Minecraft [Brainstorm] Top Monthly Suggestions For April 2020! This Month's Theme is "Structures"! |
- [Brainstorm] Top Monthly Suggestions For April 2020! This Month's Theme is "Structures"!
- Animals should huddle together in the rain and lay down at night
- Glass Panes should connect to all doors
- Striders should be warm when on Magma.
- New strider jockey!
- Forest Biomes needs Ambience
- Add a recipe book for brewing stands
- deamplified: new world generation type
- Sweet berry bushes and flower pots
- Challenge Modes
- New advancement: Taxi!
- You should be able to craft blocks out of 2 slabs
- More than 1 flower should be able to be placed on one block
- When you are in a flower field, wind should blow petals and the plants should sway slightly
- Shackles
- Nether Fortress Overhaul: Wither Fortresses & Nether Temple.
- Abandoned Camps
- If hundreds of fire blocks are lit, the fire takes a life of its own
- Increasing the Survivability of Villages
- Striders should have a better pathfinding
- "Piglin hunts" in nether fortress
- Show Coordinates should be a Video Option and not a World Option:
- Saw this and thought i'd share since it doesn't look like many people have seen it.
- Mob reaction when they hear something
[Brainstorm] Top Monthly Suggestions For April 2020! This Month's Theme is "Structures"! Posted: 02 May 2020 07:35 AM PDT Your monthly reminder that yes, there are suggestions that do get over 100 upvotes from the Minecraft Community. Truly crazy, innit?In this post are showcased all the suggestions for the past month that have achieved an upvote notoriety beyond 100, as well as the 10 closest stragglers that were just shy of making the choice 3-digit beauty mark. Heeeello Internet, welcome to When I saw the TMS bot showing up in our mod-mail with a 7-part list, I thought there was a mistake. Nope! All of these posts are from this month, and all of them check out. Clearly April was a very busy month for all of us, but considering the situation around the world, I guess we all had a little extra free time, huh? And speaking of which, before we continue, here's a few pointers that we should still follow for all our sakes and safety (and for the last one, our sanity) until the COVID-19 pandemic is over:
SO, without further ado, let's take a look at April...shall we...? Am I reading this right? I am? Well...damn. We have 371 suggestions that broke the 100+ mark. I think that's a new record for us, I'm impressed! 58 of those made it past 200+ upvotes (Super Luminous!), 27 reaching 300+ (Enlightened!), 21 reaching 400+ (Ascended!), 7 reaching 500+ (Legendary!), 3 reaching 600+ (Mythic!), 9 reaching 700+ (Godlike!), 5 reaching 800+ (Omnipotent!), 57 reaching beyond our normal naming conventions, with 2 reaching 900+, 6 reaching 1000+, 3 reaching 1100+, 3 reaching 1200+, 8 reaching 1300+, 8 reaching 1400+, 3 reaching 1500+, 3 reaching 1600+, 3 reaching 1700+, 5 reaching 1800+, 1 reaching 1900+, 2 reaching 2000+, 1 reaching 2100+, 1 reaching 2200+, 2 reaching 2300+, 2 reaching 2400+, 1 reaching 2600+, 1 reaching 2800+, 1 reaching 2900+, and one MASSIVE one reaching 3000+.(We might need to get some more names soon, I think...) Special congratulations go to /u/MaeBeaInTheWoods for being MVP for the month of April thanks to their 3000+ post. Awesome! :D And here's a look into what types of suggestions made it onto this list:
Looks like Blocks and Items once again beat all the others, with Mobs as a very close second. You guys really love your blocks, eh? Well, good for you, since chains have been a highly-requested block/item for the game for years now, and 1.16 has finally added them (and in the latest snapshot, 20w18a, they are now waterloggable too). Never say never!
