Minecraft Wolves provide more assistance when tamed |
- Wolves provide more assistance when tamed
- A way to record music: The Skulk Disc!
- Rivers and Forests Update
- Big fossils!
- /gamerule applyGravity
- Wet Sand
- Warden drop - "Sculk Antenna" [reupload]
- Cave Paintings
- There would be a new type of paintings.
- Fatal poison potions
- Copper Whistle item
- We should be able to create paths on dirt blocks
- Arrows in bundles are useable when in your off-hand
- how about underground villages, or villagers? perhaps warriors villagers (or maybe even pillagers)
- Sculk sensor don't detect walking on wool...
- Volcanic caves
- Instead of orienting previously "useless" items as preventing "annoyances", they should give new, unique features.
- An option to change the vertical render distance.
- Thank you for your service
- Cold Rainforest Biome (Beech Forest)
- Varying chests?
- Metal fences
- Vex shouldn’t be able to go through crying obsidian
- Water guns?
Wolves provide more assistance when tamed Posted: 31 Oct 2020 02:56 AM PDT A tamed wolf can sense a hostile mob that's within close proximity and will alert player by growling and showing red eyes. First post of new Minecraft father(41) daughter(7) team, this was her idea and I think it's a sturdy suggestion. [link] [comments] | ||
A way to record music: The Skulk Disc! Posted: 31 Oct 2020 12:58 PM PDT I absolutely LOVE building noteblock tunes in Minecraft. It's so fun and interesting to listen to your creation that you built yourself and it stays just complex enough to be fun while simple enough to understand. However you usually have to stand right next to your machine to hear anything and that doesn't allow you to experience it while going about your daily chores in the game. I thought of an idea to record music: The Skulk Disc! Skulk discs can be very rarely obtained from those small rooms you find in the deep dark where the warden resides. They are a deep black but glow a faint blue just like the blocks they originate from. Here's how they're special. When you place a skulk disc in a jukebox, it will start listening for any noteblocks in a 50 block radius and remember the sound. It will only start "recording" once it hears the first noteblock and it will stop and pop out of the jukebox if there's more than a 10 second pause after it stops hearing noteblocks. The recording and stopping can be identified by a special sound the jukebox makes. Only noteblock sounds are recorded. Everything else is ignored. (The reason it listens in such a huge radius is because noteblock machines can get very big very quickly) Once it's recorded the tune, you get an Imprinted Skulk Disc that you can then name in an anvil based on your song creation. But what if you mess up the recording? Don't worry! You can clear the music on a Skulk Disc by washing it in a cauldron. You will be left with a blank disc again, waiting to record a new song. (Edit: Grammer) [link] [comments] | ||
Posted: 31 Oct 2020 05:29 AM PDT
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Posted: 31 Oct 2020 04:48 AM PDT Huge, rare fossils! Basically an idea to expand the fossil system we have already to match the new archaeology mechanics. With the new 3d biome cave generation, I was wondering if it would be possible to generate huge fossils, randomly in predetermined structures. A huge, ancient snake fossil would be the way to go here. One chunk for a head, one for ribcage, one for tail, with the ribcage amount being a random number and twisting in random directions. This would add a really cool extra sense of wonder to mining to find these very rare ancient massive creatures. [link] [comments] | ||
Posted: 31 Oct 2020 06:47 AM PDT Wanna make sand castles out of sand? well lets make it happen! Note: it doesnt make you float or mobs float or water or falling blocks float but will stop sand, gravel, powdered concrete from falling. By typing /gamerule applyGravity false wont make sand fall no matter what you break it or place blocks in it, it wouldnt fall for example building a pyramid out of sand floating out in the air wont make sand fall. Applying gravity again wont still fall but breaking it will fell since the gravity is now applied. Example: /gamerule applyGravity false covers a ravine with sand without falling /gamerule applyGravity true waits for a guy to break a dead bush guy breaks the bush falls to the ground or Typed /gamerule applyGravity false builds a london bridge out of gravel /gamerule applyGravity true stays put and dont fall [link] [comments] | ||
Posted: 31 Oct 2020 03:11 PM PDT I read about a command for disable blocks gravity, to be able to make sand castles. Then it occurred to me that the sand can get wet as in reality, it would get a little darker and harden, and obviously, dont be able to fall. Could naturaly appears in the deep oceans and can be dried like a sponge (or transformed in another item). PD: its my first suggestion and i learning english happy Hallowen! [link] [comments] | ||
Warden drop - "Sculk Antenna" [reupload] Posted: 31 Oct 2020 11:50 AM PDT
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Posted: 31 Oct 2020 07:31 AM PDT With the caves and cliffs update maybe there should be cave paintings which generate at cave entrances. Knowing that some people don't like the current archeology system maybe this could be a better way to introduce that extra lore to the game. [link] [comments] | ||
