Minecraft Sponges should generate in coral reefs. |
- Sponges should generate in coral reefs.
- Ender whale
- Worms in Dirt!
- New use for curse of binding
- More useful sugar
- Jungle saplings droprate should be increased for the small jungle trees.
- Moss spreading to create Mossy Cobblestone
- Minecraft should have all of C418's music
- End Hippos
- When a player first logs onto a server, they should be immune to mob damage until they move
- All tree types should have their "big" version
- Carving pumpkin with dispensers
- ''I need a medic!''
- Leeches a parasite
- Icicles!
- What if armor stands could look like actual players using commands?
- The Camobite, An enemy for the jungles (Basilisk Post V2)
- Spikes and Destructive Pistons
- Biome Locator
- Crevasses
- “Playlists” (placeholder name)
- A new mob for villages
- Pixel-by-pixel skin editor
Sponges should generate in coral reefs. Posted: 31 Jul 2021 06:31 AM PDT Having had to grind for sponges like crazy recently I feel like a nice quality of life would be ton have sponges also generate in coral reefs [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 30 Jul 2021 08:45 PM PDT End whales are large solid mobs that float through the end. They are grey with purple streaks. They are attracted to and bred with chorus flowers. Whales are 10 blocks long and 3 blocks wide. They can be ridden by 4 players with the person in front controlling with a chorus flower on a stick. Baby whales are the size of a bed and can be ridden by one player. Whales can be equipped with a chest giving a full 27 slots. They drop 4-7 leather Edit:people say whales shouldn't be in the overworld, but I see that it would make sense with a twist. Whales get hurt in water and rain [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 31 Jul 2021 10:16 AM PDT Worms are not a mob. Worms are in dirt, so they're a block. They spawn in birch forests and when mined without silk touch, it gives Dead wormed dirt. With silk touch it is Wormed Dirt. Dead wormed dirt makes crops grow 3x faster and wormed dirt makes crops give 3x more outcome. They can not be combined. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 31 Jul 2021 01:39 PM PDT So basically, after you die, any armor with the curse of binding on it will not be removed from your inventory but stay with you when you respawn, with the curse of binding removed. This is balanced, as the curse of binding is really annoying, and you have to make a decision on the armor you're going to wear until you die. Also, for late game players, they have to choose between a chest plate or elytra(if they choose to use CoB) Edit: If you're going to downvote me, please tell me why. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 31 Jul 2021 11:10 AM PDT For example: being able to craft a block out of it (9 sugar, transparent block, attracts bees, can be pushed, dosnt stick). Being also able to craft watertipped arrows, 1water bucket 1(64)leather 1(64)arrow, they do less (no?) damage, but can stop fire (like water splash potion) and also when hitting the sugar block, it desolves (not from water bucket or rain though). Eating 1 sugar block will give you 1 heart, but also reduces your hungerbar. I think that would add new interessting mechanics to already existing materials without beeing overpowerd. What are your thoughts on something like that? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Jungle saplings droprate should be increased for the small jungle trees. Posted: 31 Jul 2021 01:34 PM PDT The average oak may drop between 3 to 7 saplings when the leaves decay. the Jungle drops between 0 to 2 ( 3 if you are lucky.) but this means that for technical players it may be hard to run a wood farm for the jungle wood. it runs out quite quickly, using Dusty Dudes tree farm design, half a stack of jungle spalings runs out after generating 27 stacks of logs. However oak will run indefinitly as long as you have bone meal. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Moss spreading to create Mossy Cobblestone Posted: 31 Jul 2021 07:34 AM PDT Due to moss not spreading over cobblestone & it creating Mossy Cobblestone in the crafting table, I thought if you bonemealed moss next to cobblestone it would turn it into Mossy Cobblestone to create parity. Aswell as this it could do the same to convert Stone Bricks into Mossy Stone Bricks [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Minecraft should have all of C418's music Posted: 31 Jul 2021 01:45 PM PDT I dunno about ya'll but doesn't the occasional soundtrack eventually get boring? Like so much of C418's music isn't used and I bet there's plenty of you that hasn't heard his other albums. My personal favorite is Intro, it has this ambience that just sounds wonderful. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 31 Jul 2021 08:05 AM PDT "Hippopotamus" comes from the greek roots "hippo" meaning "horse" and "potamus" meaning "river". There should be a mob in The End called Hippouranos ("hippo" meaning "horse" and "ouranos" meaning "sky" if google translate is to be trusted). Hippouranos would be big, pink and/or purple hippopotamus-shaped creatures with the anatomy of a balloon. They would fly very slowly, floating and bumbling around the outer end islands. You could tame them with chorus fruit and use a saddle to ride them. To control them, you would need a Chorus Fruit on a Stick, which is crafted in the obvious way. Gameplay-wise, they would be an alternative method of flight to Elytra wings. Instead of being a fast method of travel with constant forward motion like Elytra, which is great for exploring and traversing long distances, Hippouranoses would be an incredibly sloooow method of travel that lets you hover in place, which is great for building. Basically creative mode flight with restrictions due to the slowness and the drawbacks that being mounted brings (you're in midair so breaking blocks takes longer, for example). Hippouranos' balloon-like anatomy could come with other drawbacks if it's thematically desirable or if playtesting revealed it was necessary. After losing 1/4 of its health, maybe it would slowly drift to the side while making a sound like a deflating balloon. Kinda like this except, you know, less annoying. If it got down to half health, it could whizz around every-which-way like this. Healing it back up to full with chorus fruit or potions would stop these effects. Hippourani would of course make a pop noise when they die and would drop absolutely nothing, so as to discourage popping your floating hippo friend like a balloon. EDIT: Another possible name is "hippurpurtamos", a portmanteau of "hippopotamus" and "purpur". [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
When a player first logs onto a server, they should be immune to mob damage until they move Posted: 31 Jul 2021 01:22 PM PDT Okay, so a person with bad internet, logging onto a server can sometimes take awhile and in that time they can die due to no fault of their own. Some things, such as lava, void damage, or fall damage would not be included because it would allow the player escape otherwise peralis situations by just logging out. Players should have a bit of grace period when logging on/spawning in (lava, void damage, & fall damage being exceptions to that grace period) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
All tree types should have their "big" version Posted: 31 Jul 2021 03:04 PM PDT Currently in minecraft there are only three types of trees with a "big" (2*2 sapling placement = big tree) version: spruce, dark oak and jungle tree. It makes them more profitable to farm than the other types and this is not fair. I suggest to give oak, acacia, birch (and maybe nether trees as well) an option to grow big trees using 4 saplings. Oak can grow not as high as wide and having a big crown like in fantasy novels. Birch will go not very high but will have a lot of branches and vines going down. And acacia can become a thick tree with umbrella-like crown. Would also be very cool if some trees were wide enough to make a house inside them. P.S. sorry for my bad english, im still learning it [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Carving pumpkin with dispensers Posted: 31 Jul 2021 11:43 AM PDT If you put shears in a dispenser, when activated, it carves pumpkins and cuts plants. Will be used for automating jack o' lanterns and flower farms. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 31 Jul 2021 11:07 AM PDT Splash a healing potion onto a tamed mob. This encourages using the healing potion for other purposes rather then for the A Furious Cocktail and How Did We Get Here? advancements or to revive a zombie villager for books. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 30 Jul 2021 08:14 PM PDT Leeches are a parasitic mob found in swamps Leeches are the size of a silverfish A leech will grab onto you when you are in the same block. They will slowly bring your health down to (🖤🖤) 2 full black hearts and keep it there, so they can keep sucking your blood. they only come off if you are on fire, Loosing a leech grants advancement "Leeches, away!" [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 30 Jul 2021 11:43 PM PDT
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What if armor stands could look like actual players using commands? Posted: 31 Jul 2021 02:21 AM PDT I recently learned that you could use commands to give yourself a customized player's head if you use commands. Like, for example, if you use Dream's username in the command, it'll give you an actual model of Dream's head, and you could put it on an armor stand (This feature is exclusive to Java Edition, btw). But what if you could do more than just the head? Well, I idea is that you could give yourself different body parts, like, for example, a left arm, and could put them on armor stands. Putting on all parts on an armor stand would create a full player model, and you could even pose it! Now, I'm not a command block expert, so I don't know if you could ACTUALLY give yourself different body parts, but if you can't, them I'm just saying that this is a pretty good idea for future updates. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
The Camobite, An enemy for the jungles (Basilisk Post V2) Posted: 30 Jul 2021 11:42 PM PDT
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Spikes and Destructive Pistons Posted: 31 Jul 2021 01:42 AM PDT Spikes are crafted with 3 pointed dripstone. They are harmful to players. Destructive Pistons are crafted with a piston and 1 set of spikes. They destroy blocks that the spikes touch. Good for auto-miners. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 31 Jul 2021 08:13 AM PDT With a large change to Minecraft's biomes coming up in the next update, I feel their should be an item that takes advantage of the way biomes spawn and makes exploring more interesting. My solution to this is the biome Locator, a late-game item that can help locate biomes for materials in a new portal location, find places to build bases, and make exploring more purposeful Here is the sprite: http://imgur.com/gallery/SHIkBGj The crafting recipe is rightfully expensive: N - Netherite Bar A - Amethyst Crystal C - Compass • A • A C A • N • To use it, you need to hold it in your hand and right click to open its menu. You must deposited one amethyst crystal and an item of your choice. The item correlates to different biomes. Here is some of the examples I came up with.
I would also like to hear other ideas for blocks that could work with the locator. Once the block and amethyst have been deposited, it will point to the nearest biome based on the block. Once inside the same y value of that biome, the locater will spin, similarly to a compass in the nether (quick note, the biome locator can only be used in the overworld, so no nether biomes). Another reason for this is to make somewhat useless features have a use. For example, with this item, amethyst now has a reason to be farmed and there would be a reason to drop 5 emerald for blue ice with a wandering trader. Edit: formatting [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 31 Jul 2021 04:27 AM PDT We already have Ravines, but what about an Ice Crevasse? This is an Ice coated version of the Ravine that goes to bedrock level, and contains obsidian frozen over by a layer of ice blocks. All lava that attempts to generate is replaced with Obsidian, and the Crevasse usually has lots of snow layers at the bottom and powdered snow. This is a very hazardous variant of the Ravine, which can tear through a mountain, and is restricted to icy and mountainous biomes. Lots of Blue Ice blocks can also be found in the Crevasse walls as well as tons of diamonds at bedrock level! This is a somewhat rare version of the Ravine. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
“Playlists” (placeholder name) Posted: 31 Jul 2021 04:04 PM PDT Maybe if they do add more music discs it could be good to add "bundles of discs" so you would put it in the jukebox and it would play a random disc from that collection [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 31 Jul 2021 12:49 PM PDT A new mob for villages is the thief these villagers run into houses that wave lute snd if you kill them they will drop all the stuff they stole.When iron golems see this thief they will hunt the thief down until they kill them and at the absolute max 2 spawn in one village [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 31 Jul 2021 01:21 AM PDT |
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