: 22 Nov 2019 01:35 AM PST i just started my first singleplayer playthrough since the server i played on got shutdown a few months ago and i literally can not play this game with music on. everytime a song plays it puts me down or makes me cry depending on the song. its doesnt help at all it just makes me think about how wrong my life has gone and how much better it could have been. please add some kind of alternate track with more cheery relaxed music like this that wont kill the mood and make me stop playing [link] [comments] | |||||||||||||||
Naluks- A new animal that isn't real Posted: 21 Nov 2019 09:43 PM PST Naluks are large 4 block tall and 5.5 blocks wide shaggy cape buffalo like cattle, they have biome variations like regular grey in planes and forest, black and dark gray in taigas, brown in savannas, white in snowy biomes and red in mushrooms biomes and mesas. Naluks are rare with only a 20% spawn which increases to 40% and rarer by 10% for a calf and a mother; this makes them more valuable and leave a more lasting impact as seeing this rare majestic beast walk in front if you. When they walk they shake the camera a bit with a bit of a boom; sometimes you will bounce a bit when they walk.. They make grumbles, grunts, moos and roars They are neutral both turn hostile when hit. When they walk nearby hostile mobs cower a bit before sprinting while passive mobs go near it and neutral mobs watch from a afar (the only exceptions are pandas and llamas which go near and Illagers who attack, Ravagers flee away.). They cannot be tamed but can be trusted; taming one is by healing a hurt one that you didn't hurt by feeding it a golden apple it will trust you. Trusted naluks will wander 50 blocks away from you but will instantly charge and roar when you get attack by any mob scaring them away; trusted naluks will also help in carving out terrain, to assign a certain block to destroy you have to destroy it in front of it to excavate the other similar blocks around it. To stop it you shift and left quick on it causing it to stop and continue with its life. Oh here is the naluks stats
More megafauna is cool as the biggest non hostile mob are the llamas. How is it? any feedback is appreciated! [link] [comments] | |||||||||||||||
Posted: 21 Nov 2019 05:22 PM PST We currently don't have any farming tool. The sickle would be a tool to cut wheat instead of removing it. When you plant wheat it has four stages from when you plant the seed to when it is collectable. With sickle, u would be able to take the same quantity of wheat but it would stay in the third stage growing faster. Enchant a sickle with fortune would increase the quantity of wheat, carrots, potatoes, beetroots that you get from a crop [link] [comments] |
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