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    Minecraft Abandoned mineshafts should have at least one surface entrance.

    Minecraft Abandoned mineshafts should have at least one surface entrance.


    Abandoned mineshafts should have at least one surface entrance.

    Posted: 16 Jul 2020 12:50 AM PDT

    Mine shafts have to begin somewhere, they aren't just closed off webs of tunnels.

    Mine shafts should have a connection to the surface in at least one place. Either a staircase with minecart rails or a pit with scaffolding.

    submitted by /u/GreaterTomorrow
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    Brewing Stands should have recipe book.

    Posted: 16 Jul 2020 06:19 AM PDT

    Crafting tables have a recipe book and this is useful to not only craft quickly, but it is also especially helpful for new players who likely won't know any of the crafting recipes when first playing. The brewing stand is a different story, as there are currently no in game ways for new players to find out out potion recipes. In addition, I regularly forget many potion recipes and have to go on the Minecraft wiki to find out the recipe.

    My idea of how this feature could be implemented is the same as the crafting table's recipe book on java, however with witch huts given a purpose as well. I'm a bedrock player so correct me if I'm wrong, but I believe on java you unlock recipes as you obtain new items. It could work the same as this with potions. For example, if you obtain a magma cream you unlock the fire resistance potion in your brewing stand's recipe book.

    In bedrock edition, witch huts spawn with a random potion in the cauldron (as supposed to it being empty on java.) Once this parity change has been made, if you take the potion from the cauldron with a bottle, it could also give you the recipe. This would be especially helpful for potions that include ingredients such as fermented spider eyes, as the majority of players only craft them for the potion, meaning basically all new players would never make one. This also increases the value of the witch hut, as its only current use is for a witch farm, which most players wouldn't make anyway.

    submitted by /u/Canary_Boy
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    Oceans should be way bigger

    Posted: 15 Jul 2020 06:41 PM PDT

    I saw a post talking about how deserts are so small, and I feel the same way about oceans. They are very shallow (even the deep oceans), and I, playing on my bad computer with a render distance of 8, can always see some kind of land. There are always pointless islands and land everywhere and it makes it really hard to think of it as an ocean and not a large lake, and it also makes it hard to build ocean bases. Deep oceans should be way deeper (I am aware that this will probably mean making the bedrock layer lower) as to be more realistic, and they should be way larger, with fewer islands.

    Thanks!

    submitted by /u/RekYaAll
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    Sad version of minecraft music when you die in game.

    Posted: 15 Jul 2020 11:29 PM PDT

    When you die with your music turned on, the ig music keeps playing while you watch your respawn screen. I think a great small editon to the game is that the music that you are listening to slowly gets sadder and the minecraft sounds fade away into quiet static. This would work with all of C418's music and also all of the jukeboxes.

    submitted by /u/HenryRockhound
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    Make spider webs burnable

    Posted: 16 Jul 2020 01:11 AM PDT

    "Burnable" meaning not in a furnace.

    Spider webs burning/spreading fire could be a fun/easier way to clear out mineshafts, and also just to burn would be cool.

    submitted by /u/ZeroByter
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    Named hostile mobs a shouldn't despawn when it is set to peaceful mode.

    Posted: 16 Jul 2020 08:47 AM PDT

    Any mob that is named in Easy/Normal/Hard still disappears when it is set to peaceful. A named mob shouldn't despawn under any circumstances because despite the fact that they're hostile, if they are named they are almost definitely in captivity and since named mobs obviously don't spawn naturally true threats would still disappear.

    submitted by /u/SuperStorm12
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    Netherite boots should negate magma block standing damage

    Posted: 16 Jul 2020 12:01 PM PDT

    I think this makes perfect sense and would be a nice perk of using netherite without being too OP. The fact that netherite doesn't break in lava would imply that the material is naturally resistant to and unaffected by lava/heat.

