Minecraft Update swamp biome to include 1.17 features |
- Update swamp biome to include 1.17 features
- You should get an achievement/advancement for bringing a Warden to the surface.
- Bogs should spawn in cooler biomes, and contain the fossil remains of animals
- Gamerule "noPearlDamage"
- Can we please stop trying to change the End so dramatically
- Similar to the azalea trees, other existing tree types should also have flowering or fruiting variants of their leaf blocks
- Piglin brute body should be bigger than a normal piglin
- Global Ender Chest
- Right clicking iron trapdoors with redstone torches or blocks makes them open or close
- Mail armor should protect you from lightning strikes
- Add a new liquid: mud!
- More of the music discs should be found in ways other than getting a skeleton to kill a creeper.
- Repairing Anvils
- Named wandering traders have some chance to spawn next time with the same name and trades
- Geysers in Badlands biomes
- Rapier
- Structures associated with their updates
- Shift + Leftclick noteblock functionality
- Underground "swamps"
- If you get hit by lightning in chain armour then it gets boosted.
- Piglins inspect, then eat golden food
- Mobpedia
Update swamp biome to include 1.17 features Posted: 09 Apr 2021 05:36 AM PDT 1.17 related ideas:
My own ideas:
A revamp of swamps is needed as it is a dreary and boring biome, and these things would make it more of an interesting biome. [link] [comments] | ||
You should get an achievement/advancement for bringing a Warden to the surface. Posted: 09 Apr 2021 01:15 AM PDT This very well may be a thing that's added in 1.17. Name suggestions for this are much appreciated. [link] [comments] | ||
Bogs should spawn in cooler biomes, and contain the fossil remains of animals Posted: 09 Apr 2021 12:06 AM PDT The bogs themselves would be very similar to the small ponds that already naturally generate, with the exception that moss will spawn around the edges of bogs similarly to how it does in real life. Gravel and clay would make up the base of the bog and the surrounding blocks, and in this region small amounts of bone blocks could spawn (if you dig it all out the chances are that you'll find 3-5 bone blocks, which I think is fair considering that this structure is fairly common). They would occur in tundra biomes, snowy taiga and mountain biomes where the ground is flat enough to allow for it. They can vary in size, but are usually no bigger than 6 blocks across. [link] [comments] | ||
Posted: 09 Apr 2021 12:59 PM PDT When enabled, player no longer can receieve damage from using pearls and player won't be able to hit entities with pearls [link] [comments] | ||
Can we please stop trying to change the End so dramatically Posted: 09 Apr 2021 08:14 AM PDT Controversial opinion: I like how barren the End and I think that trying to add crazy mobs and structures defeats the point. I fully support adding variations to terrain such as highland areas but I don't think the End needs any major changes. Edit: Thank you for correcting the flare from 'Dimensions' to 'Meta'. [link] [comments] | ||
Posted: 09 Apr 2021 05:53 AM PDT It feels really odd how currently only one tree in the game has a flowering leaf variant considering that all the other trees are able to flower in real life. So I propose new leaf blocks for each variant of tree - they act virtually the same as normal leaf blocks, with the difference being that they look different and count as a separate block. For example: Flowering birch leaves would have catkins (long, droopy flowers) in them. Flowering oak leaves could have a similar thing, but maybe with acorns as well. Flowering dark oak leaves would be the same as the above. Flowering acacia leaves would have bright yellow puffy flowers. Flowering jungle trees could maybe have small coca beans in the texture. And lastly, flowering spruce trees would have pinecones. [link] [comments] | ||
Piglin brute body should be bigger than a normal piglin Posted: 08 Apr 2021 06:48 PM PDT Just that, normal piglins doesnt have the strengh that piglin brute, i mean the shield cool down, so I think could looks like more an iron golem or something between, with no affect the height just the apparence. You know the mob it's BRUTE 🤷♂️ [link] [comments] | ||
Posted: 08 Apr 2021 11:34 PM PDT For small SMPs add an ender chest that everyone shares and has the same loot but is crafted with crying obsidian instead of obsidian. [link] [comments] | ||
Right clicking iron trapdoors with redstone torches or blocks makes them open or close Posted: 09 Apr 2021 12:55 AM PDT Allow players to toggle the position (open/close) position of trapdoors by rightclicking them with redstone torches or blocks This allows players to toggle if they want the original position of trapdoors to be either open, or closed. This technically could be a way to have inverted redstone for trapdoors. [link] [comments] | ||
Mail armor should protect you from lightning strikes Posted: 09 Apr 2021 10:38 AM PDT It would be a neat Easter egg, seeing as how some of the other armors now have special qualities (leather lets you walk on powdered snow, gold lets you be friendly with piglins, diamond is needed to make netherite, netherite is the strongest) that set them apart. Just like how people wear butted mail suits around Tesla coils, maybe the mail in Minecraft can protect you from any damage during lightning strikes! Would be neat, I think. [link] [comments] | ||
Posted: 09 Apr 2021 03:19 PM PDT Mud would be found in swamps, and would be a sort of mix between water and lava: •like water, you can drown in it •like lava, it would have a slow spread speed and the player would move extremely slowly in it Mud would obviously be able to be picked up with a bucket. Also, pigs would be able to interact with the mud and become muddy and maybe like minecraft earth they'll have a flower on their head. I mainly think mud should be added because it would add something cool to the swamp's scenery and atmosphere. [link] [comments] | ||
More of the music discs should be found in ways other than getting a skeleton to kill a creeper. Posted: 09 Apr 2021 02:16 PM PDT First, bring Mall and Strad to the buried treasure chest. (And remove Mellohi and Wait from the buried treasure in Bedrock, since those 2 don't really feel ocean-y) Next, Disc 11 from either The Warden, or a chest in the Deep Dark. Chirp, Mellohi, and Stal should be found in Villages. Cat should be found in Jungle Temples. Give Far to the Wandering Trader. Stal and Ward should be found in the Woodland Mansion, along with 13, but no longer Cat. And finally, remove Mall, Strad, 11, Stal, Cat, Far, and 13 from the Creeper Loot Table. This leaves Blocks and Wait as exclusives from the Creeper, with Chirp, Mellohi, and Ward also being possible to obtain from it. It would mean you would actually have to go search for the 12 non-Pigstep record discs, instead of just being able to get them all from a record farm. I know, I know, nerfing a farm is contraversial.. but record discs should be collectables, not just.. something you spend a few hours making a farm for. [link] [comments] | ||
Posted: 09 Apr 2021 06:55 AM PDT The reason I'm making this post is because A. There is no other way to repair an anvil with out making a new one and B. Because the anvils breaking is apparently random and can start to crack on your first use. So anyways my idea is to make it so that you could repair them like iron golems, where you would crouch down and use an iron ingot on them to fix them, maybe one ingot repairs it by five since it has about 25 uses. [link] [comments] | ||
Named wandering traders have some chance to spawn next time with the same name and trades Posted: 09 Apr 2021 03:23 PM PDT If you give wandering trader a name using name tag, next time wandering trader spawns there will be some chance that this wandering trader will have the same name and trades. I think this will add some history to the servers and signle player worlds, for example, random wandering trader arrives at your house, his name is Tim. You ask who named Tim and why. Someone answers that Tim was trapped in a box and had to witness a village getting raided and he named him Tim so he can never forget it Or, for example, you can rename wandering traders for most useful offers (e. g. "blue ice for 5 emeralds") so you or someone else will know what useful this wandering trader sells [link] [comments] | ||
Posted: 09 Apr 2021 09:15 AM PDT A Geyser would be a single block that, at random intervals, sprays a stream of water between 1-15 blocks into the air and back down again. If the player stands on top of the Geyser block as it fires, the player would be propelled upwards with it. It would add a slight new risk to the badlands biome as an unlucky player could take significant fall damage. However, players could also utilise the block for practical purposes - it could act as a new form of elevator for transporting themselves or other mobs and entities, for example. The block could also be used for parkour purposes, acting in a similar way to the new dripleaf. If powered by redstone, the Geyser would shoot, with the intensity of the redstone signal determining the height of the stream of water; stronger signal = higher stream. The geyser would continually shoot while it is redstone powered, and players would be able to stand on top of the column of water. [link] [comments] | ||
Posted: 09 Apr 2021 11:40 AM PDT
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Structures associated with their updates Posted: 09 Apr 2021 02:18 PM PDT So I recently realized a common trend in updates and structures associated with the update. For example, ocean monuments weren't updated in 1.13, nether fortresses weren't updated in 1.16, and mineshafts along with strongholds and dungeons have barely changed since the start of the Caves and Cliffs snapshots. From this, I recognize a pattern about Mojang. However, I have a really important question though, which is more likely? Mojang did a poll to Minecrafters to see if they want the structures to be updated or not, and most of the Minecrafters disagreed. Their own decision and they give reasons why. [link] [comments] | ||
Shift + Leftclick noteblock functionality Posted: 09 Apr 2021 03:01 AM PDT Playing the same noteblock sound multiple times in a row in creative is currently impossible, at least without redstone. This is quite annoying and doesnt really make sense. I suggest shift- leftclicking the block in creative would do the same as leftclicking it in survival, playing the same sound that was tuned with rightclick. [link] [comments] | ||
Posted: 09 Apr 2021 05:08 AM PDT My original idea for this was that once you dig underneath a swamp, it's no different than any other biome, which seems like a missed opportunity. So, why not make the areas underneath it "swampy" too? Then I thought, why restrict it to swamps? There's no reason it couldn't be in any underground area. I'm envisioning wide, but probably not very tall caves. Large pools of shallow water, with small shrubs growing next to them (kind of like the undergrowth in jungles, but more sparse). Plenty of moss and vines. Bio-luminescent plants and animals, like the new glowing lichen and maybe glow squids, if the water gets deep enough. A new hazard that fits the theme could be man-eating plants, similar to a venus fly trap plant. Since stationary enemies aren't super dangerous, it would have to have a ranged attack. I thought it would be cool if it shot out a tendril to drag the player to it, possibly poisoning the player while in contact with them. And if they get dragged all the way to the plant without being killed by the player's arrows, they start chomping on you. Or maybe it could just shoot thorns, if that's too problematic. Could be pretty scary, considering the low light conditions. Maybe there could be a quiet tendril slithering sound to let you know there's one nearby, like the rattling of skeletons before arrows start flying at you from the dark. [link] [comments] | ||
If you get hit by lightning in chain armour then it gets boosted. Posted: 09 Apr 2021 01:15 PM PDT Getting struck by lightning in chain armour should give you a slight improvement to the armour because it is charged by the lightning [link] [comments] | ||
Piglins inspect, then eat golden food Posted: 09 Apr 2021 09:53 AM PDT would be cool if you drop a golden food item, like a golden apple, they would pick it up, inspect it (like a golden ingot) and then eat it. [link] [comments] | ||
Posted: 09 Apr 2021 02:22 AM PDT As the name suggests its an index for mobs and it would work like this: Craftable with a book surrounded in 4 leather and 4 paper like this: paper leather paper leather book leather paper leather paper It would show stats for every mob you killed at least once while you had it in your inventory such as: hp, speed, passive/hostile and some basic info about it and etc. This would be really good. [link] [comments] |
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