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    Minecraft Make grindstones also revert the item back to its original name

    Minecraft Make grindstones also revert the item back to its original name


    Make grindstones also revert the item back to its original name

    Posted: 07 Jan 2020 02:58 AM PST

    Maybe I'm being nit picky but I want to revert shulker box names and I'm sure it could be useful with other items and I think the grindstone would be a good way to do it.

    submitted by /u/oscarrelias
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    Endermen should take damage if they stand on ice for too long

    Posted: 07 Jan 2020 02:51 AM PST

    Endermen can't survive in water, and ice is frozen water, so it only makes sense. Regular ice is only barely frozen, so it would melt under endermen's feet. I wouldn't count packed ice or blue ice though because that can stay frozen anywhere

    submitted by /u/Billy35084
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    Repairing iron golems and popularity

    Posted: 07 Jan 2020 10:46 AM PST

    I think repairing an iron golem of a village should rise your popularity in that village. Maybe this is alreadly happening but it would be a nice little addition.

    submitted by /u/mcupdatewanter
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    Charged crossbow item should look like it is charged

    Posted: 07 Jan 2020 03:06 PM PST

    when a charged crossbow is put in a item frame it no longer appears charged, when picked up it still is, this should be changed to show the crossbow as charged

    submitted by /u/BiC_MC
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    Wolf Dens!

    Posted: 07 Jan 2020 08:22 AM PST

    Suggestion for a Wolf Update: Wolf Dens!

    Since Wolves don't get much love when it comes to updates these days, so I'm suggesting this, Wolf Dens! They wouldn't be too big of an addition but it would still be a nice one which would add a small challenge to wolf taming. Location and Appearance – Wolf Dens will spawn in any existing biome that Wolves naturally spawn in. The dens are small holes into the ground, about five blocks down in a staircase formation, so the wolves can go in and out and 3-5 blocks wide so there's space for multiple to fit in. They can also generate on the side of dirt mounds/hills. You could say they look like refined tnt explosions. Since Wolves usually live in territories which are marked, you will be able to know if you are trespassing on their territory by passing skinned logs on trees, which are scratch marks to tell the player that if they enter, they'll get mauled. Territories will usually be 20-30 blocks away from the actual den, depending on the amount of wolves will decide the territory size (more wolves = bigger territory).

    Behaviors – If any wolf (adult or baby) catches you on said territory they will enter the rage they usually do and begin to attack the player until they've left or are dead. Certain mobs like Sheep, Foxes, and other mobs wolves are usually hostile too, will try to avoid the territory. They will also attack wolves if they don't originate from the den/territory they are trespassing on. Wolf Dens will usually come with 6 or less wolves, max being 3 adults and 3 babies. The amount doesn't change based on your difficulty. Baby wolves will usually be sleeping in the den while the adults are out hunting outside the territory. Oh yeah, to make it look like there sleeping, there should be a new idle animation for both babies and adults to curl up, similar to a sleeping fox, but with their legs out, and just sleep. There eyes will be closed during the animation.

    Loot – I don't know how I'm going to incorporate this so I'm gonna go the easy route and say that in the den you can find a chest with these two specific items: Raw Mutton and Bones. You can find up to 6 Raw Mutton and 4 Bones in each chest.

    Extra – You can still find normal wolves that you can just normally tame, wolf dens are just an add on to make the game more interesting.

    submitted by /u/MapleSyrupInMyRice
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    Pathways in the forests !

    Posted: 07 Jan 2020 08:07 AM PST

    Naturaly generated pathways like the ones in villages to help you cross a forest while riding your horse from one side to another

    submitted by /u/light_fury7
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    We should be able to earn/purchase cosmetics in the shop relating to jobs (like a miner, lumberjack, etc.)

    Posted: 07 Jan 2020 03:05 PM PST

    I'm not sure if java has the character creator, but on Bedrock you can make a custom character and give them outfits/hats. It'd be awesome if we could earn things like mining helmets, fishing hats, lumberjack attire, etc. from either achievements or by just buying them in the marketplace.

    submitted by /u/magicman88999
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    Players can hit arrows to deflect

    Posted: 07 Jan 2020 08:57 AM PST

    If a player is holding a sword, they can deflect arrows by hitting them (the arrow would be deflected somewhat like a fireball) this would add another skill for pvp and would make skeletons less annoying.

    submitted by /u/BiC_MC
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    Allow an Ender Chest to be combined with a colored shulker box to make a new storage item whose storage space is tied to that color, where each "color space" is accessible to all players.

    Posted: 07 Jan 2020 01:31 PM PST

    For example if a "Shulker Chest" was made from a red shulker box, it would connect to all other red shulker chests and hold the same items. But orange shulker chests would have their own storage space, as would every other color.

    This would be a very powerful upgrade. So to balance this, all Shulker Chests of a given color owned by all players would connect together.

    Unlike a regular ender chest, everyone's stored stuff doesn't get separated from each other. If we both have white shulker chests and I put diamonds in mine, you would be able to see them in yours and take them out. But if your shulker chest is blue, neither of us could see or take each other's stuff.

    In free for all PVP games this is self balancing since you can't 100% rely on someone else not stealing from you, although they would have to know what color you're using or just collect all the dyes and recolor their shulker chest until they find one with stuff.

    In team games it may be enforced that a team is allotted a given color to help them share items.

    In adventure mode games different colors of shulker chests could be used as a part of the scenario the game master has in mind?

    In a casual game it would become a convenient way for players working together: players who mine or explore 'mails' stuff back to base with the shulker chest and a player at base stores the 'mail' or does whatever is needed with them.

    submitted by /u/aqua_zesty_man
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    Bedrock multiplayer seed

    Posted: 07 Jan 2020 03:51 PM PST

    Their should be an option to hide the seed in bedrock so that when people play on your server, they can't just copy the seed and explore the seed in creative or use the /locate command.

    submitted by /u/HealthySupermarket
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    Shipwrecks

    Posted: 07 Jan 2020 04:23 PM PST

    I think that some shipwrecks should appear on land, since in real life not all shipwrecks are underwater. They would be a little bit rarer than the ones underwater. If they appear on land it might have a chance of it keeping it's sails or masts. It could possibly have some different loot like a greater amount of minerals like gold or iron, or maybe emeralds.

    submitted by /u/VideoGameManiac2018
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    Chain and Chainlink

    Posted: 07 Jan 2020 04:22 PM PST

    Chainlink is something that can be crafted from two iron ingots, found in villages, and found in dungeons. It is a crafting material that can be used to craft chain armor and chain tools, which do the same as iron tools. You can also craft chainlink blocks. Chainlink can also be used to craft Chain, a new block archetype that has the same hitbox as bamboo but can be climbed like a ladder.

    submitted by /u/MaeBeaInTheWoods
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    A Giant Tree structure that provides useful gardening items

    Posted: 07 Jan 2020 06:50 AM PST

    These Giant Trees would come in all 6 tree types and provide items such as:

    Saplings from other biomes with trees

    Rare flowers

    Grass Blocks

    Assorted farming items

    Bonemeal

    Shears

    Ores

    Bamboo and cocoa beans

    Large amounts of seeds

    They would be useful early game for the ores and seeds, and mid game for grass blocks before silk touch and saplings from faraway biomes such as jungles.

    submitted by /u/Keelinie
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    Items flash before they despawn.

    Posted: 06 Jan 2020 08:37 PM PST

    There is no indication as to when an item will despawn. So perhaps items should blink when they are within 15 seconds of despawning. The item blinks faster in the last 5 seconds before despawning. This can be disabled in settings.

    submitted by /u/-DCPT-
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    Have furnaces' top port be all-black when there's no finished items to be removed, and use the current graphic for when items have been cooked or smelted.

    Posted: 07 Jan 2020 06:10 AM PST

    This is partly aesthetic and partly practical so I can tell which furnaces I have used lately--and maybe if I left something behind I'll be able to tell instantly.

    submitted by /u/aqua_zesty_man
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    Change disk 11 to the version that is in the album

    Posted: 07 Jan 2020 12:43 PM PST

    In minecraft the disk 11 music is well... NOT MUSIC

    Disc 11 (in game audio)

    https://www.youtube.com/watch?v=aLf9lfbI5Kg

    On the album disk 11 is now MUSIC

    Disc 11 (album track (C418 official channel) https://www.youtube.com/watchv=l9nULbHnzfk&list=OLAK5uy_mXLyLTu2QXhNXsPJzF4q3oBKjDdXR5aVQ&index=25

    As we can ALL see the alum track is music and should replace whatever we have in the game.

    submitted by /u/gtbot2007
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    Blue fire should do more damage than regular fire

    Posted: 06 Jan 2020 10:26 PM PST

    Since fire does a bit of damage, I thought it would be nice for blue fire to do more damage because blue fire is hotter than regular fire.

    submitted by /u/IshtGamez
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    Rabbits should be able to ‘trust’ the player

    Posted: 06 Jan 2020 08:56 PM PST

    rabbits should do this similarly to foxes this way like in real life you can have a pet rabbit

    submitted by /u/enderson_kyon
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    Beehives should be affected by gravity if they not collide with any blocks

    Posted: 07 Jan 2020 05:07 AM PST

    This can even be expanded in beehive traps if they will break on impact and release all bees inside to attack nearby mobs

    submitted by /u/HellFireBro
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    Curse of Melting

    Posted: 06 Jan 2020 08:35 PM PST

    This curse causes an item to slowly lose durability when a player is in a "hot" situation. Examples include being on fire, in lava, or in the nether. The item looses durability at a rate of 1-5 points per 100-500 ticks.

    submitted by /u/-DCPT-
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