Minecraft Since Copper is now available in Minecraft can we have green flames. |
- Since Copper is now available in Minecraft can we have green flames.
- Starting a fight between two wardens will give you the "He started it!" achivement
- Right-clicking a Spider with a Skeleton spawn egg turns it into a Spider Jockey
- Crystals from Geodes should redirect Beacon Lasers.
- Bats need a Use.
- Potion Recipe Book
- The ability to remove saddles from striders non lethally
- The creepers who spawn in the cave should be gray.
- The warden should be the ONLY mob in the Deep Dark
- Wardens should attack all mobs
- New Gamerules
- New Spider: The Mossdoor Spider!
- Both obsidian versions should be used to make purple fire.
- A Use For Leather
- Canyons
- The deep dark caves should have low ceiling and be potentially made of hard blocks
- A few ideas I have for creeper variants
- Splashing villagers with weakness and having a zombie kill them should turn them into a zombie villager regardless of the difficulty.
- Ancient debris should be more common in the Basalt Deltas.
- Chandelier: a ceiling-mounted light source for fancy decoration
- [Brainstorm] Next dimension portal should be in the woodland mansion
- Add (and remaster) the long removed Calm 4 as a music disc
- Goats should be “milkable”
- "Copper wiring" can be used to buff Iron Golems
Since Copper is now available in Minecraft can we have green flames. Posted: 11 Oct 2020 12:32 AM PDT | ||||||||||||||||||||||
Starting a fight between two wardens will give you the "He started it!" achivement Posted: 11 Oct 2020 12:43 PM PDT I was thinking, since wardens can't really see and will attack anything that makes noise, they shouldn't be able to be neutral against other wardens...so my guessing is that the warden will be a rare encounter and if the player can find AND cause two wardens to fight each other (Because they also make noise) he will get this achievement...and it can be under the mining achivement tab because they live in really deep caves. Also the fact that wardens are strong it will make challenging to lure towards a second one.....(or potentially using a lead) [link] [comments] | ||||||||||||||||||||||
Right-clicking a Spider with a Skeleton spawn egg turns it into a Spider Jockey Posted: 11 Oct 2020 07:35 AM PDT Apply this to all other mobs with Jockey variants as well (Cave Spider Jockeys, Strider Jockeys, etc) [link] [comments] | ||||||||||||||||||||||
Crystals from Geodes should redirect Beacon Lasers. Posted: 10 Oct 2020 07:52 PM PDT Crystals should be able to redirect beacon lasers so you could make horizontal lasers or downward beacon lasers.
Feedback Website Link| https://feedback.minecraft.net/hc/en-us/community/posts/360073645731-Crystals-from-Geodes-should-redirect-Beacon-Lasers- [link] [comments] | ||||||||||||||||||||||
Posted: 11 Oct 2020 11:42 AM PDT They are the mostly useless mob in the game. They don't drop anything at all. They could drop bat wings for potions. Maybe you could make strong night vision potions with them. They need something they are completely useless. [link] [comments] | ||||||||||||||||||||||
Posted: 11 Oct 2020 11:35 AM PDT
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The ability to remove saddles from striders non lethally Posted: 10 Oct 2020 05:17 PM PDT Unlike some other suggestions, this isn't an awesome and unique new feature, just something to help players who don't want to kill a strider they are riding. This could also be applied to pigs, and it could function similar to horse inventories. [link] [comments] | ||||||||||||||||||||||
The creepers who spawn in the cave should be gray. Posted: 11 Oct 2020 02:05 PM PDT
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The warden should be the ONLY mob in the Deep Dark Posted: 11 Oct 2020 04:25 AM PDT I've heard a few suggestions for new mobs in the Deep Dark, but I think it should be the Warden's territory, as if all the other mobs are terrified of the Warden. This would add to the sense of terror and mystery surrounding the Wardens, which Mojang is clearly going for. [link] [comments] | ||||||||||||||||||||||
Wardens should attack all mobs Posted: 11 Oct 2020 02:39 PM PDT in real life, animals with poor eyesight are startled by any sounds and attack anything that moves. So, it would be pretty cool if a Warden were to hear all mobs and attack them all. This would be cool to watch, realistic, and it would be helpful for the player to getaway. [link] [comments] | ||||||||||||||||||||||
Posted: 11 Oct 2020 09:36 AM PDT /gamerule maxHealth (Hearts) - Changes the maximum hearts of health of players. [Default = 10] [link] [comments] | ||||||||||||||||||||||
New Spider: The Mossdoor Spider! Posted: 11 Oct 2020 05:23 AM PDT
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Both obsidian versions should be used to make purple fire. Posted: 11 Oct 2020 02:23 AM PDT It would make sense since the nether portal is purple and is made by setting an obsidian frame on fire. It would also correspond with the color of both versions. In addition to this, the purple fire would better fit in the end environment (at least on the top of those obsidian towers or what it is) [link] [comments] | ||||||||||||||||||||||
Posted: 10 Oct 2020 04:43 PM PDT So golden armour got a use. I don't think I've ever made leather armour in my 11 years of Minecraft. Warden and Skulk Preventers So, what if leather damped the sounds you made. Like, it wouldn't completely stop the sound, it's just you have to be a lot closer to the sound detecting thing for it to hear. Edit: Leather armour [link] [comments] | ||||||||||||||||||||||
Posted: 11 Oct 2020 03:06 PM PDT I feel with the new caves and cliffs update, there should be mesa canyons since the increased height limit has been pretty much confirmed, i think that you should be able to just be walking along what seems to be a flat mesa to find a giant canyon in the ground, i imagine the top would have to be flush with the rest of the terrain since well yeah, but i feel this could add a bit of extra to minecraft. And before you say "minecraft already has canyons in mesa biomes" no those are not canyones they are not dents in the ground with rivers they are high stacks of clay with a flat sandy bottom with a few lakes they are called mesa biomes because they are mesa's. [link] [comments] | ||||||||||||||||||||||
The deep dark caves should have low ceiling and be potentially made of hard blocks Posted: 11 Oct 2020 05:27 AM PDT The Warden is a cool and scary mob, but think about it. What players would do is tower up and kill it like the iron golem. What if instead the ceiling was low? If players need to tower up, they need to break first, which gives time for the warden to reach them. Even better, if the ceiling was made of hard blocks, it will take even more time to break. Also in my opinion, it might give a scarier feel if done right. What do you think? [link] [comments] | ||||||||||||||||||||||
A few ideas I have for creeper variants Posted: 11 Oct 2020 11:03 AM PDT I think it's time for the most iconic mob in the game to get a few variants. I won't be adding any variants that remove that iconic light green texture from them so no chameleon creepers, I think those might be fps anyway. I also think that creepers that are hard to see would be infuriating anyway, isn't their complete silence bad enough? I hope to make them visually interesting and maybe funny, they will all have unique mechanics as well I'm sorry if this is a little long Slimy Creeper A creeper covered in translucent slime that spawns in swamp biomes
Snowy Creeper A creeper covered in powdery snow that spawns in cold biomes
Prickly Creeper A creeper that had an unfortunate encounter with a cactus, they will spawn in deserts and badlands
Beehive creepers A creeper that has a beehive on its head, they will spawn in any warm forest biome
So these are my ideas for creeper variants that mostly keep their iconic look add a few fun and funny mechanics, please share any criticism you have for my post and ideas [link] [comments] | ||||||||||||||||||||||
Posted: 11 Oct 2020 09:30 AM PDT Turning villagers into zombie villagers can be risky if you're not on hard difficulty. I think splashing villagers with weakness should always turn them into a zombie villager regardless of the difficulty. This can be great for people not wanting to play on hard difficulty that want to do trading in their world. [link] [comments] | ||||||||||||||||||||||
Ancient debris should be more common in the Basalt Deltas. Posted: 10 Oct 2020 08:33 PM PDT (If you don't feel like reading much right now, the bold text should explain it clearly enough). The main 2 reasons for this suggestion in my opinion are:Lore-wise: It has been officially stated by Mojang that ancient debris found by humans are just leftovers of mining made by piglins. And, it just happens to be that Basalt Deltas is the only biome where no piglins can be found at all (since there are no bastions in this biome, and piglins don't naturally generate in the basalt delta either). Gameplay-wise: This is also an important one, because unlike netherrack, basalt can't be insta-mined without haste (which can only be obtained in survival with a beacon), not even with a netherite pickaxe with Efficiency 5. So to compensate for all that extra time spent breaking blocks, ancient debris should be more common in this biome. My suggestions for this implementation:I'd say ancient debris in basalt deltas should be anywhere from 115% (2.15 times as much) to 190% (2.9 times as much) more common than in the other nether biomes (the exact figure is up to Mojang to decide). Thank you for your attention. If you wish for this to be a feature implemented into the game, you can vote for my suggestion in the official Minecraft feedback site by clicking on the following link: https://feedback.minecraft.net/hc/en-us/community/posts/360073727092-Ancient-debris-should-be-more-common-in-Basalt-Deltas. [link] [comments] | ||||||||||||||||||||||
Chandelier: a ceiling-mounted light source for fancy decoration Posted: 11 Oct 2020 09:45 AM PDT Since the Caves & Cliffs update is supposedly introducing candles into the game, it might be a rather nice idea to introduce chandeliers, a purely decorative light source made from candles, shiny metal ingots (iron, gold, even maybe copper) and string (or even chains). Chandeliers can only be placed below a solid block, emit a light level of 15 and can be turned off with right click and reignited with a Flint and Steel. They would bring more decorative options to buildings and look very NICE. A few examples (missing copper)
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[Brainstorm] Next dimension portal should be in the woodland mansion Posted: 11 Oct 2020 09:18 AM PDT I think that it will be a long time before mojang ever considers adding more dimensions to minecraft. That cant stop me from wanting one though. Interdimensional travel is one of my favorite parts of the game. If they do implement a different dimension theres a few things to think about. Right now there is the nether and the end in addition to the overworld. There is a progression from overworld to nether to end. Any new dimension will have to fit into the context of that dimension somehow. In order to get to the end, you need to go mining and find diamonds*, construct a portal to hell and fight blazes in a nether fortress, then find the stronghold and open the portal. That's an interesting and cool progression especially as a singleplayer experience, and any other dimension should work in a similar way. The woodland mansion would be an excellent location for another dimensional portal. The process of using the portal could use nether materials, or not, as finding a woodland mansion is usually something that occurs after the player is sufficiently geared up. [link] [comments] | ||||||||||||||||||||||
Add (and remaster) the long removed Calm 4 as a music disc Posted: 11 Oct 2020 02:20 PM PDT The song is great honestly, not as ambiance (quite agitated for Minecraft ambience) but as a disc it would be not too out of place. Remastering it would also be a great idea since it seems to be quite "crude" when it comes to other parts of the Minecraft OST. [link] [comments] | ||||||||||||||||||||||
Posted: 10 Oct 2020 06:58 PM PDT Goats should be able to be milked. Pretty simple. Or have their own milk called goat milk which could have its own effects. I haven't really fleshed this idea out much but it could be interesting? [link] [comments] | ||||||||||||||||||||||
"Copper wiring" can be used to buff Iron Golems Posted: 11 Oct 2020 12:01 PM PDT A new item called copper wiring can be used on Iron Golems to increase the conductivity of their circuits, improving their speed and strength by 15% each one used, but decreasing their maximum health by 7.5% due to the wires being a weakness if cut. [link] [comments] |
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