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    Minecraft More Mineshaft Types

    Minecraft More Mineshaft Types


    More Mineshaft Types

    Posted: 08 May 2021 06:57 AM PDT

    Tbh, the mineshaft is really boring since it can either be made of oak or dark oak, they may get a revamp in 1.17/1.18 via adding supports to them via chains and logs under them, but i think they might need an overhaul or at least add more variants like a birch mineshaft or spruce mineshaft or maybe a mineshaft made of sandstone/red sandstone tht can be found in the mesa and dessert and one made of deepslate under y-0 and cubblestone between y-20 and y-1

    submitted by /u/Axolotl6198
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    The ocean should be deeper

    Posted: 08 May 2021 08:42 AM PDT

    With the new implement of the y value being able to go below 0, it only makes sense for a deeper ocean. Right now the ocean can only go 15 blocks down and deep ocean can go 30. Having the ocean be able to go deeper will give the glow squid a place to spawn.

    submitted by /u/NicholasEliSnow
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    Crossbow enchantment: Bullseye, cause "injuries" with good aim

    Posted: 08 May 2021 11:00 AM PDT

    Obtaining

    Bullseye is an enchantment exclusive to loot from Pillagers. You'll have to kill a patrol or finish a raid for any hope to get it, even then it'll be rare though. Not only that, but the pillager would have it on their crossbow, so you'll have to survive.

    Enchantment trigger

    When hitting an entity, there's a chance that instead of dealing damage, it only deals a negative effect with duration based on damage (duration is how much damage it would deal before armor is taken into account, that way it's still relevant to armored targets).

    Enchantment details

    Every block increases the odds of this happening by 2%, capping at an 80% chance from 40 blocks away. And every 20 blocks adds a level to the effect given, capping at a level 3 effect at 60 blocks. Duration lasts seconds equal to damage points, so 6 hearts of damage is 12 seconds.

    Damage is also increased by 5% each block, capping at 200% bonus damage. But remember, this has a high chance to be converted into effect duration, so it balances out the dps.

    Possible effects

    The effects are randomly chosen from: Slowness (an arrow to the knee), or Poison (as if they're bleeding out), Weakness (as if the arrow hit an arm to weaken attacks), or blindness (like if they got hit in the eye)

    Odds of those happening are decreasingly likely by order, so slowness is most common, and blindness is least common.

    submitted by /u/Tactical-Kitten-117
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    Tools & armor should be more "sandboxy"

    Posted: 08 May 2021 07:34 AM PDT

    Now, for being a sandbox game, theres a set path for how the player progresses. No matter the biome, the player chopps down a tree, gets a wood pick, gets a stone pick, then they get an iron pick, etc.. Theres 0 variety in the tools you can get if you want to advance.

    I believe that at each "tier" of tool, there should be a variety of armors and tools for the player to choose from. For instance, the player could either use copper or iron (which would be essentially equals). Having them both might seem redundant at first, but it would allow the player to choose what armor they want to run around with and would offer moJang more chances to give special abilities to armor without over saturating the game with extra tiers (as many copper armor suggestions have done in the past.)

    -Wood Tool tier: Acacia pick, oak pick, etc (essentially all the woods)

    -Stone tool tier: granite, andesite, diorite, stone, blackstone, grimstone

    -iron tool tier: copper, iron, platinum, and additional metals

    -diamond tool tier: diamond, netherite, gold (it should be buffed in general)

    -Leather armor tier: leather, wool, rabbit hide

    -iron armor tier: copper, iron, chain, platinum, and additonal metals

    -diamond armor tier: diamond, netherite, gold

    submitted by /u/Buttered_TEA
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    The Dragon Egg should be Completely Indestructible

    Posted: 07 May 2021 04:46 PM PDT

    As it stands, there's only one egg in the entire world. It should not be able to be destroyed by anything.

    Fire/Lava: Doesn't burn

    Cactus: Doesn't get destroyed

    The Void: Teleports back to the End Portal

    A one-of-a-kind trophy item should be indestructible, and a couple cool properties such as these wouldn't go amiss.

    Edit: And it doesn't despawn, too. Forgot about that.

    submitted by /u/VG_Chat
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    World Folders/Groups on World Selection screens

    Posted: 08 May 2021 01:18 PM PDT

    A small yet Ease of Access Feature, This is a way to organize all your worlds on the World Selection Screen for both Versions:

    Basically, there should be a button which can create Folders on the world selection screen, Inside each folder you can place a World or group of worlds. Your able to name the folder anything to make the world you want easier to find instead of scrolling down a list of all your worlds you created.

    Some examples labels you can make for yourself can be:

    • Survival Worlds
    • Creative Worlds
    • Speedrun Worlds
    • Random Seeds
    • Backup Folder
      (Helpful for Bedrock because mine kept corrupting so I backup every few days, helpful for Java because sometimes the Mods I use break all my stuff)
    • Realm/Server World (not actual realms, just if you download the world file)

    ETC

    These folders or groups will be pinned to the top of the World Selection Screen, pressing a folder will drop down a sub menu with any worlds in that folder being shown,

    If you delete the folder, It Will Not Delete The Worlds, Just the folder and each world will go back to where it was last played on

    I currently have 40 worlds on my Bedrock Version (Win10), 10 of which are on again - off again survivals, a few redstone worlds because of the Java-bedrock Redstone differences, a few creative worlds where I either test builds or blow stuff up and other Misc. Worlds

    Different deal on Java edition where I "Speed Walk" Worlds(maybe a good 75+), a few survival worlds, a lot of moded worlds,

    I just feel that this feature would help with UI Clutter-ness, If you have suggestions or edits feel free to post them,

    submitted by /u/PickledPopo
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    Diorite, Granite and Andesite Ore Blocks Variants

    Posted: 08 May 2021 08:29 AM PDT

    This makes ore some ores blocks fit in the other stones types that generated next to them, how the deepslate ores fit in nearby deepslate.

    submitted by /u/Yan_Nobrega24
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    Flint Blocks

    Posted: 08 May 2021 12:50 PM PDT

    Blocks of flint should be found in mineshafts. In many mineshafts slate and flint are common aswell as clay. As were getting deepslate (grimstone) and clay then why not flint blocks these would be 9 pieces if flint in one piece scattered around caves and mineshafts to add some differentiation. Plus its a great way to get flint without slaving away at gravel.

    submitted by /u/InquisitorCarl
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    A simple way to add foam to Minecraft oceans

    Posted: 08 May 2021 07:38 AM PDT

    By making the water color white and/or using a foam texture on biome borders, nice looking foam could be made.

    submitted by /u/MrSlimeOfSlime
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    "Invincibility Frames" are a redundant leftover from before the Combat Update. It's time to get rid of them.

    Posted: 08 May 2021 12:41 PM PDT

    For those that haven't heard of I-frames, all mobs/players do not take further damage for 0.5 seconds after being damaged (unless they are hurt by an attack that deals more damage than the original). Instead of having invincibility frames on the receiving side, why not place a limit on the attacker instead?

    Here are some examples of why I-frames are problematic:

    - Getting hit by any number of attacks/arrows/tnt in a 0.5-second interval does the damage of only 1 attack

    - Mobs getting hit by Thorns and then by the player will only take one of those attacks (whichever is greater)

    - Being surrounded by a group of mobs attacking you will limit your damage to 2 mob attacks/second, no matter how many attacks there are

    This was completely necessary when swords-spamming was possible, but now that all weapons have cooldowns, it's completely redundant. Not only do weapons do MUCH less damage when spam-clicked, but the combat tests are planning to limit attack speed in the first place. It should be possible for mobs/players to take damage from different sources after being attacked, instead of the first attack completely negating all further damage.

    submitted by /u/ky_iv
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    2 ppl in the same boat

    Posted: 08 May 2021 09:27 AM PDT

    If 2 ppl are in the same boat and both of them press "W" in pc or idk u get the idea both go forward that should make the boat faster right ?

    Idk bout u but feels Minecrafty enough to me

    submitted by /u/URSweetPepper
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    Snow Golem Healing

    Posted: 08 May 2021 03:13 PM PDT

    Throwing snowballs at Snow Golems or giving them snowballs should heal them, like Iron Golems.

    submitted by /u/Breadtheaddict
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    "The Beginning" Achievement and Advancement

    Posted: 08 May 2021 07:35 AM PDT

    Got the idea from u/coconut733 on r/minecraft but since the wooden pickaxe is the start of everything, it should at least be appreciated in game... So why not make this and achievement and advancement?

    submitted by /u/Axolotl6198
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    Scalable bars for fire/lava/fall damage

    Posted: 08 May 2021 11:17 AM PDT

    The ability to scale the damage in settings would be preferable as if you completely disable some kinds of damage there wouldn't be as much of a challenge. However if you could change the damage with the 'recommended bracket' for the difficulty you are playing at that would lead to a more personalised minecraft experience.

    submitted by /u/Sorry_Ocelot
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    Glistering melon slice (aka. Golden melon slice) should be eatable

    Posted: 08 May 2021 02:54 PM PDT

    Some ideas: -Eating restores 4(🍗🍗) hunger, 4.5 saturation and player get regeneration(first level) effect for 2 seconds -Click at any mob(if not immune) with golden melon gives regeneration for 2 seconds to mob.

    What you think about this?

    submitted by /u/Crafterz_
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    Shields should have kb

    Posted: 08 May 2021 08:51 AM PDT

    When someone is hit with their shield up, it should have a knockback effect as if they got hit without the shield, but minus the damage. It makes people who flicker fight much less annoying to fight, and its harder for people to cower behind shields and reduces the axe's effectiveness, increasing the sword's. Cubecraft already has a system like this, however the only difference is that you dont take damage and only kb.

    submitted by /u/FlyingCatOfLol
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    Trident enchants

    Posted: 08 May 2021 02:39 PM PDT

    Tridents should be able to have loyalty riptide and channeling all at once, a trident with loyalty and riptide would use the riptide in rain and water but loyalty otherwise, the thunder from chaneling would not affect the player when mixed with riptide

    submitted by /u/Techform
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    Enchants Part 1!!!

    Posted: 08 May 2021 03:26 PM PDT

    Compass Enchants

    Tracking 1-3: A rare enchant used to track a certain person down depending on what level you have the more accurate the tracking is (interact with a person with the compass to track them)

    Mob Detection 1-10: A very rare enchant that allows you to detect if mobs are near it will show the number of mobs on a separate part of the compass and depending on what level you have the more mobs you can detect

    Guidance/GPS: A Intresting enchant that shows you a exact route to your lodestone using a line on the floor (possibly could have different versions of this enchant which change the color of said line)

    submitted by /u/Thatonedude7277
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    Rename the Turtle Shell helmet to Turtle Shellmet

    Posted: 08 May 2021 02:19 PM PDT

    i like this idea because the minecraft "turtle shell" helmet is called a turtle shell even though its a helmet item, so what i think would be a good idea is to rename the turtle shell to "Turtle Shellmet" as it is a combination of turtle shell and turtle helmet

    upvote if you like the idea and want to see it implemented

    submitted by /u/CannedWither
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    Specific items required for enchantments

    Posted: 08 May 2021 02:16 PM PDT

    Essentially, you would need to use up a specific item to apply an enchantment. Any enchatments would start out with orange text (even ones from loot or books), and do nothing. You would need to complete the application with the material on a smithing table.

    Each enchantment requires a different material, most of them generally obtained through adventuring (mob drops, plants, maybe even things like crystals). However, once you have found a few of these materials, having the resource is no longer a problem. In this way it would be somewhat similar to potions. This would help fix the problem of a lack of uses for new materials.

    The game would not tell you exactly what item to use, but these enchant items would all have orange names to encourage players to experiment with them to find the right one. Long term players could get to the point where they remember and know what to use, while newer players might be incentivised to organize their enchant resources or write their uses down.

    Enchanting and creating good equipment is strangely satisfying, and this would add another element to it. It would also balance out enchantments slightly more, and add the option of making some stronger ones have to be applied via late game materials, so not all enchants have to try and be equal, and you can have an enchant power rise late game.

    submitted by /u/PhantasmShadow
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    World Curvature

    Posted: 07 May 2021 11:42 PM PDT

    When you ascend past let's say, y+75-80, the world at the farthest chunk distance will slowly start to curve as an effect. The higher up you are, the more extreme this effect is, at y level 255+ the world is very curved, but not quite spherical, more like a fish-eye or table-cloth-ish kind of effect. Above y level 500, it is completely spherical, if you can remove the fog.

    The sky should also start going darker hues of blue starting at y+200 and ending with total blackness at y+1000. Note that the End cannot be accessed this way, it is purely cosmetic, and the stars come out. If twinkling stars are added, stars will stop twinkling at y level 700+.

    This idea came from our planet. Earth is spherical, so why not? You can do a spherical world with shaders!

    submitted by /u/SnowBallEarth43
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