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    Minecraft Minecraft Bi-Weekly Build Challenge #144 : Botanical Garden

    Minecraft Minecraft Bi-Weekly Build Challenge #144 : Botanical Garden


    Minecraft Bi-Weekly Build Challenge #144 : Botanical Garden

    Posted: 27 Feb 2022 05:39 AM PST

    LAST WEEK'S THEME: RACE TRACK

    Sorry, barely any time for comments today... hopefully another day

    Gold

    Cacta-Jack

    Silver

    brrapppp

    Bronze

    polystruct

    Honourable mentions

    Review-Lonely

    Introduction

    Time to slow down from the races and do something a little more down to earth... gardening!

    We're going to create our own gardens this week, any type that you want! Showcase spectacular designs, or small relaxing nooks and crannies!

    Let's get building!

    Inspiration

    botanical garden

    Challenge

    Race track

    Construct a botanical garden. Can be a greenhouse or outside, and can grow anything you fell fits the theme.


    Rules

    1. Submitting an entry To submit an entry, you must comment on this post and format your comment like this:

    Title of submission

    Link to submission photos or video (preferably youtube or Imgur)

    Comments

    2. Vanilla only No mods that add new blocks or items are allowed. No resource packs are allowed. Any minecraft version is allowed and you may build with custom terrain, creative mode, world edit or etc as long as it doesn't add any new blocks to the game. Shader pictures can be added in a SEPERATE album as bonus pictures. None of those pictures will be accounted for when we judge the entries. Only vanilla screenshots.

    3. Any version of minecraft i.e. PS3, Xbox 360, Pocket Edition. Snapshots are allowed

    4. No preexisting builds We're going with the honour system here but if anything had already been built before the start of the contest, don't submit it.

    5. Build teams are allowed There may be more that one person building for a challenge but only one person may submit their entry with their account

    6. New textures are allowed The new versions of Jappa's textures are allowed to be used along with old legacy textures.


    Points and leaderboards

    Link to sheet. The leaderboards are on the 2nd page


    For points and judging:

    There is only 3 winners each week. Each participant will get 2 points for submitting their entry. There are honourable mentions but they do not get any extra points.

    Anybody that places Bronze with gets 4 points

    Anybody that places Silver gets 6 points

    Anybody that places Gold gets 8 points


    Schedule (AST)


    Sunday(kinda), February 27th 2022: Challenge begins!

    Saturday morning (around 11:00 AM AST), March 12th 2022: Contest is closed. No other submissions will be allowed.

    Sunday, March 13th 2022 A new challenge and winners are announced in that post

    submitted by /u/kidmania01
    [link] [comments]

    Minecraft Java Edition 1.18.2 Has Been Released!

    Posted: 28 Feb 2022 06:04 AM PST

    We're now releasing 1.18.2 for Minecraft: Java Edition. This release adds universal tags and the placefeature command. It also introduces the possibility for experimental data packs to customize cave generation and to add new custom structures to worlds.

    Additionally, this version contains compliance updates for South Korean players.

    Enjoy!

    This update can also be found on minecraft.net.

    Changes in 1.18.2

    • Users running Minecraft in a 32-bit environment will receive a warning in the main menu about the upcoming end of 32-bit environment support
    • If you're playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay
    • A seed of the number zero is no longer handled as a special case
    • Any spaces before/after an inputted seed will now be trimmed
    • Dolphins will now more accurately pick the closest structure regardless of type
    • Ender chests are no longer gift wrapped around Christmas

    Technical Changes in 1.18.2

    • Added command: placefeature
    • The locate command now uses a namespaced id parameter
    • The locate command parameter is now a configured structure rather than a structure type. For instance, you can now use /locate village_desert or /locate shipwreck_beached
    • locate and locatebiome commands now support tags (prefix with # to distinguish from normal ids)
    • It is now possible to add custom structures in experimental datapacks
    • A lot of the cave generation is now configurable through experimental datapacks
    • Any type present in registries (blocks, items, biomes, etc.) can now have tags
    • The datapack version is now 9

    placefeature Command

    New command that places a configured feature at a given location. Syntax: placefeature <id> [pos] Parameters:

    • id: The namespaced id of a configured feature to place
    • pos: The position to use as the origin for the feature placement (if omitted, ~ ~ ~ is used)

    Configurable caves

    • A new registry was added for Density functions (caves are created by combining those together)
    • Noise settings got a new field noise_router (and lost a couple of flags), see worldgen/noise_settings folder in the worldgen report
    • Noise router wires data-driven parts of the cave generation with the rest of the code

    Configured Structures and Structure Sets

    The game now generates and stores data-driven configured structures.