    Wearing the boots on a solid surface would utilize this property effectively, while falling into lava with netherite armor on would obviously still give damage as it should "seep through" the non-lavaproof cracks. But on a hot solid surface, it makes a lot of sense for this material to not give damage.

    This would take away the frustrating mechanic of having to constantly crouch on magma blocks for a decent amount of in-game progress, which seems great to me. It would also allow for less annoying builds in survival mode for farms/elevators as well as allow a small improvement in nether biome traversal.

    submitted by /u/-graverobber-
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    A newly generated structure; A log cabin!

    Posted: 16 Jul 2020 05:39 AM PDT

    Hello there lovely, Minecraft loving redditors!

    I have an interesting idea about a newly generated structure in Minecraft.

    Log cabins will generate in various forests such as taiga, oak, roofed, and dark oak. The more send the Forrest the more likely the cabin will generate.

    A single log cabin will be nestled deep within the forest thus making it rather hard to find.

    Log cabins will include a cozy fireplace, a single bed, maybe a table, and a chest containing food, wood/wood planks(?) and a weapon (such as a crossbow).

    A new mob called the hunter will spawn and dwell in log cabins.

    He is similar to a villager in function, except he will grunt deeper and have a brown, fur coat, "hunter" theme. The hunter will trade you wood and meat for a few emeralds or maybe even an smelted ore?

    Hopefully you all enjoy this idea! I will also try to provide a few pictures, of what the cabin and hunter might look like, this afternoon. (This cabin idea with a whole load of other ideas came to me at midnight last night! Crazy right?)

    Hope you all have a wonderful week!

    submitted by /u/d0ct0rwh0b0y
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    "Every Bonemeal is Sacred": New Husbandry Advancement for using Bonemeal in every block that is possible to use it

    Posted: 16 Jul 2020 01:10 PM PDT

    1.16 added the use of Bonemeal for blocks that only generate in the Nether for the first time with it being able to fertilize both types of fungi and nether vines, use it in Netherrack to spread nylium and in Nylium blocks to grow nether plants

    This adds up to around 40 unique blocks that currently accept bonemeal to grow (counting each sappling and flower separetely) plus using it on blocks for other means like in Grass Blocks, in underwater blocks and in Netherrack/Nylium

    Having and advancement about this could help players realize how many uses this emblematic item has in the game. Name is a reference to the Monty Python song "Every sperm is sacred", following the trend of songs referenced in the advancements

    submitted by /u/parishiIt0n
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    Librarian Villager : Reading Book & Telling Story

    Posted: 16 Jul 2020 03:35 AM PDT

    • While working, sometimes, Librarian Villager will read a book.

    • When they do that, a book item will appear in their hands and they will make some "Hm" voices sound like reading.

    • Child, Nitwit and Unemployed Villger wandering within 15 blocks radius will be attracted and come close to Librarian to hear that story.

    That's All. Thanks For Reading!

    submitted by /u/HTVi
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    The Nether Fortress Finder.

    Posted: 16 Jul 2020 12:55 PM PDT

    An unfortunate consequence of the Nether Update is that Nether Fortresses have become far harder to find, while thinking about ways to fix this issue I came to the realization that Nether Fortresses are in many ways the equivalent to Strongholds in the overworld, so why not have an item that helps us find fortresses like the Eyes of Ender?

    Here's what I'm thinking: 4 crying obsidian in the top, bottom, left and right of a crafting table with 4 gold ingots in the corners and glowstone dust in the middle in order to craft a Fortress Finder (can't think up a better name name) that looks sort of like a black compass with gold plating in the corners, when you get close to a Stronghold the device lights up with a yellow dot in the middle that slowly becomes bigger the closer you get to a Fortress.

