Minecraft If you breed two horses with 2 enchanted apples, they make 2 perfect horses |
- If you breed two horses with 2 enchanted apples, they make 2 perfect horses
- Phantoms should spawn naturally and freely roam across the Overworld skies every night, but only attack the player when the she/he haven't slept for days.
- Farming Update
- Knockback Resistance attribute makes no sense
- Sweet Berries Should Only Be Placed When Holding Shift
- Animals have a 25% chance to birth twins
- Bring back host privileges!
- Certain mobs breed in different ways
- You should get this cool cape when you beat Minecraft Hardcore on a random seed without hacked clients, data packs, or mods. Like in Doom Eternal when you beat Ultra Nightmare and get the golden armor skin
- Fungal Jungle biome
- Crystals, with an actual purpose
- Parrot rework
- Minecraft should have a Wise/Old Villager who tells you about the game mechanics itself.
- the end credits connection to the next update idea
- Give most items in the inventory a tooltip.
- Punching cacti with your hand deals the same amount of damage as if you were touching it.
- Eclipses/Lunar Events
- Give a new purpose to Merchant, aka Population Expansion
- There should be Ancient scrolls that give small pieces of lore
- 'Potion of Water Breathing' should just be 'Potion of Breathing', applying to ALL suffocation, not just water (i.e., clipping into blocks). Also, you shouldn't be able to breathe in Lava, giving this a third use.
- Attack damage on arrows
- Phantoms should avoid blocks and find the best path to the player when trying to attack the player or flying back up so they won't get stuck under trees or ceilings of structures.
- Fix nether fortress generation
If you breed two horses with 2 enchanted apples, they make 2 perfect horses Posted: 07 Sep 2020 08:05 AM PDT A perfect horse has the most amount of health, jump height and speed. [link] [comments] | ||
Posted: 06 Sep 2020 07:47 PM PDT Greetings, I'm one of the players who voted for Mob B, the phantoms. The very reason why I voted for this mob is that we don't have any mob filling the skies. We already had squids and guardians in the Oceans, Bats and cave Spiders in the Caves, and Ghasts and Zombie Pigmen (now Piglins) in the Nether, but absolutely zero mobs that roam the skies. Parrots and Vexes are uncommon, and only fly in low altitudes so they fail to make the skies lively. However, when they were added into Minecraft, it was quite disappointing. Because of their limited spawning mechanic, they seem unnatural, and because of this, they don't seem to have succeeded in making the skies lively, atleast not everytime. It would be awesome if Phantoms spawned naturally in the skies of the Overworld, roaming and flying like Vultures every night. They would only attack the player if the player haven't slept for more than three days. You might be thinking, this could make them more annoying and this change wouldn't really fix their problem of being annoying and dumb. I have two more ideas that could fix this problem, but I will put them in another post instead of merging them into one, since it might count as suggestion listing, breaking the rules of this Subreddit. Thanks for reading my suggestion, I hope you have a Great and Wonderful Night. [link] [comments] | ||
Posted: 07 Sep 2020 07:23 AM PDT The amount of plants in this game? It's too low. I propose a new update dedicated to making forests and frankly all areas have more vibrant and varied vegetation. Here are my suggestions, let me know what you think! Idea 1- Wither cactus When a cactus is placed on soul sand, it becomes a blackened color. Its thorns are grown slightly larger and it emits wither particles, and similar to wither roses it will give you wither when touching it in addition to normal cactus damage. Why add this? I think the soul sand valleys are really cool but a little... too boring? Sure, ghasts, fossils, blue fog, all cool, but a twisted vile vegetation seems fitting to rise from the souls it feeds on in the sand beneath it. Idea 2- Assorted desert plants Instead of a regular deadbush, imagine several smaller species of cacti having a chance to spawn as well. I made a resource pack showing this idea off, and will leave a link to a video of said pack in the comments below. Why add this? Deserts are very barren. I get that's the point. But the cacti we have now are a little lame. Let's add some variety! (In hindsight there are lots of cacti suggestions but moving on!) Idea 3- More wood! I know, they added nether woods. But where is the palm wood of beaches and deserts? The mangroves of swamps? The redwoods of the badlands? Heck, what about a petrified wood forest minibiome? Tons of great species are out there to