    • Experimental datapacks can add new structure sets
    • The feature field in location predicates now references a configured feature
    • The exploration_map loot table function destination field is now a configured feature tag id
    • The exploration_map loot table function no longer automatically sets the display name of the map

    Universal tags

    • Tags can now be defined for any registry (blocks, items, biomes, etc. - see registries.json in report)
    • New tags are stored in datapacks under tags directory (same as old ones)
      • Names of new tag directories are the same as registry names (so /data/[namespace]/tags/potion and /data/[namespace]/tags/worldgen/biome)
      • Existing tags (blocks, items, fluids, entity_types, game_events and functions) keep their name (for now)
    • Some fields in worldgen structures that previously accepted only lists of element ids now accept tags
      • Those entries now accept [id, ...], id (shortcut for [id]) and #tag
      • Changed fields are:
      • feature.glow_lichen configuration: can_be_placed_on
      • feature.spring_feature configuration: valid_blocks
      • feature.simple_random_selector configuration: features
      • block_predicate_type.matching_blocks: blocks
      • block_predicate_type.matching_fluids: fluids
      • biome: inner list in features, map value in carvers
      • biome_source.checkerboard: biomes
    • Some tag fields now require id to be prepended with # (however they are not yet accepting element list)
      • dimension_type: infiniburn
      • feature.geode configration: blocks.cannot_replace, blocks.invalid_blocks
      • feature.vegetation_patch, feature.waterlogged_vegetation_patch configuration: replaceable
      • feature.root_system configuration: root_replaceable
      • structure_processor.protected_blocks: value

    Fixed Bugs in 1.18.2

    In addition to crashes and other stability improvements, around 100 player-reported bugs were fixed in this release. View the list on the issue tracker.

    Get the Release

    To install the release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the "Latest Release" option.

    Cross-platform server jar: - Minecraft server jar

    Report bugs here: - Minecraft issue tracker!

    Want to give feedback? - Head over to our feedback website or come chat with us about it on the official Minecraft Discord.

    What else is new?

    If you want to know what else is being added and changed in Part II of the Caves & Cliffs Update, check out the previous release post and the release post for Minecraft 1.18.

    submitted by /u/sliced_lime
    [link] [comments]

    I did not expect that…

    Posted: 02 Mar 2022 04:26 AM PST

    If Minecraft vote mobs were pokemon fans...

    Posted: 02 Mar 2022 09:01 AM PST

    I create a bridge for my friend he paid me 10 diamond for this

    Posted: 02 Mar 2022 12:06 AM PST

    Created all 196 World Flags in Minecraft

    Posted: 02 Mar 2022 09:15 AM PST

    I thought my (unfinished) concrete duper was pretty cool.

    Posted: 02 Mar 2022 02:41 AM PST

    Mountain for my friends

    Posted: 02 Mar 2022 06:21 AM PST

    I built the Eiffel Tower in time lapse as a Civ6 wonder

    Posted: 02 Mar 2022 02:41 AM PST

    wanted to make a simple survival starter base, got a bit carried away

    Posted: 02 Mar 2022 07:16 AM PST

    What i’m doing wrong?

    Posted: 02 Mar 2022 10:22 AM PST

    First time remodeling a block

    Posted: 02 Mar 2022 07:45 AM PST

    Cheating or lag?? (Me and some friends are having a debate)

    Posted: 01 Mar 2022 06:26 PM PST

    Finally got a villager to the top to get the Star Trader achievement but he had other plans.

    Posted: 01 Mar 2022 04:16 PM PST

    I could not have given him a better name than this. Now I'm like a mom watching his kid take his first steps and.. push... his first... button? [w/ Friends & Foes mod, Fabric]

    Posted: 02 Mar 2022 10:31 AM PST

    I was just playing with my modpack and this happened

    Posted: 02 Mar 2022 05:13 AM PST

    My own piston elevator

    Posted: 02 Mar 2022 04:04 AM PST

    A base I'm working on in an SMP server, Criticism is welcome

    Posted: 02 Mar 2022 03:11 AM PST

    My first attempt at a Warped Mooshroom and Crimson Mooshroom texture, what do you think?

    Posted: 01 Mar 2022 01:59 PM PST

    My Japanese-Styled Nether base, what do you guys think?

    Posted: 02 Mar 2022 09:51 AM PST

    Decided to flex a little with my first custom tree

    Posted: 02 Mar 2022 08:51 AM PST

    If there was time in Minecraft

    Posted: 02 Mar 2022 11:52 AM PST

    Small Fortress

    Posted: 02 Mar 2022 06:33 AM PST

    After grinding for skulls for an hour…

    Posted: 02 Mar 2022 03:12 AM PST

    Just sand things

    Posted: 02 Mar 2022 10:35 AM PST

    Shark emerges

    Posted: 02 Mar 2022 12:49 PM PST

    [Oh My Goat] I made a mod that gives goats more functionalities

    Posted: 02 Mar 2022 09:53 AM PST

    Fashion

    Beauty

    Travel