Minecraft Beacon Update |
- Beacon Update
- Hydrothermal Vents
- Jungle Temples should contain Poison Tipped Arrows instead of normal arrows.
- Crops in a far away farm should grow while you are away (not really but behave as such)
- Wolfs/Ocelots/Cats/Axolotls should not attack Sheep/Baby Turtles/Chickens/Squids/Fish in Peaceful mode
- Mos generating on fallen trees.
- Great oak
- Tamed wolves should be able to "sprint"
- Improve dog ai
- If you shift click a hopper it will change direction
- Change max banner design.
- New elytra enchantment: parafall
- Pet dog update
- Allow to feed animals chorus fruits
- Buildings should not generate touching
- A full set of armor should give a little bonus.
- Music selection feature
- Copper for Beacons
- potions of fire resistance should not burn in lava.
- Un-nerf Piglin Bastion loot
Posted: 07 May 2021 12:53 AM PDT
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Posted: 07 May 2021 12:41 PM PDT
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Jungle Temples should contain Poison Tipped Arrows instead of normal arrows. Posted: 07 May 2021 09:53 AM PDT That's essentially it. It would make Jungle Temples a bit more lethal, especially early game. [link] [comments] | ||||||||||||||||||||
Crops in a far away farm should grow while you are away (not really but behave as such) Posted: 07 May 2021 11:07 AM PDT I know nothing can happen in unloaded chunks, because these blocks rely on random ticks, but universal crop growing could become a reality if instead of random ticks in loaded chunks, crops could store the time at which they were planted, and when you return, the amount they should have grown is calculated based on the time they were planted and the current time. Same goes for saplings, mushroom spread, etc. [link] [comments] | ||||||||||||||||||||
Posted: 07 May 2021 01:10 PM PDT These mobs are not considered hostile in game so they do not despawn in Peaceful. Although they are neutral/passive to the player, they are hostile to certain other mobs. They should be passive to all mobs in Peaceful mode, because Peaceful, right? Note: Tamed wolves attack whatever the player is fighting, so they could be exempt from this to remain useful in Peaceful Edit: Foxes also attack Chickens and Baby Turtles Another Edit: Another possibility is a gamerule for this [link] [comments] | ||||||||||||||||||||
Mos generating on fallen trees. Posted: 07 May 2021 06:25 AM PDT It's simple. If a fallen tree generates moss, vines and mushrooms. It realistic and gives another way to get moss. This idea could be better if moss carpets could be on walls. [link] [comments] | ||||||||||||||||||||
Posted: 07 May 2021 02:43 PM PDT I think it would be cool if rarely there were giant oak trees. big enough to make a small house inside the trunk. This could rarely generate in oak forests or there could be a great oak biome. The trees would be more spaced out because they are bigger and you can not make them with saplings [link] [comments] | ||||||||||||||||||||
Tamed wolves should be able to "sprint" Posted: 07 May 2021 02:23 AM PDT I was watching a minecraft series by an youtuber I like. He tamed a wolf and started heading back home. that's when I realized: wolves look really bad when teleporting everywhere because they can't keep up with the player. My idea is that wolves should start sprinting (or something similar to it) when the player sprints in order to keep up with them. [link] [comments] | ||||||||||||||||||||
Posted: 07 May 2021 07:01 AM PDT The amount of times I've seen my dog 360 into lava or drown then selfs or they run away from you when there about to die Idk if my dogs are defective or it's the general ai but I've pretty much given up on dogs because of This. All I'd suggest is stop them from walking near lava and be able to swim down and up. [link] [comments] | ||||||||||||||||||||
If you shift click a hopper it will change direction Posted: 07 May 2021 01:16 PM PDT its Annoying to have to build a block on top of the hopper to make it face down [link] [comments] | ||||||||||||||||||||
Posted: 06 May 2021 08:21 PM PDT The current mac banner design limit goes to 6. It should at least go up to 9 banner design limit. It would be great if we could add more detail to our banners. [link] [comments] | ||||||||||||||||||||
New elytra enchantment: parafall Posted: 06 May 2021 11:59 PM PDT It will have 2 levels and it will smoothen your fall with elytra. It will stop you once you are 2 blocks above the ground and slow the fall to the block below you. It's quite rare and only in certain kinds of loot. Not basic village loot, nether fortress loot, or any obvious/easy place to find loot. The enchantment only goes to level 2 because it can be upgraded by being paired with feather falling with stops you descent earlier while falling slowly. I don't know if yall will like this at all. I'm kinda sleep deprived and my brain is thinking weird stuff rn but I hope you like this idea. [link] [comments] | ||||||||||||||||||||
Posted: 07 May 2021 04:05 AM PDT So dogs (pets) have had barely any changes for ages now. I feel like they need some. 1. Sprinting So I saw a post in new about this feature and it is basically to make it so dogs have to teleport less. I think that this would be good too because them just teleporting to you constantly doesn't feel right. They'd still have to teleport, yes, but if this could be reduced that would be great 2. Training pet dogs So to get more attached to your get dog you could train them to do various things like rolling over etc. This would be done by crouch right clicking on the dog. This could make the dog more sturdy too or faster. So that's just the base idea, but dogs really need an update imo [link] [comments] | ||||||||||||||||||||
Allow to feed animals chorus fruits Posted: 07 May 2021 02:44 AM PDT I think no further explanation needed, this will make chorus fruits especially useful, when, for example, your dog fell in lava, or something similar happened. Will work only for animals player can feed. P. S.: imagine feeding a hoglin to make him teleport away from you [link] [comments] | ||||||||||||||||||||
Buildings should not generate touching Posted: 07 May 2021 03:36 PM PDT
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A full set of armor should give a little bonus. Posted: 07 May 2021 03:24 PM PDT It would be nice if every armor piece was a tiny bit weaker, and a bonus could be added to armor when a full set is on. This is a small change, but would greatly change the game for the better. What problem does this solve?: Primarily, the problem is that the armor is currently very boring. Simple, but boring. This is good now but will become a problem over time as Minecraft needs to scale up. Lest Minecraft adds a new feature to raise stats further, the character will never become more powerful. Secondly, this may be an opportunity to diversify the current armor scaling. Right now, leather is harder to get than iron, the chain is very hard to obtain, and gold has limited use. In normal play, a player gets a set of iron, diamond, and then netherite, and that's it. Maybe a gold boot with luck. A full set bonus can mix it up a little. How would this be implemented?: This requires little addition to the game than changing the stats. Check if the player has a full set of 1 armor type, then give the bonus if qualified. What changes do we make?: Armor pieces should be made a tiny bit weaker overall. Perhaps a half armor off suit and/or pants/helmet. This can vary from set to sets whereas diamonds can take off a little more than iron. What you may then do, is add the taken amount back when the full set is on, plus a little more. Ex: 1 armor total is taken off of the individual iron pieces, a half off suit, and a half off pants. Then, when the full suit is on, the player gets a bonus of 1.5 armor. In total, a full iron set gained a .5 armor bonus. How this fixes the problem: By incentivizing wearing a full set of armor, the player has to be thoughtful with their choice of armor. This complements how the game has been encouraging the player to see other armor options such as leather boots for mountains, gold for piglins, turtle for swimming, and elytra for flying. Now, the player's decision if they want greater armor, or greater adaptability is more prevalent. This is already partly done by the pieces having less armor, to begin with. However, this bonus makes it so there's a greater dynamic between armor pieces, whereas lacking armor with some sets is more meaningful than others. Ex: A player wishes to wear their gold boots to the nether to not be killed by piglins. Normally, they would wear their full iron set plus the gold boots. Now, the player realizes that because they don't get the full iron bonus, they benefit more from wearing a chainmail suit, as chainmail now offers the greater individual pieces while iron has the greater set. The player also realizes that wearing a full gold set would be the greatest option, as it gives them the set bonus. However, the player doesn't have the gold, so they use their chainmail until they can craft gold in the nether. This changes the armor system enough that it doesn't rely on adding more ores to diversify the game. If, for example, diamond had better protection on individual pieces than netherite. That would mean a full netherite suit is better by far, but the player may want to use diamond for more protection with elytras, on mountains, while swimming, or in the nether, or wish to brute force the terrains with netherite. In such a case, a player would want sets of netherite and diamond for their different needs. This doesn't need exclusively to be with diamond and netherite however. This could translate to the dynamic in chainmail, iron, and gold as is. For this mechanic, the exact implementation may vary. However, there is a great potential to improve the game's current dynamics between different armors and encourage the player to utilize more diverse strategies. This, in turn, alleviates the game's longevity and makes more interesting this otherwise figured out area. [link] [comments] | ||||||||||||||||||||
Posted: 07 May 2021 02:54 AM PDT I love playing MC creative but I'm not a fan of the creative music. I wish I could change it so I could play the game with the MC songs I want without having to play the audio on a different device. Under music I wish they had a setting to audio test which songs play and being able to select which ones your game will play would be nice. (at least I think so) [link] [comments] | ||||||||||||||||||||
Posted: 07 May 2021 01:10 AM PDT
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potions of fire resistance should not burn in lava. Posted: 07 May 2021 01:49 PM PDT How can fire resistance protect you from buring but still be able to burn. [link] [comments] | ||||||||||||||||||||
Posted: 07 May 2021 09:18 AM PDT So when the bastions were first added in the snapshots, they had really overpowered loot, considering they were easy to loot without the Piglin Brutes. However, they were nerfed to balance the structure. After the Basalt Deltas were added, Bastions became rarer as 1/6 of the areas that they could have generated But when 1.16.2 rolled out with the Piglin Brute, the loot suddenly wasn't worth it. It was easier to get all of the loot in other ways (aside from the banners and Pigstep). I propose the devs un-nerf the bastion loot. Even if they make the loot slightly better than it currently is, many more people would go to bastions. They would be balanced once again. [link] [comments] |
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