Minecraft Wandering Traders should sell amethyst |
- Wandering Traders should sell amethyst
- we should be able to tell what update a chunk was loaded in using f3
- Upgrade the "Edit World" screen
- make it so grass blocks will turn into dirt blocks when set on fire
- very low reputation in the village
- Dripstone lance
- Spyglass Enchantment Concept
- Add Volcanoes/Volcanic Biome to Fps or Rejected List
- Skeletons effected by the wither effect should become wither skeletons
- Automatically fill crafting table with last recipe when pressing space similar to trading with villagers
- Moss blocks should generate at walls as well
- Nether fortress makeover
- Fruits and Veggies!
- Add a music frequency option
- An idea to be able to differentiate unwaxed copper blocks from their waxed variants
- Different Pumpkin faces
- Add a tag: Reduce_Fall_Damage
- /camera, command to modify view camera
- Delay command in command blocks
- Workstation blocks that you can right click on can be set as a decoration block.
- Add the ability to add scopes to shovels.
- More Idea's so it make villager seem like they have lives
Wandering Traders should sell amethyst Posted: 27 Jun 2021 05:51 AM PDT Amethyst is a rare ore that isn't easy to come by, it doesn't serve much use but is still an uncommon item to find, which is the perfect way to describe most other items the wandering trader sells. [link] [comments] | ||
we should be able to tell what update a chunk was loaded in using f3 Posted: 27 Jun 2021 02:10 PM PDT when you click f3 it should say "chunk loaded in 1.16" or "chunk loaded in 1.17" or something like that [link] [comments] | ||
Upgrade the "Edit World" screen Posted: 27 Jun 2021 02:37 PM PDT
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make it so grass blocks will turn into dirt blocks when set on fire Posted: 27 Jun 2021 12:24 PM PDT but only when the grass blocks are directly set on fire. They still wouldn't spread fire, since that would just turn the overworld into Australia, and nobody wants that [link] [comments] | ||
very low reputation in the village Posted: 27 Jun 2021 12:49 PM PDT basically when your reputation is very very low, villagers will start panicking when they see you and completely refuse to trade (probably at -30 reputation), they also might spawn more golems just to get rid of you, however if you kill zombies at night, you might speedup the progress of re-gaining that reputation, also golems will stop attacking you for a while if you kill a zombie [link] [comments] | ||
Posted: 27 Jun 2021 04:45 AM PDT
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Posted: 27 Jun 2021 06:16 AM PDT Based on an idea I had where spyglasses should be able to locate shipwrecks and buried treasure through blocks in a certain radius, this enchantment could bring use to the spyglass for Optifine users, as Optifine has a built-in zoom mod, which functions the same as the telescope, but better and more effecient. Usage: The enchantment, which I shall call Pirates Precision (comment if you have a better name) can locate buried treasure chests and shipwrecks more effeciently, it would create a special outline around the blocks of the structure when the player is within a certain radius, similar to the glowing effect, whenever the user is zooming in with the spyglass, which can be seen through blocks. Levels: Now I think there should be 3 levels (tiers?) to this enchantment Level I: Outline of the chunk(s) that the structure is in appears whenever the player is zoomed in with the spyglass within a 50 block radius of the structure. Level II: Outline of the blocks generated within the structure appears whenever the player is zoomed in with the spyglass within a 75 block radius of the structure. Level III: Outline of the blocks generated within the structure appears whenever the player is zoomed in with the spyglass within a 100 block radius of the structure. Obtaining: This enchantment cannot be obtained through the enchanting table. Instead, the enchantment book can be found in chests within the ocean ruins, dungeons or buried treasure. This enchantment wouldn't be extremely overpowered, but would still give use to the spyglass to Optifine users, and vanilla Minecraft players in all stages of the game. [link] [comments] | ||
Add Volcanoes/Volcanic Biome to Fps or Rejected List Posted: 27 Jun 2021 10:39 AM PDT It's literally the most posted biome suggestion ever and it I don't know why it isn't already in Fps. To be honest I'm really tired of seeing them. [link] [comments] | ||
