Minecraft A new game mode that changes the objective of your worlds: Gather |
- A new game mode that changes the objective of your worlds: Gather
- In the 25th of December, bundle's texture should change to a christmas sock.
- Copper should oxidize at different rates depending on how many air blocks its exposed to
- When crystal block is placed below noteblock, the noteblock should sound like crystal.
- Beacon beams can shine through tinted glass, and the beam becomes near invisible when they do so
- You should be able to Right-Click a copper block to wax it.
- Husks should drop copper.
- Rusty Iron Golem
- Splash water bottles should take copper blocks up one stage in the oxidation process
- Tuff and Calcite should be craftable using Andesite/Diorite and Amethyst Shards
- Just a silly idea...
- Chorus and Sugarcane in Flower Pots
- Using a grindstone on oxidized copper blocks should remove a stage of oxidation.
- Pet wolves guide you to where you died.
- Attach spyglass to crossbows to make a scope!
- Copper Tarnishing: the colors of copper and its patina (also preserving, cleaning, and distressing copper)
- Think twice before submitting a feature for realism, does it make the game better or is it just more work for the cpu?
- Candles in flower pots
- Copper should turn green faster underwater
- You should be able to wax TNT
- Spider Climbing Mechanics with Glazed Terracotta
- The new spyglasses should be added in the shipwreck loot table
- Waterfalls should be added to the minecraft generation in the overworld
- Minecart speed varies with the material under the rail.
A new game mode that changes the objective of your worlds: Gather Posted: 05 Nov 2020 04:16 AM PST It's been a while now since we've had a new game mode that changes how you play Minecraft, with Hardcore and Adventure mode essentially being variants of survival. Gather mode (name is still a WIP) would change the objective of the game while still feeling like Minecraft. Unlike what currently exists, this mode would give players a definitive but humungous goal - collect at least one of every item and block possible. It would still play like a normal survival game at its core, but each time you mine, find or craft a new block or item it gets added to a progress grid - kind of like a gigantic bingo card with a meter at the top to track how you're going. This mode would require players to truly explore every crevice of their world and experience all of what Minecraft has to offer in order to fill out their grids and would work well in both survival and multiplayer settings. For more variation and faster games, maybe a smaller grid option with only 16 randomly chosen blocks or items could be made available. It's possible to create something similar with an a huge advancement pack, but that would limit bedrock players and wouldn't work as well as proper integration could. There are endless possibilities for how to play in this mode, like racing with friends to see who can get everything first or trying or coming up with new strategies to fill out chunks of your grid as fast as possible. Edit: some people are suggesting that this should be added instead as an extension to achievements/advancements which I agree would work just as well as long as they can find a way to implement it for both Java and bedrock. A block/item tracking grid could even work in the statistics page. [link] [comments] | ||
In the 25th of December, bundle's texture should change to a christmas sock. Posted: 05 Nov 2020 06:21 AM PST This would be very cool for roleplaying and all that stuff, and you could put them in an item frame and put presents in them. [link] [comments] | ||
Copper should oxidize at different rates depending on how many air blocks its exposed to Posted: 05 Nov 2020 12:41 AM PST If a copper block is surrounded on all 6 sides with regular blocks and therefor not exposed to any air blocks it doesn't oxidize at all. If it's surrounded on 5 sides with regular blocks and only touching 1 air block it does oxidize but at an extremely slow rate. The rate of oxidation continues to get faster and faster the more air blocks it's exposed to reaching maximum oxidation speed when it's air blocks on all 6 sides. Thoughts? [link] [comments] | ||
When crystal block is placed below noteblock, the noteblock should sound like crystal. Posted: 05 Nov 2020 02:39 AM PST I think this is really cool addition. Crystal sounds can be used in christmas songs or they can be combinated with gold block sound to make a cool door bell sound. [link] [comments] | ||
Beacon beams can shine through tinted glass, and the beam becomes near invisible when they do so Posted: 05 Nov 2020 04:53 AM PST The beam would be either completely invisible or near fully transparent [link] [comments] | ||
You should be able to Right-Click a copper block to wax it. Posted: 05 Nov 2020 02:31 AM PST Because the process is too tideous as of right now: Mine the ore, smelt the ore, craft the block, place the block, wait 15 days, break the block, wax the block, place again. [link] [comments] | ||
Posted: 05 Nov 2020 02:04 PM PST As zombies drop iron and drowned drop gold, it would make a lot of sense. It would also be a very Vanilla way to make copper renewable. [link] [comments] | ||
Posted: 05 Nov 2020 06:10 AM PST Like a normal Iron Golem, but with slightly lower stats and a rusty and worn appearance. It would be a hostile mob that spawns in abandoned villages. [link] [comments] | ||
Splash water bottles should take copper blocks up one stage in the oxidation process Posted: 05 Nov 2020 05:17 AM PST I say it should be splash water bottles only because just placing it in water would be way too quick and easy. It makes sense for water to make it oxidize faster, and splash water bottles at least take up resources (gunpowder, glass, and a little bit of time). I think any non-waxed copper blocks that are touched by the area of effect for the splash water bottle should go up one stage. This wouldn't be very game-breaking since you'd need a lot of splash bottles to get a significant amount of fully oxidized copper. [link] [comments] | ||
Tuff and Calcite should be craftable using Andesite/Diorite and Amethyst Shards Posted: 05 Nov 2020 01:05 PM PST Tuff and Calcite are both nice-looking blocks that builders would likely enjoy using but currently you can only obtain a relatively small and finite amount of them from a rare structure. My suggestion is that they can be crafted. Tuff could be made using Andesite and Amethyst Shards while Calcite could be made using Diorite and Amethyst Shards. Having the blocks require amethyst shards to craft would ensure that players would still need to find an Amethyst Geode in order to gain access to crafting them, and would also give farming amethyst another use. [link] [comments] | ||
Posted: 05 Nov 2020 10:23 AM PST It would be great to see the Warden being able to dance to the 'ward' music disc! d: Just a thought... [link] [comments] | ||
Chorus and Sugarcane in Flower Pots Posted: 05 Nov 2020 12:40 AM PST Putting a chorus flower and sugarcane in a flower pot would look really cool I think, especially if the chorus had end stone in the pot. -iTechyn [link] [comments] | ||
Using a grindstone on oxidized copper blocks should remove a stage of oxidation. Posted: 05 Nov 2020 06:35 AM PST It's going to be tedious to make a lot of oxidized copper blocks for a build, especially if you wait to long and it goes past the stage you want. So, what would you do about it? Just grind it off in the grindstone. You might think that would make the copper block smaller, but stripped logs already stay the same size when you "remove" the bark. [link] [comments] | ||
Pet wolves guide you to where you died. Posted: 05 Nov 2020 06:44 AM PST This one is kinda self explanatory. If you have a dog and you die, the dog could guide you back to all of your items. [link] [comments] | ||
Attach spyglass to crossbows to make a scope! Posted: 05 Nov 2020 12:29 AM PST since crossbows are a more accurate version of bows, we should be able to use the spyglass to snipe enemies. Otherwise, the spyglass doesn't have much of a use in the game. [link] [comments] | ||
Posted: 05 Nov 2020 11:49 AM PST
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Posted: 05 Nov 2020 07:11 AM PST This is a subreddit that celebrates ideas and creativity, so I just wanna remind people to "think twice". Realism DOES make the game experience feel more immersive or cohesive most of the times. But, there's an extent where a feature, a mechanism, an extra piece of code, can be felt in a life time of gameplay. An extra feature could very well sound neat and interesting on paper, but ending up only being noticed the first time it was introduced and never again while the actual mechanism has always been ticking on and off or waiting for its signal the whole time. I'm NOT talking about flashiness or headline-worth, one wholesome moment seeing that extra feature going off might just absolutely made it worth. But would that moment ever come? How much computation does the game or the dev has to put in for that moment? And how would that moment actually feel like? Simply put, think about the "Is it worth it"? [link] [comments] | ||
Posted: 05 Nov 2020 08:45 AM PST It's pretty simple, you could put candles in flower pots. Maybe they wouldn't be as tall as normal ones and thicker to fill in the whole pot. [link] [comments] | ||
Copper should turn green faster underwater Posted: 04 Nov 2020 10:44 PM PST (I am under the impression that it will take about 50 Mc days for copper to turn green, and if this is already a thing or has already been suggested, I'm sorry). Not only is it more realistic for copper to turn green faster underwater, but people who build like I do will love the greener versions of copper for building, but not have much use for the orange-brown copper. Personally, I would rather not go afk overnight just for some green metal with little functional use, but I would love to incorporate it into my builds. Maybe it takes more like 20 days underwater? [link] [comments] | ||
Posted: 05 Nov 2020 02:19 PM PST The title basically explains it- in the 1.17 snapshot, you are able to wax copper to stop it from changing. I'm not sure if waxing it would be the best way, maybe adding a sort of glass pane instead? But I think there should be some sort of decorative TNT that won't threaten to explode. [link] [comments] | ||
Spider Climbing Mechanics with Glazed Terracotta Posted: 05 Nov 2020 07:21 AM PST Currently, there is a feature in the game that slime blocks moved by pistons do not pull Glazed Terracotta with them. I suggest that Spiders and Cave Spiders should not be able to climb on Glazed Terracotta either. [link] [comments] | ||
The new spyglasses should be added in the shipwreck loot table Posted: 04 Nov 2020 07:40 PM PST I mean pirates and telescopes and traveling and many many lure I think it would be really cool [link] [comments] | ||
Waterfalls should be added to the minecraft generation in the overworld Posted: 05 Nov 2020 07:48 AM PST I know some time generation can create waterfalls, but i think waterfalls should be a thing that exist in world generation, some flowers around it, a little lake (and maybe something behind the waterfall) [link] [comments] | ||
Minecart speed varies with the material under the rail. Posted: 05 Nov 2020 03:19 PM PST Preface: I have a vauge memory of seeing this suggestion before, so I apologize if this was already suggested (it's not on the FPS list). The premise is that depending on what material is underneath the rail, the minecart will travel at different speeds. Any block makes up the lowest tier, with ×1 current speeds. Gravel would make the cart move ×1.5 the current speed. Blocks of Iron would make the cart move at ×2 the current speed. I'm sure there are some other blocks that would make sense in this situation, the idea is that the more you spend, the faster your rail will go. I think it's important that there are multiple tiers, as it will necessitate a cost-to-speed analysis. [link] [comments] |
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