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    Minecraft Give every ore a unique texture for colourblind accessibility. [Examples inside]

    Minecraft Give every ore a unique texture for colourblind accessibility. [Examples inside]


    Give every ore a unique texture for colourblind accessibility. [Examples inside]

    Posted: 15 Jan 2019 01:23 AM PST

    I just want to preface this that I am in no way claiming to be colourblind, I just want to suggest this because I know some people struggle identifying ores.

    The suggestion is fairly simple, give every ore a unique texture.

    A few reasons to do this:

    -Colourblind accessibility

    -Variety in underground

    -Removes reused textures

    I've prepared some potential textures myself (these have been upscaled to 512x512.)

    Coal ore: https://imgur.com/a/eJLGsU8

    Iron ore: https://imgur.com/a/26UoUzm

    Gold ore: https://imgur.com/a/94v3dRL

    Redstone ore: https://imgur.com/a/LMTl3yI

    (Diamond ore would retain the old texture as it iconic. Emerald and lapis don't need to change.)

    While making these textures I wanted to make sure they were natural looking, however I did make redstone look a bit like wiring or electricity.

    When making these textures the most important thing for me was making sure the ore was within the two pixel border of stone. The reason for this, and I'm not sure if Notch did this intentionally while texturing the original ores, you can't see an ore if it is over the edge of a lava lake, so it looks like normal stone.

    Let me know what you think!

    Extra fun bonus fact: Iron ore actually has a different texture by two pixels in the bottom right, I'm fairly sure this was a mistake of Jappa's part as the old texture had no change!

    EDIT: Here's the link on the official feedback site: https://feedback.minecraft.net/hc/en-us/community/posts/360038921452-Give-every-ore-a-unique-texture-for-colourblind-accessibility-Examples-inside- Didn't realise that existed. Can confirm Swordfish974 is my old username.

    submitted by /u/Banished_To_Lotus
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    Measuring player’s inventories

    Posted: 15 Jan 2019 09:52 AM PST

    Weighted pressure plates should output different redstone signals depending on how full the player's inventory is

    submitted by /u/BillyWhizz09
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    Introducing the Hurler and the Boomerang

    Posted: 15 Jan 2019 11:33 AM PST

    Boomerang

    Basics
    The Boomerang is a weapon that can be thrown. It returns to the spot where it was thrown.

    It can attack multiple entities if you throw it right. Its path is a circular path before returning to its spot.

    Boomerangs can be tipped with potion effects making it more powerful.

    Boomerangs can be stolen by other players in mid-flight. For example, you threw a boomerang, but your friend runs toward it and catches it by right clicking. He must right click otherwise the boomerang will go through and hurt him.

    It will be dropped as an item if it hits blocks.

    Enchantments

    Give Up: Other players cannot steal boomerangs with the Give Up Enchantment.

    Bounce: The boomerang will bounce off blocks instead of being dropped.

    Loyalty: Returns to the player that threw it, not to the thrown spot.

    Hurler

    The Hurler is an Illager that wields a boomerang. It will spawn in high tier raids.

    You can steal a Hurler's boomerang unless it is enchanted with Give Up.

    If you stole a Hurler's boomerang, the Hurler will "pull out" a golden sword and attack you. So stealing a Hurler's boomerang doesn't make Hurlers useless.

    If the Hurler gets its boomerang back, it will go back to normal.

    ------------

    What do you think?

    submitted by /u/EmperorEntropy
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    A few ideas for updates

    Posted: 15 Jan 2019 01:56 PM PST

    Parrot color defined by NBT Data, if its not already a thing

    Cartography Tables being able to store AND display one map, that map being maybe half a block big, bookshelves being able to store books

    the obligatory "more stairs and slabs" demand

    The ability to combine potions to give you multiple effects with reduced duration

    Directional lighting

    Light color being effected by stained glass

    The ability to give blocks whose IDs arent natively in minecraft, which are rendered with some default texture, unless the used resource pack allows for it

    Placeable bottles and buckets

    Mossy or rotten wood?

    Seeds placeable by dispensers

    A gamerule pistonPushLimit, maybe capped at 50 or so, but giving map builders more options

    and most importantly, biomes not only being generated according to their temperature, but also humidity. A jungle directly next to a desert is not really that realistic.

    Maybe even work together with the Optifine developers and make it a native part of the game, it increases performance dramatically, even today.

    submitted by /u/scotty_o_cunt
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    When Sprinting and Jumping, The Player's Arms should appear more spread out similar to how walking used to look like.

    Posted: 15 Jan 2019 09:25 AM PST

    When Running, The Player's arms would swing forward farther than they do currently, and when jumping while sprinting, it would like more like the skipping animation made by the removed human mobs.

    I think it would make the running animation look a little more interesting and pay homage to minecraft's past

    submitted by /u/MahBoiLeLenny
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    [Discussion] What should never be added to Minecraft?

    Posted: 15 Jan 2019 10:31 AM PST

    I thought it would be a good idea to create a list of things that should never be in the game, which could probably be pinned on the sub so that people can see if their idea is worth posting.

    This list wouldn't focus on specific or obvious suggestions, like goblins or jet-fighters, but more general concepts, like microblocks, for example.


    Bellow is a list of the "forbidden" stuff, based on feedback, so it will change.

    • Microblocks (building blocks smaller than a slab just for aesthetic purposes) - officially denied;

    • Guns, even era-appropriate ones;

    • Elaborate furniture;

    • Advanced mechanical things;

    • Game automation - officially denied;

    • ...

    submitted by /u/TitaniumBrain
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    Just for fun, the Red Cloth(?) of an Enchantment Table should be dyable

    Posted: 15 Jan 2019 03:55 AM PST

    Ender Dragon Bossfight Revamp

    Posted: 15 Jan 2019 05:23 AM PST

    The Ender Dragon boss fight hasn't changed majorly for years, and I think that it is time to put that fight back into consideration:

    New Attacks:

    1. The Ender Dragon will land on the ground near you (to make this happen, we need to not allow the Ender Dragon to phase through hard/strong blocks, like End stone, Bedrock), and this attack will last until she took enough damage or until she dealt 3 bites worth of damage
    2. The Ender Dragon will roar and the 1-3 Enderman nearest to you will become hostile, the dragon can only use this attack while perching on her nest
    3. Before perching on her nest, the Ender Dragon will flap her wings at your general direction, if you're too close, then the wind from the flap will send you flying backward, and if you are unlucky enough, then you might even be thrown off the island
    4. before, the ender dragon spews ender acid when perched on her nest, now she is going to split ender charges at you because of the attack above

    AI improvement

    The Ender Dragon will now try to block the arrows that are heading towards an end crystal (which usually fails)

    submitted by /u/lolbit_511
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    Allow us use the scoreboards we make in other commands

    Posted: 15 Jan 2019 10:48 AM PST

    I know the title isn't clear. Let me explain:

    you write /scoreboard add "exm"... then my idea is you will spend this in commands like /give @p stone count:{score:"exm",ScoreOwnerSelector:"@e[type=sheep,limit=1,sort=nearest]"}

    The "grammer" of the method will probably be different, this is just an instance. However, you realized the main idea, use the score the entity got to set a number in commands, I'm not sure you can do it with commands right now, so this will make the job, upvote if you liked. But if you want this in Minecraft, press the link https://feedback.minecraft.net/hc/en-us/community/posts/360039085352-Use-scoreboards-in-other-commands

    submitted by /u/omer_g
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    Turtles and fishes should be able to turn in any direction like dolphins

    Posted: 15 Jan 2019 12:02 AM PST

    Its weird that dolphins can face in any direction while other marine mobs can't.

    submitted by /u/ZhanderDrake
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    Bats should live in the Nether

    Posted: 15 Jan 2019 11:55 AM PST

    The term "Bat out of Hell" comes in mind.

    submitted by /u/UrADream
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    A New enchantment that can be applied to armors which if you wear it, the armor won't show up (this improves invisibility effect)

    Posted: 15 Jan 2019 05:48 AM PST

    Title is all I got, more info if approved

    submitted by /u/ZhanderDrake
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    Downscale a map cartography table with a map and suger

    Posted: 15 Jan 2019 05:47 AM PST

    the fire block should use the new smoke effect

    Posted: 14 Jan 2019 07:08 PM PST

    it would go up for only 5 blocks (differently from the campfire, which goes 10 blocks)

    submitted by /u/ArthurExtreme_Br
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    Let there be an option to enable swearing in a server/realm

    Posted: 14 Jan 2019 07:58 PM PST

    This doesn't apply to Cubecraft, The Hive, etc. I feel like we need an option weather or not we should swear.

    submitted by /u/paco926
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    drinking milk from bottles instead of buckets

    Posted: 15 Jan 2019 04:47 AM PST

    Ok, think about this, when you place down lava/water they take up almost a whole block, which means that a bucket contains about one-meter square of liquid, Also, when you drink milk, you drink it in 2 seconds (i think), with this information, we will find out that a player drinks 1 cubic meter of milk in 2 seconds. Which makes no sense even for a game with exploding piles of leaves and 3 headed demons.

    So I think that instead of milking a cow with buckets, we should milk them with bottles, it makes (slightly)more sense, and it is cheaper than a bucket made of iron.

    submitted by /u/lolbit_511
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    Connected Textures

    Posted: 15 Jan 2019 03:33 AM PST

    I know many devs confirmed that connected textures will never come to vanilla Minecraft but if this suggestion became the most requested feature, Mojang can't refuse it if they wanted to gain the community's trust. This is what I'm talking about anyways: connected textures will not only be implemented for glass but for other blocks as well especially grass.

    submitted by /u/ZhanderDrake
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