    I'd say it first lights up when you are about... 1000 blocks away from a Fortress and further lights up bit by bit every 100 blocks closer you get to a Fortress, does that sound good?

    submitted by /u/Captainvoodoo12
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    Wandering traders need to be a bit more inteligent

    Posted: 15 Jul 2020 07:13 PM PDT

    I know the title seems really generic and dull but hear me out. I think there should be a new behavior to wandering traders. If I kill every wandering trader that comes to my doorstep, wouldn't they stop coming to the player's doorstep? Because every wandering trader they send dies. Same thing applies if you keep trapping the wandering traders that come to your home, there should be a negative outcome to that.

    So there should be a system just like villager reputation. So if the wandering trader doesn't like me because I hit him or something this trader reputation should go down, and if the wandering trader doesn't return to wherever he is from, this reputation meter would also go down( This trader reputation would be applied to wherever you are in the world.)

    And if this reputation number is low, wandering traders would stop coming to your doorstep.

    This trader reputation wouldn't matter if you are in a village though, because the wandering trader will want to trade with the villagers.

    I am going to make another post, and it will bassically be a continuation of this one, which will explain why the traders know that a wandering trader is missing.

    Sorry for my broken english, I am still learning.

    submitted by /u/Jestes_Games
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    My Personal Minecraft Update Suggestions (This is also on r/Minecraft)

    Posted: 16 Jul 2020 03:51 PM PDT

    -use smithing table to create gold-plated armor (piece of armor + 1 gold ingot) to pacify piglins (Gold-plated can only be used on Iron, Diamond, and Netherite armor) -Emerald-plated armor that enhances the armor's enchants slightly (Emerald-plated can only be used on Diamond and Netherite armor)

    -Rotten Flesh can now be used as smelting fuel equal to 2 saplings, can be used in composters, and can be smelted to make Leather

    -When it is raining/snowing desert biomes will now have sandstorms. -Sand particles will come up from the ground and sand blocks will randomly disappear and appear on the surface -Walking will become slower while in a sandstorm

    -Ore blocks now have slab variants, slabs can be crafted back to blocks, 2 different types of slabs can occupy the same block

    -Lightning rods (2 iron slabs, 2 iron bars, and 1 iron ingot) -If the Lightning Rod gets struck by lightning the rod will hold the lightning's charge for a full day after it has been struck. While electrocuted, the rod powers Redstone devices. Touching the rod while electrocuted deals damage to the player similar to berry bushes. Using a bottle on the rod while electrocuted gives you Static in a Bottle. -Static in a Bottle can be used to make Stun Potion and Tipped Stun Arrows. -The Stun Effect freezes enemies who come in contact with the potion or tipped arrow. Higher levels of Stun stun enemies for longer.

    -new heaven-like dimension (Aether or something) with a new boss called "The Angel" -portal for "Aether" is a 5x5 of Ancient Debris with a lightning rod on top -portal must be lit by lightning

    New achievements: "The Sequel"- Defeat The Angel "The Rebirth"- Respawn The Angel "A Gift From Above"- Reach The Aether "Lightning Strikes Twice"- Have lightning hit the same Lightning Rod twice "Lookin' Sharp"- Wear a full set of plated armor "One Man's Trash Is Another Man's Treasure"- Make a fully-powered Netherite Beacon "Stun Gun"- Stun a mob with a Tipped Stun Arrow "Weather Power"- Power Redstone with a Lightning Rod "Tanning Hide"- Smelt Rotten Flesh to make Leather "To Hell And Back Again"- Create a portal to the Nether in the Aether

    submitted by /u/edgenaut
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    Bastion invasions

    Posted: 16 Jul 2020 02:10 PM PDT

    Reddit, I present to you Bastion invasions! This would be a new, raid-like event triggered by killing a new sub-mob, the "Fortress captain." Fortress captains are Wither skeletons with an iron sword and a black skeleton banner on their back, like an Illager captain. They have a 100% drop rate of their banner. The omen effect Fortress captains would give upon death would be called "Wither's Warning."

    While Wither's Warning is on you, Piglins in Nether Wastes and Crimson Forests will be afraid of you and will not barter with you. When you enter a bastion remnant with this effect on you, it will disappear and a yellow boss bar displaying the words "Bastion invasion" will appear, and a Blaze's fireball will sound like a raid horn. Here's how it'll work.