add. Purpleheart, mahogany, cocobolo, willow, elm, walnut, and ebony are just some of the few I'd love to see. Of course, this isn't some modpack, so one or two are probably more reasonable to add. Or what about maple, even? With color changing leaves? Why add this? Tons of building blocks, new and exciting biomes, and design opportunities are possible from these ideas. Just imagine a gamerule with leaf color changes! Or a flushed out jungle of a multitude of species. Or coming across a beautiful desert oasis with a palm tree. Well, this one is just wishful thinking. I'm a woodworker, what can I say? Idea 4- Redstone and soul jack o lanterns Imagine this. A block that looks like a carved pumpkin. But you right click it, like you are turning a lightbulb on. Bam! The face flares to life with a dim red glow and emits a weak redstone signal out the back. Or on the soul o lantern idea, a spooky ominous blue glow would be a cool variation to the normal jack o lantern. Why add this? I think a hidden redstone block addition is really cool. And spooky skeleton land lanterns fit perfectly woth pumpkins. Plus, what if these different types of jack o lanterns could potentially make new exclusive golem types? But that's another update altogether. Idea 5- More vine variants! Having one lame vine texture is a no go! Vines differ in different climates. Some have fruits! Some don't. Some have flowers! In any case, a little variation never hurt anyone. Why add this? New decoration opportunities and more vibrant greenery would be awesome. Or, in the swamp, imagine sickly, creeping vines as a twist of the usual flowering ones? Idea 6- Edible glistening melons It's been said before. Glistening melons should be edible. I agree. Why add this? Why can't you see why this is unfair? #melonrights That's about all I have. Let me know what you think of these ideas! [link] [comments] | ||
Knockback Resistance attribute makes no sense Posted: 07 Sep 2020 11:41 AM PDT Knockback resistance decreases amount of knockback you take, right? Wrong. It decreases the CHANCE you take knockback, base at 0. Makes no sense. None. It should be changed to the amount of knockback. [link] [comments] | ||
Sweet Berries Should Only Be Placed When Holding Shift Posted: 07 Sep 2020 01:45 PM PDT The biggest problem with sweet berries is that if you're looking at a grass block and you try to eat them, they are placed down. The solution that should have been a thing before 1.14 was released was that you have to be holding shift to place it down. [link] [comments] | ||
Animals have a 25% chance to birth twins Posted: 07 Sep 2020 03:06 PM PDT If you breed an animal, they should have a 25% chance to have twins. It's would be more realistic and could be very helpful. [link] [comments] | ||
Posted: 07 Sep 2020 08:17 AM PDT They were great! You could fly in survival, and make yourself invisible with a button click! You could kick player! You can't even do that on bedrock anymore to my knowledge! Java players have the game mode switched button. This could be our equivalent to spectator because you can fly in survival and be invisible/invulnerable. [link] [comments] | ||
Certain mobs breed in different ways Posted: 07 Sep 2020 11:50 AM PDT The animal farming system has always been simple yet effective. Pick an animal. Breed it. Kill it. Cook it. There's not much incentive for a player to pick one animal over another besides how good the food is or how difficult they are to farm. I propose we change that by changing how mobs breed: Pigs/Hoglins: Have 1-5 piglets/hoglets at a time but take 20-30 minutes to breed again Sheep/Cows: Have 1 at a time and a 5% chance to have twins. Take 10 minutes to breed again. Rabbits: Will randomly enter love mode and take 2 minutes to breed again. They won't randomly enter love mode if there's more than 32 rabbits in a 64 block radius (to prevent lag). Chickens: Lay actual eggs similar to turtles in clusters of 1-6 and lay them once an in-game day in the morning. These eggs can be picked up by right clicking them unlike turtle eggs which need silk touch. If left on the ground, they hatch after 10-20 minutes. [link] [comments] | ||
Posted: 07 Sep 2020 09:31 AM PDT It could look something like this: https://cdn.discordapp.com/attachments/750008403379748947/752563271705428188/capesprite.png to scale: https://cdn.discordapp.com/attachments/750008403379748947/752563295004655796/capesprite_realsize.png [link] [comments] | ||
