Minecraft More heart variations. |
- More heart variations.
- Shift-Clicking on a Note Block Lowers the Note
- Withering Shrine
- Dogs should make little to no noise around the warden
- A new underwater neutral mob, The Octopus.
- Chainmail armor enchanted with Thorns deal more damage than usual
- Change Horse Armour to Pet Armour
- Chainmail armor should be stackable with other types of armor, instead of being a sole type of armor
- Increase Zombie Iron Droprate
- Petition to change dispensers with empty buckets to be able to pick up water/lava from filled cauldrons
- Gold veins in the nether
- Sorting by color
- Once in a blue moon
- Minecraft should add shelves
- More skin for donkeys and maybe horses
- How to fix "Locked my another instance of Minecraft" for 1.17?
- New some memey achievements
- A new NBTab called "checkUpdate" or something like that
- Rock-Solid Storage (& some advancement-posting tips at the end)
- Hide helmets for better recognizability
- Some form of standards on horses
Posted: 29 Jun 2021 05:02 AM PDT What I mean by "heart variations" is (example:)when in powdered snow, hearts Change textures 1: When underwater, they should have a texture like flowing water 2: when on fire, hearts should have a burning texture 3: with the "health boost" effect, hearts should have a brighter outline [link] [comments] | ||||||||||||||||||||||||||
Shift-Clicking on a Note Block Lowers the Note Posted: 29 Jun 2021 07:49 AM PDT Simply for convenience, I don't like having to go through the entire 25 notes again if I miss my note. [link] [comments] | ||||||||||||||||||||||||||
Posted: 29 Jun 2021 02:11 PM PDT
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Dogs should make little to no noise around the warden Posted: 29 Jun 2021 01:09 PM PDT When a tamed dog is exploring the deep dark with you they should immediately stop barking and should follow the player real quietly, dogs should almost never be able to attract the warden. This should go with most other pets. The only time a dog should attract the warden is when it gets hurt and yelps, but even then the dog should quietly but quickly escape the warden. They should also let out small, quiet whimpers when the warden is around, but these whimpers would not be able to attract the warden. [link] [comments] | ||||||||||||||||||||||||||
A new underwater neutral mob, The Octopus. Posted: 28 Jun 2021 11:46 PM PDT Since the underwater depths of oceans are looking empty of life, not gonna lie, I, aldwinishere, propose an animal fit for a new update and it's another cephalopod, but better than the plain 'ol boring squids (they should have the ability to drop a new type of meat, squid rings but Mojang doesn't want them to, somehow). The Octopus spawns at either sea floor or underwater caves, is preferably neutral unless hit, and if it were attacked, it would blast a special type of ink which blinds their enemies temporarily and if you get near a (rare) hostile one, it would attack you with its tentacles and pull you down. They can hold (and sometimes use) items or weapons if given to them or dropped by player. They camouflage by changing their color to suit what their environment looks like. You could breed them by giving them any type of fish and you can befriend them to with these too. They could spawn in all 16 different colors, but the blue/violet ones are always poisonous so beware when getting near them. If you get near your friend octopus, it could theoretically attach itself to you while your swimming, just like parrots. (They hate guardians and frequently attack them too, by the way.) They need to look adorable and abominable, at the same time. They would rarely punch fish and other underwater mobs. Killing them would drop nothing else of value (except the items they were holding), what do you expect? You blocky monster. [link] [comments] | ||||||||||||||||||||||||||
Chainmail armor enchanted with Thorns deal more damage than usual Posted: 29 Jun 2021 06:06 AM PDT That will give Chainmail another use because it's made out of chains, or should I say it looks like razor blades [link] [comments] | ||||||||||||||||||||||||||
Change Horse Armour to Pet Armour Posted: 29 Jun 2021 01:47 PM PDT The concept is simple. Change the name of Horse Armour, and allow it to be put into dogs, cats, and/or llamas via a right click. Also, right clicking with different Pet Armour to switch it out and right clicking with an empty hand to take the armour back. [link] [comments] | ||||||||||||||||||||||||||
Chainmail armor should be stackable with other types of armor, instead of being a sole type of armor Posted: 29 Jun 2021 07:16 AM PDT What do I mean by this? Well, in medieval times, although chainmail was often worn alone, it was also worn either on top or underneath plate armor for extra protection. I propose that this feature be added to the game. Chainmail gives roughly plus 3 armor to all forms of armor, except the high tier armor (diamond and netherite, because power scaling). It also reduces damage from projectiles when stacked by 50%. The catch is, due to it being added to already heavy armor, movement speed is reduced significantly. I personally think this is a great idea, because, well, we all know chainmail in Minecraft is next to useless, and this gives it some sort of use, finally. I'm fully open to suggestions and criticism. [link] [comments] | ||||||||||||||||||||||||||
Posted: 29 Jun 2021 12:38 PM PDT Zombies have a small chance to drop iron. I think this should be increased to the same rate as copper drops from drowned, to encourage iron farming via zombies. This would hopefully reduce the popularity of iron golem farms. https://feedback.minecraft.net/hc/en-us/community/posts/4404029032461-Increase-zombie-iron [link] [comments] | ||||||||||||||||||||||||||
Posted: 29 Jun 2021 02:22 PM PDT Combined with the drip stone mechanics, we could have farmable lava buckets that could be auto-loaded into furnaces as fuel. [link] [comments] | ||||||||||||||||||||||||||
Posted: 29 Jun 2021 02:57 PM PDT Here is my idea, but a simple one: larger gold veins in the nether! Since we're getting larger iron veins in the over world, why shouldn't we have larger gold veins in the nether? This would make getting lucky in the nether as a speed runner a lot more serious! The veins could be from 40 nether gold to 150 nether gold in size, and EXTREMELY rare! [link] [comments] | ||||||||||||||||||||||||||
Posted: 29 Jun 2021 12:48 AM PDT When in creative mode, there should be a tab where you can sort by color (lets say you want a red colot palette so you click on sprt by color and select red) and it will show all the blocks in that clolor, simple! [link] [comments] | ||||||||||||||||||||||||||
Posted: 29 Jun 2021 03:39 AM PDT Putting a baby/ adult blue axoltol inside a bucket. Get it? Cause they're both rare? [link] [comments] | ||||||||||||||||||||||||||
Posted: 29 Jun 2021 12:58 AM PDT When we can use the shelves we can put many things in there like a few kind of blocks and they turn into a tiny version sitting on the shelf (if u argue that this doesn't make sense then tell me how blocks literally float in the sky). [link] [comments] | ||||||||||||||||||||||||||
More skin for donkeys and maybe horses Posted: 28 Jun 2021 10:31 PM PDT Now donkeys and horses are seperate mobs, isnt it will be nice if we get more skin for donkey? Ä°nstead of some breeds we can get african wild donkey and onager skin for spread awareness about these endnagered animals, maybe horses also can get a prewalzki horse like skin. [link] [comments] | ||||||||||||||||||||||||||
How to fix "Locked my another instance of Minecraft" for 1.17? Posted: 29 Jun 2021 04:08 PM PDT
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Posted: 29 Jun 2021 04:08 PM PDT First advancement: Fire in the Hole! (Reference to counter strike) Throw an fire charge at an group of zombies. Second Achievement: Nether gonna give you up. Sleep in the nether. Third One: Ouch!! Survive any thing with half an heart. Challenge 1: Key to Minecraft. Do 100 trades,crafted all ore blocks, killed ender dragon twice, construct an beacon with netherite blocks and have 3 enchanted golden apples. 4 achievement: Revenge!! Kill 102 Creepers. 5 one and the last: F. Die from a 5 block fall. [link] [comments] | ||||||||||||||||||||||||||
A new NBTab called "checkUpdate" or something like that Posted: 29 Jun 2021 04:29 AM PDT Basically this is defaulted to true, and if set to false on a block, it will not react to block update triggers. This way we could make eg a free standing 1x1 bubblevator without the risk of updating every source block resulting in breaking a rather fancy and stylish addition which would need to be reset every time [link] [comments] | ||||||||||||||||||||||||||
Rock-Solid Storage (& some advancement-posting tips at the end) Posted: 29 Jun 2021 08:47 AM PDT Advancement CharacteristicsIn-game description:
Type: Normal advancement Parent: Acquire hardware Category: Minecraft Rewards (xp points): None Why add this advancement?I think this advancement could teach the player how to store their minerals more efficiently by crafting them into blocks without loosing any of the items. I've noticed multiple players who waste storage slots because they don't seem to be aware of this nice feature so a basic advancement like this could refresh that. How do you complete the advancement?The advancement is achieved pretty much like the in-game description says, just choose any of the following minerals to craft into a block of 9, and then uncraft that block into 9 of the mineral:
A few tips for making advancement postsAdvancements are not to be just this funny name you came up with for some random thing
Advancements posts quality has been a growing problem in this subreddit as it is becoming more and more 'funny easter egg' which contribute nothing to the purpose of advancements. What I usually like doing, is to come up with the idea of what to do first, and how that's gonna be teaching something new or encouraging a certain interaction. And only then I try to come up with an according name for it. I hope you liked the idea and that this can be useful for next time you wanna brainstorm for a new advancement, thanks for reading, have a nice day ;) [link] [comments] | ||||||||||||||||||||||||||
Hide helmets for better recognizability Posted: 29 Jun 2021 02:21 PM PDT Was inspired by watching the latest Hermitcraft episode of GoodTimesWithScar. Watch yourself to see what inspired me. Anyway, one thing that I find annoying is that when wearing armour, the head of your skin is a lot less recognizable. Adding the option to hide helmets would be amazing. There could be multiple ways of approaching this:
Lastly I would like to add that it would maybe be good if there was still a faint outline of the helmet visible. Something transparent maybe just so that you can see the difference in combat. This actually gives me another idea: This feature could be applied to all armour pieces but lose invisibility temporarily if the player has dealt or taken damage during the last couple of seconds. This is just to show more personality, especially during the later stages of the game when most people just run around in netherite armour + elytra anyway. I see how this could be abused for PvP and make invisibility potions a lot less risky. What do you think of this feature? [link] [comments] | ||||||||||||||||||||||||||
Some form of standards on horses Posted: 28 Jun 2021 10:29 PM PDT Implementation Whether it be through adding a new item called a standard, or just having a different visual for banners when holding a banner on a horse, I think a standard could be a cool vanity/roleplay item. Why? I think the more reasons to use horses the better, since late game they have almost no use. Also, it could be another cool use for banners and banner designs. Example https://get.wallhere.com/photo/knight-landscape-horse-banner-medieval-shield-1930153.jpg [link] [comments] |
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