Minecraft Caves & Cliffs Biome Suggestion: DEAD Volcanoes |
- Caves & Cliffs Biome Suggestion: DEAD Volcanoes
- Safechat
- A different kind of endgame: The Primordial End
- Moss carpet stacking like snow
- Expand the wool occlusion to dampen sounds
- Add Spyglasses spawning in Shipwrecks on FPS list
- Hanging Roots should drop 0-2 sticks when broken without Shears
- Occupied minecarts should deal damage to entities they hit based on their speed.
- Regeneration potions should have the same effect as poison on undead mobs
- Tap birch trees to collect birch sap
- Colored bundles!
- Jungle Temple Update
- Idea: If you name a music disc Dinnerbone, the audio is played backwards
- Shattered Obsidian: A New Block That Can Be Obtained In The Deep Dark
- Bioluminescent Fungi for the Mycelium Islands
- New end biome. Chorus Forest
- Use glow berries and/or glow ink to make highlighters
- Ice ramps!
- Iron golems and iron blocks should rust
- Improving the tameables of Minecraft - not your typical "dog beds and dog variants post"
- SeaShore Biomes
- Instead of Slime Chunks, what about Slime Caves?
- With MC Earth coming to an end, add the mob variants to the vanilla game!
Caves & Cliffs Biome Suggestion: DEAD Volcanoes Posted: 08 Feb 2021 04:51 AM PST I emphasize the "dead" part of this suggestion because I am NOT suggesting a "natural disaster" type thing. I totally agree with Mojang that big impactful events that the player cannot control or predict shouldn't be part of minecraft. Instead, this suggestion is a non-ambitious biome that I think would be a cool addition to the update & fits perfectly with the theme of it. The idea is for there to be an underground biome with lots of lava in it's caves. And for that biome to, like the lush caves biome, be detectable above ground via a big volcano-like mountain. I think this would be a cool addition to the underground part of the update as it adds more variety, while also fitting really well with the cliffs part of this update because it's a volcano. I tried to come up with an idea that's as realistic & feasible & easily to implement as possible, despite my admittedly little knowledge of coding & game making. My thought process was that, since the game already has caves with lots of lava, and the game already has mountains, it shouldn't be too difficult to have a different type of mountain biome wherin caves that has lots of lava in them generate in all underground y levels instead of just the lowest one. [link] [comments] | ||
Posted: 08 Feb 2021 02:32 AM PST Lots of kids play Minecraft, and Minecraft isnt always family friendly. I have an idea for safechat. It will censor all the swears and bad words. There would be a way to turn it off of course. I think Minecraft should have something like this cuz lots of kids play it. [link] [comments] | ||
A different kind of endgame: The Primordial End Posted: 08 Feb 2021 04:45 AM PST The end is bleak. Which is fine imo it helps sell the barrenness of the environment, but I'd like to expand upon the end without ruining whats already there. Thus, the primordial End. This would be a new dimension only accessible after defeating the ender dragon, after collecting dragons breath you could combine it with eye of Ender's to create Primordial Eyes (8 eyes of ender surrounding one dragons breath makes 8 Primordial eyes) these would take you to a new type of stronghold, the overgrown stronghold, these would have Sculk everywhere and a new type of mob, the Sculk zombie, which would act like the warden and Sculk sensor, utilizing echo location. Once advancing through the stronghold, covered in Sculk moss and vines you would find the ancient portal. This portal however, is different to the normal end portals as after placing 9 Primordial eyes in it (3 would spawn guaranteed to help balance it) it will not activate, as you will need to place something in a block above the portal,a nether star.(imo this helps encourage players to do the wither) Once you have placed a nether star, you may enter the primordial end. You will be greeted by endstone, sculk, the fossils of long gone creatures, primordial endermen and chorus trees. For starters primordial endermen (they'd look the same but with green/teal eyes and particles) would drop Primordial Pearls which we I will come back to in a moment. Chorus trees would be chopped by players to retrieve chorus wood, a non flammable durable teal wood type But back to Primordial Pearls When mining in this dimension, you can come across enderite ore. Once mined you can craft enderite ingots by surrounding a primordial pearl with enderite to create enderite ingots, these would work the same as upgrading to netherite. Put netherite armor in a smithing table, and upgrade it to enderite, it would appear teal in design. Its properties would be the following •Upon death the items would return back to you, like loyalty (dying in another dimension causes them to only return upon entering the dimension) •Looking at endermen or primordial endermen when wearing the helmet will not anger them •xp would be able to be collected from twice the range •5% chance to not lose durability upon taking damage (it would have slightly less durability than netherite to balance it out) •mending repairs 1.75x better than other armors and tools •Tools would be faster, obviously •Higher Enchant value than gold Note: Enderite would still have the same values and attributes as netherite, also would repair the same way. The Primordial end would also have randomly generated structures, such as Outposts (extremely rare structure) These outposts contain a horde of sculk zombies And a warden But if you manage to fight your way through all of them, you'll be rewarded with a new music disc (end themed) With a endstone colour for the disc. A Enchanted golden apple, a enderite ingot, 10 diamonds and a random set of items, e.g xp bottles, gaps, etc. You would also be able to find new flora here e.g primordial flowers and trees. Anyways that my idea on how to expand on the end. Thank You [link] [comments] | ||
Moss carpet stacking like snow Posted: 08 Feb 2021 07:33 AM PST I think it would be a very welcome feature if the moss carpet could behave similarly to snow layers. It would open a lot of possibilities for additional environment and landscape design [link] [comments] | ||
Expand the wool occlusion to dampen sounds Posted: 07 Feb 2021 10:50 PM PST I saw a post earlier about the annoying sounds when your world is full of redstone contraptions. The top suggestion for this is to be able to turn off redstone sounds in settings. While I think more control through settings is a generally a great idea, I think something that could be applied 1) situationally and 2) within the game world itself seems to be Mojang method of solving problems. So, then, what is the solution? Well, they've already introduced it in a limited capacity. Wool can be issued to block "vibrations" from reaching sculk sensors. What if this extended to sounds too? Maybe one layer of wool could make the volume of the sound lower, and then two or more could silence it. This way, it makes sense within the established features of the game, and there is a greater sense of control. (Areas where you want to hear the sounds will be unaffected, and you can put a layer of wool over particularly noisy machines) [link] [comments] | ||
Add Spyglasses spawning in Shipwrecks on FPS list Posted: 08 Feb 2021 11:42 AM PST It's been one day and I see over 10 of these out of nowhere [link] [comments] | ||
Hanging Roots should drop 0-2 sticks when broken without Shears Posted: 08 Feb 2021 02:51 AM PST Similarly to Dead Bushes the Hanging Roots, added in the most recent snapshot(21w05a), should drop 0-2 sticks when broken without shears(or when their support block is broken)!! That would be quite interesting and would mean that the players have more ways to obtain sticks while exploring caves for logn periods of time, which could help a lot! If you want to support this suggestion than vote for it in Feedback Site [link] [comments] | ||
Occupied minecarts should deal damage to entities they hit based on their speed. Posted: 08 Feb 2021 02:25 AM PST | ||
Regeneration potions should have the same effect as poison on undead mobs Posted: 08 Feb 2021 10:44 AM PST If you didn't know already, undead mobs like zombies and skeletons, take damage when splashed with a healing potion, and heal when splashed with a harming potion. Now, taking this into consideration, all healing buffs should damage undead mobs and vise versa, but that is not the case. I propose a small change where regeneration on undead mobs has the same effect as poison, and poison on undead mobs has the same effect as regen. [link] [comments] | ||
Tap birch trees to collect birch sap Posted: 08 Feb 2021 08:40 AM PST
That is an old saying from Sweden, to stay strong and healthy after a long winter. In the spring, people went to the woods to tap birch trees to do just that, collect birch sap to drink. It looks like water, its clear but it taste sweet and contains the nutrients the tree stored during the winter. Drinking birch sap wasn't unique to Sweden though, its a traditional beverage in other parts of northern Europe, Asia, and North America as well. And since Minecraft is from Sweden, I thought it'd be nice to add birch sap harvesting in the game, like when they added their summertime tradition of berry picking with the taiga update. The Spile To tap a birch tree, craft a spile at a crafting table with an iron ingot and nugget. You can place the spile on the side of a birch log and birch sap will start dripping from it. If you place a cauldron under the spile, it will eventually fill up, as it would if you placed a cauldron under dripstone. If you place a spile on all 4 sides, sap will only come out of one side. The spile itself can have unrelated uses, such as dripping water or lava, or simply as decoration like a leaky faucet. The Birch Sap Once you have birch sap in a cauldron, you can use a glass bottle to collect a Bottle of Birch Sap. Drinking it restores 6 hunger like honey. Since honey already clears Poison, birch sap clears Slowness because it is inflected by Strays and the idea is you drink birch sap to ward off the effects of the winter frost. —————————————————— Support this suggestion on the feedback site: [link] [comments] | ||