Posted: 06 Sep 2020 10:48 PM PDT A new jungle variant biome which can rarely be found inside the jungle biome. Similar to how ice spike biomes are found within ice plains. The terrain is hilly with lots of caves and ravines. Large jungle trees and large oak trees spawn with vines. Large red and brown mushrooms spawn on the ground and on walls/cliffs. A unique feature to this biome is that emerald ore spawns above ground in caves and cliffs. The ground is mostly bare and made up of grass, coarse dirt, and podzol due to the tall trees blocking sunlight. Patches of tall grass and bamboo generate but mostly the ground is dark and open. Similar to dark oak biomes. Since the ground is opened up, this gives a good place for jungle villages to generate. I think this would be a fun biome to add utilizing things that are already in the game. [link] [comments] | ||
Crystals, with an actual purpose Posted: 07 Sep 2020 12:07 PM PDT A common idea I hear for that one update idea people really want and won't shut up about is crystals. Dungeons already has them as a prominent aesthetic, and it makes sense since... well, this is a game called Minecraft. However, I've noticed that nobody ever really gives them a purpose beyond decoration. Normally I'd defend something people deem "useless" because one man's trash is another man's treasure and all that, but in this case I feel like crystals are too specific and prominent to make a simple decoration. How I'd imagine it working is that all five gemstones we already have (emeralds, diamonds, redstone, lapis and quartz) would get crystals, which spawn around (though not necessarily with) their respective ores. They'd give off a very subtle light level, can be placed in any direction, and need a support block. When mined, there's a 10% chance of it dropping its primary gemstone, in the same vein as gravel dropping flint. I was also thinking of promoting prismarine crystals into a block to fit this, but I'm not really sure if that'd be a good idea. I imagine these as looking like the ones from Dungeons, but with flat bodies ala flowers, and prismarine crystals look more like pearls. [link] [comments] | ||
Posted: 07 Sep 2020 11:34 AM PDT The of tameable mobs there are 5 pets, almost all having a utility, except Parrots. Horses are transportation and Llamas are too, but Llamas and Donkeys can also be used for carrying items as a sort of mobile chest. The classic wolves and cats each have their own purpose too with Wolves helping in attacking while Cats scare creepers away. Parrots couod have a couple of purposes, one using something they already do and the other has been suggested before being scaring Arthropods away, but that one I would see as less likely seeing that Cats akready hace a similar purpose of scaring Creepers away. My idea is that the mimic sounds they make can be a lure. The way this would work is that you would leave the bird in a place where less smart mobs like zombies or creepers, or variants would be lured to the parrot before they get within 3 blocks where they would loose interest. Smarter mobs like Phantoms, Enderman, illagers, and neutral mobs would mostly ignore it knowing its a distraction. Nether mobs overall would be curious about it and may get distracted longer since Parrots aren't from the nether. This idea is just an idea to give more purpose than just dancing, mimmicking, and following which to wgat I know is all they do. [link] [comments] | ||
Minecraft should have a Wise/Old Villager who tells you about the game mechanics itself. Posted: 07 Sep 2020 10:06 AM PDT Imagine going in a village and you see a old wise villager who will give you info about the game once you give him some emeralds, Minecraft currently has no info about nether ,end portals about really rare structures. The villager tells you about these thing just as he has heard it as a rumour. [link] [comments] | ||
the end credits connection to the next update idea Posted: 07 Sep 2020 01:29 AM PDT if you've ever wasted your 9 minutes reading the end credits (you should it has a lot of lore) you would see that when the two voices are explaining who they are the first name they say is "the spirit of the mountain" and seeing as the next update is a mountain update i reckon it would be pretty cool if you could find an old, ruined, mostly buried shrine that's meant to represent an old prayer location to these mountain gods. [link] [comments] | ||
Give most items in the inventory a tooltip. Posted: 07 Sep 2020 10:19 AM PDT I think this is a cool idea for two reasons: 1) Helps new players with potentially confusing items by telling them useful tips. 2) Would be entertaining for experienced players to read, even if they already know it. A couple examples of tooltips: (Concrete powder): "Turns into concrete when coming into contact with water." (Diamond pickaxe) "Capable of mining obsidian." (Gold axe) "The quickest axe! Breaks easily." [link] [comments] | ||