Skeletons effected by the wither effect should become wither skeletons Posted: 27 Jun 2021 05:59 AM PDT Quite self explanatory, wither skeletons are stronger, withered versions of the normal skeleton, and they should shake (similar to piglins/hoglins and zombie villagers in the middle of the curing process) when effected by the wither effect for a few seconds before getting cured, this could make for interesting wither skull farms and would be the perfect addition to Minecraft. [link] [comments] | ||
Posted: 27 Jun 2021 01:00 PM PDT When trading with villagers pressing space refills the current trade. When crafting lots of the same stuff it can get pretty tedious to constantly redo recipes or go from recipe book to getting the item. So my idea would be that pressing space in the crafting table would just be like clicking the last used recipe in the recipe book again. That would speed up crafting immensely. [link] [comments] | ||
Moss blocks should generate at walls as well Posted: 27 Jun 2021 01:36 AM PDT It's make lush caves more realistic. (Because moss can grow at walls) Also if used bone meal, moss can grows at wall too. [link] [comments] | ||
Posted: 27 Jun 2021 01:46 PM PDT 1.16 was amazing as it made the nether liveable. But for some strange reason the nether fortresses were never touched. I'm not saying redo them but just to make them look nicer. 1.16 introduced new nether brick variants, which should be used in the fortresses. Red nether brick should be used for the support pillars. Cracked nether brick should be spread in areas of the fortress. Chiseled nether brick should be put over doorways. Nether brick wall should replace the fence railing along with the block that the fence stand on. It should also replace the fence surrounding the blaze spawners. This will just make everything stand out and look a bit better. The generation of them should be improved too as it's just a mess. [link] [comments] | ||
Posted: 27 Jun 2021 03:18 PM PDT Minecraft should add fruit trees, bushes, and vines and more farmable vegetables. Each climate can host one or two unique fruit trees, such as apples in colder and oranges in warmer and bananas in tropical. Other trees could be cherry, pear, coconut, date. They can also modify their existing berry bush and vine entities to introduce strawberry, blueberry, raspberry, and blackberry variants and tomato and grape vines! These fruits can be easily harvested with a right click, and restore a small amount of hunger each due to their abundance. The existing types of trees could drop only sticks and saplings, or update to drop their seed, such as acorns for oaks. Minecraft could also add a few leafy vegetables that grow naturally along with grass that can be planted to reproduce. Lettuce and spinach, for example. If they really want to get wild, they could introduce the mustard plant to get broccoli, cabbage, cauliflower, and kale, but that might be a bit extra. Finally, they could add nuts and legumes and modify mushrooms a bit. They could make some mushrooms edible directly after picking while others are poisonous, or have certain visual effects... Overall I feel like some combination of these ideas would fit Minecraft's trend of progressively adding variety to every aspect of the game, and if they're going to do such huge updates like Caves and Cliffs, they could probably handle a huge Plant and Food update... [link] [comments] | ||
Posted: 27 Jun 2021 01:30 PM PDT There should be an option for how long it is between songs playing, as once per day is pretty long. Maybe there could be a Default frequency, 20-minute frequency, 10 minute, 5-minute, and a constant music option. [link] [comments] | ||
An idea to be able to differentiate unwaxed copper blocks from their waxed variants Posted: 27 Jun 2021 12:25 PM PDT So the other day, I was messing around with copper blocks in a build and very quickly, it became a pain once I tried mixing in waxed blocks with regular ones. So the first part of my idea is to have an outline or some differentiating feature to the block in the inventory (https://vanillatweaks.net/assets/resources/previews/resourcepacks/1.17/VisualWaxedCopperItems.png?v2). This should be pretty easy to implement, but they could take it a step further. When you hold a barrier block in your hand, all barrier blocks in the world are shown, so similarly, all the waxed copper blocks could have their texture changed to show the outline when the player holds a waxed block. I don't know how feasible this would be, but considering the functionality for this is already in the game, I feel like it could be done and it would make a massive difference when you're working with copper blocks. [link] [comments] | ||
Posted: 27 Jun 2021 12:49 PM PDT I think it would be nice to add some variety to the pumpkin expressions instead of having just one, such as a smile, frown, shock, etc. Of course, keeping the original as an option. I think you could select specific faces by using the shears on the pumpkin multiple times, and it would cycle through the faces. [link] [comments] | ||
Posted: 27 Jun 2021 10:18 AM PDT (Insp: u/MrSlimeOfSlime ) this tag could also be given a variable so mod creators who wanted to reduce it by a set amount could. It could also be given a dependency, for example, if a signal is powering it at a minimum of seven, reduce damage by 50%. This would simplify that process. [link] [comments] | ||
/camera, command to modify view camera Posted: 27 Jun 2021 01:23 AM PDT Command to modify player/entity view camera. Syntax /camera [position] [zoom] [FirstPersonMode] [position] — 1. If fixed xyz (0 100 0 for example), camera always at this coordinates. 2. If ~ ~ ~ (~5 ~1 ~-2 for example), camera move with player but at any distance. 3. You can combine this coordinates. For example, if ~ 64 ~ camera work as normal but always at y=64 [zoom] — change player's fov. Default is 1.0 [FirstPersonMode] — if "true", hand (or item) and crosshair renders. Default is "false" and if position ~ ~ ~ — "true" [link] [comments] | ||
Delay command in command blocks Posted: 27 Jun 2021 04:12 PM PDT I think it would be useful for there to be a "delay" command in command blocks where it would wait for a specified amount of time before continuing the command block chain. It would eliminate the need for some redstone lines or timers that are somewhat unwieldy. [link] [comments] | ||
Workstation blocks that you can right click on can be set as a decoration block. Posted: 27 Jun 2021 04:02 PM PDT I've noticed that people including me like to use workstation blocks as actual building blocks such as for flooring, roofs or just for in general non-usable stations that are just there for looks. I think there needs to be a checkbox that says something like: "set as decoration". People like the patterns of certain workstation blocks so they end up using them as a piece of their build. I've only come up with 2 ways it could be turned into a decoration block. Method 1: When you have the box checked, you get exited out of the menu and its disabled, but because you can no longer access that block you can't enable it. So you would have to mine it and place it back in order to re-enable it. Method 2: Double right click the block to disable it. Maybe tell me other ways it can be done? [link] [comments] | ||
Add the ability to add scopes to shovels. Posted: 27 Jun 2021 03:52 PM PDT I need to aim when I dig stuff or else I will destroy the wrong thing. The simple fix is to add a scope to shovels. now this is obivously a late game only feature. So it should require two of the new verison 11.7 telascopes. Would be crafted by putting the shovel of your choice (stone) into a crafting table with two scops. Also this would make shovel a viable option for adding more efficency levels and adding luck of the see to shovles. If this does not work out please contact me at [XxXrossjamesonarnoldXxX@gmale.com](mailto:XxXrossjamesoncarnoldXxX@gmale.com) I learned html in class 2 years ago so I might be able to help. Thank you. [link] [comments] | ||
More Idea's so it make villager seem like they have lives Posted: 27 Jun 2021 03:45 PM PDT Hunting: if 50% the crops in the village are depleted, a new villager "the hunter", will take out a bow and shoot animals like cows, pigs, and e.t.c, this would make sense, as there is a butcher job the hunter jobsite block will be a campfire or furnace, or both Defending: some villages know what the pillagers are doing and know zombies are eating tons of brains, and have some non-lethal but still dangerous traps Example: Leaf Bridge: a classic trap which is the oldest trick in the book when it comes to traps, when walked on it will break the leaves revealing a small hole made of green terracotta, since the raiders are always looking for a target, not traps, they wont see it coming, zombies are dumb, so they also dont see it coming [link] [comments] |
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