Posted: 08 Feb 2021 04:59 AM PST Ever since they said you could put gifts in bundles I thought that they should be colored, the idea will appeal players Who use bundles but want to color coordinate there inventory, I can't think of a single downside other than it taking time to make. [link] [comments] | ||
Posted: 08 Feb 2021 01:10 PM PST With the archaeology feature coming soon, I see an opportunity to give temples some love. I think that jungle temples should have a few changes in the update, namely buffing their traps. The arrows in the dispensers should be poison 2 tipped and I would add some danger to the puzzle. I also think that there should be a unique ceramic decal that comes from them, along with sand temples, strongholds, bastions, nether fortresses, and even ocean monuments. They could go as far as adding a unique artifact like a lost painting. Even if none of what I suggest gets added, I hope that jungle temples are updated in some way soon. [link] [comments] | ||
Idea: If you name a music disc Dinnerbone, the audio is played backwards Posted: 07 Feb 2021 03:55 PM PST
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Shattered Obsidian: A New Block That Can Be Obtained In The Deep Dark Posted: 08 Feb 2021 04:55 AM PST INTRODUCTIONWe all know that water+lava equals stone or obsidian. We also know that warden have supersonic hearing. With that, we also know the iconic sound of turning lava into obsidian. It would be weird if the warden didn't react to it, right? How to ObtainWhen obsidian is made, the warden is attracted to it, naturally. It will study it, and deem it no threat. However, sometimes it will "punch" the obsidian block, shattering it. Thus, shattered obsidian is made. It is not as hard as normal obsidian, taking only half the time; however, when broken with a normal pick, it will drop 3-6 shattered obsidian shards. 9 obsidian shards make up a shattered obsidian block. UsesShattered obsidian shards introduces a new weapon: throwing knives. They can be crafted in a 4x4 with a shattered obsidian shards and a stick under it, making two knives. They can only be thrown, and is heavily affected by gravity, making it a short ranged ranged weapon. After thrown, the weapon "shatters", making it un-reusable. However, when it hits a mob, it does 5 damage and does bleed. Bleed is a new effect that does more damage the more someone moves. Starting at 1 damage per second, it can quickly escalate to 2 hearts a second by moving around. The effect is non-stackable, so throwing knives needs to be spaced out a little. It also does slowness 1 for the duration of the bleed(4 seconds). You can also, by using a smithing table, combine shattered obsidian shards with a weapon to increase the weapon chance of bleeding by 5%, up to 50%. This costs experience. The slow is also not applicable on a weapon. Wooden and stone swords cannot be given bleed. Of course, the block can also be used as decor(I'm bad at art so I don't know how to make the thing). Blacksmiths have a chance to buy blocks(5 for 1 emerald) or maybe shards(32 for one emerald) Why?This is a possible representation of how the warden reacts to certain noises. You need a constant source of lava, so it can't be abused(too much). Also the chances of a warden making shattered obsidian is not a guaranteed. Add that with how dangerous a warden is, and how you need to be active the entire time when farming it, gives it a reasonable price to compensate for its slight overpowered-ness. Advancements ~~ yayA Simple Circus Trick- Throw and hit a knife on a mob. Shattered Glass- mine a shattered obsidian block [link] [comments] | ||
Bioluminescent Fungi for the Mycelium Islands Posted: 08 Feb 2021 07:02 AM PST The mycelium islands desperately need an update, so here is one way to spice it up a little (more ideas coming in the future) Bioluminescent FungiBioluminescent fungi would look a lot like the already existing giant mushrooms. However, at night, these fungi glow in the dark. It provides a awesome ambience to the mycelium islands and would be great for builders. [link] [comments] | ||
Posted: 08 Feb 2021 06:47 AM PST
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Use glow berries and/or glow ink to make highlighters Posted: 08 Feb 2021 06:35 AM PST Oftentimes it is difficult for players to accurately communicate positions. At short range one could throw a snowball at a block to point out a mistake in a build ("oh, you overlooked a dirt here"). But this is still relatively difficult to see. Spectral arrows already exist with which players can mark mobs, however this requires damaging the mob. I suggest the following solution to these problems: craft glowing projectiles that behave similar to snowballs / eggs by combining snowballs with glow berries and/or glow ink. Possibly also allow the use of a dye in the recipe. The projectile would behave similar to snowballs. Upon hitting either a block or a mob it would apply the glowing effect in a distinct colour. For a mob this would work similar to spectral arrows: For a certain duration (also 10s?) the glowing effect is applied to the mob). For a block the projectile would summon a small sphere or dot inside the space of the block which has the glowing effect. Benefits: Easier communication about position with other players, less reliance on the nametag above players. Easier communication about building (especially through walls). This would also help with the cave update as it will be vital to know the position of other players. [link] [comments] | ||
Posted: 08 Feb 2021 05:34 AM PST Ice ramps will come in two variants being packed and blue and crafted like stairs with their respective block. They would look like stairs made of ice but instead of two steps, it's four. And it can be water locked. They will make it so a player can't climb up them without frost Walker or maybe just leather boots. This could make a use for an unused enchantment and more creative parkour and walls. But most importantly in my opinion, boats should be able to go up them. This will make nether tunnels easier to make, boat racing more fun and just make using boats easier. [link] [comments] | ||
Iron golems and iron blocks should rust Posted: 08 Feb 2021 02:42 PM PST In real life when iron gets wet and is exposed to oxygen it begins to rust, would be cool to see this implimented into the game. It Would work in a similar same way as the new copper blocks but instead of turning blueish it would turn orangey/redish. It would also only have a chance to age when it is exposed to rain/water, if it stays covered/dry it won't age but get it wet and there is a chance it could deteriorate. This would also work for the iron golem, if the golem is in rain or falls into water then it would start to take damage, again also linked to the random tick speed so it isn't quick. You could also potentialy use coal with the iron to make steel which would be rust resistant. What do you all the think? [link] [comments] | ||
Improving the tameables of Minecraft - not your typical "dog beds and dog variants post" Posted: 07 Feb 2021 07:01 PM PST
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Posted: 08 Feb 2021 03:32 PM PST On the edge of some oceans there are cliffs, as as the water erodes the rocks it can form arches and other cool structures. It would be cool if there would be a biome that could add these features. There could also me multiple variants for warm/cold oceans. [link] [comments] | ||
Instead of Slime Chunks, what about Slime Caves? Posted: 08 Feb 2021 03:09 PM PST The idea of Slime Chunks always felt too technical and didn't sit in the game very well to me. So, Slime Caves are a biome where slimes spawn at an increased rate, and which have some water and chests with slimeballs. It would essentially replace slime Chunks and make them fit into the game more naturally. [link] [comments] | ||
With MC Earth coming to an end, add the mob variants to the vanilla game! Posted: 08 Feb 2021 07:33 AM PST Minecraft Earth is ending support, which is a shame because it has some cool mobs. Mojang never added the mobs the regular MC because they wanted people to experience it only in the spinoff game, but now that it is ending it would nice to continue the mobs and add the variants to the game. Mob VariantsMost mobs would be skin variants that randomly would spawn, not depending on biomes. They would not have special abilities or drops, and would just be there to add extra ambience and a breath of fresh air. Biome VariantsThese would be variants that have special drops and spawn depending on biomes, but they don't get their own spawn egg and are not considered new mobs. These include...
New MobsSome "variants" would now be new mobs. These include...
GolemsThere would also be two new golems, that would spice it up a little.
Well, this is all the mobs/mob variants that should be added because MC earth is being cancelled. I hope you enjoyed and have a great day. [link] [comments] |
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