Minecraft You should be able to place Brown Mushrooms on the sides of trees, and they should naturally spawn that way in Taiga biomes. |
- You should be able to place Brown Mushrooms on the sides of trees, and they should naturally spawn that way in Taiga biomes.
- Glowing Banners
- Ziplines
- Ender Dragon & Wither Boss Battle Themes + Discs
- Deafness potion
- Minecart variants drop the right item when broken
- Echoes in caves or unexposed areas.
- Grass-related blocks should have some sort of NBT data that determines it's shade when mined with Silk Touch.
- Ancient Tomes (Adding Customisation to Enchanted Items)
- Implement the 20w13a end generation as its own island type.
- Iron gates that connect to iron bars.
- Iron doors connect to Iron bars
- Signature Mob Weapons
- Torches and candles should be interchangeable in certain recipes.
- Player's Book: the crafting book on steroids
- Chorus Birds
- Bringing actual physics to the minecart - utilizing booster tracks!
- New Dye: Spring Green
- Jukebox on a minecart!
- Make a GUI for every rideable mob
- Honey blocks should have players get stuck to them on the bottom and if they slide into another honeyblock, they will slide down and get stuck to it's bottom.
- Leather armor will reduce the vibration produced by the player
- Enchantment Idea: Trauma
- Freezing
Posted: 04 Apr 2021 12:05 PM PDT Growing up near a lot of pine forests, one thing you see a lot of is Bracket fungus; Half dome shaped mushrooms that grow on the sides of large trees. So my proposal is that Brown Mushrooms, in a similar fashion to Cocoa beans, should be able to be placed on the trunks of trees, turning them into Bracket fungi; and these should be very common in the Taiga biome, although possibly show up in the other forest biomes. If you want to take it one step further, perhaps using Bone meal on them could transform them into Mushroom slabs; which can be stood on by players, and used in the place of the other slab blocks. Just a fun little quirk to add, to flesh out the item a little more. [link] [comments] | ||
Posted: 04 Apr 2021 01:24 AM PDT
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Posted: 03 Apr 2021 07:49 PM PDT
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Ender Dragon & Wither Boss Battle Themes + Discs Posted: 04 Apr 2021 11:12 AM PDT I think it would be neat if a song played during their fights or something and you could obtain their discs either through like killing them in a creative manner or finding them in their related structures ex: End cities & Nether fortresses. I can't make music but if anyone wants to try I think it would be neat. I would title the Enderdragon Disc "Freedom" and the Wither disc "Withering Heights". [link] [comments] | ||
Posted: 04 Apr 2021 09:50 AM PDT There is already blindness potion, why not add a deafness one? [link] [comments] | ||
Minecart variants drop the right item when broken Posted: 04 Apr 2021 08:39 AM PDT When you break a chest minecart, it drops a minecart and a chest. It would be much more convenient for minecart-based systems if it dropped a chest minecart instead. This would apply to all other minecart variants as well. Edit: There could also be a crafting recipe to take the chest out of the minecart. Placing the chest minecart in the crafting grid yields a chest and leaves the minecart in the grid. Again, this would work for all minecart variants. [link] [comments] | ||
Echoes in caves or unexposed areas. Posted: 04 Apr 2021 04:58 AM PDT since caves are going to be absolutely massive in the Minecraft cave update, it would make sense for them to have echoes. mobs from nearby would seem louder just to scare the player and could even introduce more cave noises; for example, a creeper hissing behind you would actually just be a noise. Man made echoes could also enhance the reach of skulk blocks and attract Wardens from farther away. [link] [comments] | ||
Posted: 03 Apr 2021 10:40 PM PDT Let's say you are in a Desert biome, and want to terraform an oasis with a lush shade of grass. When you bring your own grass over, no matter which biome it came from it's always going to be the "dry" shade when you place it down. I think that, if you have Silk Touch, it should keep the color of whichever grass you mined with it. It would be great for an extra layer of decoration. This new NBT data could be used in conjunction with the Debug Stick in Creative Mode to swap between biome shades. [link] [comments] | ||
Ancient Tomes (Adding Customisation to Enchanted Items) Posted: 04 Apr 2021 02:30 AM PDT Ancient Tomes are items that can be found by using the Archaeology system. These Ancient Tomes can be used in conjunction with the Enchantment Table by right clicking on the block. A regular book will eject itself, with the Ancient Tome replacing it, akin to how a Music Disk interacts with the Jukebox. Any item enchanted through an Enchantment Table with an Ancient Tome will have a different colour to the default purple hue. The colour will depend on the type of Ancient Tome used, with many different variations of colour being possible and some being more rare than others. A different Ancient Tome or regular book can be used on the Enchantment Table to get the Ancient Tome back. All regular books will obviously retain the ability to make enchanted items glow a default purple. Edit: Turns out, someone on the feedback site has already posted something very similar to this idea. I'd suggest taking a look and voting for this idea also. Link to the suggestion. [link] [comments] | ||
Implement the 20w13a end generation as its own island type. Posted: 04 Apr 2021 12:29 PM PDT In the newest snapshot, we saw a bug affect the end in a never before seen way. It looked amazing, although it was a little broken, so people want it in the main game now. The solution: Make one out of 16 or so islands have a (polished and fixed variant) of the generation. It will introduce some much needed terrain variety to the end. [link] [comments] | ||
Iron gates that connect to iron bars. Posted: 04 Apr 2021 08:45 AM PDT The iron doors on the cells in strongholds don't actually connect to the iron bars. They also don't really look like cell doors. What if iron gates were added? In terms of functionality, they could be the same as iron doors. But as this isn't so interesting and begs the question "why even add it?", they should be unique in some way. I suggest having them only require redstone to be opened, while they can be closed easily by hand. This would make them work a bit like real life hand cuffs, and would allow you to easily lock up mobs or players, making them a very good fit for cell doors. [link] [comments] | ||
Iron doors connect to Iron bars Posted: 04 Apr 2021 01:22 AM PDT Make this possible, prisons cells will be so much simpler if this was implemented! [link] [comments] | ||
Posted: 04 Apr 2021 01:42 PM PDT So, plenty of mobs have some sort of signature weapon (I'm not counting mobs like zombies that can just have pretty much any weapon). Most of these said mobs have a very small chance of dropping these weapons. However, the weapons they drop are just their normal variants, with nothing special about them and not really justifying the rare drop rate. For example, wither skeletons always have stone swords, but the swords they drop are just the same as normal stone swords. At this point in the game you probably could make PLENTY of stone swords, and you may even already have an iron or even diamond sword, rendering the stone sword pretty much useless. I have a solution to this issue! The weapons these mobs would drop would be very special indeed. They wouldn't be able to be repaired or enchanted, but would have a unique ability that cannot be obtained anywhere else. They would still have durability, however, so use them wisely. Swords Gilded Sword (Piglin) -If you attack any non-pig mob with this sword, all nearby piglins will also attack (assuming you are wearing gold armor of course) -Can ONLY wear gold armor or else the abilities don't work Fetid Gilded Sword (Zombified Piglin) -If you attack any non-pig mob with this sword, all nearby zombified piglins will also attack (would be very useful in the nether where there are zombie piglins everywhere!) Charred Blade (Wither Skeleton) -Every hit deals withering for 3 seconds (no, this isn't OP because it's still a stone sword that can't be enchanted to increase damage or durability) Battleaxes Gilded Battleaxe (Piglin Brute) -If you attack any non-pig mob with this axe, all nearby piglins will also attack no matter what -While wielding, piglin brutes will become neutral -Gives you 4 hearts of absorption when holding, but you can't wear armor Bows Chilling Bow (Stray) -All neutral arrows (arrows without existing potion effects on them) fired from this bow will deal 10 seconds of freezing Add on to this in the comments! [link] [comments] | ||
Torches and candles should be interchangeable in certain recipes. Posted: 04 Apr 2021 02:48 AM PDT Pretty simple: when crafting a lantern or a Jack-o-lantern, you should be able to to use either a torch or a candle. I've seen many posts about how the candle should replace the torch in these recipes. But that would make these recipes a lot less accessible, which would be sad as they're just decorative items. I think, instead of replacing torches by candles, they should be interchangeable. [link] [comments] | ||
Player's Book: the crafting book on steroids Posted: 04 Apr 2021 03:29 PM PDT Ok, so we all know the crafting book and how it works.. so what if we expanded it :) 1. Expand to all tablesThe Player's book (name WIP) grows similarly to a diary, or a wikipedia article. The more things you interact with, the more things you understand, and thus more recipes written down. This should extend past the crafting table and furnace (and I guess technically the stonecutter) to the potion table and ... well, ok, just the potion table, but also eventually the fletching table when they decide to update it, and also any future tables that might make its way into minecraft 2. Items and Blocks DictionaryEver come across a block and you think to yourself "huh, that's kind of cool.. wonder what it does" so you press F3 to look up the name and you google it and find out "oh, this is a magma block. It hurts when I step on it"? Yeah, me neither because I memorized all the blocks... however, lots of people with less free time than I don't have the luxury of getting to memorize a massive catalog of items, or they're brand new and don't have the proper resources to educate them in the necessary way. 3. Mob DictionaryJust the item and block dictionary but for mobs. Show how much health, damage, extra effects, then also hostile/neutral/passive, their main biome(s) 4. OtherI also see this as being an amazing area for lore and story telling. If just a couple of mobs (either bosses, most common, only legacy edition mobs, y'know something like that) had a small something to tie off the lore enthusiasts, we would be absolutely golden, and have so much more content! If anyone knows the game Risk of Rain (both 1 and 2), they have amazing lore entries for every item and enemy (definitely over 200) and the lore community is still exploring the game even after it being released in 2013 I also think the keybind should overrun the achievement key, as achievements can just be another tab in the book [link] [comments] | ||
Posted: 04 Apr 2021 09:00 AM PDT Minecraft has a lack of variety of mobs in the outer End islands. I understand that the End is meant to feel empty, and personally, I like that vibe; however, I feel as though the outer islands should be less so. As they're only realistically accessible after defeating the ender dragon, the supposed final boss, they're essentially a reward for the player's effort. End cities and end ships help, but in comparison to the Overworld and the Nether, they're much less fun to traverse. Due to this, I've come up with the following: Chorus Bird
They don't take fall damage, which (along with their gliding/flying ability) is connected to the usage of their drop
Nearby chorus bird adults will not attack if you attack an adult Baby chorus birds are passive They attack with their beaks, which deals one heart of damage/two health points (they also have a head jutting animation to accompany this) Hostile ones can chase after players using elytra (they can't hit players in the air; however, they're fast enough that it isn't a worthwhile method of escape) Once defeated, they occasionally drop their feathers, which can be combined with splash potions to create gliding potions (these are essentially splash potions that can go further in the air before impact)
They aren't rare, but they aren't nearly as common as endermen Adults and babies can be herded into bigger groups using chorus fruit
Once doing this, they will sing a tune, and if multiple are gathered together, they'll harmonize (this is based on the original reason for the naming of chorus fruit) Baby chorus birds can sing too, although in a higher pitch than adults Chorus birds sing for a longer duration of time when other chorus birds are around (although all chorus birds have to be fed) If they're right-clicked with chorus fruit, they enter love mode instead (the cooldown for this is connected to the singing cooldown, meaning they can't be bred and sing in the same day) [link] [comments] | ||
Bringing actual physics to the minecart - utilizing booster tracks! Posted: 04 Apr 2021 01:19 PM PDT
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Posted: 04 Apr 2021 12:34 AM PDT
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Posted: 04 Apr 2021 12:30 PM PDT This is a small fun idea for a new minecart type- The Jukebox on a minecart! The jukebox on a minecart would be, as its name suggests, a jukebox on a minecart which plays music and moves! This could be useful for stuff like map making, where a player is followed by an invisible jukebox on a minecart that plays ambiance music. It's a small thing, but could be fun! [link] [comments] | ||
Make a GUI for every rideable mob Posted: 04 Apr 2021 02:08 PM PDT So only horse, mule, skeleton horse, and donkeys have a GUI where you can put and take off saddles and armors (only for horses), but not pigs or striders. They should add a GUI for both pigs and striders, but of course, not armor slot so you can't like put a iron horse armor on a pig. It's just sad how you get the saddle off... you have to kill it just to get the saddle back. It would be cool if you can use your saddle over and over again without losing you weapon's durability or your saddle falling into lava when you kill a strider that had a saddle or anything else. What do you think about this suggestion? [link] [comments] | ||
Posted: 04 Apr 2021 08:36 AM PDT I mean it's honey, it's very sticky. Prevents you from moving. But yeah, their is gravity. But this would make for interesting new parkour maps and just be helpful. I couldn't find this in the fps, nor suggested, so if it has, sorry about that. Anyway, I think it would be logical and gives more use to honey blocks. EDIT: Changed Flair [link] [comments] | ||
Leather armor will reduce the vibration produced by the player Posted: 04 Apr 2021 04:02 PM PDT Well if wool can block vibration why we don't have this feature for leather armor? [link] [comments] | ||
Posted: 04 Apr 2021 03:53 PM PDT Enchantment: TraumaCause severe effects to those already affected Deal up to an extra 25% damage (or so.. if you think this is too much, let me know) when attacking an enemy multiple times. Hitting an enemy with this enchantment stacks a debuff effect with each level causing an extra 10% damage to be dealt up to the max of the enchantment level Level 1: Max 30% Level 2: Max 50% Level 3: Max 80% Level 4: Max 100% Level 5: Max 150% Can be cast upon Swords, Bows, and Axes [link] [comments] | ||
Posted: 04 Apr 2021 03:50 PM PDT |
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