Punching cacti with your hand deals the same amount of damage as if you were touching it. Posted: 07 Sep 2020 10:25 AM PDT I think it was a thing at some point and I think it's a cool little thing that adds a tiny bit of realism to the game. [link] [comments] | ||
Posted: 07 Sep 2020 05:18 PM PDT
| ||
Give a new purpose to Merchant, aka Population Expansion Posted: 07 Sep 2020 11:46 AM PDT Hi there!! My husband and I love exploring and finding villages, and sometimes those villages don't have villagers in them. But we always see the merchant. Our thought goes like so: You are building in an area. The merchant comes. If you meet certain requirements, you interact with the merchant and they say something like "This looks nice/Nice development. I know a few villagers that are in need of a place to settle. Maybe I can tell them about this place, if you allow. " If you say yes, the merchant wanders off and comes back 3-5 in-game days later with 2-4 villagers (maybe a villager with 2 babies, 2 villagers, ect). Maybe you have to pay 20 wheat, 10 cooked beef, or something, and the trigger is something like 5 empty beds and at least 2 doors. This is just a rough draft kind of idea we thought of. [link] [comments] | ||
There should be Ancient scrolls that give small pieces of lore Posted: 06 Sep 2020 10:03 PM PDT There would be 12-13 scrolls, keeping in line with the number of music discs. Each scroll provides the reader with small pieces of lore from the bygone eras of Minecraft. These scrolls can be found in structures and wandering traders. All scrolls can be put on lecterns. This would open up the past of Minecraft, however not shoving it all into the player's face since the lore should always be based on interpretation and theories by the players. Here are two examples: Man of the Dunes I saw him again... maybe it was a mirage? It indeed was very hot that day crossing that horrible sea of sand. But then again, mirages can't be shared. All my fellow merchants saw him, even my llamas were spooked. It was him, it had to be him. He's alive. Last Message For once, I cannot seem to project my emotions into this. It is far too painful to write. However I must. This may be the last and final writing of my days. We the builders who forged great empires and ventured all lands. We the ones who cast all evils and brought forth a seemingly eternal utopia. Was it all for nothing... The grand structures are in ruins. Our armies strewn about like seeds. The world is dead. When we all pass, they will inherit this world. Those who have sworn a life of pacifism over their hilarious defeat. HA! How could they possibly bring about change. This word is dead. When we are gone it will truly be dead. No one tomorrow or in the far future could possibly be... like us. [link] [comments] | ||
Posted: 07 Sep 2020 03:02 AM PDT It's all in the title this time! Most of it should be pretty self-explanatory. I do want to highlight three things though:
I'm on a Potion kick this week and this occurred to me. It isn't a new Potion so I'm not counting it as one of my 'Potion a Day' ones haha What do you think? Thank you for your time and feedback! [link] [comments] | ||
Posted: 07 Sep 2020 09:27 AM PDT Today, arrows are used just to be shot but why do you can't use it as a melee weapon? Not much damage and only one hit and it could apply his effect too And it can't damage skeleton and wither skeleton, you can't break bones by punching even with an arrow [link] [comments] | ||
Posted: 06 Sep 2020 08:10 PM PDT Currently, Phantoms have a stupid pathfinding and attack method. They often get stuck in the ceilings or roofs of my house. I've also noticed that they always try to fly higher up inside a containment I built for them, this caused them to get stuck in the ceiling in a swooping up animation. This problem could be fixed by making them avoid directly touching solid blocks. They should also be able to find the best path to the player. If the player is inside a house, they should try to avoid the walls or ceilings. Their block detection and avoiding range would be 1 block or half a block, as a longer distance would make them unable to attack the player. [link] [comments] | ||
Fix nether fortress generation Posted: 07 Sep 2020 08:20 AM PDT Everybody knows that finding nether Fortress now is very difficult. But it isn't that the Fortresses spawn less frequently. It is that they spawn inside of walls, so what if nether fortresses had a higher chance to generate in lava lakes. That way Fortresses would be easier to see, and even if then the structures appeared inside of the ground, Lava Lakes could be Larger. We already have striders to cross them, wouldn't be that bad. [link] [comments] |
You are subscribed to email updates from Minecraft's Suggestion Box. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |