Minecraft Wither Skull projectile. |
- Wither Skull projectile.
- Gold tabs for Advancements
- Nether ruined portals
- Add "Using chains to craft chainmail armour" to the rejected list
- Ruined portals in the overworld should have counterparts in the nether, and vice versa.
- New mode
- Cats actually play with string
- Add "overworld blocks next to Nether ruined portals" to FPS
- Flower Pots Revamp idea
- Add Tombs
- A Fishing Update, Ready your Rods
- Swiftness affects climbing.
- The Brewing Update
- make nether wart and warped wart block dissapear slowly when fungus is destroyed.
- It should take less time to eat berries
- Placing water above water
- More uses for Bamboo
- Different types of cloud
- Add an advancement called "Fully Charged" when struck by lightning.
- Four Mini Bosses for Select Biomes
- Every time a normal skeleton/stray is near a nether fortress, it emits black bubbles and slowly starts turning into a wither skeleton.
- When you put a banner in your shield it should reduce the size of the pixels instead of reduce the image
Posted: 31 Jul 2020 04:12 AM PDT Putting a wither skull inside of a dispenser would make it shoot wither skulls (like the wither) making for a stupidly expensive projectile. [link] [comments] | ||
Posted: 31 Jul 2020 04:52 AM PDT Like, when you complete every single advancements of a tab, it turns gold and when you do every advancements possible the "Advancements" button turns into gold [link] [comments] | ||
Posted: 30 Jul 2020 08:09 PM PDT Ruined nether portals in the overworld have netherack and magma around it, so I propose ruined portals in the nether be surrounded in grass and cobblestone. It would just add to the idea that the environment is leaking through the portal onto the other side [link] [comments] | ||
Add "Using chains to craft chainmail armour" to the rejected list Posted: 31 Jul 2020 02:35 PM PDT https://twitter.com/HelenAngel/status/1289047119987224576?s=20 A Twitter user asked why chains could not be made into chainmail armour. She responded saying that the reason is that chains IRL cannot be made into chainmail armour. While there might potentially be a chainmail item in the future, or some other way to craft the armour, this tweet essentially deconfirms chains themselves being used as the material for crafting. [link] [comments] | ||
Ruined portals in the overworld should have counterparts in the nether, and vice versa. Posted: 31 Jul 2020 03:51 AM PDT It only makes that if parts of the nether came through that portal, it must lead to another portal on the other side that has been there for a long time. [link] [comments] | ||
Posted: 31 Jul 2020 06:56 AM PDT A new mode called "Challenge" when you spawn a message comes up in your screen that tells you a random thing to do For example "Get a diamond pickaxe" Or "Kill a ravager" Etc. When you finish it tells you the time you took to do the challenge and there is a menu called challenge times which tells you what is your best time and how many times you did the challenge and you can compare with other people if you have internet [link] [comments] | ||
Cats actually play with string Posted: 31 Jul 2020 09:23 AM PDT If you throw a piece of string at a tamed cat they throw it up in the air like an doulfin playing with items. [link] [comments] | ||
Add "overworld blocks next to Nether ruined portals" to FPS Posted: 31 Jul 2020 09:20 AM PDT It's a suggestion I see a lot that I believe completely defeats the point of the aesthetic of the ruined portal. Can we add this to the FPS? [link] [comments] | ||
Posted: 31 Jul 2020 07:13 AM PDT
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Posted: 31 Jul 2020 01:57 PM PDT Tombs would be a structure that contain several skeleton spawners, and have increased chances to spawn zombie villagers. Maybe they generate randomly, like dungeons, maybe they generate under villages. If you want it to have an above ground entrance, you could also have a ruined village church, or maybe it will be in a village. It be several rooms, so bigger than a dungeon, but smaller than a stronghold. The loot would get progressively better the farther back in the tomb you go, up front its mostly food and maybe an iron ingot or 2, in the back a diamond tool, several emerald, and an enchanted golden apple. [link] [comments] | ||
A Fishing Update, Ready your Rods Posted: 31 Jul 2020 05:40 AM PDT Recently a ton of older features have been updated and are still going to be updated, A feature i think definently should not be forgotten is fishing, though it already is pretty enjoyable and fun it could be even more fun! Here are my suggestions! Biome Fishing / New Fishes A fishing Update without new fish is not a great thing, yet adding new fishes without any type of care or thought should not be a thing, A way to do this properly is with biome dependent fishing, Lets say a Cod can only be caught in a cold ocean, A Bass in forests, A Red Snapper in a desert and you get the point, A Bass and a Red Snapper could be added and i think many can but it should not be exaggerated maybe 5 to 12 can go fine, There are many fish that could be added so yeah. Better Fish in Rarer Biomes Exploring seems to be a big focus in recent updates and with this it seems to be the perfect update for that, So adding more wanted fish in rarer biomes could be great to further explore, Maybe some og these fish could give more food drumsticks, a type of saturation or new potion ideas. Dangerous Fish Adding a lot of innocent fish without a predator type is not balanced is it? Maybe a type of Zombie Shark could be added, i know they said ' no sharks ' but they also said ' Fantasy Sharks could be cool ' so this could be a geat option, Piranhas are also need fish and maybe can be found in jungles. Carps So carps are very cool fish but i don't know if they would be great to eat i always had the idea of a cherry blossom biome were these could be found, But this is besides the suggestion.. Fisher Villager Though the fisher villager is already arguably good it should be improved maybe he could offer you a better type of fishing rod that gives you a type lure but with the downside of lower durability. On a sight note i see people suggesting stuff like a weight class and that kind of stuff and i think that should not be a thing, Minecraft is not a RPG after all [link] [comments] | ||
Posted: 31 Jul 2020 12:19 PM PDT Having the swiftness effect means that you can climb up ladders, vines and scaffolding (and any others) faster than you would normally be able to. Maybe increased the speed as much as the potion level affects running. Eg if speed 2 doubles the speed of running then it would double the speed of climbing. [link] [comments] | ||
Posted: 31 Jul 2020 04:38 PM PDT Brewing has been in the game for a while, but many players barely ever brew a potion in a single player survival world. I suggest an update to change that, and make a better brewing experience. A few minor changes Firstly, think about the cleric villager. Its job block is a brewing stand, but the closest thing to a potion it ever sells is a bottle o' enchanting. This has infuriated me ever since the 1.14 update. I suggest Clerics sell potions at higher levels, maybe at gold tier it would sell one random potion. Also, bottled milk. I do believe this is on the FPS list, but it fits with the rest of my suggestion, so I think that I should include it here. Instead of drinking from a bucket of milk, it can be poured in a cauldron and bottled. The bucket would still be used in certain crafting recipes. ** New Brewing Recipes and Drinks** The reason I say drinks here is that not all of these are potions. This update would mainly add "antidote" drinks, similar to how honey bottles only remove poison. Berry Juice: This would be made from brewing a single item of sweet berries directly into 1-3 water bottles in a brewing stand. I currently think removing hunger is a possibility for these, while also restoring 1.5 hunger shanks. Hot Cocoa: This would be brewed using cocoa beans in a brewing stand, directly into bottled milk. The heat from the blaze powder used by the brewing stand would be the source of the drink's heat. Because of how hot it is, it would remove one tier of slowness, and provide 2 hunger shanks. Cleansing Brew: This would not be brewable or craftable. Instead it would have an chance of being a master level trade on Clerics, at a lowest price of 15 emeralds apiece. It would cleanse the player of up to 2 levels of bad omen, and not provide any good points or saturation. Carrot Juice: This drink would be brewed from a carrot into a water bottle. It would cancel our blindness for 10 seconds, as to balance it out with the obtainability. If you have any suggestions as to what I can improve to this, let me know in the comments! EDIT (credit to u/khile07 for this idea) A new enemy, the Alchemist. It would toss all varieties of negative potions in the form of lingering potions, and splash potions with positive effects when a pillager is nearby. It would have 1.5x the health of a witch, and drop various potion ingredients, and a very rare chance of a single lingering potion of any negative effect. [link] [comments] | ||
make nether wart and warped wart block dissapear slowly when fungus is destroyed. Posted: 31 Jul 2020 10:34 AM PDT it is really annoying to clean all these wart blocks when you are just trying to make nether wood farm and they are useless unless you want to make a home with these ugly blocks. i think they should dissapear like leaves in overworld trees and drop: nothing: 50% their respective block: 30% sticks: 20% [link] [comments] | ||
It should take less time to eat berries Posted: 31 Jul 2020 12:38 PM PDT | ||
Posted: 31 Jul 2020 03:29 AM PDT How many times did I strugle just because I need a 2 block deep water source... Well, do not fear! The idea is, when using a water buck on water, it would put it on the pre-existing water, just like normal blocks (but only works with water...) The same thing for lava too... [link] [comments] | ||
Posted: 31 Jul 2020 11:34 AM PDT Bamboo is a great material to craft with, IRL. Since bamboo starts as a small and plentiful material, the crafting could be a build-up model, for example: 3 bamboo = paper 9 bamboo = bamboo slab 6 bamboo slabs = bamboo block Then me able to make fences, stairs, etc. Use bamboo on a loom to weave a basket, a kind of storage device similar to barrels maybe baskets could be used in water as a fish trap. Bamboo could be used in place of stick to craft torches, maybe, Or tools like hoes, shovel, etc. Bamboo needs more uses! What else would you add to the list? [link] [comments] | ||
Posted: 31 Jul 2020 03:31 PM PDT (idk what flair to put this as) [link] [comments] | ||
Add an advancement called "Fully Charged" when struck by lightning. Posted: 31 Jul 2020 01:45 PM PDT If a player receives damage from a lightning bolt struck, he'd get an advancement called Fully Charged with maybe a Creeper head icon to reference the charged creeper, or maybe a redstone block icon. I remember seeing AntVenom talking about lightnings on a video he made years ago and i think it is a great idea to have an advancement for it, it would definetly keep the advancement hunters playing to get it MAYBE IT SHOULD BE A CHALLENGE OR GOAL, NOT AN STANDARD ADVANCEMENT [link] [comments] | ||
Four Mini Bosses for Select Biomes Posted: 31 Jul 2020 10:43 AM PDT I really like the idea of mini bosses in Minecraft. Not quite the ordeal of the Wither/Dragon but more fearsome than zombie hordes. And with unique drops that you can't get from anything else they'll have a reason to go fight one and if they are biome specific will encourage exploring. The health and damage below are lower than the main bosses but higher than normal mobs. So I'll get straight into it below: Biome: Desert Ice Spike Flower Forest Mountain Appearance: Desert>A sandy slug but vicious looking Ice Spike>Like an icy blue armadillo/turtle with spikes on its back Flower Forest>A living tree or a flowery covered person but three blocks tall Mountain>Like a stony satyr which would tie in with the goat Spawn: Spawn randomly in newly loaded chunks Created with blocks in their specific biome and must be built in that specific biome Killing too many mobs in a biome. I like the idea that it could be peaceful or hostile mobs >Husks/rabbits >Stray/polar bear >Zombies/cows >Skeletons/Silverfish/goat Health: 50/75 hearts Attack Move 1: range (6-9) Sand ball Ice spike Leaf cutter Boulder toss Move 2: melee (10/12) Rush Ice spike Tree sword Punching Move 3: effect (1) Shifting Sands: slowness on sand Frostbite: slow melee speed Hive Raider: Nearby bees attack or summons 3 aggravated bees Lead foot: take more fall damage Drop: XP: 30 Trophy Statue the size of a fence post Enchantments: >Run faster on sand >More traction on ice >Can harvest bee hives without smoke >Jump boost Blocks that correspond with each biome >Sand >Any ice variant >Grass block/flowers/ >Stone [link] [comments] | ||
Posted: 31 Jul 2020 10:41 AM PDT | ||
Posted: 31 Jul 2020 03:58 PM PDT |
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