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    Minecraft Display Case: 8 Glass Panes Surrounding an Item Frame on the Workbench

    Minecraft Display Case: 8 Glass Panes Surrounding an Item Frame on the Workbench


    Display Case: 8 Glass Panes Surrounding an Item Frame on the Workbench

    Posted: 31 Jan 2020 11:56 AM PST

    Like building a cool trophy room but getting tired of placing your trophies on the walls in item frames? Wish you could show the displayed item from all angles, sort of like when it drops in its "loot-able" state?

    I'd love to see a Display Case for this purpose. It'd be an awesome way to show-off those VIP drops that we're particularly proud of to add a little 'pizzazz' to your base.

    For how it'd look, imagine having a glass block, right-clicking it with an item in your hand (like you would with an item frame), and then having the item displayed in the center of the glass block.

    submitted by /u/Bvanrules
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    Furnaces smelt slightly faster in the nether

    Posted: 30 Jan 2020 08:54 PM PST

    Simple idea here! Furnaces would take around 10% less time to cook when they're in the nether. This would fit in great with the nether update. If the nether update is adding "lava_ocean" biomes, maybe they could smelt stuff faster. (I mean, it's literally surrounded by molten rock...

    submitted by /u/4P5mc
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    Better nether portals for nether update

    Posted: 31 Jan 2020 01:00 PM PST

    My idea is that nether portals are interconnected with their counterpart in the other dimension. For example, building a 5 x 5 portal in the over world will yield in the same in the nether. Didn't add corners? None in the nether. Also, to prevent obsidian farming, portals are connected after they're built, for example, if you break a block of obsidian on 1, it breaks on the other side as well. Ghast shot your portal? Don't expect to have a friend hopping through from the other side without flint and steel. Alternatively, need your friend to light the portal from the over world, sure, why not?

    A portal counts as one once it lights up, but continues to behave this way if it gets unlit, the only way to stop it is to break it completely

    submitted by /u/The-Real-Radar
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    Skip Some Steps

    Posted: 31 Jan 2020 10:06 AM PST

    Go to the outer End islands while the Ender Dragon is still alive, whether respawned or first time.

    Going while the Dragon is being resurrected doesn't count until the Dragon's chunks are not generated anymore.

    submitted by /u/8bit95
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    Fire Texture Should Slowly get Shorter rather than just Disappearing

    Posted: 31 Jan 2020 01:29 AM PST

    It looks kind of weird having fire just instantly disappear once it stops burning. I think the texture should be changed so that it gets shorter until it's just a few pixels simulated off the ground before going out.

    This would closely match Lava's behavior too and also tie into the Nether update.

    Obviously fire would stay at its normal height if it was on Netherrack. An idea I've seen on here a while back was how some blocks should have a burning texture to them while on fire too.

    submitted by /u/rawrians
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    Allow us to add datapacks while creating a new world.

    Posted: 31 Jan 2020 04:00 AM PST

    I admit I've become pretty dependant on the Treecapitator datapack. So it's kinda tedious that any time I wanna start a new Survival game I have to go into the files and add it. It's a small thing, but I'd like if we could instead add pre-installed datapacks to worlds while you're creating them.

    submitted by /u/luckjes112
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    Fire and lava should have a chance of turning sand to glass

    Posted: 31 Jan 2020 05:36 AM PST

    This doesn't apply to campfire blocks or magma blocks. Fire will have a 0.1% chance of turning sand to clear glass blocks, this is doubled for blue fire, and tripled for lava. This is because sand melts away to glass. Red Sand will create green glass.

    submitted by /u/SnowBallEarth43
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    Blue Nether Wart Crops and Uses

    Posted: 31 Jan 2020 02:56 PM PST

    Since there will be blue netherwart blocks on the trees in the blue netherwart forest, it would be safe to assume that there should be a blue variant for the crop as well. Blue Nether Wart would be given piglin barters, or be rarely found in nether fortresses and some piglin structures. In nether fortresses, it should be as rare as to generate one blue nether wart plant per farm. It should also grow slightly slower. BNW will be a more energized, powerful version than its red counterpart, which is why it should be more rare. It should also be used to craft blue counterparts to the same blocks you can craft with the (current) red nether wart.

    What it would be used for:

    • Confident Potion: A counterpart to Awkward Potion; this base potion will make potions stronger and last longer without the need of redstone or glowstone.
    • Negation Potions: When combined with a base ingredient, it will cancel that potion out. Example: If I brew Potion of Speed Negation, I could use it to clear myself of speed while keeping all the other potion effects
    • Breeding Hoglins with it: It should also calm them down long enough for you to breed them.
    • Blue Nether Bricks: Just like how Red Nether Bricks are Crafted, but with Blue Nether Wart instead of Red Nether Wart. This would include stair/slab/wall variants as well.

    Blue Nether Wart would be useful in potion making as well as decoration. Improvements and suggestions would be welcome!

    submitted by /u/CLtheman1
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    A chain of villages

    Posted: 31 Jan 2020 04:34 AM PST

    A small community of 2 to 4 villages linked up by pathways .. they can be in different biomes and have different villager jobs and variants !!

    submitted by /u/light_fury7
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    Password for worlds on all platforms

    Posted: 31 Jan 2020 05:14 AM PST

    My kids keep destroying my worlds and turning on creative. Us old folk need passwords to keep these pesky whippersnappers out.

    submitted by /u/Drpsilocybong
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    Drop(s) for snow golems.

    Posted: 31 Jan 2020 01:48 PM PST

    Since iron golems drop red flowers (as they have that in their body) I figured that it wouldn't be that much of a stretch to give a drop to snow golems, let's see, they are made out of pumping and... snow.

    How about they drop pumpkin seeds? Wouldn't be too op, wouldn't be too hard, I personally think it would be a cool little feature to add as of 1.16 as a 'side note' to all the big changes we are getting with the nether update.

    submitted by /u/Wolfran_van_N
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    Syntax highlighting for NBT tags

    Posted: 31 Jan 2020 12:57 AM PST

    So we all know by now that in 1.13 above , if you type a command in the chat or a command block, the game will tell you the syntax of the command and the valid values that can be put in the command. For example, if you type /give (and a space), Minecraft will give you a list of all the items that you can give to a player. Now something that this feature misses is NBT tags. Sure, the game will tell you that you missed a quotation mark or a parenthisis, but it will neither tell you the syntax of the command nor will it tell you the valid values for the NBT tag. I really want this feature in the game.

    submitted by /u/code913
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    You should walk and swim slower in swamp water.

    Posted: 30 Jan 2020 10:39 PM PST

    That is all.

    submitted by /u/Yanive_amaznive
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    Warlocks

    Posted: 31 Jan 2020 08:31 AM PST

    Warlocks are a new type of Illager boss. They can only spawn at the final wave of a raid as a final boss that is triggered by a player with Bad Omen IV or higher. They will always spawn alone, means the entire wave is about defeating them.

    Warlocks have 150 HP (75 Hearts), and are 100% immune to iron golem attacks.

    They attack by throwing fireballs rapidly for 7 seconds while flying, each direct hit deals 5 damage without armor. They will also deal 3,5 hearts of damage by slamming to the ground very fast, and ignores armor. Their close-range attack involves hitting the player with an iron sword enchanted with Sharpness III and throwing lingering Harming I potions. Like Witches, they are 80% immune to all harmful effects of a potion.

    They can summon Vexes, about 8 of them at once, but not as frequent as an Evoker.

    At 2/3 health, they will frequently drink 10-second Invisibility potions whenever possible. At 1/3 health, they will drink 15-second Invisibility potions, 5-second Speed II potions, and throw two 20-second splash Regeneration II potion, and summon several vexes to keep the player busy.

    When defeated, all Villagers will lower the cost of all their trades to 1 emerald or even free, and the player will gain the Masterful status effect for one and a half hour; the effect will make all hostile mobs within the area of 50 x 50 block radius to not attack and give random rare loot to the player (Zombies will give iron ingots, Skeletons will drop enchanted bows, Creepers will give the player music discs, Endermen will give the player an ender pearl or even chorus fruits, etc).

    submitted by /u/8bit95
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    Better Integration of Redstone into Survival

    Posted: 31 Jan 2020 08:13 AM PST

    Redstone can be such a powerful tool, but I feel like it is missing a valuable use in survival mode. You can use it to make automated farms, but this isn't a necessary step in survival, it just helps with efficiency.

    I propose a massive integration of Redstone into the survival aspects of the game. The ideas below are pretty vague, but I just wanted to give a rough idea of the kinds of things I think would be a interesting.

    • A structure that requires using Redstone machinery to gain access to the treasure. The jungle temples go half way with this by having Redstone traps, but I'd love to see a structure that is designed in such a way that it encourages or even forces you to design a Redstone machine, using pistons etc, to get to a chest.

    • A boss that requires using Redstone to defeat it. I'm not sure entirely how this would work, but perhaps the boss could only be damaged by items fired from a dispenser, for example.

    • Items that can only be smelted or crafted via Redstone machinery. This one may require the addition of entirely new Redstone blocks, but perhaps there could be a new furnace or crafting table equivalent that can only be used if powered by Redstone, and items must be sorted into them via hoppers. There could be some new ore that can only be smelted this way, or a new weapon that can only be crafted this way, for example.

    As I say, these ideas are pretty rough, but I definitely think Redstone could have a bigger role in the game, and I'd love to hear if anyone has any ideas they could contribute to this concept.

    submitted by /u/Fly_U_Fools
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    Horse whistle

    Posted: 30 Jan 2020 08:21 PM PST

    There should be a crafting recipe for reed which would likely be crafted from sugarcane, and a recipe that combines reed and a shell to make a whistle or horn, that draws your horse to you from a far distance.

    submitted by /u/Xdurem
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    Dying your bed should work like when you dye leather.

    Posted: 30 Jan 2020 10:50 PM PST

    Meaning being able to combine colors.

    submitted by /u/Yanive_amaznive
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