There would be a new type of paintings. Posted: 31 Oct 2020 05:58 AM PDT There should be a new type of paintings. Or.. not really paintings. This would be a painting frame. Right clicking on this frame would open your collection of minecraft screenshots. And it would be possible to put those screenshots in the frame. So you can make your own paintings. [link] [comments] | ||
Posted: 31 Oct 2020 03:26 PM PDT There's a hidden effect in the game called fatal poison that works like poison but can kill you. Since poisonous potatoes are useless and, well poisonous the potions should be made with it to give them an use. [link] [comments] | ||
Posted: 31 Oct 2020 08:19 AM PDT with copper being added in the next update I thought that it would be a good idea to add whistles into the game, The Whistles could have many different uses but the main use I came up with is to make all of your pets sit/stand, this could help when breeding large amounts of them, It could also help when trying to make your pet stop attacking something like other players. this idea came to me when watching a video of someone making a dog army in survival [link] [comments] | ||
We should be able to create paths on dirt blocks Posted: 31 Oct 2020 01:33 PM PDT I'm playing Minecraft right now and just realized for some reason we aren't able to do this... Why? [link] [comments] | ||
Arrows in bundles are useable when in your off-hand Posted: 31 Oct 2020 10:29 AM PDT Ever since bundles were announced at Minecraft Live, I've been thinking about arrow bundles, or just putting arrows in your bundles, and the arrows will be useable when in your off-hand. It would be useful for people who put Mending on their bows and for people using crossbows. Basically a quiver feature. [link] [comments] | ||
how about underground villages, or villagers? perhaps warriors villagers (or maybe even pillagers) Posted: 31 Oct 2020 08:29 AM PDT | ||
Sculk sensor don't detect walking on wool... Posted: 31 Oct 2020 12:40 PM PDT I think it would be really cool if the sculk sensor would not detect foot steps on the wool block! [link] [comments] | ||
Posted: 31 Oct 2020 09:34 AM PDT I think this would be a great addition to the underground caves and here is why. 1.It would have a more accessible way of getting magma in the over world 2.it could bundle up the different types of volcanic rock such as andesite,obsidian and even maybe basalt 3.it could have obsidian walls so obsidian isn't only a block formed when lava touches water 4.it has new mob potential 5.we could probably add a new volcanic rock into it (maybe limestone) and 5. Bc there's even more fear that lava or magma is gonna be just around the corner [link] [comments] | ||
Posted: 31 Oct 2020 06:11 AM PDT Do you realize what mojang is doing with implementing previously unused armor? They're making these kinds of armor to prevent "annoyances". For example, gold armor makes previously hostile piglins neutral, and leather boots let you walk on top of powdered snow that would have sunk you in. The thing is, these "inconveniences" weren't implemented before the armor buff. So when you traverse the nether with gold boots or the mountains with leather boots, you don't feel as if these armor pieces actually added anything, they just made the situation simmilar to before but now with even worse armor. I think that the new armor should be oriented towards making new benefits that players didn't have before. For example, the suggested "combine glow ink with leather cap for optifine-like lighting" is a good example of this because when players wear the leather cap, they don't feel as if they returned the situation from bad to decent, they turned it from decent to great. The elytra right now is also a good example, as when players use it, they feel like they're experiencing something new and novel, in exchange for armor. Likewise, leather boots being able to remove hearable sound from walking enhances the user experience instead of removing a newly added inconvenience. I think this is the key for mojang to get people really on-board with the new armor buffs. [link] [comments] | ||
An option to change the vertical render distance. Posted: 31 Oct 2020 10:34 AM PDT When you are changing your render distance to 8 it will change how far you can see up and how far you can see in front of tou to 8 chunks,but with an option like that you could have 2 sliders,1 for horizontal render distance and 1 for vertical render distance. So that means that if you change your vertical render distance to 16 and horizontal render distance to 8 you could see more chunks up than you can see in front of you. [link] [comments] | ||
Posted: 31 Oct 2020 08:35 AM PDT Have any rideable animal die after at least 10 days of being tamed by you. [link] [comments] | ||