    Bastion invasions would be 3 waves on easy difficulty, 5 on normal and 7 on hard. The first wave would be simple, with 4-5 Wither skeletons and one Fortress captain. The second wave would be made up of two Fortress captains and 10 Wither skeletons. The third wave would be comprised of two captains, the same 4-5 Wither skeletons from the first wave and 4-5 regular skeletons! Then would come the fourth wave: two Fortress captains, one regular skeleton with a Fortress captain banner, 7 Wither skeletons, 4 skeletons, and one blaze! The fifth and last wave would be made up of 5 blazes, one of which with a skeleton banner on its back, 4 Fortress captains, 2 skeleton captains, 15 Wither skeletons, 10 skeletons and 2 Wither skeletons riding striders!

    Piglins would hide in the treasure rooms and chest rooms of bastions while the invasion would go on, baby Piglins would make new worried noises while hiding, and legions of Piglin brutes would fight against the invasion. Invasions are great ways to farm Wither skeleton skulls, coal, bones, and even blaze powder! Imagine the farming possibilities!

    Ending an invasion would give you a new status effect, "Bastion Savior." Piglins would hand out free bartering items like obsidian, leather, ender pearls and more, and golden goods, like carrots, melon, golden nuggets, golden armor and golden tools! Oh, and Piglin brutes would be temporarily semi-neutral in this time. You'll need golden armor to stop them from attacking you, so they'll kind of be like their Piglin friends in this time. You may even see a new animation for the brutes, where they nod their head in your direction.

    submitted by /u/TheOneWithManyMobs
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    Peridot: an alternative to grindstones

    Posted: 16 Jul 2020 01:56 PM PDT

    Peridot would be a new ore, spawning exclusively in arctic biomes. It's somewhat rare, though more common than diamond, and for good reason. It's supposed to be used in enchanting tables, but not as an alternative to lapis. Quite the opposite.

    Before you ask, no, this isn't meant as a replacement for grindstones. They're perfectly fine as is. The idea here is that this is a more expensive option with unique perks. Instead of one lapis automatically removing all enchantments, you'd instead be able to weaken individual enchantments, and even remove curses. You wouldn't gain experience from this, but you would be able to better customize your tools.

    That's not all, though. There were two more uses I had in mind for peridot. Blocks of peridot would essentially as a constrictor, making certain blocks dependent on magic inoperable. For example, placing it under an enchanting table would make it stop glowing and prevent the UI from opening. As such, you can't use enchantments on it either.

    The other idea was for a new weapon, the unchanting staff. This would be crafted using two blocks of smooth stone and a full peridot block, placed together in a column. The idea is that this is basically a stone tier trident, with the ability to weaken status effects and repel enchanted weapons. However, this comes at the cost of it not being enchantable, and... well, being stone tier. To compensate, it can be repaired using either regular peridot or smooth stone.

    submitted by /u/Realshow
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    Furnace Minecart Rework

    Posted: 16 Jul 2020 04:10 AM PDT

    The furnace minecart is not really good. You need to constantly feed it coal and it's kind of annoying. I have a few changes.

    1. Add an interface. You should be able to fill it with fuel (any kind) and anything you could smelt in a furnace. It should be able to store fuel - that way you won't have to babysit it. The fuel would burn faster than a normal furnace if it was cooking/smelting - because it's pushing the cart and cooking food

    2. You could turn it on in a few different ways. You could light it with a flint and steel or fire charge, and this could be automated with fireballs and dispensers. The other way could be by cooking or smelting in it.

    3. It should move slightly slower than powered rails (which are more expensive), but using both should go much faster, maybe at 1.5x the speed of powered rails.