IN OTHER NEWS:WE'VE SURPASSED 125K MEMBERS! Imagine that: in just a single month, we've gotten to another (albeit smaller) milestone for our community! If we keep up this explosive rate of growth, we may just reach 200K by the end of the year. Now ain't that exciting? ;) Unfortunately, we also have some sad news to report to you this month. /u/RockHopperSSM has decided to step down as a member of staff due to personal reasons. He has been with us for quite a while, and during that time he has shown himself to be not only a great moderator, but also a great friend. Please join us in wishing him well in all his future endeavors. (Salutes) In other news, we're still doing some work on our Discord server (some reorganizing of channels, mostly) if you're interested in joining us. We have lots of great brainstormers over there, and we're a very friendly bunch, so come and join us if you feel like doing some live chatting! And finally, here's your monthly reminder to please read the FPS list before making an idea, just to be sure your idea isn't already on there. Feedback PostsIn this section, we are putting links to any major feedback posts that we've put up regarding key features in the upcoming 1.16 Nether Update. Because development won't last forever, this section of the TMS is, for the most part, temporary, until the next update starts to roll out. But for now, here are our current major feedback posts for 1.16: <>If there was a suggestion that was missed, please let us know below. Despite our best efforts, we haven't yet reached infallible perfection just yet (we're still trying, impossible as it might be), so some mistakes are still within the realm of possibility.<>
(Continued in comments below.) [link] [comments] |
Animals should huddle together in the rain and lay down at night Posted: 02 May 2020 08:45 AM PDT I think it'd be really cool to be out wandering beneath the stars and come across a bunch of sleeping sheep 😊 [link] [comments] |
Glass Panes should connect to all doors Posted: 02 May 2020 06:48 AM PDT Glass Panes should connect to all doors. This would make doors in windows look good and would be really good for all builders. Edit: or the panes next to the door connect to the edge, so basicly a t-pane with t offset to edge of the block [link] [comments] |
Striders should be warm when on Magma. Posted: 01 May 2020 11:46 PM PDT They shouldn't move insanely fast on Magma blocks, but they should atleast be warm on it. [link] [comments] |
Posted: 02 May 2020 05:12 AM PDT This new strider jockey-wither skeleton(or just skeleton) with bow on strider I believe that this would create a bit of difficulty in moving through the lava, because at the moment, while riding on the strider, only ghasts and sometimes zombified piglins on striders can pose a threat. It also turned out that skeletons can use warped fungi on stick to speed up.A novice who sees this will understand how to ride striders-you need to use warped fungi on stick. [link] [comments] |
Posted: 02 May 2020 06:47 AM PDT When I visit the Forest to get more wood, I notice that there's something missing, the wild sounds of the nature. Mobs are already enough, what we need is ambience. Forest Ambience would make these biomes lively, eerie and mysterious just as they're supposed to be. So I've come up with a list of ambience sounds for Forest Biomes divided into two groups, Day and Night. Also divided into three types, Loops, Loop Additions, and Rare Loop Additions DAY: Loops- Loop Additions- Rare Loop Additions- ~Unknown Animal call from distance ~Unknown Animal roar from distance ~Tree falls to the ground NIGHT: Loops- ~Crickets Chirping (not too loud that it'd become annoying) Loop Additions- ~Owl screeching ~Leaves Rustling ~Wind howling Rare Loop Additions- ~Wolf howl ~Fox call ~Unknown Animal call ~Unknown Animal roar There are a few exceptions for some biomes.
NOTE: Before you remind me about ''The animals mentioned are not even in Minecraft'', Look and Listen to the Current Minecraft ambience sounds. Cave Ambience has Angelic Noises but there aren't any angels in Minecraft, Train Engine and Aeroplane sounds yet the two doesn't exist in Minecraft, and the ''Cave 19'' which doesn't sound like any existing mob in Minecraft. Ocean Ambience has Whale Noises even if there are no whales in Minecraft, Earth Crackling noises even if there aren't earthquakes or any geological events in Minecraft, and mysterious Animal Noises that doesn't sound like any mob in the Oceans of Minecraft. They only have one purpose which is to make these place more lively, eerily mysterious and fun to explore, and to leave you wondering if there are secrets deep within these places that Mojang hasn't revealed yet, perhaps there might actually be whales in the Oceans of Minecraft. I guess that makes it two purposes. Well, Thanks for reading my suggestion and I hope you have a great day! [link] [comments] |
Add a recipe book for brewing stands Posted: 02 May 2020 03:17 PM PDT Don't know if this has already been posted, but whatever. It is hard to intuit how to make potions, so I propose adding a recipe book like those of the crafting table and furnace to the brewing stand. The advantages of this are: 1) It would help new players a lot. Trial and error is not the way to go with potions, because the ingredients are consumed with each potion. A recipe book would make the brewing process easier. 2) It would be easy to implement. I am not completely sure about this, but it wouldn't require reworking game mechanics. It would be a simple and effective add-on. [link] [comments] |
deamplified: new world generation type Posted: 02 May 2020 04:01 AM PDT I can't think of a good name for this world type, so I'm just going to call it deamplified. It would be an option you could pick before creating a world, and be sort of like the opposite of amplified worlds except different. Deamplified worlds would have smoother, more laid back slopes, longer and wider rivers, and flatter plains. It would be the perfect option for people who like to build in big open areas without having to flatten lots of land, but also don't want to play on a superflat world. Biomes would be bigger to complement the larger size of the terrain features, and caves/ravines would be less common. However this would not be like "realistic" terrain, since realistic terrain would not be fun to play on. It would be closer to a superflat world but with all the features of normal worlds like oceans and different biomes. Instead of just being flat, there would be rolling hills/ sand dunes with the occassional mountain range. [link] [comments] |
Sweet berry bushes and flower pots Posted: 02 May 2020 04:38 AM PDT I'd like it if was possible to put sweet berry bushes inside flower pots for decorative purposes. [link] [comments] |
Posted: 02 May 2020 02:28 PM PDT So this is a bit of a weird one, I think. Some individuals have criticized Minecraft for making the survival aspect too easy—you can carry well over a hundred steaks in two inventory slots and you can skip the night—AKA "the part where the survival is"—pretty easily. Sure, it's possible to artificially prevent yourself from doing these things, but I can see their issue. Of course, removing these features would cause a lot of backlash. Some people don't want to have to fight monsters every night or worry about hunger in survival. Now, oftentimes, a controversial suggestion comes with "maybe you could turn it off if you don't like it;" this is generally a sign that the suggestion is bad. But I'm gonna do it anyway. I propose that the game add "challenge modes" to the Create New World menu. These would appear either on the Create World screen (directly between the Game Mode and More World Options buttons) or on the More World Options screen (wherever a button can be fit) (the button might only appear when Game Mode is set to 'survival'. It'd take you to a screen with a set of options containing a list of challenge modes which can be individually toggled (think like a checklist; all would be off by default). Each one can be turned on to give a unique spin to the game, and they can be combined if just one isn't difficult enough. == Examples of Challenge Modes == Here's a few examples of challenge modes.
