Minecraft [Brainstorm] Top Monthly Suggestions for March 2021! This Month's Theme is "Transportation"! |
- [Brainstorm] Top Monthly Suggestions for March 2021! This Month's Theme is "Transportation"!
- Change the recipe for jack-o-lantern to require a candle instead of a torch
- Cave fog
- An advancement that requires you to compost every compostable block or item
- Buff Rails in a Way That Encourages Creativity
- Minecraft should have wind sounds!
- The "Adventuring Time" advancement should be split into two separate advancements
- A Squid spawning at night in a Deep Cold Ocean biome has a small chance of actually being a Glow Squid
- Strength Makes You Throw Items Farther
- Pointed Dripstone should respond to redstone and arrows, to create interesting interactions within caves
- Truffles
- Mushroom blossoms - a way to prevent monsters spawning while keeping the dark
- Advancement: Unnecessary Wealth
- The ability to smelt powdered snow buckets into water buckets
- The Minecart Rework
- The new flair
- make mushroom blocks glow the same amount mushrooms do
- "No daylight cycle here"
- Make cobblestone weaker than stone
- New fence/gate variants?
- Villagers follow the player when holding a special banner
- Make Cobwebs Flammable
- Use Amethyst to remove curses
- copper/golden buckets which can only pick up bigger mobs
- Epic Bamboozle
[Brainstorm] Top Monthly Suggestions for March 2021! This Month's Theme is "Transportation"! Posted: 03 Apr 2021 05:46 AM PDT Your monthly reminder that yes, there are suggestions that do get over 200 upvotes from the Minecraft Community. Truly crazy, innit?In this post are showcased all the suggestions for the past month that have achieved beyond 200 upvotes, as well as the 10 closest stragglers that were just shy of making the mark. Hello and welcome to And, yep. The TMS is late again. There's actually two problems that caused it:
Anyway, let's take a look at the month of April! To start us off, we have 176 suggestions that broke the 200+ upvote mark, with 27 of those reaching 300+ upvotes (Beautiful!), 17 reaching 400+ (Awesome!), 7 reaching 500+ (Brilliant!), 5 reaching 600+ (Fabulous!), 1 reaching 700+ (Incredible!), 4 reaching 800+ (Grand!), 3 reaching 900+ (Magnificent!), 3 reaching 1000+ (Tremendous!) 13 reaching from 1000+ -- 1500+ (Enlightened!), 21 reaching from 1600+ -- 2000+ (Divine!), 11 reaching from 2100+ -- 2500+ (Legendary!), 12 reaching from 2600+ -- 3000+ (Mythic!), and finally 2 reaching 3100+ (Omnipotent!) And here's a look into what types of suggestions made it onto this list:
Blocks and Items has been by far the popular this month, and Mobs has gone down the ranks, interestingly. What's great to see is that nearly every post flair has got at least one 200+ upvote post with it (except Achievement). THEME: "Transportation"
Special MentionsCongrats to u/Mr_Snifles for being MVP for the month, for their 3300+ post! We also have the winner of last month's Monthly Challenges (Theme: End Biomes). Last month's challenges were:
In this one we upped the upvote challenge a bit, which you might have found a bit, er, challenging. Nonetheless there were some posts that manage to achieve this benchmark. We actually have 2 winners: u/Trigonaut, from this post, and u/Oreganized-mod, from this post. And they certainly deserve it for the amount of effort they've put in there! Furthermore, u/Trigonaut has just about sneaked into 1st place on the Top Monthly Challengers leaderboard with their total 195 points, taking over u/ThatOneKirbyMain2568's 185 points! IN OTHER NEWS:Our Discord reached 2000 members!Plane (who's back in action) has already made an awesome announcement about it in the discord, so I'm not going to ramble too long here, but to those who are reading this and are in the discord, big thanks to y'all! Talking of Discord changes, we now have a #lore-discussion channel, which was archived but is back up and running from this month. If you're interested in that sort of stuff, consider joining the discussion! And we have 2 new Admins: the first being u/RazorNemesis , and the second was... checks notes... oh right, me! This means we have a few extra permissions on the subreddit and the discord. We'll be sure to continue to do our best :) Easter egg suggestions!On Easter, we're going to temporarily allow Easter egg suggestions, just for a bit of fun. It'd be interesting to see what you all come up with! This month's wiki changes:FPS:
• Replacing the behaviour of magma blocks and soul sand underwater. (source) KEEP IT UP, FELLOW SUGGESTORS!♦ Beautiful Suggestions 200 and Beyond ♦If there was a suggestion that was missed, please let us know below, especially since the bot was a bit broken this month. Despite our best efforts, we haven't yet reached infallible perfection just yet (we're still trying, impossible as it might be), so some mistakes are still within the realm of possibility.
(Once again, the 10 honourable ones can't fit into this TMS, so they're down in the comment section.) All Monthly Suggestion Posts are catalogued on the subreddit's TMS Catalog Wikipage. And finally, you can see some suggestions that have actually been implemented on the Successful Suggestions Wiki Page! Maybe one of these will make it on there someday! If you have a suggestion that actually has been implemented in some form or another, please let us know so that we can update the list. Thanks! Note: The comments are not for posing ideas unless they pertain to the feedback theme. If an idea crops up in a discussion, then that's fine, but for posting a suggestion for the community and the developers, that is what the "submit" button at the top right is for. Until next time folks, have a fantastic day/night, and take care! :D [link] [comments] | ||
Change the recipe for jack-o-lantern to require a candle instead of a torch Posted: 03 Apr 2021 07:39 AM PDT This fits it a little better, as the torch was supposed to be a placeholder for a candle before they considered adding the candle anyway. Link to the Minecraft feedback site post: https://feedback.minecraft.net/hc/en-us/community/posts/360077512131-Change-the-Recipe-for-Jack-o-Lanterns-to-Use-Candles-Instead-of-Torches [link] [comments] | ||
Posted: 02 Apr 2021 10:44 PM PDT
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An advancement that requires you to compost every compostable block or item Posted: 03 Apr 2021 06:21 AM PDT
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Buff Rails in a Way That Encourages Creativity Posted: 03 Apr 2021 07:45 AM PDT An idea I've had for a while is to buff the rail's speed in a way that enhances creativity rather than being a flat buff. The reason for speeding them up in the first place is to encourage using them alternatively to the many other easier transportation systems (elytra, boat, horse...). The buff would be rails going significantly faster when placed on top of gravel. This fits with real life's placement of train tracks and gives another use for gravel. In addition, it makes players have to work around gravel falling when building speedy rail systems, encouraging interesting bridges and support systems. [link] [comments] | ||
Minecraft should have wind sounds! Posted: 03 Apr 2021 11:46 AM PDT It actually has in the nether, in crimson forest ambience I guess. And it's a pretty cool vibe, besides, I'd love feel the vibe in the overworld or The End too. Why not? The winds across the endless void, among the trees, bushes into the caves, whistling you from outside when you are in your house. Such relaxing sounds of nature... And I think this is a lack of Minecraft's original vibe. [link] [comments] | ||
The "Adventuring Time" advancement should be split into two separate advancements Posted: 03 Apr 2021 07:55 AM PDT The "Adventuring Time" advancement requires, in theory, for a player to be into every single biome in the game. The problem is, the advancement ignores many biome variants and is overall inconsistent. I propose that the achievement should be split, similar to A Furious Cocktail and How Did We Get Here. The first advancement would be sort of a "lite" version of the current advancement, it'd require the player the player to go to all biomes, regardless of variant, these include any variant of:
The second (possibly secret challenge) advancement would require the player to go to these biomes and ALL of their variants. So it'd include Shattered Savannas, Wooded Hills, Flower Forests, Deep Oceans, etc, as well as the regular variants. Feedback Website Post (pending approval): https://feedback.minecraft.net/hc/en-us/community/posts/360077512171-Split-the-Adventuring-Time-advancement [link] [comments] | ||
Posted: 03 Apr 2021 08:44 AM PDT Title. It would give these dark blue waters an occasional magical feel for the most lucky and/or dedicated explorers. This wouldn't, of course, be in any scale close enough to allow Glow Squid farming in these biomes, as caves would still be the way to go. However, it sure would be enough to give some actual unique identity to the Cold Ocean variation that is yet still very similar to regular Ocean biomes. [link] [comments] | ||
Strength Makes You Throw Items Farther Posted: 03 Apr 2021 07:42 AM PDT When you drink a strength potion you will throw items farther. Since you are stronger it would make sense that you would be able to throw items farther. Not the most important thing but it's a gimmick that makes sense. Edit: Someone please tell me where this is on the FPS, I can't find it anywhere [link] [comments] | ||
Posted: 03 Apr 2021 09:44 AM PDT I was playing 21w13a, and exploring the caves, when a hoard of zombies set upon me. I noticed a patch of stalactites above them, and a primal part of my brain told me: "Spiky rock fall when break, stab monster." When a Pointed Dripstone is hit by an arrow (or powered by redstone), it acts as if it was broken, causing the falling behaviour as we already know it. To make this a bit more useful, perhaps it could also sets off a short-range chain reaction to other nearby dripstone. To expand ever further, this mechanic could apply in similar ways to gravel and sand as well. I couldn't find anything too terribly similar on the FPS list or on the subreddit already, hope I'm not reposting. [link] [comments] | ||
Posted: 03 Apr 2021 02:09 AM PDT So we know how useless pigs are since so many mobs drop meat, and since this guy suggested first I thought I help since pigs need more uses, https://feedback.minecraft.net/hc/en-us/community/posts/360048500712-Truffles [link] [comments] | ||
Mushroom blossoms - a way to prevent monsters spawning while keeping the dark Posted: 03 Apr 2021 07:40 AM PDT A big problem with building in survival is lighting up builds while trying to maintain the look of the build itself. If you don't want your builds to be filled with creepers, you need to fill every corner of your base with light sources like torches, which can turn an otherwise clean build to a torch-mania, a problem survival builders face. Lighting up builds also takes away the aspect of playing with lighting, a tool that survival players can't use unless they want a mob invasion. To counter this problem, I suggest that spore blossoms placed under mycelium would create an area that would prevent mobs from spawning. This idea comes from mooshroom islands, where players are free to build without the danger of mobs. However, not everyone would want or can build in a mooshroom island. So why not bring the mooshroom island to your builds instead of moving up your builds to another place? How this would work is that if you take a spore blossom - found in the lush caves - and place it under mycelium - found only in mooshroom islands - the spore would release particles similar to the ones released from mycelium instead of the usual green pollen. To make more sense, the blossom itself can change its colour, taking on a "corrupted", purple look as if the mycelium is taking over the blossom. The range of the mobs not spawning would be similar to the range normal blossoms release their pollen, giving a reach greater than level 15 lighting. Since not everyone wants flowers all over their builds, I suggest that the spores can travel through holes in the wall or non-full blocks like slabs, trapdoors and stairs, integrating a useful ventilation system into builds while hiding the obscure blossom at the same time. This idea would give a new purpose to the spore blossoms (not that the decorative feel of the green pollen is useless) and another use to the already useful mooshroom islands. This would also encourage the player to explore their worlds, striving to find both the new lush caves in 1.17 and the mooshroom islands. For those who may be worried that this would replace lighting, this wouldn't completely replace lighting your builds, but gives the players another option to prevent mobs aside from lighting and carpets, as you would still have to deal with the particles (hopefully not too many that it's crowded) that may slightly disturb the build at a close range, and using this technique would require late-game exploration to two different biomes. Contrary, this would encourage using both lighting and spores, as it helps give players an option to play with lighting and make survival builds more dramatic. So what do you think about this idea? Feel free to add anything or discuss this idea to hopefully make this idea feasible for 1.17 [link] [comments] | ||
Advancement: Unnecessary Wealth Posted: 03 Apr 2021 01:25 PM PDT This would be an advancement given for holding one of every mineral block. This would be a difficult advancement but it would add a new goal to the game. [link] [comments] | ||
The ability to smelt powdered snow buckets into water buckets Posted: 03 Apr 2021 08:33 AM PDT | ||
Posted: 03 Apr 2021 03:56 PM PDT Issues:
Goals: - Minecarts should fill a niche built around mass transportation of items, mobs and players. Minecart features: Minecart Overhaul
Furnace Minecart Overhaul - Add UI with:
- Updated fuel system
- New appearance
New Minecarts
Rail features: Ease of Use
New Rail Shapes
Better sound design
Momentum Physics
Railway Structures
Disclaimer: This made as a community effort, yes this is most likely breaking multiple rules but no one wanted to work on it anymore so I felt this was the best ending for the work. [link] [comments] | ||
Posted: 03 Apr 2021 03:41 PM PDT Why is there a new flair called "Easter Eggs?" Also, what is the point of that flair? [link] [comments] | ||
make mushroom blocks glow the same amount mushrooms do Posted: 03 Apr 2021 07:03 AM PDT | ||
Posted: 03 Apr 2021 12:09 PM PDT Try to sleep in the nether or the end. I think this should be added because advancements are made to teach people, and I think everybody needs to know that you cannot sleep in the nether or the end. [link] [comments] | ||
Make cobblestone weaker than stone Posted: 03 Apr 2021 05:41 AM PDT Cobblestone is stone, but it's been mined meaning it should be weaker.... Right? Or I just have smol brain idk [link] [comments] | ||
Posted: 03 Apr 2021 03:33 PM PDT Fences should have log variants Ex: Oak log fence, Birch log fence, Spruce log fence, etc... Same goes for the fence gates [link] [comments] | ||
Villagers follow the player when holding a special banner Posted: 03 Apr 2021 03:24 PM PDT
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Posted: 02 Apr 2021 10:17 PM PDT
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Posted: 03 Apr 2021 01:21 PM PDT One of the worst feelings is when you find an enchanted item that has a couple great enchantments but then realizing that it has Curse of Vanishing, etc. A simple, balanced way to combat this would be through amethyst. I think that since amethyst is a rare resource, it still provides a challenge but enables you to remove curses on your tools. To remove a curse, the player would simply place the cursed item and an Amethyst Shard in an anvil or grindstone (for an xp fee, of course). The output item would retain all of its enchantments, minus the curse. Let me know what you think! [link] [comments] | ||
copper/golden buckets which can only pick up bigger mobs Posted: 03 Apr 2021 04:33 PM PDT these buckets would have the ability to pick up heavier water mobs, like squids and glowsquids, this would perhaps make it possible to have a farm to breed glowsquids manually. also this bucket could be able to pick up more than 1 small sea creatures in a bucket, for example, a copper bucket could pick up 2 axolotls, and a golden one could pick up 3 of them. this also counts for fish. the crafting recipes would take 7 ingots instead of 3, like a normal bucket, the crafting recipe would be like leggings, but upside down. the only downside to this bucket is that it cannot pick up water itself, because that could perhaps make buckets easier to obtain. [link] [comments] | ||
Posted: 03 Apr 2021 06:48 AM PDT I think it would be neat if they added sandstone pressure plates and made them spawn in the desert temples but not just that but cover the ground except for 1 tile without one. This would make it so if you don't hear about the update or if you are reckless then you would fall on them. This would also make you have to break downwards instead of just dropping down thus bamboozling everyone who just breaks straight down. [link] [comments] |
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