    This could be useful in transporting stuff, smelting on the go, and maybe in autosmelters or travel.

    submitted by /u/Ninjabutz
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    Void Charm

    Posted: 16 Jul 2020 03:33 PM PDT

    Nothing in Minecraft is more frustrating than dying and losing hours of progress. There's only one way someone can die and have a 100% certified chance of losing all of their items, and that's in the void. My idea is to add a new item (similar to the totem of undying in functionality) which will trigger automatically (held or not) if you manage to dip below y=0. If would give you 20s of Levitation III, allowing you to float back up to a safe height and hopefully not die. These would be found in End City chests, which is good, considering that there are no unique items that can be found in the chests, and the addition of this item would solve that. They would be fairly rare, but the rarity and the time it takes to get them would generally be less than having to recraft and enchant your Protection IV Netherite armor.

    submitted by /u/MonarchiaPlays
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    A new ambient mob: Mice.

    Posted: 15 Jul 2020 09:46 PM PDT

    The bat is currently alone as being the only ambient mob in the game. I think that a new mob, the mouse, should be added as an additional ambient mob. Like the bat, it would drop nothing, not even experience. It would also be attacked by cats.

    submitted by /u/BlueManedHawk
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    Players and mobs which die in a composter fills up a layer or two.

    Posted: 15 Jul 2020 10:48 PM PDT

    It can have a small chance of happening. Technically dying in a composter can compost your body.

    submitted by /u/TheUnopenedCanofLife
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    New enchantment “zero-g” for bows

    Posted: 15 Jul 2020 11:05 PM PDT

    It would only make the arrows ignore gravity but will make them significantly slower. It wouldn't come from the enchanting table. But rather loot from fishing, trading or the stronghold.

    submitted by /u/AleWalls
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    Dispenser dispenses cake

    Posted: 16 Jul 2020 11:51 AM PDT

    I feel like this would make cake be used more, because it would open up the possibility for an "endless" (as long as it's stocked) way to keep cake in a place. Idk of that made sense, but you would be able to make a Redstone contraption to always keep cake in a spot. Sorry for bad English.

    submitted by /u/adambomb3405
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    Rare chance of Trees generating with Cobwebs

    Posted: 16 Jul 2020 07:30 AM PDT

    It would be cool if there's a rare chance that trees could generate with Cobwebs like them. This would make sense since spiders in real life do spin webs on trees in real life . The cobweb could be found just under the leaves of the tree.

    Thanks for reading my suggestion, I wish you a Great Day!

    submitted by /u/HoveringPigs
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    New Skins For Wolves Update? Thoughts?

    Posted: 16 Jul 2020 02:51 AM PDT

    Not sure if this is a popular opinion/request or not and not sure if a developer would see this, but, I think a couple of new wolf skins in the game in an update would be amazing. There are many and adorable skins for cats and got me thinking why there aren't any new wolf skins when they've been around for longer, I know there aren't many fur colours for wolves in reality, but maybe even one simple dark grey wolf skin to be added? I think this is a good idea and something worth thinking about at least.

    submitted by /u/Bec238
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    Every one needs to sleep including minecraft mobs

    Posted: 16 Jul 2020 09:15 AM PDT

    I think there should be a new behavior in all mobs except the hostile/neutral. Villagers sleep just like the player does, so sleeping is clearly a thing in this blocky world and this exclusive to the player, and you can see bees sleeping in the 1.15 trailer.

    So I think that all animals should sleep at some point and not be active twenty four seven, unless you go up to them and interrupt their sleep. Mobs like stray cats, wolfs, foxes, bear( The clearly non farm animals) should be startled by your presence and wake up if you get close to them and then their normal behavior is activated again.

    Also coming from the 1.15 trailer and from normal minecraft foxes, mobs should be able to close their eyes, the system change the texture to allow eye closing is already in the game, so that's why I believe that it should be a thing.

    Maybe on the bedrock edition of the game, the skins you buy should already come with a sleeping face texture so when the player sleeps his eyes will be closed.

    submitted by /u/Jestes_Games
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