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    Minecraft Staring at Silverfish blocks with Spyglass reveals a different texture on them

    Minecraft Staring at Silverfish blocks with Spyglass reveals a different texture on them


    Staring at Silverfish blocks with Spyglass reveals a different texture on them

    Posted: 02 Jan 2021 06:06 AM PST

    So a bit of an odd idea but I kept thinking how to make the Spyglass useful when everyone has Optifine installed. How about if you stare at infested blocks, it can reveal unique textures on them to tell them apart from the blocks they're based on? It isn't a crazy idea but I think this could be a good idea for Mojang to add to make even Optifine players potentially wanna use a Spyglass

    submitted by /u/The-Myth-Of-Legends
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    Copper should create a new compass-like item.

    Posted: 02 Jan 2021 07:02 AM PST

    Currently, there is no way of seeing your Y position (height) other than counting it with reference to the bedrock layer, or using the F3 statistics. Giving out how important will height be on the 1.17 update, there should be a new tool that can show the player the relative Y level they are in.

    The compass and the clock are both made out of metals, and now, they've added a new one, which is copper. Combining 4 copper ingots with a single piece of redstone should create the altimeter, that can detect what height are you in. (excuse my bad pixel arting, I'm not really into it)

    It can be hard for new players to understand the F3 statistics if they do not search tutorials/walkthroughts on the internet, and with the altimeter, they will be able to understand it without the need to.

    It will have a copper-like texture, with a black part in the centre. There will be a red line in the centre that indicates what is the Y level they are in (it isn't precise, because it needs to fit the 16x16 texture).

    The name altimeter is subjective for change.

    submitted by /u/Victoonix358
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    In creative mode, shift-clicking farmland with a crop should plant a pre-grown crop instead of the seeds, to make creative building easier and quicker.

    Posted: 02 Jan 2021 09:38 AM PST

    Occasionally when I'm building in creative, I can't fully gauge whether something looks good or not, because decorative crops I've placed aren't fully grown. While for most crops, you can just grab some bonemeal to quickly grow them, when it comes to Nether wart, you're stuck there just waiting. While this inconvenience is most applicable to Nether wart, it might as well be available for all crops that you can instead just shift-click the farmland to place the crop in it's grown state, even just to save those few seconds of bone-mealing. It's just a small feature that would provide a small convenience, while not really changing anything fundamental!

    submitted by /u/MediocreExperience
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    Prison Cells in Fortresses and Bastions

    Posted: 02 Jan 2021 05:12 AM PST

    They will hold piglins or wither skeletons. The hostage mob will be disarmed and trapped in it, unable to inflict damage. This will add to the lore.

    submitted by /u/spearojustice
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    Wandering Trader Reputation System

    Posted: 02 Jan 2021 02:22 PM PST

    Wandering traders are one of the most useless mobs in the game right now (other than the free leads). Therefore, I propose introducing a reputation system for wandering traders. Basically, there is a global reputation that all players (or on a singleplayer world, just you) collectively share. The reason for this is that wandering trader spawning is based of all loaded chunks (that all players are in), so therefore all players should receive the benefits/consequences of their actions. Additionally, individual wandering trader benefits for each player would add unnecessary complications to this system.

    To start, reputation would go up when you trade with a wandering trader, especially for its more expensive trades. The more trading you do, the greater the increase in reputation - so the 5th trade with the wandering trader might get you double the reputation of the 1st. Reputation would go down when you hit or kill a wandering trader. Reputation would also go down (to a lesser degree), when one hits or kills a wandering trader's llamas.

    If reputation goes significantly down, wandering traders raise their prices. If reputation continues to go down, wandering traders stop spawning as frequently. Eventually, wandering traders will stop spawning altogether. After a long time of wandering traders not spawning, they will timidly come back.

    If reputation goes up significantly, wandering traders lower their prices. They begin arriving more frequently (at peak reputation a wandering trader might arrive every other minecraft day). At very high reputations, a "caravan" of wandering traders may spawn (3-5 traders). Additionally, wandering traders will start offering rare items from across the world - no mob drops, because villagers/traders are pacifists. Here's a list of possible "high reputation" items: - Mycelium - Scute - Turtle Eggs - Chorus Flowers - Nether Wart - Hearts of the Sea - Terracota - Bamboo - Music Discs? - Sea Lanterns - Beehive - Bone Blocks

    All in all, this change would add more depth to the wandering trader, enhance the ability of player's to acquire rare resources, and prevent the never-ending destruction of wandering traders.

    submitted by /u/goatman12341
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    Snow Brick

    Posted: 02 Jan 2021 09:26 AM PST

    I think that a snow brick would be just a good addition to building in a snow terrain. It would also be good as an igloo or in snow villages. Crafting it would be probably 4 snow blocks in a 2 by 2 in a crafting table or inventory crafting. But I think that a snow brick would be just a good little addition.

    submitted by /u/Narwhal_Lord4
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    Mossy Stone Stairs in Strongholds

    Posted: 02 Jan 2021 10:17 AM PST

    In the End Portal Room, the stairs always bothered me, along with the cobblestone stairs.. Mossy Stone Stairs exist, so why don't they be mixed in with the normal stairs of the stronghold, plus, why is there cobblestone stairs in the first place? It's a small detail, but it would look amazing.

    submitted by /u/Monobloc_Chair
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    New Mob: Baron Piglin

    Posted: 02 Jan 2021 07:11 AM PST

    This suggestion includes two new items, one new effect, one new mechanic and one new mob.

    New Items: Golden Crown, Netherite Crown and Warped Apple

    • Golden Crown: It is can't craftable, only drops from new mob. It is wearable gives a golden helmet's stats and works like a golden piece of armor, which is makes piglins neutral to player. It just a vanity or trophy item like dragon egg.
    • Warped Apple: It is opposite of Golden Apple. It's uneatable and craftable with using Warped Fungi and Apple; W = Warped Fungi, A = Apple
    W W W
    W A W
    W W W

    New Mechanic: Curing Zombified Piglins.

    As it told by it's name, it is a simple mechanic for curing zombified piglins to normal piglins. And here is how it works;

    • First, you must craft a "Warped Apple".
    • Second, you must craft a Strength Potion, since it's the opposite effect of Weakness.
    • And lastly, you must throw Strength Potion to a zombified piglin, and then press right to it when holding a Warped Apple for feeding it.

    After 1-2 munites of crackling sounds, zombified piglin turns a piglin and grants 8 block near players the effect of Warped for 15 munites.

    New Effect: Warped

    Causes player to glow blue but very faint. This period of time, every piglin type mob, including Piglin Brute and new piglin mob, will be neutral for this player eventhough he is not wearing any gold armor.

    New Mob: Baron Piglin

    It is a new boss mob for nether. It is very challenging and strong boss, though in some ways and enough preparetion, it can be defeated with medium struggle. However, it's main idea is it is a punitive mob for any small mistake.

    • Physical Features:
    Height 4.8 Blocks
    Width 2.45 Blocks (Left To Right) x 1.95 Blocks (Back To Front)
    Health 250 (125 Hearts)
    Damage Easy: 45 (22.5 Hearts) / Medium: 56 (28 Hearts) / Hard: 68 (34 Hearts)
    Movement Speed Wandering: 1.2 Blocks on 1 Second / Chasing: 8 Blocks on 1 Second (Sprinting)
    • Appearance: Baron Piglin is a very tall and large mob spawnable manually in Nether, since it can't spawn naturally. It has very large torso, elephant-like legs and toes, a little small head and arms compare to it's massive size. However, it's head is larger than most mobs and it's arms have same thickness as Warden's arms. It looks like to wearing a gold and netherite mixture armor and holds a Netherite Axe naturally, and also it is wearing a golden crown on top of its head. If it tolds any tool (usually Netherite Axe) in it hands, it will present 2.5 times bigger than natural. Blocks and non-tool items won't be affected.
    • Behavior: Baron Piglin is a neutral mob in almost every time. It doesn't attack any mob directly until anything attacks to it or a piglin nearby. If a player wears any piece of Netherite armor, it still won't attack but just stands and looks to player while creating growling noises, if player wears a complete set of Netherite armor, it will become hostile to him. However, if player has Warped effect, it won't attack or growl to player until he attacks first. It has a special attitude against almost every mob, which is insulting or challenging them, most of times it laughs when doing these things. Here's a list of every mob which it has a special attitude against it;
    Baby Piglins Sometimes it takes them to its back of the neck, allowing them to see from a much higher angle for making them happy.
    Cave Spider / Cow / Donkey / Hoglin / Horse / Mooshroom / Mule / Pig / Polar Bear / Sheep / Skeleton Horse / Spider / Zoglin When it sees any of these mobs, it will simply try to ride them. However, due to its mass, it causes to these mobs suffer and granting them slowness VI while dealing 5 (2.5 Hearts) damage each second.
    Players It will glaring and laughing at player when he held a sword or stretchin a bow towards it. And also it will show pity to players when fighting.
    Enderman It will looks to Enderman's eyes and laugh it afterwards to challenge it, this won't provoke Enderman though.
    Evoker / Pillager / Ravager / Stray / Vex / Vindicator / Witch It always hostile to these mobs.
    Iron Golem / Snow Golem / Villager / Wandering Trader It usually won't attack villagers when there's any Iron Golem nearby. But when seeing one Iron Golem, it just simply laughs and kills a villager to provoke and challenge Iron Golem. Iron and Snow Golems won't attack to it naturally, which is until provoked.
    Skeleton / Wither / Wither Skeleton It helds a skeleton or wither skeleton head in it's second (left) hand when sees any of them nearby and laughs afterwards to insult them. This won't provoke normal Skeleton though, Wither and Wither Skeleton will attack it naturally as they sees it.
    Zombified Piglin It usually won't attack Zombified Piglin's naturally. But when a nearby piglin scares from a Zombified Piglin, it becomes hostile towards and killing Zombified Piglin. Other Zombified Piglins will flee when seeing it, instead of attacking.
    • Attacking: When attacking, it will sweep it's main hand weapon (usually Netherite Axe) and deal it's base damage to every mob in a semisircle area in front of it with 2 block radius. However, it has a very low attack range with 1.5 blocks from it's center, or 0.5 blocks from it's frontal, due to balancing it's devastating area based damage, it won't attack a mob until reaching that range gap eventough it can reach that mob with it's attack normally, it's height range is 1 block below from it's legs bottom and 2 block above from it's head. Also it's attack speed is very low with 0.4 attack speed too, due to balancing it's damage again, which means it can only attack every 2.5 seconds. Because of damage is dealing by area based ways, shields simply won't block attacks.
    • Fighting Against: It is nearly unescapable, due it's movement speed, player won't escape from it eventough he is sprinting and jumping, even having Speed II effect. Climbing a +8 block tall high won't work, it will simply start climbing towards it's target if target's legs and it's feets height level (y) doesn't matching. Oppressing it won't work either, if target's legs and it's feets height level (y) matching, but it is unable to reach it's target, it will simply cast an attack animation and break all blocks in a semisircle area in front of it with 2 blocks radius, including Obsidian and causes them drop. However, it is easy to kite, because when it receives a damage sourcing from a player, damage strenght doesn't matter, it causes it to shake and stand in it's position for 0.75 seconds, making it unable to move and attack. And also it has a huge knockback with 20 blocks, or 8 blocks with full Netherite set, making players easier to create a gap between them after dealing a dangerious damage.
    • Immunity: It is immune to fall damage, fire damage, lava damage, explosion damage, poison effect, wither effect and any kind of damage comes from natural sources, such as cactus. Also, it has %100 knockback resistance, which means can't pushable back, regardless of punch or knockback enchant, and water or lava simply can't push it back too.
    • Climbing: If it's target is above from it, it simply starts to climb every solid blocks in front of it with 3 Blocks every 1 Seconds speed. When doing it, if it detects a block above it's head, it will simply move backward 1 block to keep climbing. However, it won't climb to fences or walls if it's unnecessary, since it can simply pass 1.5 blocks height when walking. When climbing, taking damage won't shake it but dealing damage to it has a %10 chance to fall it down to all way.
    • Showing Pity: When fighting against a player, if players has 10 (5 Hearts) or below health points, it will stop attacking the player, keeps chasing and looking at him and laughs with intervals instead of killing him. It only occurs when it is not Raging. When showing pity toward a player, if any mob attempts to attack that player, it will become aggresive toward that mob and kill it, eventough that mob is baby piglin or piglin brute. It will attack again as soon as player regain 11 (5.5 Hearts) health points.
    • Raging: When it is below 50 (25 Hearts) health points, it will start Raging; making growling sounds very aggresively, chasing and attacking every mob it sees, only focusing the closest mob to it, gaining 1.6 additional attack speed up to 2 (which means attacking every 0.5 seconds), dealing 72 (36 Hearts) damage on easy, 100 (50 Hearts) on normal and 600 (300 Hearts) on hard difficulty in every attack instead of normal attack damage. And also, at this point, only sweep or critical attack will cause it to shake, and this duration is limited by 0.5 seconds instead of 0.75 seconds. Also, when Raging, if a player attempts to get into a Nether Portal, it charges toward Nether Portal, casts a attack animation and destroys both of portal and obsidian blocks.
    • Summoning: Since it can't spawn naturally, player has to attempt a summoning for it, using 5 gold blocks, 1 netherite block and 1 Piglin Brute head, and it only can summonable when built in Bastion Remnant. When player builds a structure like below, the blocks will disappear and it will spawn here like Iron Golem and Snow Golem; G = Gold Block, N = Netherite Block, P = Piglin Brute Head
    P
    G N G
    G
    G
    G
    • Drops: It will drop 4-8 rotten fleshs, 16-64 pieces of gold nugget and at least on golden tool or armor with an enchant level of between 12 and 30.
    • Warden Interaction: Unlike most mobs, it simply refuses to challenge or insult Warden, instead it won't make any sounds near it. And also, it won't attack a Warden in any cases, even when Raging, or even a Warden attacking it. It simply flees from a Warden eventhough it is clearly stronger than one. However, this interaction's reason is still unkown.
    • Tips: Most useful weapon against it is sword, because Axe and Bow delay won't caught its stun time (0.75 second) and player can't make a gap between him and it for using Bows effectively, Crossbows with Quick Charge III enchatment might work though. Also, it is killable just by standing in one location without moving, if it's attack range doesn't cathing you, so standing somewhere is more effective than moving and attacking because it's speed is not so easy to reflex against.
    • Trivia: It is second biggest walking mob in Minecraft, behind of Giant, but since Giant is unusued, it is biggest mob that players can encounter in survival which moves by walking. It has highest attack damage in Minecraft, in hard mode with 600 damage (300 hearts), it is clearly strong enough to kill any mob in Minecraft, and also, it deals a player with full Netherite set with Protection IV enchant for all armor pieces and ate enchanted golden apple and used The Turtle Master potion to 36.288 (18 Hearts) damage, which is strong enough to kill player eventhough having Absorption IV effect. It is only mob in Minecraft which is able to break Obsidian. However, due to it's frightening power, it is possible to killing it with only bare hand without taking any damage in theory, but in practice, this is very hard to do and nearly impossible.
    submitted by /u/HazardLord
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    A new block, The Firework Table (Name is a work in progress)

    Posted: 02 Jan 2021 11:58 AM PST

    [Explanation] The firework table would work similarly to the Loom but instead of putting designs on banners it would give designs on fireworks.

    [Design options] -Explosion color (You can add many more colors now which makes rockets a more viable weapon in the bedrock edition) -explosion size -Explosion shape -How many colors are in a rocket -The distance a rocket flies -Weather it explodes on impact or not (Bedrock edition) - The color of the firework trail - The shape and size of the firework trail

    [Crafting] This would either be crafted by surrounding a dispenser in firework rockets or putting 2 rockets on top of 4 wood planks.

    [Villager use] The Firework table would be a profession table that would give you the explosives expert villager. The trades would be as followed:

    [Level 0]

    -24 paper - 1 emerald

    -1 emerald - 1 gunpowder

    [Level 1]

    -20 sand - 1 emerald

    -2 emeralds - 1 TNT

    [Level 2]

    -1 firework charge (Assigned color) - 1 emerald

    -1 emerald - 1 firework of a specific color and design

    [Level 3]

    -3 fires charges - 1 emerald

    -3 emeralds - 1 flint and steel

    [Level 4]

    -1 dispenser - 1 emerald

    -1 emerald - 1 flight level 3 firework

    submitted by /u/jamminhead
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    Blazes should throw flaming blaze rods instead of fire balls

    Posted: 02 Jan 2021 08:21 AM PST

    This way it would feel like when they spin, they're actually recharging their strength to throw the blaze rod against you. Nothing else would change, just the design of the projectile.

    submitted by /u/Mayles_
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    New Mob Category: Birds of Prey (hawks, eagles, vultures, falcons, and owls)

    Posted: 02 Jan 2021 10:54 AM PST

    The world of Minecraft is vast, beautiful, and covered in unique blocks with mobs and structures scattered across the land. Yet look up, and all there is to see are clouds and endless blue sky. The only mob to truly roam the sky are Phantoms who swiftly swoop down on unsuspecting players during the night. Only with the addition of the Elytra, does the player have the ability to conquer the sky. Yet, the player's allies such as wolves, cats, and parrots lack the ability to accompany the player as they fly throughout the world. This can be changed with the addition of "birds of prey." In nature, "birds of prey" are classified in two groups: Falconiformes and Strigiformes. This includes birds who primarily hunt and feed on vertebrates such as reptiles, fish, birds, and mammals. Additionally, they have keen eyesight and can fly through the air at amazing speeds.

    If added to Minecraft, this new category of mob could be found living in nests high on the mountain tops and atop the tallest tall trees, guarding their eggs and swooping down below to hunt their prey. Yet, when tamed the "birds of prey" become a new ally for the player. One that can guard their homes from above, combat the phantoms during the night and accompany the player as they soar through the sky.

    Let me know what you think! I posted on the Minecraft suggestion website but they just deleted it :/

    submitted by /u/YeetForTheStars
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    Anti-Air Enchantment

    Posted: 02 Jan 2021 01:37 PM PST

    This enchantment is available on both Bows and Crossbows.

    What this enchantment does is deal extra damage to flying enemies, such as Ghasts, Phantoms, and in some cases Blazes. It could also potentially deal extra damage to players that are high above the ground, such as someone with an elytra.

    submitted by /u/RomanFlour24
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    If a sapling falls onto Grass/Dirt it plants itself

    Posted: 02 Jan 2021 03:03 PM PST

    If a sapling falls onto Grass/Dirt it plants itself. Simple as that.

    submitted by /u/399men
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    Iron golem upgrade

    Posted: 02 Jan 2021 02:57 PM PST

    I think that Iron Golems are somewhat too easy on players, only attacking if a player hits them or a Villager, so I decided to post this so that way you'd have to be more careful when going near villages. Iron Golems should attack you if you break any blocks in the village, currently you could destroy a whole village and the golem wouldn't even care. Its kind of dumb imo. They should also attack you whenever you wear a mob head, it should make them think that you're a hostile mob. Creeper heads are an exception, though. Iron Golems should also attack you when you hit an untamed cat, the cats live there so you would think that the Iron Golem would show some sympathy toward them.

    submitted by /u/YesntThee
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    Endermen should have a very small chance of having overworld blocks in the end.

    Posted: 02 Jan 2021 01:16 PM PST

    Like really small.

    1 in 10,000

    submitted by /u/modomonstud
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    Potion of Deafness

    Posted: 02 Jan 2021 02:26 PM PST

    I had a concept for a completely new potion called Potion of Deafness. It would give you a new effect, just called deafness, and it would take away subtitles. The good part about it is that you could stun the warden for a small amount of time, though the effect wouldn't last as long as the potion said it does if it hits a warden. I was thinking it could be brewed by putting a sculk sensor into an awkward potion because I like to think it would absorb all of the sound around it.

    submitted by /u/YesntThee
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    The Snarler, A new mob to the lush caves + Images!

    Posted: 01 Jan 2021 10:42 PM PST

    The Snarler, A new mob to the lush caves + Images!

    The Snarler is a passive mob native to the lush caves, it spends its days climbing on the glowberry vines to get said berries. However what makes it interesting is that, in spite of being passive, this mob is capable of defending itself by foaming. If threatened whether it be by the presence of a wolf, ocelot, or player the Snarler will lower itself as if pouncing before producing a lot of foam, which will deter the predator. While foaming the player could bottle some of the foam to brew foam potions, a type of potion that will produce a great amount of foam around the player, with each tier adding more foam onto the potion, and, if used underwater will create a temporary air bubble for the player to use. If attacked however, the Snarler will ditch it's tough act and start to scramble around like a fox, and if able to, try to climb up a vine to protect itself from harms way.

    Here is the Snarler

    submitted by /u/The_Real_Diansu
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    Naming Consistency Through Flower Pots

    Posted: 02 Jan 2021 12:45 PM PST

    I was making a game in minecraft java and then i thought of a genius idea, i would put collecter items like plants that you need to collect and put them into a flower pot. the items were obviously renamed but when i took them out of the pot, they lost their name. So i want this as a feature.

    submitted by /u/vGustaf-K
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    When elytras break mid-flight you should be forced into descent

    Posted: 02 Jan 2021 02:21 PM PST

    When elytras break mid-flight you should be forced into a crash landing that basically makes the elytra produce next to no lift, to the point that it ALMOST kills you so when it breaks you do not just fall to your inevitable doom. This would be exceptionally useful in hardcore.

    submitted by /u/perp_232
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    New (cave) mob: rat

    Posted: 02 Jan 2021 01:11 PM PST

    New (cave) mob: rat

    So the cave update is coming out soon. Therefore, I propose to diversify the abandoned mines with a new mob: a rat. It will be similar in its behavior to silverfish, because it will appear when the "rotten boards" are destroyed . These blocks will be generated in mines and possibly in other structures (such as abandoned villages or ships).
    It would also be nice for them to destroy redstone dust (just like real rats!!).

    my try...

    submitted by /u/reptiloeed
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    The Guide - a new toggleable setting that can help new players

    Posted: 02 Jan 2021 11:35 AM PST

    With the monthly theme being the early game, I was thinking about a new toggleable setting, similar to the starting map and bonus chest. This would be called the Guide, a book that is filled with tips and tricks about the game, so new players can learn things without having to visit the wiki.

    Upon getting and opening the Guide, you immediately see that it is different than a normal book. On the left-hand side, you see chapters, each one relating to different things. However, certain sections have a locked icon, and require you to get certain materials or go certain places to unlock them. For example, getting redstone dust unlocks the Redstone section of the guide. On the bottom left, there is a new sections icon, and will automatically take you to the newest section you've unlocked.

    There are many sections in this book, ranging from early game crafting and smelting, to enchanting and brewing. It also includes diagrams, like how to summon iron golems and the wither or make a nether portal.

    Here are some sections that require an item or place:

    The Nether: get obsidian

    The End: get an ender pearl and get to the nether

    Enchanting: get an enchanting table or anvil (this section is divided in two subsections)

    Brewing: get a brewing stand and get to the nether, or find a witch hut

    Redstone: get redstone dust

    First day: first section unlocked, includes crafting and smelting

    Farming: get any crop (any seeds, carrot, potatoes, other crops) or get a hoe

    Mining: get a pickaxe

    Combat: get a sword

    Plus more

    Each section has info about the topic, for example enchanting has information on enchantments and mining has info on what y-levels are good for finding ores, as well as what tool you use to break them.

    This would be very useful for new players, as well as giving bits of lesser known info to more seasoned players.

    What do you think?

    Edit: instead of being a game setting, there is a button on the side of the hotbar that displays the guide, and clicking it will give you access to it. for the title not toggleable anymore. this also replaces the how-to-play section on bedrock.

    submitted by /u/nonexistnt
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    Ghost air water blocks

    Posted: 02 Jan 2021 02:43 PM PST

    I'm just putting it out there that they should fix this soon.

    submitted by /u/yeetmmemes
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    Things like making bread, pie and cake should involve the furnace

    Posted: 02 Jan 2021 09:10 AM PST

    I get the simplicity and "minecraftiness" behind just making bread in the crafting table, but I think that the crafting table should make the dough/batter for what we're making, and then placed into the furnace to cook. This would be a very simple and insignificant change, but I think it just makes more sense that you would have to bake these foods.

    submitted by /u/AszneeHitMe
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    Fashion

    Beauty

    Travel