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    Minecraft The Infiltrator

    Minecraft The Infiltrator


    The Infiltrator

    Posted: 28 Jan 2020 08:52 AM PST

    "THAT VILLAGER IS A SPY"

    Introducing the INFILTRATOR, a brand-new Illager that disguises itself as a Villager.

    The Infiltrator has a 10% chance to spawn after a village raid. It will take the form of a Nitwit or an Unemployed Villager, with some... odd quirks. More on that later.

    Its primary method of attack is... well... it doesn't. The Infiltrator is primarily a nuisance, disrupting Village life. It follows the "schedule" that normal Villagers have in order to seem unsuspicious.

    PHASE ONE: Infiltrator spawns and incorporates itself into the village. It takes up a bed, which is already an annoyance.

    PHASE TWO: After being in the village for 2 days, the Infiltrator will begin to randomly break crops. It can only break up to 6 blocks a day.

    PHASE THREE: After 4 days without being caught, the Infiltrator will now break up to 12 crops, and will occasionally ring the Bell.

    PHASE FOUR: After 6 days, the village is feeling the effects of sabotage. Trade prices go up for every villager.

    How do you stop the Infiltrator? Simple. Keep an eye out for suspicious villagers.

    While they may have disguised themselves as villagers, their costume isn't perfect. * Their body paint will have small patches of discoloration. * Their eyes are significantly darker. * Their clothes are a bit dirtier.

    When you attack the faker, it will expell smoke and turn into the usual Illager, with a comical Villager mask. (Design pending) It may try to retaliate, but it wields a stone sword.

    We've passed the quality threshold, vote here!

    https://feedback.minecraft.net/hc/en-us/community/posts/360056473852-The-Infiltrator-the-second-Illager-of-Deception

    submitted by /u/dualitySimplifed
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    Enchanted books should be readable on a lectern.

    Posted: 28 Jan 2020 09:57 AM PST

    This is quite a small feature which doesn't really have much bearing on gameplay, but I think would be a cool feature anyway.

    So, I think that if an enchanted book is placed on a lectern, it can be read. The text should be the same alphabet that is used for enchanting tables, but can be deciphered to reveal hidden messages. I'm not sure what they might be though.

    submitted by /u/TheCoderCube
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    Impossible...

    Posted: 28 Jan 2020 02:29 PM PST

    Kill an Enderman with an Arrow

    as in, with the arrow item

    submitted by /u/obvioussponge06
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    Instruments: Rare Loot Items That Would Make Exploration a Lot More Rewarding

    Posted: 27 Jan 2020 05:10 PM PST

    Instruments and Why They Fit in the Game:

    Minecraft has been trying to incentivize exploration for a long time now. With the addition of multiple different structures, mobs, etc, players still find themselves uninterested after a certain point in the game despite all of these additions.

    Once you loot enough desert/jungle temples, make the plunge for shipwrecks and ocean ruins, there remains a void in the gameplay. The loot is not enough for players to monotonously keep seeking out these structures.

    That's why I believe we need rare items that cannot be found anywhere else but these structures in the game.

    When Enchanted Books were added to the loot table, suddenly finding a loot chest got a lot more interesting. You might just run into a Mending Book, or some other Holy Grail of a find! This sparked life into the existing structures within the game.

    We already have record disks, parrots dance to music, and jukeboxes are a thing. I think instruments could be fun items to compliment this area of Minecraft.

    Instruments would not be craftable, nor would any mob drop them. Instead, they could only be found in the Overworld in places like:

    • Buried Treasure
    • Ocean Ruins
    • Desert/Jungle Temples
    • Mansions
    • Dungeons (more rare)
    • Strongholds
    • Shipwrecks

    These items would serve no real purpose other than play fun musical sounds. Parrots and Villagers can all dance to them and minecraft servers with other people can have a lot of fun with them too.

    Bone Flute: This instrument would play a flute sound when you right-click it in your hand. Maybe this could only be limited to spawning in Skeleton dungeons, strongholds, jungle temples, and ocean ruins. Again, the rarity of these items would make finding one a really big deal. Not gameplay-wise, but recreationally for the player(s).

    Another version of this could be a Wither Flute. It would be a much rarer-find, existing only in Nether Fortresses. Perhaps this plays an eerie sound that would make dogs bark and cats howl...

    Maracas: These would make a rattling/shaking sound when you right-click it. They can be found in any of the places listed above.

    Conch Shell: This instrument would be found exclusively in ocean ruins, buried treasure, and shipwrecks. This item is the least musical of them all, for it is seen as a tool used in times of War.

    When right-clicked, a deep sound can be heard up to 100 blocks away. This could alert other players that danger is near. Also, for dramatic effect, whenever a player uses this item, the bones of skeletons would rattle and creepers would make hissing sounds.

    Ancient Note-Block: This is the most common (still pretty rare) of all of the instruments and would be a block rather than an item. Its texture has a creeper face on a cracked noteblock. It can be found in any of the places listed. It would play a creeper's hissing sound, which would kind of explain why creepers drop record disks in the first place...

    Because this block is considered "ancient", it can only be picked up again with a silk-touch pickaxe. Breaking it otherwise drops 2 gunpowder and 3 sticks.

    Harp: This would be the rarest of all instruments. Equivalent to finding a Mending book, but only in the places listed. Perhaps more commonly in a Woodland Mansion, making seeking one out much more anticipated.

    The harp would play a beautiful sound when right-clicked and would make all of the animals around you look at you as if you are an angel.

    Those are all of the ideas I have for this. I wholeheartedly believe this would fit in the game and add life, fun, and challenge to Minecraft world's and servers.

    Thanks for reading and let me know what you think. :)

    submitted by /u/rawrians
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    New Fish - Swordfish

    Posted: 28 Jan 2020 06:36 AM PST

    Swordfish would be a new neutral mob reviving in ocean ditches and in the ocean. If a player attacks a swordfish, the mob will start to attack the player by inflicting 3 hearts with his spear and causing a new effect: bleeding. Bleeding causes the player to turn slightly red, his hearts on the life bar are color blood and the heater begins to receive one heart for 1.5 seconds. The effect of one stroke lasts 4-5 seconds. The swordfish has 15 hearts. It will also attack salmon and cod that will be nearby. The swordfish cannot survive without water and after 15 seconds it starts choke. After death, he drops 3-4 xp, 1-3 pieces of swordfish meat and his spear which can be used by the player in battle.The chance of dropping a spear is small because it is only 5-10%

    I don't know if you will like this idea, but any suggestion will be appreciated.

    submitted by /u/Neonek675
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    The Potion Sling

    Posted: 28 Jan 2020 02:20 PM PST

    The potion sling deals no direct damage, but gives the target the desired potion effect.

    The crafting recipe would be a fishing rod surrounded by eight splash potions of the same type. After being crafted, you can keep adding potions by surrounding the potion sling with more potions. There would likely be max amount of potions you can add (probably around 32). If the sling runs out of potions, it turns into a stick.

    Left click swings the staff like a sword, and right-click launches a splash potion (like loading a bow or throwing a trident), which lets you fling the potion greater distances.

    I put this under combat because I imagine that would be its most common use. It could also be used to heal/help other players/mobs.

    submitted by /u/SupremeEpicGamer
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    Curse of Madness

    Posted: 28 Jan 2020 06:16 AM PST

    A status-effect Curse that is more disturbing than doing anything serious.
    Causes the player to have three effects when applied:

    • A Nausea effect whenever moving.
    • Occasional Cave Ambience, Hostile Mob, and Footstep sounds no matter where the player is.
    • Occasional attacks from nothing. No knockback or damage though.

    Any tool, weapon, or armor item can be given this.
    With this Curse, some players can easily be driven... well... MAD!

    submitted by /u/ClockSpiral
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    Crafting a splash potion together with a stick should make it be able to be thrown longer

    Posted: 28 Jan 2020 02:25 AM PST

    As of now splash potions have very mediocre range when thrown, which can be fixed to some extent with some slime pistons, but that's not a very player carriable way. So my suggestion is to add the ability to craft a stick together with a splash potion. This would allow the player to throw the splash potion a bit further, about double the range and velocity. It'd allow for dedicated potion throwers in PVP and PVE to change things up a little. The stick would of course be kept because it is only used as a launching tool.

    submitted by /u/Thermawrench
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    oculus quest support

    Posted: 28 Jan 2020 01:11 PM PST

    The oculus quest is a all in one vr headset and whod be great for minecraft. I know you can sideload the gear vr edition but you can't use the touch controllers and it's kinda hard to setup.

    submitted by /u/Mortimerer
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    Gas potion

    Posted: 28 Jan 2020 11:22 AM PST

    This potion would fill a potion effect in a 7-10 block radius depending on how good it is. It fills all air (on the y axis as well, not a lingering potion) but does not go through blocks, so it acts like, well, gas. The effect flows through from the start point (where the bottle is thrown) and if it is blocked, it goes grows the other direction. If it is exposed to the sky, it disappears.

    submitted by /u/Whyaretheresomanyhms
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    You should be able to use the nice tree leave texture without turning on fancy graphics.

    Posted: 28 Jan 2020 03:04 AM PST

    It should be it's separate setting. I don't wnat to take down 20 fps to look at a decent texture.

    submitted by /u/TheChunkyBoi
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    Biome-exclusive Combat and Armour set! Part 1

    Posted: 28 Jan 2020 05:46 AM PST

    Minecraft is an amazing game... But it could be spiced up a bit! So how about some new mobs with post ender dragon drops? This part 1 of many that will be posted every day. Keep an eye out! Giant Beetle: 20 health, size of pig. Spawns in desert. Drops beetle plate. Chestplate that gives 9 armour, but slows you down.

    submitted by /u/SearchSoldier23
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    Allow a furnace to smelt another furnace into a stone block.

    Posted: 27 Jan 2020 06:26 PM PST

    Sometimes you just don't need that many furnaces anymore.

    submitted by /u/aqua_zesty_man
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    Flower bouquets

    Posted: 27 Jan 2020 09:02 PM PST

    So animal crossing new horizons is adding this thing where you can make flower bouquets and wear them and I was like hey why can't we do more with flowers in Minecraft

    So I was thinking they should be a thing. They don't have to do anything special but they'd look good. I think you should be able to combine a bunch of flowers to get a bouquet and then place or somewhere. Maybe we could wear it for decor too.

    submitted by /u/wt_anonymous
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    Fashion

    Beauty

    Travel