Minecraft When Rain particles touch Lava or Magma, white clouds of Steam will appear. |
- When Rain particles touch Lava or Magma, white clouds of Steam will appear.
- Ender chests should be silver and gold presents during Christmas
- Tipped arrows should leave "particle trails" when shot.
- New concept of milk-based potions with effects that are somewhat the opposite of regular potions.
- In 1.16, Piglins should harvest nether wart - like how villagers harvest wheat and potatoes
- Lard and soap blocks
- The Middle End Island should be updated
- Royal wither skeletons
- Frost walker enchantment for lava
- Some ideas about how Smithing Table can be implemented
- Horseback Warfare.
- Mesa Villages
- Force, a Crossbow Treasure Enchantement.
- Revamped zombie & skeleton spawning
- [potion] Grace of the underworld
- The Damned
- Potion of Health boost
- Echo
- Secret Holiday Gift Craft-able Items
When Rain particles touch Lava or Magma, white clouds of Steam will appear. Posted: 26 Dec 2019 12:59 AM PST The particles will replace the currently implemented puffs of black smoke. To avoid visual cluttering and lag, the particle count will be low ---> a block is not going to generate continuos clouds of steam, but occasionaly one or two will pop up. [link] [comments] |
Ender chests should be silver and gold presents during Christmas Posted: 26 Dec 2019 10:10 AM PST During Christmas, I noticed that the ender chest texture was exactly the same as the normal chest during Christmas, and I kept thinking it was a normal chest. The only way to differentiate the two was to look for small purple particles. I think the ender chest needs a grand "silver and gold" color scheme, to make the ender chest have more exotic Christmas colors than the other chests. [link] [comments] |
Tipped arrows should leave "particle trails" when shot. Posted: 26 Dec 2019 01:33 PM PST When shot, tipped arrows should leave small trails of particles that fade out after a while, with the color of the tipped arrow. [link] [comments] |
New concept of milk-based potions with effects that are somewhat the opposite of regular potions. Posted: 26 Dec 2019 08:01 AM PST Now the explanation of the potions: Any time I say "mob" it includes players. If I say "player(s)" it means its something only a player can use/do. With some of these potions, if you have drunk one of these and its regular counterpart, they will cancel each other out so it will be the same as not having drunk anyting at all unless one of them is a lower level. For example, if the player is under the effects of Unstoppability I and Slowness II, Slowness will override Unstopability until it runs out. Other potions compensate each other out but they normally do so by being on the attacker and the defender (like strenght/resistance, Mildness/No Guard or Unawareness/Pheromones). The icons at the right are lazily done because im horrible at spriting. The potion names aren't final, just what I came up with.
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In 1.16, Piglins should harvest nether wart - like how villagers harvest wheat and potatoes Posted: 26 Dec 2019 01:51 PM PST There's currently no way to automatically harvest nether wart, and I think it's time there is a method. Piglins seem to be the pillagers of the nether, and have some intelligent behaviors. So, why not have them harvest nether wart? [link] [comments] |
Posted: 26 Dec 2019 04:28 AM PST As well as meat, chickens drop feathers, cows drop leather, sheep drop wool. But what about pigs? Lard is a new item obtainable from killing pigs. Pigs drop 0-2 lard. Lard has many uses: Fuel: Lard can smelt 3 items in a furnace. Alternative to coal for torches: Want to get torches without getting stone? Underestimated the value of coal? 1 stick and 1 lard can get you 4 torches. The Soap Block: Four lard and 2 Large campfires (credit u/WhiteLantern_Flash in the brainstorming hall) Putting lard into a campfire will make it 1.5 blocks tall, which makes it look more impressive. It also does x1.5 damage than the normal campfire. Thanks for reading; what do you think? (I also thought about potions made from lard as lard was traditionally used as medicine, but ran out of ideas) [link] [comments] |
