• Breaking News

    Minecraft let us wax dry concrete, to prevent it from turning solid upon touching water

    Minecraft let us wax dry concrete, to prevent it from turning solid upon touching water


    let us wax dry concrete, to prevent it from turning solid upon touching water

    Posted: 09 Feb 2021 04:53 AM PST

    I really love to terraform in Minecraft, and I would really like to create a black sand beach. But upon touching water, the black concrete powder turns solid, which ruins the view. So how about we can wax concrete powder, so we can create beaches, out of concrete powder?

    submitted by /u/Katze10-0-10
    [link] [comments]

    Nearly every new block since 1.13/1.14 has had a new step sound. This has caused some blocks to be audibly inconsistent with older blocks. Let's fix that.

    Posted: 08 Feb 2021 06:36 PM PST

    Instead of removing the step sounds to fix the inconsistency, why not add more?

    Here are a few examples of inconsistencies we could look at:
    Copper and Netherite blocks both use unique step sounds, unlike every other ore storage block. The solution to this would be adding a new step sound for most new ore storage blocks, maybe to save some work blocks like iron would borrow the step sound of copper.

    Azalea leaves use a different step sound from all other leaves, which leaves them feeling really inconsistent. The simple solution is to make leaves not share step sound with other grass blocks and instead should use this new leaf sound.

    I don't want to make a huge post listing all of the inconsistencies, but there are quite a lot and every update introduces more inconsistencies. Many of them could be fixed by using new block sounds that already exists and were added. It's just that old blocks are not only feeling more dated keeping the same step sound while other new blocks of the same type are getting new sounds.

    submitted by /u/Roadhog360
    [link] [comments]

    Northern Lights / Aurora Borealis in iceberg biomes

    Posted: 09 Feb 2021 11:09 AM PST

    As I don't think it thunders on the real north pole, this would be a cool replacement for the thunderstorm in the icebergs biome. (Maybe the ice spikes biome too, just because it's a rare fantasy biome with am ice theme.)

    submitted by /u/Mr_Snifles
    [link] [comments]

    Rational fears, mobs should have those too

    Posted: 09 Feb 2021 05:04 AM PST

    Right now most mobs get really close to fire, lava and really deep pits, and only avoid them by 1 block. The only things that mobs will purposely move away from are cats (creepers and phantoms), soulfire (piglings) and warped fungi (hoglings).

    But most animals in real life are scared of fire, and rightfully so.

    So I suggest that all animals, including pets, should try to stay at least a few blocks away from fire and lava.

    (and maybe steep drops, I know these would be harder to detect so I'm putting this in brackets)

    submitted by /u/Mr_Snifles
    [link] [comments]

    Wandering traders should also BUY stuff

    Posted: 09 Feb 2021 04:08 AM PST

    Wandering traders only sell stuff, and in early game, before you have emeralds, that's objectively useless. So they should be given some trades where they buy supplies for their travels, such as bread, other food items and maybe carpets and wheat (for their llamas).

    submitted by /u/Mr_Snifles
    [link] [comments]

    Suffocating in Sand

    Posted: 09 Feb 2021 10:58 AM PST

    Now that skeletons turn into strays when frozen in powder snow, there should be a way to turn zombies into husks. We can turn zombies into drowned also, so why not add a feature that turns zombies into husks?

    My idea is that zombies that suffocate in sand will turn into husks. Husks will then be immune to further suffocation.

    Additionally, I think players that suffocate in sand should have some special death message. The death message I thought of was: "<player> got buried alive"

    submitted by /u/Quirky_Yoghurt_9757
    [link] [comments]

    Death Message for Dying to a Stalagmite: "[Player] hit rock bottom."

    Posted: 09 Feb 2021 03:07 AM PST

    It would be funny since stalagmites are made of rock and they are on the bottom of the caves lol, get it?

    submitted by /u/No-Firefighter5661
    [link] [comments]

    Please make bats smarter

    Posted: 09 Feb 2021 02:04 AM PST

    I may be the only one, but every time I hear a bat squeak and die, because it flew into lava, my heart breaks a litte and I get sad. They are so cute and I love them. They add so much more life to a cave than only having aggressive and annoying mobs like cave spiders, zombies,... So please, I beg you, please don't let them fly into lava and die a horrible death. Thank you for listening.

    submitted by /u/PaptriciaT
    [link] [comments]

    make vines act the same as glow lichen when placed

    Posted: 08 Feb 2021 08:58 PM PST

    what I mean by this is have it be placable in 360, meaning you can place it on the ground

    submitted by /u/aqua_rift
    [link] [comments]

    Upside down biome in the end.

    Posted: 09 Feb 2021 02:53 AM PST

    There have been many ideas about things that could be underneath the end islands.

    But this could be a fully fleshed out biome, where plants grow downwards from the bottom of the island. There could even be a way to turn your own gravity upside down by brewing these plants into a potion.

    This would also be a lot more interesting if the end islands actually generated at different y-levels, and could generate above one another, so that more of the vertical space of the dimension gets used.

    The StarMiner mod and the Up, Down And All Around mod are two great examples of mods that have gravity-altering mechanics. And although their implementation of this mechanic isn't very minecraft-like, I'm sure a potion (or something else to do with magic) would fit right in the vanilla game.

    submitted by /u/Mr_Snifles
    [link] [comments]

    Small use for rooted dirt

    Posted: 09 Feb 2021 08:05 AM PST

    I find in annoying sometimes when I have a sheep farm, and get their wool, but they wont grow it back because they have already eaten all of the grass. A simple use for rooted dirt is that it will appear when sheep eats grass, and will naturally grow grass on it without the presence of another grass block next to it, it will not grow if there isn't an air block above it, or if you use shears on it.

    submitted by /u/The-Real-Radar
    [link] [comments]

    HEAR ME OUT (kill the warden)

    Posted: 09 Feb 2021 08:57 AM PST

    I remember in a episode of ask mojang, one of the developers said that he would want to only add some sort of trophy to show players that he killed the warden, this idea can be followed by a secret advancement by killing the warden, it is named « HEAR ME OUT » because when you killed the warden, you don't have to pay attention on the sounds you make, so you can make every type of sound

    submitted by /u/Ennard115441
    [link] [comments]

    Cows sit before rain

    Posted: 08 Feb 2021 11:04 PM PST

    In minecon, Jeb talked about how bad stuff should either happen because of the player, or make it predictable. However, rain is not predictable, so this implementation would make rain more predictable

    submitted by /u/nachochips140807
    [link] [comments]

    A small update on desert temples to not make them “free loot stops”

    Posted: 09 Feb 2021 03:41 AM PST

    I know. This isn't the usual "add a whole maze complex into it" type of post but I think it's a more simple addition. First of all, they should add two blocks. One called "infested sandstone" and the other "infested (colour) terracotta" and their purpose is that some of the blocks in the desert temple will actually be infested. And especially in the centre! So you're gonna have to pick wisely what block you should dig to even get down there, because if you don't, imagine a silverfish just dropping down onto the pressure-plate and activating the tnt! And there will even be infested sandstone all the way down so if you decide to just dig down you may be greeted by a silverfish that may either knock you off and onto the pressure plate or it may do it itself. And yes I know Java-edition has a debug screen and so players will just use that but they may also hold left-click for a little too long and that my even hatch a whole colony of nearby silverfish! And I think this will also make sense considering how old the desert temples are. Also this may be even harder for bedrock players bc they don't have a full debug screen

    submitted by /u/beanmAn11
    [link] [comments]

    Cursing table

    Posted: 08 Feb 2021 09:36 PM PST

    The cursing table would be a new block crafted from 4 crying obsidian, 2 netherite scraps, and 1 eye of ender put in the same shape as the enchanting table recipe. The cursing table would be able to apply curses to items using 3 quartz and 10 levels of experience, requiring the player to be at least level 35. Applying a curse to an item will not only add a curse, but will also allow to increase the level of an enchantment on the item by one level even if it makes the enchantment go past its max level (i.e. transforming a sword with sharpness 5 to a sword with sharpness 6). Some curses with particually bad effects could increase the levels of enchantments by two levels instead of one.

    The current curses would not really work for the cursing table, so new curses would have to be added. Some possible curses could include:

    • Curse of Nyctophobia - an sword/axe curse that causes it to only inflict the same damage as a punch when in dark areas. Mutally exclusive with Efficiency.
    • Curse of Dissolving - an armour curse that causes armour to lose durablity when in water or rain.
    • Curse of Gravity - a boots curse that causes anyone wearing it to fall faster and take more fall damage. It also prevents anyone wearing it to be unable to swim. If a player has the slow falling potion effect while wearing Curse of Gravity boots, both the slow falling and Curse of Gravity effects cancel each other out.
    • Curse of Focusing - a pickaxe/axe/shovel curse that allow only one type of block to be broken. Upon a tool with this curse breaking a block it is meant to break, the curse will change to "<name of block just broken> Focused" and it will be only be able to break the block it just broke. Mutally exclusive with Sharpness/smite/Bane of arthtropods/Cleaving.
    • Curse of Drowned - a fishing rod curse that when pulling in a fish, will have a 25% chance of pulling in a Drowned instead.
    • Curse of Hunger - a bow curse that causes the bow to use up eight arrows instead of one when firing. Mutally exclusive with infinity.
    • Curse of Poison - a sword/axe curse that inflicts the poison effect when held. Putting this curse on an item will allow to add two levels to an enchantment on the item instead of just one.
    • Curse of Exploding - an armour curse that causes armour to explode when the wearer takes fire or explosion damage, destroying the armour and doing big damage to the person who wore it. Putting this curse on an item will allow to add two levels to an enchantment instead of just one, same as Curse of Poison.
    • Curse of Weight - a crossbow curse that makes its shots fly much less far.
    • Curse of Inaccracy - a crossbow curse that has a 25% chance of shots being extremely inaccurate when fired.
    • Curse of Punishing - a bow curse that causes the user to take two hearts of damage if a shot does not hit a mob or target block.

    This should be added because it would add much more customizability to tools and add a way to get more powerful endgame tools that are not just super unbalanced and simply OP.

    Minecraft feedback page:https://feedback.minecraft.net/hc/en-us/community/posts/360076979331-Cursing-table

    submitted by /u/MaybeNotMemes
    [link] [comments]

    Wearing chainmail boots prevents players and mobs from slipping on ice.

    Posted: 09 Feb 2021 03:13 PM PST

    Chainmail armor cannot be crafted, and nor does it have any special features. Therefore, I really think chainmail armor should have an exclusive feature. Just one is enough.

    Oftentimes, slipping and sliding around ice can be annoying at times, especially when fighting hostile mobs such as skeletons, spiders, and creepers. There should be a way to stop slipping. Chainmail boots seem perfect for this, as something made of metal is destined to prevent players from sliding around, as metal is heavy.

    :)

    submitted by /u/Quirky_Yoghurt_9757
    [link] [comments]

    Squids turn hostile when it’s dark in water, similar to Spiders.

    Posted: 09 Feb 2021 08:18 AM PST

    So, in the dark sea, unless there's a light block of some sort (excluding magma blocks), and at night, squids spray ink that can harm you, and give you Blindness for 30 seconds. Glow squids squirt poisonous ink that gives you poison for 15 seconds.

    submitted by /u/9u5h33nc4t
    [link] [comments]

    Bark Stairs

    Posted: 09 Feb 2021 11:30 AM PST

    As the name says, all the wood types as stairs but with the texture of the bark of the wood. Made the same way as regular stairs but with unstripped (or stripped as well) logs. For a new decorative building block.

    submitted by /u/LegoProdigy
    [link] [comments]

    Massive update to ocean monuments (And Ocean Itemization overall)

    Posted: 09 Feb 2021 01:19 AM PST

    We all know that when we think of "Aquatic" and "Dangerous" We all think of Guardians and Tridents, and while that's good, What if there were more Weapons and Enemies?

    First, Let's start with the enemies, Currently Ocean monuments are really rare and feel lackluster and not very rewarding (Except if you want sponges) and are Kinda boring to traverse and explore, So I thought we should have more enemies and more drops!

    1. Zombie Squids

    To me it always seemed very strange that Guardians attack squids with no real incentive, so I decided to give them that with Zombified/Corrupt Squids! They're like squids, except they only spawn with a 25%/50%/100% chance (based on difficulty) when a Guardian kills a squid, Zombified Squids have Thorns and Help guardians by Shooting Blinding Darts towards the player, each dealing 2/4/6 HP damage (1/2/3 hearts), and having 20 HP (10 hearts), When they are killed, They drop Thorns and Ink Sacs, The former is essential for a lot of the crafting.

    2. Protectors
    They look like Guardians, Except they don't have thorns and they look less Angry and have Prismarine Crystals floating around themThese mobs don't directly attack the player, However they target other guardians and give them their crystals, applying potion effects like Strength, Resistance and Health Regen, They have 1/4th the spawnrate of normal guardians but once you do see one you have to kill it fast before it buffs up its allies, They have 30 HP but take bonus damage for 3 seconds after they cast their spells, Indicated by its missing crystals. They drop Fins which can be used in Crafting.
    Changes:
    -Guardians will now act neutral after all 3 Elder Guardians having been defeated, meaning that they are now free and are no longer controlled under the tyranny of an elder
    -Guardians now can Drop Fins and Thorns
    -Squids killed by Guardians drop Prinkmarine Sacs
    -Chests can now be found in Ocean Monuments with Exclusive loot
    Items:
    This will be a pretty long list so prepare
    1. Monumental Ruin bow

    This Bow can be found in Underwater ruins or Held by Drowneds very very rarely (3% chance for underwater ruins, 1% chance for Drowned) This Bow gives the user Speed when underwater and it charges twice as fast a normal bow, It also deals 1.5x bonus damage to Aquatic Creatures but it charges slower than a normal bow on Ground, It has a durability of 1200 and can be repaired by using Fins for 200 durability
    This bow can Supercharge the trident, Making it deal double damage and move twice as fast!
    This bow's ocean effects work on land if it's raining.
    2. Prismarrow (And Variants)
    This is my Favorite Part, Come in Many Variants, Starting with the basic Prismarrow, It acts as a normal arrow except It doesn't get slowed underwater And is Crafted like this
    F=Fins B=Blaze Rod P=Prismarine Shard T=Thorns E=Empty Space
    PTT
    FBT => 8 Prismarrows
    EFP
    The Blaze Rod might seem Anticlimactic but They are fairly rare and I thought they would work as a very good base when combined with Prismarine Shards
    Now we get to Barbed Prismarrows, These Prismarrows act like Tipped Arrows except they have very weak Innate Piercing (They can pass through Mobs but they get slowed after) and can damage the same target multiple times, dealing 6 HP per hit (9 HP for the first shot if it's fully charged), This can be utilized for very strong Damage over Time if combined with Poison
    They can be crafted In a fletching table by combining a Prismarrow and a Thorn

    I also came up with Crystalline Prismarrows They're made like this
    P=P-Shard C=P-Crystal B=B-rods F= Fins E= Empty Space
    PCC
    FBC
    EPC
    They don't deal much damage (only 2 HP), However once they land they light up an area for 60 seconds, acting as portable light sources that don't need an a full block surface.
    Turtle Armor:
    Made by Turtle Scutes, They are stronger than Iron but Weaker than Diamond/Netherite, The full set gives Permanent Resistance 1 (stacks with other sources like Gapples or Turtle pots) However it also gives Slowness
    Flippers:
    FLIPPERS! They're made by combining Leather boots and Fins and Make you swim faster (Can be enchanted by Depth Strider and stacks with other speed bonuses, making you ZOOM around underwater), Gives the same armor as Leather boots
    Thorned Armor:
    What we've all been waiting for, THORNED ARMOR, You can make them by surrounding Turtle Shell Armor Pieces with Thorns, The thorns however, crack the shell, removing the Full set Passive (And also removing the turtle helmet water breathing) However each piece grants you thorns, Which deal 1 damage per piece, and also deal a bonus 2 damage with the full set, making you deal 3 hearts of damage every time an enemy attacks you, HOWEVER it also stacks with the Thorns enchantment and the new Thorns Potion, Making you untouchable!
    Thorns Potion:
    The Last thing on the list, Made by brewing thorns into awkward potions, at potency 1 you reflect 2 damage for 2 minutes and at potency 2 you reflect 4 damage
    Elder Guardian Totem:
    You will be able to craft this by combining three Eyes of Elder (No Pun Intended) and, 3 thorns on the top and 2 Prismarine Blocks at the bottom, This lets you spawn Guardians around conduits and also control guardians, attacking enemies you attack/enemies that attack you

    I didn't add an ocean Sword because we already have the trident

    We finally made it, that was a long list, I hope to see what everyone else thinks about this Monument update.

    submitted by /u/cooolloooll
    [link] [comments]

    A new Banner Pattern

    Posted: 09 Feb 2021 04:15 AM PST

    To give the Goat horn a cosmetic use I think It would be a good to make a new Banner pattern, tho I don't know what to call it I want the pattern to be a Goat head from the perspective of looking head on at a charging Goat

    submitted by /u/DaSnake14
    [link] [comments]

    “Packed” snowballs

    Posted: 09 Feb 2021 07:59 AM PST

    We all know that snowballs don't do any damage, and, to be honest, not used as much. However, my idea is that if you craft something like this:

    |snowball| Snowball | Snowball|

    |snowball | ice block | Snowball|

    |snowball| Snowball | Snowball|

    You get 9 packed snowballs. They do one heart of damage and are thrown by snow golems. This gives snowballs a more important use in being actually useful in combat and also buffs snow golems

    submitted by /u/InfoNut1121
    [link] [comments]

    Eye Of Nether

    Posted: 09 Feb 2021 12:13 PM PST

    So I thought of an idea because I always have this problem when playing.when your trying to find a nether fortress it can be very difficult. So I thought of an idea for a item much like the Eye of Ender.I call it the eye of the nether.(I know very original) Basically it does the exact same as the eye of ender but helps you find the fortress instead.it could be crafted with nether quartz,lava bucket,and an ender pearl. What do you Think?

    submitted by /u/Treemantreeman100
    [link] [comments]

    a craters biome?

    Posted: 09 Feb 2021 06:30 AM PST

    a biome where it appears meteorites struck years ago, and there are many craters. maybe even a new type of stone or Blackstone to represent pieces of the meteorites. no knew features, just an ambient biome which adds to the atmosphere.

    submitted by /u/furretcanwalk
    [link] [comments]

    Fashion

    Beauty

    Travel