Cold Rainforest Biome (Beech Forest) Posted: 31 Oct 2020 12:49 PM PDT I've been doing a lot of brainstorming for Minecraft for years now. Most of my ideas have gone through tons of renovations at this point to fit more in to Minecraft's aesthetic. One of my ideas, both one of my earliest and what I imagine to be my "tamest" idea, is the Beech Forest. These forests are based off the beech forests of New Zealand. They're cool, wet, almost prehistoric looking forests, with ground covered in moss and fallen trees. As a biome in-game, I imagine it being thick, like a jungle, with the trees looking somewhat like a mix of spruce and jungle wood, with light, almost aquamarine green leaves. The ground will be clear of leaf blocks, but will have fallen logs, ferns (small, large, and extra large), and a new type of block, "moss". Moss would be similar to carpet and snow, and when removed would reveal "moist dirt". I'd like moss to be placed vertically as well as horizontally, but that might be asking for too much. I imagine small boulders would also occasionally spawn in these forests, covered in moss like the fallen logs and soil. Parrots could spawn here, as they would in the jungle, as would sheep. A unique mob in this biome is detailed below KIWIS! Similar to chickens in size and general behavior. They're passive, and spawn only at night, but are skittish and run away from the player in a somewhat goofy fashion. Due to their poor eyesight, they can only sense you within a three block radius, unless you crouch and move slowly. You can pacify kiwis using worms, which you get get by digging in moist soil, and are occasionally dropped by kiwis digging through the moss and soil. They don't follow you, they're more like foxes where they just don't run away from you. You can pen a few up and sometimes they'll dig up something useful, like a gold ingot, book of enchantment, or whatever else. You could breed them, too, with their eggs being a block of their own, almost the size of their own bodies. Killing a kiwi only drops worms, and their eggs are inedible, but could be used as a decoration if kept cold, or if you "sterilize it" somehow. (It's worth mentioning I developed the kiwi mob long before I heard of the kiwi mod. All similarities are coincidental). Another mob, that I don't advocate for as strongly even though I very much enjoy the idea, is the pelican spider. A much better name for a potential in-game mob is the assassin spider, which is what they are also called IRL. Assassin spiders are a very strange family of spiders native to many gondwanian environments, including New Zealand. Their anatomy is perfectly suited to hunting their preferred prey: other spiders. Their long neck-like cephalothorax and equally long chelicerae are perfect for putting space between the spider's prey and the ground. They hunt by following another spider's silk trail, and upon finding its quarry, catches it in its "jaws" and lifts it up off the ground, letting it succumb to the venom. In-game, these spiders would be neutral to the player (both at night and in day, unless attacked), but always aggressive towards spiders. Could potentially be tamed with spider eyes, or simply lead with them to provide some security for your base, but otherwise staying "wild". If you somehow anger one, like by accidentally hitting it, you could make it neutral again by feeding it spider eyes. Hope you like my ideas! I don't see any of these getting picked up but I love just getting my stuff out there. [link] [comments] | ||
Posted: 31 Oct 2020 09:20 AM PDT I'm very sure someone else mentioned that here before, but for those who didn't seen or forgot, I'll repeat. Chests NEED customization! Mojang kept the old chest texture even after the update of wood's texture. I assume it's just that authentic feeling of Vanilla (I have no explanation for old plank texture on wood signs) I know that this would be a major update, but we need a change. PROs:
CONTRAs:
IDKs:
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Posted: 31 Oct 2020 09:26 AM PDT You know, for a while now we have only had wooden and nether brick fences and I'm just tired of using iron bars stacked on each other. I don't care whether these fences are gonna be made of copper,iron or even gold. [link] [comments] | ||
Vex shouldn’t be able to go through crying obsidian Posted: 31 Oct 2020 04:01 PM PDT This would be a cool and unique way to draw these creatures, and I was debating on wether it should be crying obsidian or soul sand and ultimately decided on the obsidian for balancing purposes [link] [comments] | ||
Posted: 31 Oct 2020 12:13 PM PDT (Sorry if this applies under 'guns' on the not adding list, also change flair if needed) Water guns would be more of an item for more fun purposes than combat purposes. It does no damage/knockback (or minimal knockback). You craft it in a crafting table with an empty glass bottle on top, a crossbow in the middle, and something else next to, under, and in the bottom right corner of the crossbow (clay?). You can change the color of the base of the water gun by placing it in a crafting table with a dye. The gun can be filled up with water at any place where water is present, including cauldrons. If it's filled via cauldron, the water level goes down by one, like a glass bottle. When a mob/player is sprayed with the water gun, the 'dripping water' effect plays. This would be an extra item that would be fun for pranks and player built mini games [link] [comments] |
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