The Middle End Island should be updated Posted: 25 Dec 2019 05:38 PM PST The end island right now is very barren and looks like a weird pancake of stone with random pillars coming out of it. I believe the island should be redone to look more interesting. Here are a few changes that I think could be done: •Island should have the iconic "cone" shape that many custom floating islands have •New vines should grow off the island, maybe teal or purple colored vines to match the colors associated with the end •A few chorus plants should grow on the outer edges of the island (not as many as on the End City islands, but maybe 5 or 6) •End crystal towers should be redone to look nicer. Maybe they could be built of a new block- obsidian bricks, and the iron bars could be outlined with stone bricks to make the end crystal look more contained •End portal shouldn't be made out of bedrock, but should be made out of a different unbreakable block known as "Dragon's Nesting". It would have a similar texture to dried kelp blocks, but with a purple tint and without the white band around the block •Fire should turn purple when lit on end stone (similar to blue fire on soul sand in 1.16), and the fire under end crystals should also be purple Now close your eyes and imagine the battle of the Ender Dragon on an island with all these changes. I personally think it would make the fight more engaging! [link] [comments] |
Posted: 26 Dec 2019 12:29 PM PST A new mob idea: the royal wither skeleton. Look: looks like a regular wither skeleton but has a shield and always wears a gold helmet. Stats: HP:20, damage: easy-6hp/normal-10hp/hard-14hp, armour points: 8 Spawning: can spawn in a nether fortress(8% chance of spawning instead of regular wither skeleton) or randomly in the nether in groups of 2-3. Behavior: behaves much like a normal wither skeleton and also blocks attacks using shield. If spawned randomly, it will scout around for piglins and will attack them. When battling piglins it will attack crossbow piglins first. Drops: just like a normal wither skeleton but drops more experience plus ocasionaly his shield and/or helmet. Has 2x chance of droping wither skeleton skull I hope this will get added to the nether update, because the war between piglins and wither skeletons may seem like pigins will be much stronger and with this it would be much more epic. [link] [comments] |
Frost walker enchantment for lava Posted: 26 Dec 2019 07:54 AM PST Instead of ice, it would leave magma blocks or netherrack. Like with the ice, the blocks would decay after a certain amount of time. Maybe it would only work in the nether? Maybe a with a second level, it would work in the overworld as well. Nether travel would be much easier with this enchantment. It would not be able to stack with fire protection and, as expected, would only work with boots. [link] [comments] |
Some ideas about how Smithing Table can be implemented Posted: 26 Dec 2019 08:07 AM PST Sharpening
Adding Unique "Mythic" Enchantments
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Posted: 25 Dec 2019 10:50 PM PST In the time of combat snapshots, let me suggest one thing: Horseback warfare. No, this is not adding anything to the game but rather modifying what exists. For starters, make horse control similar or identical to boat control. That means you can move around your cursor while riding straight on a horse. Your W and S keys move the horse backward and forwards like always, your A and D keys will turn the horse rather than strafing. Your crosshair can move wherever it wants to and opens up new possibilities for combat. My second suggestion is to make it so you deal "critical damage" 100% of the time when you are mounted. While this may seem overpowered, remember that players are much smaller than horses meaning they can hide easier. Forests also mitigate the effectiveness of mounted combat since the forests provide cover and an obstacle for horses. This also gives an incentive to use horses rather than locking them up in your stables while you are flying about in your elytra. Implications:
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Posted: 26 Dec 2019 12:24 AM PST This feels like a giant wasted opportunity. Mesas are mostly empty, save for the above ground mineshafts. I feel like, at least in 1 or 2 of the Mesa variants, there is enough space for a mesa village to spawn, which I feel would fit right in with the biome's overall motiff. How? Simple. Considering Mesa are mostly based on American deserts, and there are mineshafts everywhere, so obviously mesa villages would be a wild west frontier town. Everything would have the shtick of classic cowboy aesthetic, using lots of old wood, terracota, and red sandstone. Instead of sheep pens or cow farms, there would be horse corrals and pigpens, and the town center would be the village well. The temple could even be modeled after old-timey ramshackle churches, with a bell at the very top. The villagers themselves would be models off of cowboys and other frontiersman stereotypes, with lots of flowing formal clothing and wide brim hats. I feel the whole thing would fit the biome perfectly [link] [comments] |
Force, a Crossbow Treasure Enchantement. Posted: 26 Dec 2019 10:16 AM PST Force is mutually exclusive with Mending. Force has only one level. Crossbows with Force on them will be unable to shoot Arrows or Firework Rockets. Force Crossbows will shoot a sphere of magical energy that doesn't deviate. The spheres deal around 80% of the damage of an arrow but have a 20% chance to ignore armor. Force uses the Player's own XP as ammunition. (1 level is enough for 5 shots) Force never spawns on Crossbows, only on Books. [link] [comments] |
Revamped zombie & skeleton spawning Posted: 26 Dec 2019 07:20 AM PST As we all know, hostile mobs won't spawn within a 16-block radius around us. But, how about when zombies & skeletons spawn, they rise from the ground, to indicate how undeads in fiction rise from the ground? They still can attack & be attacked while rising, and their hitbox stays the same, just the rising animation matters. [link] [comments] |
[potion] Grace of the underworld Posted: 26 Dec 2019 04:13 AM PST This potion would be especially useful with the new nether update aproaching. It is made from an awkward potion and a wither skeleton skull. Lasts for 8 minutes or 21 minutes if extended Effects: passive positive: fire resistance, faster moving in lava Passive negative: taking damage from water/water bottles Active when in the nether: strengh, better seeing through lava, slow falling, wither effect damage reduced by 1/3 Don't be afraid to put ideas/balancing in the comments so I can make this post better. :) [link] [comments] |
Posted: 26 Dec 2019 04:58 AM PST They are a legion of suffering souls merged into player form. They walk faster on soul sand, but slower on netherrack. (HP:25) Can be found in soul sand valleys and soul sand areas of the Nether Fortress. They cannot directly touch the player, but they have tridents that they can throw towards the player. The player cannot kill the Damned using weapons, except when enchanted with (idk, maybe Ethereal Form (which can be another enchantment suggestion)) Drops: 1.) Hell's Trident: A trident with burn damage and leaves a flame block when it hits the ground. 2.) Soul Essence: Can be used for potions or to directly control a mob. [link] [comments] |
Posted: 26 Dec 2019 03:31 AM PST This potion can be brewed using golden apple on an awkward potion. The effect lasts for 3 minutes or for 8 if extended(just like normal). It can also be corrupted into a potion of harming. [link] [comments] |
Posted: 25 Dec 2019 04:35 PM PST Echo would occur in mountain biomes above certain y, big enough caves/closed empty interiors and in the End. It would be more intense the louder the sound is. For example steps would have a barely noticeable echo while explosion would result in a very strong echo. [link] [comments] |
Secret Holiday Gift Craft-able Items Posted: 26 Dec 2019 08:31 AM PST It would be neat when you get on Xbox on Christmas day there's a small update where you can craft a secret item using vanilla Minecraft ingredients for that day and that day only. Maybe Minecraft posts a picture of what it is but won't release the recipe. Most gamers typically get a game on Christmas and for those that want to play Minecraft they get a special gift. I came up with a few items and their ingredients. Food: Omelette-eggs and pork chop. Snow cone-watermellon, paper, snowball. Fruit bread-apple and wheat. Furniture: Night stand-half slab and sticks. Chair-half slab and sticks. Table-wood and sticks. Snow globe-glass, snowball, and wood. Ship in a bottle-sticks and glass. Clothes: Santa hat-red and white wool and leather Hat with antlers-sticks and leather It would be cool to have exclusive items to Christmas to craft and collect. They don't have to have much practical use other than getting us to play Christmas besides trying to get deals on Map and Skin packs. They don't disappear after Christmas but they can no longer be made afterwards. [link] [comments] |
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