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    Minecraft You should be able to place glowstone dust and gunpowder

    Minecraft You should be able to place glowstone dust and gunpowder


    You should be able to place glowstone dust and gunpowder

    Posted:

    It's kind of weird how redstone can be placed on the ground, but gunpowder and glowstone dust cannot. There are many unique things you can do with them.

    Glowstone Dust: When glowstone dust is placed it behaves similarly to redstone dust, except it emits a low light level. Possibly a level of 8 or 10. this would work as a new lighting material.

    Gunpowder: Now this one is more interesting. Gunpowder behaves similarly to redstone dust and glowstone dust, but fire travels down it. when you light gunpowder a small flame travels down it. Any mob that stands on the line will take damage (if they can take fire damage). When the line ends it will start a fire. It can be ignited with dispensers, flint and steel, lava, or fires. You can split the gunpowder into multiple lines to start multiple fires, but the amount of gunpowder fire can travel over should be capped so it isn't overpowered. I still don't know if the gunpowder should go away after being lit. I know a lot of cool contraptions could be made with it if it never burned out.

    If there are any other purposes these items could have I'd love to hear them. I really think the items we have need to be made more useful.

    submitted by /u/Da_Jiff
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    Increase Jukebox Range with Horn

    Posted:

    Picture one of those iconic vintage gramophones with a horn used for amplification.

    With the addition of copper and goat horns in version 1.17, it seems like the perfect opportunity to add a recipe for jukebox horns.

    A jukebox horn would significantly increase the range of jukeboxes. You could either right-click to use a horn on a Jukebox, or combine the horn with a jukebox in a crafting table to create a "Jukebox with Horn", "Amplified Jukebox", or something like that. It would also provide an interesting use for both copper and goat horns, which I believe desperately need more uses.

    One issue with Jukeboxes that I'm sure annoys many people is how they do not replace the background music. This means that you can have two pieces of music playing at the same time, which does not sound good at all. Unfortunately, according to this bug report, that is the intended behavior. There are concerns about how far the sound would reach and whether all players would be able to hear it, but I think there could potentially be a server setting to prevent it from replacing background music if it gets spammed. If this issue can be solved, then it seems natural that an amplified jukebox could also be used to replace the background music within a certain radius.

    With that issue fixed, I believe Amplified Jukeboxes would see a lot of use in Minecraft. Your base could have its own background music, for example. And with mods to add new music disks, you could have a custom theme song for your base.

    submitted by /u/messmerd
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    Have coral pieces craft into coral blocks

    Posted:

    You could have for example 4 or 9 fire coral pieces craft into a coral block at a crafting table

    submitted by /u/Quackityhighquality
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    Make snow golems “powered up” while inside powdered snow

    Posted:

    It could be as simple as just making them have more health or making their attacks do more damage, it just seems logical that they would be stronger while in a giant pool of... themself

    submitted by /u/odaxboi
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    Rare as diamonds: Deepslate copper ore should generate in the new deepslate 'blobs'

    Posted:

    Rare as diamonds: Deepslate copper ore should generate in the new deepslate 'blobs'

    As of snapshot 21w13a:

    Deepslate blobs can now be found between heights 0 and 16

    Currently:

    Copper ore generates down to y=0 as stone-based ore unconditionally, including in the deepslate 'blobs'.

    My Suggestion:

    • Deepslate copper ore should generate instead of stone copper ore if it occurs in any deepslate above y=0, namely in the new deepslate blobs.
      • Due to the rarity of copper approaching y=0, this would make deepslate copper ore a rare find, and a legitimate way of bringing it to survival.
      • Allows survival players to find value in hunting for and decorating with beautiful deepslate copper [in their cave bases!]

    https://i.redd.it/7rbk9p8u5fq61.gif

    submitted by /u/lunaStellarii
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    Fire colors in screen must be blue when an entity is burning in Soul Fire.

    Posted:

    It doesn't make sense that the soul fire burn on screen is still red/orange/yellow/white pallete. This must be changed.

    submitted by /u/GiornoGiovannaDaBoss
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    Bow can use arrows from bundle

    Posted:

    Bow will use arrows from bundle if you don't have arrows in inventory

    submitted by /u/ArtemusChannel
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    A couple things to do with spawners in dungeons:

    Posted:

    We've all heard the stories. "Make spawners mine able with silk touch lubbidydo" well I'm not going to say that. It's actually very different. A few changes to spawners and dungeons, including, but not limited to: look, and blast resistance

    1) Spawners can no longer be blown up by creepers or 1 tnt. It instead takes a minimum of 4 tnt activated at the same time in order to destroy a spawner.

    2) Dungeons are....outdated, to say the least. This is why instead of a 7x7 cube (I think) it has a 7x9x7 (X, Y, Z) dome surrounding the spawner, and the spawner still spawns on the floor, with four 3 block wide hallways each sprouting 7 blocks in a cardinal direction. Each dungeon still has a guaranteed 2 chests, each one generating at the end of a hallway, along with each hallway having a 13.5% chance to add 1 more chest. The loot from these chests' loot tables will not change.

    3) With the increased blast resistance of spawners, Creeper dungeons now exist. However, they only spawn below Y=0, and only have a 5% chance of spawning when a dungeon is generated.

    4) Dungeons now utilize more cobblestone blocks than just mossy and regular, and I will leave building the Dungeons to the Mojang Team, but I have an idea of what it will look like, and I will add it when I have Internet access again (long story, explain in the comments if anyone would like) I will also post this to the feedback site! when I am able.

    Thank you, I am CJ.

    submitted by /u/CJPsalm139
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    Mason trades should be broadened

    Posted:

    In the 1.17 snapshots, desperate generates below y=0, with tuff blobs in that altitude range. However, although they are obtainable in the same way as andesite, diorite, granite and stone, the mason does not buy them.

    The deepslate trade would be unlocked at Apprentice level, and has a 50% chance of occurring instead of the stone trade. The rates would remain the same, at 20 stone/deepslate for one emerald.

    The tuff trade would be unlocked at Journeyman level, and has a 25% chance of occurring rather than andesite, granite or diorite. The rates would remain the same, at 16 blocks for one emerald.

    TLDR: The new stone types that frequently generate (deepslate and tuff) should be included in the mason's trades.

    Note: They are "masons" in java edition but "stone masons" in bedrock.

    submitted by /u/1000_iq
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    Players in spectator will always see barriers and structure void block

    Posted:

    It's very annoying that I need to go to creative to see if I didn't missed barrier somewhere when I'm checking my map in spectator mode. I want to see barriers and structure void in spectator mode.

    submitted by /u/ArtemusChannel
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    Azalea Wood Type

    Posted:

    Give Azalea trees a new wood type. Change abandoned mineshafts below y=0 to this new wood type as well, as if whatever ancient civilization built them preferred to source its resources from belowground, and so used the type of tree correlated with the caves.

    submitted by /u/MegaBuilder490
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    Carpets on Stairs

    Posted:

    Have carpets roll down stairs instead of disobey gravity and stay flat on top of them

    submitted by /u/JJZ123321
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    Animated fire texture in Furnaces and Blast furnaces

    Posted:

    All the other fire textures move, so why not furnaces and blast furnaces? It makes sense, especially for the normal furnace since you can clearly see the fire.

    Thats all, moving furnace fire texture.

    submitted by /u/Th3fantasticMr-Egg
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    A deep dark music disc (with interesting properties)!

    Posted:

    The deep dark definitely needs a music disk. Just one to go in those small cave houses with all the loot. I also think that this music disc should have some cool properties and uses.

    Firstly, the music disk should be called "Deep" or something ominous and should be like 11 or 13 but actually music and actually good music at that. Almost like a scary song.

    Uses

    The music disc can be used in a jukebox to distract the warden, how this would work is that when played, the warden will go to the jukebox and will stare down on it and will be frozen for the entirety of the song. When it ends however, it will through a tantrum and will make a loud roar which will ring through the cave and will come back to his ears, he will then have an idea of where the player is and will kill them. This is used in real life by beluga whales and it is called echolocation.

    This would act like a small risk for the player. Get some free time on your hand but risk dying if you go out of the limits? Up to you.

    Another use it would have is when used, it will make all nearby skulk sensors dance to the vibrations and they will stop detecting some sounds that are of lower level. For example, footsteps cannot be heard but breaking glass can be.

    submitted by /u/JaysonOnReddit
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    'Tis but a scratch!

    Posted:

    Survive a creeper explosion on half a heart

    submitted by /u/Waffleadict
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    Detector Ladders

    Posted:

    Alright so hear me out. Basically these are detector rails but instead ladders so they will have a small white square with a red outline. Everything a mob or entity passes through the ladder, it will send off a Redstone signal which can be useful for contraptions where you want to open the trapdoor when climbing up and close it back down. It will be the recipe for a ladder but the middle stick will be replaced with iron and 2 Redstone dust on either side of it. What do yall think?

    submitted by /u/YEET1_2_3
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    Keep the End at the same height it was in the snapshots but...

    Posted:

    If you don't already know, in the current snapshots of Minecraft the End is waayyy taller than it was before; this is probably a bug, but it could be used in the favor of the End.

    My idea is that the End keeps its snapshot height but adds spiral stairs leading up to the Ender Dragon. This adds some small buildup towards the boss fight, as when you are climbing the stairs up to the Dragon, you can hear its roars of anger and see its boss bar.

    These stairs could be made out of Endstone Bricks, but with a worn-out sort of look, with some sections being berried in chunks of Endstone, and other sections being broken off into the void.

    submitted by /u/Luciano0o
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    Dungeons in the deepslate layer should be made of cobbled deepslate

    Posted:

    So this is basically what the title says and I know it seems obvious but I think it's pretty necessary. We should also have a lichen or mossy deepslate block to take the place of the mossy cobble.

    submitted by /u/wielderofFire1051
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    Spyglass help mapping partially filled map

    Posted:

    The spyglass's used to see further away, so it makes sense that they can assist mapping out areas.

    submitted by /u/Daydreaming_Machine
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    Mojang should keep the 21w13a End Generation

    Posted:

    There is a bug in the 21w13a snapshot that changes the End for the better (except for the Main Island). It would be nice if they kept this version of the End and added new content to the new, bigger, cooler end islands in a future update.

    submitted by /u/MrYadriel
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    Make snow golems “powered up” while inside powdered snow

    Posted:

    It could be as simple as just making them have more health or making their attacks do more damage, it just seems logical that they would be stronger while in a giant pool of... themself

    submitted by /u/odaxboi
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    The End Update Idea

    Posted:

    After so much update, the plain old nether, cave have added extra biome and creatures to make them a completely new stage. What about the end? Here is one of my ideas for the End Update.

    Blocks

    End Soil: Purple block with dirt texture, will massively replace the old end stone, which was the only island block throughout the end.

    End Farmland: Use a Onyx Hoe on a End Soil, can be used to replant Wafting Bush.

    End Sand: Can be found in the Coda Desert, can be smelted into half-silvered glass pane, or used in sieve to get purpur scraps. Like sand or gravel, this block follows gravity.

    Sieve: A new working block that looks like scaffolding and caudron mixed together.

    Glitering Sand: Can be found at the bottom of desert river biome, gold ore has much higher chance of being found around glitering sand. Can be used in sieve for golden nugget.

    Half Silvered Glass Pane: Looks like purple minted glass pane, but it only allows light goes through in one side. Can be crafted with iron into Silvered Glass Pane.

    Silvered Glass Pane: Another word for this block is, mirror.

    Onyx Ore: Looks like coal ore, but end stone replaced stone.

    Block of Onyx: A block that has the color of netherite block, and texture of emerald block. Has hardness slightly below obsidian.

    Block of End Quartz: A block that has 1.3 more hardness than obsidian, but will dropped to the hardness of iron block if touched water. Looks like a purple redstone block with some white texture. Emits a purple light.

    End Quartz Ore: Looks like nether quartz ore, but with end stone.

    Wafting Bush: A dead bush-like block that has the texture of end rod. When destroyed, it dropped 3~4 wafting rod.

    Chorus Fruit Block: Self explantory, block made out of raw chorus fruit.

    Finale Block: A block that emits purple light and has neon texture.

    Items

    Purple Scraps: The purple scraps can be combined with Onyx, End Quartz to get Block of End Quartz.

    End Quartz: Can be mined from End Quartz Ore, can also be used to bartering with Endermen.

    Onyx: Can be mined from Onyx Ore. Can only be found in End Skyland. Can be brew into Potion of Heavy Dragging

    Wafting Rod: Can be replanted in End Farmland, or can be made into Wafting Powder and End Rod.

    Wafting Powder: Can be used to brew into Potion of Levitation.

    Potion of Levitation: Requires Netherwart, Wafting Powder.

    Potion of Heavy Dragging: Requires Netherwart, End Quartz. Can also be brewed by adding fermanent spidereye into potion of slow falling.

    Onyx Tusk: Can be crafted from Onyx, when held in off hand can increase the time of positive effect and lower the time of negative effect.

    Finale Pieces: Can be made into Finale Block.

    Onyx Hoe: Can only be obtained through bartering.

    Onyx Sword: Deals equal damage as diamond sword, but can add on 1 potion for effect, and the effect expires after used. (No instant heal, instant damage.) Only obtainable through Ender Defender.

    Onyx Spear: Can be used for melee, which deals 8 damage, can also be throw like a trident. Won't function in these condition: Raining, Touching in water bottle particle, In water, Thunderstorm, near a Ender Specter. Only obtainable through Ender Defender.

    Entity

    EnderBoar: Hog like creatures that roam around the Chaotic Grove. When killed, can drop at most 1 Onyx Tusk, also drop raw porkchop. Hostile towards any creature except endermite. Can breed using Chorus Fruit Block.

    Endermen: This is just an update, you can barter with Endermen using End Quartz. Will return any of the following: Onyx, Potion of Levitation, Ender Pearl, Chorus Fruit, Purpur Block, Onyx Hoe

    Ender Specter: Phantom-like creature that fires dragon fireball at player, might drop Finale Pieces when killed. Only spawn 1 per Skyland Posts.

    Ender Defender: Endermen like entity, either spawn with Onyx Sword or Onyx Spear. Only spawn in Skyland Posts. Attack any entity that comes near. Has a chance of dropping their weapon.

    Biome

    Chaotic Grove: Many chorus fruit grows here, the ground is covered in End Soil. The ground is divided into different island. EnderBoar can be found here.

    Coda Desert: A huge island covered in End Sand, surrounded by small island. End City can only be found here.

    End Skyland: Island that goes at least 100 blocks above, placing any block in 30 meter radius would causing it to suddenly fall. Player in 50 blocks radius would have the Heavy Dragging effect. Can only be access using Potion of Levitation or Elytra.

    Structure

    End Ship: This is just an update. End ship now can be found near End Skyland.

    Skyland Post: A stronghold-like structure that contains center room, containing the Ender Specter. Sperate small rooms, such as the mine, which contains Onyx Ore, the weapon room, which contains a chest that has Ender Quartz, Onyx, Onyx sword as the loot. A farm, which contains Ender Farmland, growing Wafting Bush. Heavily protected by Ender Protecter

    Achievement

    The End of The End: Obtain the Finale Block

    Blinding: Obtain every light block and placed adjacent to each other. The list here: Sea Lantern, Jackolantern, Torch, Soul Torch, Lantern, Soul Lantern, Beacon, Finale Block, Glowstone Block, Redstone Lamp, End Rod, Redstone Ore, Activated Redstone Repeater, Redstone Torch, Magma Block, Lit Furnace, Block of End Quartz.

    Thanks to many people that give me the inspiration and allowed me to finished this update ideas:

    u/BigggPapii

    u/WhyIsThereAPotato

    u/yorb134

    submitted by /u/Dav_Did
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    Minecraft should let us sort worlds in folders. I NEED this.

    Posted:

    I have survival worlds, snapshot updates, parkour maps, adventure maps, and creative worlds, as well as one-offs when I want to try something out. I am tired of playing "Spot the World" with only a generic image to tell the difference. The worlds aren't even kept in order, the latest world always pops to the top so the list is constantly shuffling. I see people with like 70 worlds on a page they have to scroll through like a monkey. Just let me organize my Minecraft. A feature like this would take a day or two at most to implement.

    submitted by /u/Harlequizzical
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    Un-Un-dead achievement

    Posted:

    Whenever you kill a zombie holding a totem of undying you get this achievement

    submitted by /u/Pikachargaming
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