== Implementation == This suggestion comes with a suggestion for how challenge modes are to be implemented. Lucky you! If you don't care about my suggestions for under-the-hood, go ahead and skip this section. Note that I am not privy to Minecraft's code base, and my knowledge of its more technical aspects such as commands and data packs has fallen behind over the years (I was on a long-term hiatus when data packs were added). Basically, internally, challenge modes would use the data pack interface that Mojang has already implemented into the game. Somewhere in When the world is created, each selected challenge mode's corresponding data pack is loaded into the world's savefile, or alternatively, the save includes a short file pointing to the data pack (in the former case, a world will maintain whichever version of the data pack was available when it was created, and won't implement changes made to it after world creation; in the latter, it would dynamically load the data pack when the world is opened, allowing updates to apply to old worlds. Each method has its benefits and drawbacks; I leave it to the developers to determine which is preferable). One of the many benefits to this scheme is that it would allow new challenge modes to be created with relative ease (and without worrying about their effect on the game's code, since all data on the encapsulated in the data packs). Even further, since modes are loaded dynamically, they wouldn't even have to be implemented by Mojang! The community could create new challenge mode files in the form of data packs (with the appropriate extra metadata), which people could download and add to the I am fairly certain this would be relatively easy to implement; data packs are already in the game, and adding new GUI buttons is relatively trivial; however, note that some of the suggested challenge modes may not be possible to implement using data packs as they currently are. I argue that, if this is the case, it should be seen as a limitation of data packs to be expanded upon, rather than as an issue with this suggestion. == Conclusion == This suggestion describes a feature which should be relatively easy to implement, as it builds largely on already-extant portions of the Minecraft codebase, while at the same time allowing considerable more variety to the playing experience, with new challenges for veteran players, different play styles for new players to explore, and additional opportunities for community engagement. If you have any ideas for other challenge modes which I didn't think of, you should suggest them below! [link] [comments] |
Posted: 02 May 2020 02:00 PM PDT Lure a strider with warped fungus and saddle it. [link] [comments] |
You should be able to craft blocks out of 2 slabs Posted: 02 May 2020 04:09 PM PDT It's easy to make slabs out of blocks, but impossible to do the opposite. I think it would be a little "quality of life"-feature, with a very simple recipe: two slabs stacked on top of eachother in the crafting grid [link] [comments] |
More than 1 flower should be able to be placed on one block Posted: 02 May 2020 03:08 PM PDT My thought is that Flowers (up to four) should be able to be placed in one block, like sea pickles. The reasoning is so that you can put more detail in builds. In reality, it would be tough to make something look nice if you could only place 1 flower per square meter. Obviously the sound and placement would be different from a sea pickle. [link] [comments] |
When you are in a flower field, wind should blow petals and the plants should sway slightly Posted: 02 May 2020 05:36 AM PDT Doesn't really affect the plants nor does it destroy them, it's just for show [link] [comments] |
Posted: 02 May 2020 05:50 AM PDT Shackles are a craftable item that can be used similarly to a lead, but on hostile mobs instead of passive mobs. Just like leads, you can attach them to fences. They are crafted with 2 chains and an iron ingot. They do not break as easily, but when they do break, they only drop a chain rather than the item itself. [link] [comments] |
Nether Fortress Overhaul: Wither Fortresses & Nether Temple. Posted: 02 May 2020 12:29 AM PDT I think we can all agree that Nether Fortresses at the current moment suck, & are long overdue for an overhaul. My suggestion is this:
Wither Fortresses:Aesthetically redesigned with a Wither focus. Made of a variety of Blackstone Bricks, different themed rooms, soul torches aligning the walls, soul fires decoratively placed, etc. Structurely they become more labyrinthion in design. Wrapping around, & leading the player through winding hallways, up & down stairs to different levels, through different rooms, all in search of a throne room centrally located in the Fortress.
Nether Temples:Mojang put in Striders to cross large bodies of lava, but they didn't give us anything to cross lava for. While I have several suggestions for stuff that Mojang should add to Lava Sea's, Nether Temples are my biggest suggestion.
The Nether Boss:I'm not exactly sure what to call it. Not sure what it looks like (though I'm thinking of something similar looking to Groudon from Pokemon). Not sure how it fights, nor what it would drop. This is what I know: [link] [comments] |
Posted: 02 May 2020 12:44 AM PDT Abandoned Camps are the only structures that generate in Oak and Birch Forests. They consist of 2-3 tents made of wool blocks and an unlit campfire in the center. The tents contain one bed, a loot chest, and carpets. Skeletons might also spawn inside tents. [link] [comments] |
If hundreds of fire blocks are lit, the fire takes a life of its own Posted: 02 May 2020 05:41 AM PDT If a fire is lit, and there are more than 500-1000 fire blocks (depends on biome), the fire will start spreading on its own, and can only be stopped when the fuel runs out or on sand/concrete/stone blocks/metal/gem blocks. Maybe fire blocks could have an ability to "jump" river biomes if there are hundreds of them. This will make fire much more dangerous and make the player think twice before lighting a fire ingame. I think spruce trees should also be the most flammable of all trees in the game due to oils in the tree. Its kind of like infinite forest fires, but on a smaller scale. To help reduce lag, once fire blocks reach a certain number, or when you arent looking at them, fire blocks will be "deactivated", if there are more than lets say, 500 blocks of fire, the particles on the blocks are turned off. Only the nearest fire blocks will be functioning. High end consoles like the Switch should be able to handle this well. Realistic fires should be a World Option on Bedrock called "Realistic Fires". This also causes any iron/gold block to go red and damage entities on top when this happens. If you light a fire on snow/ice/water/top snow, it will emit steam particles, which can be turned off. This would be good for making minecraft harder. I mean, look at fire irl! This does not apply to campfire blocks. [link] [comments] |
Increasing the Survivability of Villages Posted: 02 May 2020 11:11 AM PDT One of the biggest problem with villages that the Village and Pillage update did little to address is the inability of villages to survive on their own for more than a few nights. Even with the improvements to villager AI, zombies will often hunt them to extinction unless the player decides to intervene. I understand that the intention of illager raids was to encourage the player to intervene and save the village for a reward and I do not think changes to raids need to be made. However, I do not think that the player should have to constantly babysit villages in order for them to survive. So here are some possible changes they could make: Increase the rate villagers breed Currently villagers breed fairly slow and its almost never fast enough to replace villagers at the same rate that they die at. Buff Iron Golems Iron Golems are the only ones that prevent villagers from dying out (except the player if they choose to help), but they do a very poor job at protecting them. Here's how to make them better:
Other Ideas
-Zombie sieges pose a massive threat to villages and can easily wipe out a village in a single night. There isn't a way to tell if one is occurring unless you are in the village watching it happen. If you are outside of the village at the time and don't sleep, there's a good chance you'll find most or all the villagers dead. The worst part is that many players don't even know about this event.
-This is just a fun idea I had that isn't really a serious suggestion. My idea for a new golem would be to add in a Gold Golem that focuses on attacking mobs from a distance, but is slower and rarer than an iron golem. [link] [comments] |
Striders should have a better pathfinding Posted: 02 May 2020 02:14 AM PDT When we leave striders out of the lava they start shivering although they don't do anything for it. They just stay there and shiver while the lava is just a block away. And the point is basically this, they should try to go back in lava. [link] [comments] |
"Piglin hunts" in nether fortress Posted: 02 May 2020 03:03 AM PDT It will be cool if you could find a group of piglins roaming through the fortress, including a piglin leader holding a piglin banner. This will surely add more life to the piglins. [link] [comments] |
Show Coordinates should be a Video Option and not a World Option: Posted: 02 May 2020 04:09 PM PDT Doesn't really make sense the way that it actually works... If you're in a server and this option is activated that basically forces the player to use something that they may not like or not even like to use, and in Faction Servers that's also a Big Problem if you're a Youtuber since you would basically be leaking your base location! Coordinates should be something that the player itself decides to use or not(like in Java Edition using the Debug Screen), it's an optional help for most players like many of the Video and Controls Configurations so it shouldn't be something that you need to activate every time you create a world or controlled by someone else [link] [comments] |
Saw this and thought i'd share since it doesn't look like many people have seen it. Posted: 02 May 2020 12:38 PM PDT |
Mob reaction when they hear something Posted: 02 May 2020 05:29 AM PDT When mobs like zombies, skeletons and creepers hear something, they'll find out where the sound came from It should be as loud as TNT [link] [comments] |
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