Minecraft Staring at Silverfish blocks with Spyglass reveals a different texture on them |
- Staring at Silverfish blocks with Spyglass reveals a different texture on them
- Copper should create a new compass-like item.
- In creative mode, shift-clicking farmland with a crop should plant a pre-grown crop instead of the seeds, to make creative building easier and quicker.
- Prison Cells in Fortresses and Bastions
- Wandering Trader Reputation System
- Snow Brick
- Mossy Stone Stairs in Strongholds
- New Mob: Baron Piglin
- A new block, The Firework Table (Name is a work in progress)
- Blazes should throw flaming blaze rods instead of fire balls
- New Mob Category: Birds of Prey (hawks, eagles, vultures, falcons, and owls)
- Anti-Air Enchantment
- If a sapling falls onto Grass/Dirt it plants itself
- Iron golem upgrade
- Endermen should have a very small chance of having overworld blocks in the end.
- Potion of Deafness
- The Snarler, A new mob to the lush caves + Images!
- Naming Consistency Through Flower Pots
- When elytras break mid-flight you should be forced into descent
- New (cave) mob: rat
- The Guide - a new toggleable setting that can help new players
- Ghost air water blocks
- Things like making bread, pie and cake should involve the furnace
Staring at Silverfish blocks with Spyglass reveals a different texture on them Posted: 02 Jan 2021 06:06 AM PST So a bit of an odd idea but I kept thinking how to make the Spyglass useful when everyone has Optifine installed. How about if you stare at infested blocks, it can reveal unique textures on them to tell them apart from the blocks they're based on? It isn't a crazy idea but I think this could be a good idea for Mojang to add to make even Optifine players potentially wanna use a Spyglass [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Copper should create a new compass-like item. Posted: 02 Jan 2021 07:02 AM PST Currently, there is no way of seeing your Y position (height) other than counting it with reference to the bedrock layer, or using the F3 statistics. Giving out how important will height be on the 1.17 update, there should be a new tool that can show the player the relative Y level they are in. The compass and the clock are both made out of metals, and now, they've added a new one, which is copper. Combining 4 copper ingots with a single piece of redstone should create the altimeter, that can detect what height are you in. (excuse my bad pixel arting, I'm not really into it) It can be hard for new players to understand the F3 statistics if they do not search tutorials/walkthroughts on the internet, and with the altimeter, they will be able to understand it without the need to. It will have a copper-like texture, with a black part in the centre. There will be a red line in the centre that indicates what is the Y level they are in (it isn't precise, because it needs to fit the 16x16 texture). The name altimeter is subjective for change. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Jan 2021 09:38 AM PST Occasionally when I'm building in creative, I can't fully gauge whether something looks good or not, because decorative crops I've placed aren't fully grown. While for most crops, you can just grab some bonemeal to quickly grow them, when it comes to Nether wart, you're stuck there just waiting. While this inconvenience is most applicable to Nether wart, it might as well be available for all crops that you can instead just shift-click the farmland to place the crop in it's grown state, even just to save those few seconds of bone-mealing. It's just a small feature that would provide a small convenience, while not really changing anything fundamental! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Prison Cells in Fortresses and Bastions Posted: 02 Jan 2021 05:12 AM PST They will hold piglins or wither skeletons. The hostage mob will be disarmed and trapped in it, unable to inflict damage. This will add to the lore. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Wandering Trader Reputation System Posted: 02 Jan 2021 02:22 PM PST Wandering traders are one of the most useless mobs in the game right now (other than the free leads). Therefore, I propose introducing a reputation system for wandering traders. Basically, there is a global reputation that all players (or on a singleplayer world, just you) collectively share. The reason for this is that wandering trader spawning is based of all loaded chunks (that all players are in), so therefore all players should receive the benefits/consequences of their actions. Additionally, individual wandering trader benefits for each player would add unnecessary complications to this system. To start, reputation would go up when you trade with a wandering trader, especially for its more expensive trades. The more trading you do, the greater the increase in reputation - so the 5th trade with the wandering trader might get you double the reputation of the 1st. Reputation would go down when you hit or kill a wandering trader. Reputation would also go down (to a lesser degree), when one hits or kills a wandering trader's llamas. If reputation goes significantly down, wandering traders raise their prices. If reputation continues to go down, wandering traders stop spawning as frequently. Eventually, wandering traders will stop spawning altogether. After a long time of wandering traders not spawning, they will timidly come back. If reputation goes up significantly, wandering traders lower their prices. They begin arriving more frequently (at peak reputation a wandering trader might arrive every other minecraft day). At very high reputations, a "caravan" of wandering traders may spawn (3-5 traders). Additionally, wandering traders will start offering rare items from across the world - no mob drops, because villagers/traders are pacifists. Here's a list of possible "high reputation" items: - Mycelium - Scute - Turtle Eggs - Chorus Flowers - Nether Wart - Hearts of the Sea - Terracota - Bamboo - Music Discs? - Sea Lanterns - Beehive - Bone Blocks All in all, this change would add more depth to the wandering trader, enhance the ability of player's to acquire rare resources, and prevent the never-ending destruction of wandering traders. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Jan 2021 09:26 AM PST I think that a snow brick would be just a good addition to building in a snow terrain. It would also be good as an igloo or in snow villages. Crafting it would be probably 4 snow blocks in a 2 by 2 in a crafting table or inventory crafting. But I think that a snow brick would be just a good little addition. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Mossy Stone Stairs in Strongholds Posted: 02 Jan 2021 10:17 AM PST In the End Portal Room, the stairs always bothered me, along with the cobblestone stairs.. Mossy Stone Stairs exist, so why don't they be mixed in with the normal stairs of the stronghold, plus, why is there cobblestone stairs in the first place? It's a small detail, but it would look amazing. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Jan 2021 07:11 AM PST This suggestion includes two new items, one new effect, one new mechanic and one new mob. New Items: Golden Crown, Netherite Crown and Warped Apple
New Mechanic: Curing Zombified Piglins. As it told by it's name, it is a simple mechanic for curing zombified piglins to normal piglins. And here is how it works;
After 1-2 munites of crackling sounds, zombified piglin turns a piglin and grants 8 block near players the effect of Warped for 15 munites. New Effect: Warped Causes player to glow blue but very faint. This period of time, every piglin type mob, including Piglin Brute and new piglin mob, will be neutral for this player eventhough he is not wearing any gold armor. New Mob: Baron Piglin It is a new boss mob for nether. It is very challenging and strong boss, though in some ways and enough preparetion, it can be defeated with medium struggle. However, it's main idea is it is a punitive mob for any small mistake.
[link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
A new block, The Firework Table (Name is a work in progress) Posted: 02 Jan 2021 11:58 AM PST [Explanation] The firework table would work similarly to the Loom but instead of putting designs on banners it would give designs on fireworks. [Design options] -Explosion color (You can add many more colors now which makes rockets a more viable weapon in the bedrock edition) -explosion size -Explosion shape -How many colors are in a rocket -The distance a rocket flies -Weather it explodes on impact or not (Bedrock edition) - The color of the firework trail - The shape and size of the firework trail [Crafting] This would either be crafted by surrounding a dispenser in firework rockets or putting 2 rockets on top of 4 wood planks. [Villager use] The Firework table would be a profession table that would give you the explosives expert villager. The trades would be as followed: [Level 0] -24 paper - 1 emerald -1 emerald - 1 gunpowder [Level 1] -20 sand - 1 emerald -2 emeralds - 1 TNT [Level 2] -1 firework charge (Assigned color) - 1 emerald -1 emerald - 1 firework of a specific color and design [Level 3] -3 fires charges - 1 emerald -3 emeralds - 1 flint and steel [Level 4] -1 dispenser - 1 emerald -1 emerald - 1 flight level 3 firework [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Blazes should throw flaming blaze rods instead of fire balls Posted: 02 Jan 2021 08:21 AM PST This way it would feel like when they spin, they're actually recharging their strength to throw the blaze rod against you. Nothing else would change, just the design of the projectile. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
New Mob Category: Birds of Prey (hawks, eagles, vultures, falcons, and owls) Posted: 02 Jan 2021 10:54 AM PST The world of Minecraft is vast, beautiful, and covered in unique blocks with mobs and structures scattered across the land. Yet look up, and all there is to see are clouds and endless blue sky. The only mob to truly roam the sky are Phantoms who swiftly swoop down on unsuspecting players during the night. Only with the addition of the Elytra, does the player have the ability to conquer the sky. Yet, the player's allies such as wolves, cats, and parrots lack the ability to accompany the player as they fly throughout the world. This can be changed with the addition of "birds of prey." In nature, "birds of prey" are classified in two groups: Falconiformes and Strigiformes. This includes birds who primarily hunt and feed on vertebrates such as reptiles, fish, birds, and mammals. Additionally, they have keen eyesight and can fly through the air at amazing speeds. If added to Minecraft, this new category of mob could be found living in nests high on the mountain tops and atop the tallest tall trees, guarding their eggs and swooping down below to hunt their prey. Yet, when tamed the "birds of prey" become a new ally for the player. One that can guard their homes from above, combat the phantoms during the night and accompany the player as they soar through the sky. Let me know what you think! I posted on the Minecraft suggestion website but they just deleted it :/ [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Jan 2021 01:37 PM PST This enchantment is available on both Bows and Crossbows. What this enchantment does is deal extra damage to flying enemies, such as Ghasts, Phantoms, and in some cases Blazes. It could also potentially deal extra damage to players that are high above the ground, such as someone with an elytra. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
If a sapling falls onto Grass/Dirt it plants itself Posted: 02 Jan 2021 03:03 PM PST If a sapling falls onto Grass/Dirt it plants itself. Simple as that. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Jan 2021 02:57 PM PST I think that Iron Golems are somewhat too easy on players, only attacking if a player hits them or a Villager, so I decided to post this so that way you'd have to be more careful when going near villages. Iron Golems should attack you if you break any blocks in the village, currently you could destroy a whole village and the golem wouldn't even care. Its kind of dumb imo. They should also attack you whenever you wear a mob head, it should make them think that you're a hostile mob. Creeper heads are an exception, though. Iron Golems should also attack you when you hit an untamed cat, the cats live there so you would think that the Iron Golem would show some sympathy toward them. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Endermen should have a very small chance of having overworld blocks in the end. Posted: 02 Jan 2021 01:16 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Jan 2021 02:26 PM PST I had a concept for a completely new potion called Potion of Deafness. It would give you a new effect, just called deafness, and it would take away subtitles. The good part about it is that you could stun the warden for a small amount of time, though the effect wouldn't last as long as the potion said it does if it hits a warden. I was thinking it could be brewed by putting a sculk sensor into an awkward potion because I like to think it would absorb all of the sound around it. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
The Snarler, A new mob to the lush caves + Images! Posted: 01 Jan 2021 10:42 PM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Naming Consistency Through Flower Pots Posted: 02 Jan 2021 12:45 PM PST I was making a game in minecraft java and then i thought of a genius idea, i would put collecter items like plants that you need to collect and put them into a flower pot. the items were obviously renamed but when i took them out of the pot, they lost their name. So i want this as a feature. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
When elytras break mid-flight you should be forced into descent Posted: 02 Jan 2021 02:21 PM PST When elytras break mid-flight you should be forced into a crash landing that basically makes the elytra produce next to no lift, to the point that it ALMOST kills you so when it breaks you do not just fall to your inevitable doom. This would be exceptionally useful in hardcore. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Jan 2021 01:11 PM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||
The Guide - a new toggleable setting that can help new players Posted: 02 Jan 2021 11:35 AM PST With the monthly theme being the early game, I was thinking about a new toggleable setting, similar to the starting map and bonus chest. This would be called the Guide, a book that is filled with tips and tricks about the game, so new players can learn things without having to visit the wiki. Upon getting and opening the Guide, you immediately see that it is different than a normal book. On the left-hand side, you see chapters, each one relating to different things. However, certain sections have a locked icon, and require you to get certain materials or go certain places to unlock them. For example, getting redstone dust unlocks the Redstone section of the guide. On the bottom left, there is a new sections icon, and will automatically take you to the newest section you've unlocked. There are many sections in this book, ranging from early game crafting and smelting, to enchanting and brewing. It also includes diagrams, like how to summon iron golems and the wither or make a nether portal. Here are some sections that require an item or place: The Nether: get obsidian The End: get an ender pearl and get to the nether Enchanting: get an enchanting table or anvil (this section is divided in two subsections) Brewing: get a brewing stand and get to the nether, or find a witch hut Redstone: get redstone dust First day: first section unlocked, includes crafting and smelting Farming: get any crop (any seeds, carrot, potatoes, other crops) or get a hoe Mining: get a pickaxe Combat: get a sword Plus more Each section has info about the topic, for example enchanting has information on enchantments and mining has info on what y-levels are good for finding ores, as well as what tool you use to break them. This would be very useful for new players, as well as giving bits of lesser known info to more seasoned players. What do you think? Edit: instead of being a game setting, there is a button on the side of the hotbar that displays the guide, and clicking it will give you access to it. for the title not toggleable anymore. this also replaces the how-to-play section on bedrock. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Jan 2021 02:43 PM PST I'm just putting it out there that they should fix this soon. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Things like making bread, pie and cake should involve the furnace Posted: 02 Jan 2021 09:10 AM PST I get the simplicity and "minecraftiness" behind just making bread in the crafting table, but I think that the crafting table should make the dough/batter for what we're making, and then placed into the furnace to cook. This would be a very simple and insignificant change, but I think it just makes more sense that you would have to bake these foods. [link] [comments] |
You are subscribed to email updates from Minecraft's Suggestion Box. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |