Minecraft We should get Mojang to pick top 10~20 posts from this sub each year before Minecon and get the fans to vote one to be added into the game |
- We should get Mojang to pick top 10~20 posts from this sub each year before Minecon and get the fans to vote one to be added into the game
- Wither should have it's own death type, not a regular one that almost every mob has
- When a pet dies, you can keep a Broken Nametag as a memorial.
- Right Clicking for Cracker Bricks
- Enderman should, on occasion, spawn with a block from the wrong dimension.
- Naming Pigs "Beta" will redesign their body to look like a creeper's.
- /gamerule ShowPlayerNames true/false
- Updating Mob Dungeons for the Caves and Cliffs update
- Compressed ores in the deep dark
- "And You Smell Like One, Too."
- Ravagers can drop chains.
- A threat of the deep - the Clawfish! (+Images)
- Crossbows should automatically load the last arrow type they fired.
- Pillager Ambush
- Snow Golem Overhaul.
- Spider Nest & Spider Queen
- Spyglasses should be added to the cartographer trade table
- Cave Mob Suggestion: Siren
- @n target
- Lassos
- Swords should get a "broken" texture if low on durability
- Resin: a simple crafting item for builders and redstone engineers
- Option on creative mode to disable some mobs from spawning
- New overarmor skin layer
Posted: 26 Jan 2021 11:56 AM PST This would be so amazing. Mojang are good game developers and actually listen to their fans on what they want in the game and which things they should update. But what if, before every minecon, alongside or maybe instead of the usual mob/biome vote, they take the 20 ish top posts of the past year, put them into a tournament and get the fans to vote one (or maybe even two) to get added into the game! This is subreddit ia one if not the biggest place for minecraft suggestions, with top posts getting around 54k or 47k upvotes, this is definitely a sub that minecraft players want to see more checked for suggestions, and if Mojang got the playerbases suggestions and got the playerbase to choose it would get minecraft even more popular! Additionally, if people saw that their submissions might reach top and be put in the game, i think the quality of submissions might be a bit better. Thanks for reading! Hopefully if this gets popular enough Mojang would consider it, and if they saw this they probably would! [link] [comments] | ||
Wither should have it's own death type, not a regular one that almost every mob has Posted: 26 Jan 2021 08:50 AM PST I've been scrolling a bit through hot posts today, and saw one post that said that Nether Star should be visible inside Wither's ribcage. I propose that upon dropping Wither's health to 0, Wither will self detonate in 10 seconds. This explosion can destroy Obsidian, maybe Netherite/Ancient Debris as well, but the explosion would be 20 blocks in all direction. What do you think about this? [link] [comments] | ||
When a pet dies, you can keep a Broken Nametag as a memorial. Posted: 25 Jan 2021 09:12 PM PST When a mob with a Nametag dies, it should drop a new item, the Broken Nametag. It will have a little symbol on it to show what kind of mob it was, and when the player right clicks it, it will read out the death message (example: Polly tried to swim in lava). It cannot be put on an Anvil or used on another mob and serves no purpose other than as a memorial to the fallen pet. [link] [comments] | ||
Right Clicking for Cracker Bricks Posted: 26 Jan 2021 01:24 PM PST Just like you can right click logs for Stripped Logs, I believe you should be able to crack bricks by right clicking on them with a pickaxe! I think this would make building with detail much easier. [link] [comments] | ||
Enderman should, on occasion, spawn with a block from the wrong dimension. Posted: 26 Jan 2021 02:55 PM PST For example, an enderman spawning with a sand block in the nether, or a nylium block in the overworl, or a grass block in the end. [link] [comments] | ||
Naming Pigs "Beta" will redesign their body to look like a creeper's. Posted: 26 Jan 2021 12:35 PM PST They could still keep the 3-D nose and nipples, but this would be a shoutout to how the creeper was invented: A glitch that messed up the pig's body design. They got an idea and retextured it to make the creeper! [link] [comments] | ||
/gamerule ShowPlayerNames true/false Posted: 26 Jan 2021 10:17 AM PST We all want to be able to roleplay in minecraft, whether it be consistent or not, but what really gets in the way is Playernames. If we're with our friends, we know what they are already, and even on servers, the admin can just quickly "zoop/zoop" the gamerule on/off. I can't add much more to this but I believe that adding the ability to toggle the visibility of playernames would greatly benefit things such as roleplay. u/swithinboy59 a few weeks ago suggested that if this is implemented, pressing f3 if the gamerule is on "false" should allow players to see other's names if they're unfamiliar with the person. My feedback site post is now approved, and that is the reason I am posting this now, is so that more people can vote on the feedback site. [link] [comments] | ||
Updating Mob Dungeons for the Caves and Cliffs update Posted: 26 Jan 2021 07:57 AM PST So mob dungeons definitely need an update. Here's what I think mob dungeons should be updated. Firstly, the current mob dungeons will not change. They will be generic mob dungeons that can contain a skeleton, zombie, or spider spawner. They will also by far be the most common type of dungeon. There should be 3 new types of dungeon that are significantly more uncommon. Each of these dungeons is a specialized dungeon for the 3 types of mobs found in mob dungeons and is guaranteed to contain at least 2 spawners and as many as 4. The reason why I think we should do this is because multi spawner xp farms are extremely difficult to build and require very good RNG. This will make multi spawner xp farms easier to make more consistently while still being fairly rare, but also preserves the RNG and challenge element of integrating even more spawners with good RNG and skill. But with that explained, here's the design of the 3 uncommon types of dungeons. Skeleton dungeon: the skeleton dungeon is a box of mossy/cracked/regular stone brick with some skeleton spawners on a 3 by 3 platform in the middle. On all sides, the wall is lined with target blocks. If any of them are hit, then the floor surrounding the platform will be pulled back to reveal a pit of lava. Obviously you'd have to be supremely careful with this. The chest would be directly in the center of the platform, and the spawners could be on any of the 8 blocks around it. Zombie dungeon: the zombie dungeon would be a box of the same block palette. There would be grave like structures inside the room with chiseled stone tombstones with iron swords or shovels on the item frames and a chest buried directly beneath it. This room would have a dirt floor several blocks deep, and the spawners would be hidden in the dirt randomly, so you'd have to scramble to find them all to deactivate them. Spider dungeon: the spider dungeon would once again be a box of the same block palette. The spider spawners would be suspended in midair in the middle of the room and there'd be a chest on top of each spawner. Every other block inside that room would be filled with a cobweb, so that's the challenge. I also think that we should have biome specific spawners. In ice biomes, especially in ice cave biomes, most of the skeletons spawners would be replaced with stray spawners. In desert biomes, especially in desert cave biomes, most of the zombie spawners should be replaced with husk spawners. This would also be a great opportunity to update the husk to drop sand, making sand renewable. [link] [comments] | ||
Compressed ores in the deep dark Posted: 26 Jan 2021 11:51 AM PST I was thinking of how the deep dark biome could be made useful, and one of these things could be adding "new" ores. Not entirely new ores, just variants of the ones we already have. These ores would be the equivalent any overworld ore, but they would have several differences.
What do you think about this idea, and do you think that alerting the warden is a balanced downside? [link] [comments] | ||
"And You Smell Like One, Too." Posted: 26 Jan 2021 10:32 AM PST | ||
Posted: 26 Jan 2021 12:38 PM PST | ||
A threat of the deep - the Clawfish! (+Images) Posted: 26 Jan 2021 02:56 PM PST
| ||
Crossbows should automatically load the last arrow type they fired. Posted: 26 Jan 2021 08:14 AM PST Say you have two sets of arrows in your inventory, one for healing one for hurting. Your crossbow will automatically load the first one in your inventory, meaning you constantly have to open your inventory or unequip your shield to load specific arrows. I suggest that crossbows should lock to the last arrow type they fired as long as you have said arrow type in your inventory. If you run out it defaults to the first one in your inventory. This seems like a reasonable advantage the crossbow could have over the bow, as they would then appeal to different playstyles. [link] [comments] | ||
Posted: 26 Jan 2021 10:49 AM PST Sometimes you'll find a (trapped) chest in the middle of nowhere, containing very little loot. Like 1 emerald or something. When you open it, several armed pillagers come at you from behind. Being spawned in a similar though non-identical fashion to the skeleton horse trap. The pillagers will always spawn behind you when you open the chest. [link] [comments] | ||
Posted: 26 Jan 2021 12:29 PM PST Snow Golems are useful in large numbers as to keep pursuing mobs far at bay, but as for artillery, they are strongly lacking. So here's a snow golem overhaul just for you! Their Snowballs Apply the Freeze Affect. This would be basically an upgrade to the snow golem's whole "keep-mobs-at-bay" shi-bang. This could also slowly weaken them so you can finish them off easier. This would probably have a 65% chance of happening. Apply a Packed Ice to a Snow Golem to Keep it Cool, Even in Warm Biomes! If you right-click a Snow Golem with a Packed Ice, they will have an icey core that radiates chill to keep it from taking damage, even in places like Deserts and Nether Wastes! Snow Golems have 20 HP. The thing about Snow Golems is that a Silverfish could strike them down in 12 seconds, give or take, so you have to heavily guard them while still allowing them to attack, which means Skeletons will turn one into Frosty the Snow Cone in a single strike. Therefore, it should have five times the health so it can withstand skeleton attacks. Tell me what you think in the comments below! [link] [comments] | ||
Posted: 26 Jan 2021 03:38 AM PST
| ||
Spyglasses should be added to the cartographer trade table Posted: 26 Jan 2021 01:30 AM PST Cartographers are also kinds explorers right? So it makes sense that either they shoul sell them or you could sell 1 to them for 1-2 emeralds (50-50 chance) so this is a small and simple idea but it sorta makes sense [link] [comments] | ||
Posted: 26 Jan 2021 04:22 AM PST Currently all of the hostile monsters have 1 simple goal: Use their power to directly kill the player. But what if there is a unique mob of the Cave that spawns in large caves that is scared of the player, but uses other mobs to kill them? Introducing, the Siren Spawn rateThe Siren will only spawn in large normal caves as one with a small chance of spawning. The siren then has a large radius around itself that prevents other sirens from spawning so it makes this mob a dependent lone wolf? They have a slightly longer despawn time than most mobs. AppearanceThey have a thin slender body that is somewhat purple to make them easier to spot. Their hands are long but feeble to give them the impression of not being able to fight back. They also have a large mouth to signify their behaviour. Now let's go on to the most exciting part, their behaviour BehaviourThey are unable to venture outside a cave and if somehow venture outside, they immediately try to find a cave or any shade if unavailable. Player InteractionUpon spotting a player (they have a very long detection range), they will give off a loud scream that alerts other mobs in a large radius around the Siren to your presence. Mobs that doesn't have a long detection range like the Siren will instantly target you until either they get bored and stop or you get far away from the Siren. To make the Siren more deadly, the area around the Siren will have a bigger spawn rate for Overworld mobs other than the Siren so be prepared for a horde! Due to the inability of the Siren to fight back, they will instead run away from the player and their scream ability will be on cooldown. The player will have a small radius around them that prevents the Siren from pathfinding to a runaway spot if the player's radius is in the way. If they are stuck, they will anxiously sit down awaiting their inevitable doom crying. For every tick it cries, it has a tiny chance to drop their new item: "Siren Tear" which I'll discuss later. Killing them gives a reasonable amount of EXP for being hard to catch but no drops. Now let's discuss about Siren Tears Siren TearsPotion MakingYou can brew a new potion called the "Potion of Tagging". It will give a new effect called "Tag". When applied to an entity, it will create a large radius around the player which automatically causes all monsters except Sirens (which causes them to run far away) and the Warden within the radius to target them no matter where the targeted entity is and how far they can detect. To give an extra bit of detail, if you use Spectator mode to see a mob's perspective, the Tagged entity will have a thick red outline around then like the glowing effect. Not only does this work on players, but other entities too. Use it on an animal and every mobs around the animal will start to target it. Even monsters can be affected as they started killing each other creating a little deathmatch! Mobs prioritize targeting Tagged mobs than their usual targets allowing you to create a distraction to get out of tricky situation or as a prank? You can use fermented spider eye on the Potion of Tagging to create a Potion of Monster Stealth. This will give you a new effect "Monster Stealth" which is like a enhanced version of invisibility but only works against monsters. Monsters won't detect you even if you are wearing armour or in their detection range as long as you don't touch them in any form or damage them. [link] [comments] | ||
Posted: 26 Jan 2021 08:51 AM PST @n would target the nearest entity. There is already @a for all players, @e for all entities, @s for yourself, u/p for the nearest player, and @r for a random player. The problem is sometimes you do not want something to happen to all entities but just one but there is no way to specify. This would let you use commands to affect only one entity of a certain type without needing to name tag them. This could be useful for lots of things [link] [comments] | ||
Posted: 26 Jan 2021 04:45 AM PST As we know, leads are very useful to transport mobs. However, you have to be in close proximity of the mob, and the lead breaks sometimes. So how are you going to get that pink sheep out of your ditch? LASSOS Lassos are basically leads that can be thrown. They are crafted by a lead in the middle surrounded by 8 string. The distance of the thrown lasso can be determined by the time you charge it and the angle you thrown it. It has to hit a mob to catch it. It has a 15% chance of breaking when missed. One thing about lassos is that they can also ensnare hostile mobs. Now you can tie up that zombie without any problems. However, you cannot hitch mobs to a fence. This is to balance it and to make leads still relevant. Achievements YEE-HAWW —Catch a mob with a thrown lasso Cowtender- Have over 15 mobs with lassos attached to you. Pet Rock- Break your lasso by throwing it into a wall [link] [comments] | ||
Swords should get a "broken" texture if low on durability Posted: 26 Jan 2021 03:45 AM PST It kinda looks more realistic, when seeing cracking on a sword when it's about to break. It can also show players more clearly see and estimate when their tools break. [link] [comments] | ||
Resin: a simple crafting item for builders and redstone engineers Posted: 26 Jan 2021 02:13 PM PST Resin Resin is created by mixing slimeballs and honey bottles at a crafting table, creating Resin Balls. Resin balls have the following uses: Coated Logs When a Resin Ball is combined with a log, that log becomes 'coated,' such as 'Coated Dark Oak Log.' Coated logs take slightly longer to break, but more importantly, they become immune to being stripped. This prevents the annoying moment where you're running around your base and accidentally strip part of a wall or pillar. Resin Blocks Resin blocks would fill the role of see-through blocks that are breakable without silk touch. It would have a slightly foggy texture, and would be an immovable object, making it useful in redstone contraptions. Flower Books This is a more self-indulgent idea, but combining resin + a flower or plant + a book would turn the book into a Flower Book, where each page would show the sprite of one of the flowers or plants you put in it. More flowers could be added by combining the book with more resin. TL;DR: Prevents accidental log stripping, is an immovable object/see through breakable blocks, and pretty flower books. [link] [comments] | ||
Option on creative mode to disable some mobs from spawning Posted: 26 Jan 2021 08:02 AM PST In my opinion, there should be an option to disable some mobs from spawning (when you enable cheats, of course). This could help people who don't want ghasts to spawn but don't want to turn peaceful mode on, either. It could also help in people who don't want zombies to destroy their village that they build in creative. [link] [comments] | ||
Posted: 26 Jan 2021 02:58 PM PST There should be an update to skins, where you can add overarmor, overarmor is viewed like the second layer is currently, but it activates only when wearing armor, and it will appear floating just above the armors texture. I believe this could bring so much variety and it would be fun to see what other players would have, and, like the other skin layer, you always have the option to turn it off, or not apply anything to this layer [link] [comments] |
You are subscribed to email updates from Minecraft's Suggestion Box. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |