Minecraft Players eat much faster when under the Hunger Effect |
- Players eat much faster when under the Hunger Effect
- 1.15 Speculation: The Combat update Ver. 2 (feat new Cave and Nether features).
- Motherload Suggestion 1: The Geological Playground
- Give Animals more Personality
- Drowned should receive a rebuff when on land for long periods of time.
- Burning furnaces should have an animated fire texture inside instead of a static image with particle efects over it
- New Tree: Mangrov
- The Hall of Flame!
- Tree branches (thin logs), with pictures
- Putting a banner and a glass pane in a crafting table will mirror that banner design
- New enchantment : Double jump
- Block suggestion: A block that can be clicked through but can't be walked through.
- Noteblocks that lack volume by distance.
- A stair block put in this way should block a redstone signal just like a solid block.
- More advancements
- Motherload Suggestion 2: Banded Iron Formations
- 2 Bosses 1 1.15 Update
- There should be cracked sandstone with the bottom texture on all sides
- Hot Springs
- Deep Nether Biome
- Berry barbed fence and walls
- Shield in relation to item frames.
- Reinforced Leather Armor
Players eat much faster when under the Hunger Effect Posted: 23 Mar 2019 10:54 AM PDT Something very small for now. Although your hunger drains much faster, you are able to refill it in a shorter amount of time, allowing you to use food to heal much quicker. I also want to let you guys know that building Up, Up, and Update: Starlight appears to be taking longer than I expected and I'm not happy with it yet. So in the meantime I want to focus on more pressing issues with 1.15 around the corner. Thanks! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
1.15 Speculation: The Combat update Ver. 2 (feat new Cave and Nether features). Posted: 23 Mar 2019 05:48 AM PDT 1.9 was known as the 'Combat Update' - But as we all know, it also updated the End dimension. - 1.15 could be the combat update Ver 2. (Kinda hinted at with the devs being more interested in combat recently, and the absence of the Smithing and Fletching tables in 1.14). - I'm going to list each section in chunks so that it's easier to keep track of. Combat: I don't really know what else to put here other than that they will update (and hopefully improve) the current 1.9 combat situation. - I Kinda hope the team at Mojang add in a couple new weapons to go a long with this as well. (Scimitars, Spears, Hammers etc.) - New enchantments are inevitable. - Just your basic "update and improve combat" - I don't want to put much more here for combat because basically everyone knows what they want from the combat. The Nether: First of all, the one thing I can see which will 100% get an update in the future (possibly 1.15 to go with the new combat) is our old friend the Nether Fortress. - These bad boys are in desperate need of an overhaul, since they haven't been touched since 1.6 when chests were added into them. - The structure lacks rooms. - The corridors are fine, but they need a huge revamp to make going to the nether that little bit more exciting. - New mobs are welcome too. - Idk what they could be, but more baddies which maybe have a shield mechanic which roam around the concrete halls of the Nether Fortress. - Also another reason to go to a Fortress would be nice. - Maybe another optional item akin to the conduit (how you have to find the pieces to craft one). - Also those lava oceans need to be explored! - Nobody knows whats underneath them (Nothing... Duh) - but some underlava plants and mobs would be really nice to come by. - A lava eel and freaky plants used for brewing. - Heck even a structure under the lava would be really neat. (maybe its a key area to get that item which is built similarly to the conduit idea I had). - Of course some more freaky plant-life above the lava is welcome in my books. - Also, - Why not split the Nether up into different biomes like the End. - Other than that, I think that new Fortresses, new plants and some content to explore underneath the Lava seas would be 100% welcome. Caves: Moss! - Stalactites! - A couple new alloy ores which are essential to modifying items with the Smithing and Fletching tables! - A couple of new cave mobs and some new unique cave designs would be welcome 100%. - Also an updated Abandoned Mineshaft design and look would be nice too. - Giving players a new updated place to explore. - The last thing I think needs updated are Strongholds. - Much like the Nether Fortresses, they haven't been touched in years. - Although they have more to offer currently, they could also do with an update with a new mob found in the dungeon etc. Summary:
Let me know what you think! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Motherload Suggestion 1: The Geological Playground Posted: 23 Mar 2019 01:15 PM PDT ----- Warning! Long post! ----- Motherload Suggestion 1: The Geological Playground For a while now I've been scratching my head over the Minecraft underground and thinking of ways to spruce it up a bit, and now with this months theme being ores I've finally put something together. (A personal comment: I'm an exploration geologist and parts of these suggestions will get geeky, so bear with me and please roast my a** when it gets too geo-heavy). --------------------------------------------------------------------------------------------------------------------------------------------------------- The goal with this suggestion is two-fold:
Since I want to know more precisely what parts of my BIG idea for the Minecraft underground are liked I will be posting this idea in six (including this post) parts.
I will, once the idea is tested here, compose the parts you liked (if any) and put together ONE suggestion to post on the official Minecraft feedback site. I will try to have the five upcoming suggestions out during the next couple days (having trouble uploading pictures, anyone know how?). The suggestions/ideas below are small bits and bobs that make sense in a larger context with the five following posts (please keep that in mind). So, lets get into it: Changes to rocksThe addition of granite, andesite and diorite back in 1.8 (2014 guys wow way back) was for me an exciting update to the underground, but I think it's time to take them a step further (note; the way these blocks appear currently would be exchanged for this suggestion):
Lily of the Valley new featuresThis connects to the new Marble block (old diorite). Simply the idea is that Lily of the Valley grows where Marble is found, so if you find Lily of the Valley whilst out on an adventure and dig straight down you would eventually run into marble. The usefulness of this becomes apparent in "Motherload Suggestion 3: Orogenic and Carlin style Gold with Lapis". Mantle PlumesThese would be large 10 to 15 block wide pillars of magma and lava rising up to surface, see https://en.wikipedia.org/wiki/Mantle_plume. This would be a subsurface feature to go with the numerous suggestions on volcanoes and geothermal systems. I believe volcanoes have been heavily suggested so I won't mention more of them other than saying that I really wish to see them implemented. Deeper sedimentary basinsThis really just means that blocks under deserts, swamps, jungles and mesa biomes would be of sedimentary type down to a deeper y level than it is today. So under the deserts we would see sandstone down to maybe y=30. This topic will be reconnected to in "Motherload Suggestion 3: Layered Coal Deposits". --------------------------------------------------------------------------------------------------------------------------------------------------------- I have made quick analyses of how the gameplay may change from these suggestions and summarised them here, this list will make a lot more sense once all posts are made. Potential effects on gameplay:
If you made it this far thank you for reading (I hope to see you in the comments), sorry for the immensely long post, and warning more is coming... EDITS: Link to Motherload Suggestion 2: Banded Iron Formations: [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 23 Mar 2019 02:47 PM PDT The little things like sheep eating grass or Panda personalities should be added to more Minecraft animals. Some animals just act the same. Pigs and Cows are no different. Also herds of animals would follow each other, and when one is hit, all of them run. EDIT: Have more of them sleep too [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Drowned should receive a rebuff when on land for long periods of time. Posted: 23 Mar 2019 09:50 AM PDT Drowned should receive slowness and weakness when away from water after ~40 seconds. Rain negates the debuff. Another idea is that they reverse the cycle in deserts. (Drowned-Zombie-Husk) Behavior changes: After the debuff hits for a few seconds and the player is not nearby, drowned seek bodies of water. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 23 Mar 2019 03:27 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 23 Mar 2019 06:46 AM PDT These Mangrov trees would spawn where jungle meets water. They would be mostly in water and have big roots. These Mangrov trees are not tall maybe the biggest one being 6 or 7 blocks tall. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 23 Mar 2019 02:17 PM PDT Hello, this will be my ideas on the Nether. Hope you enjoy. Criticizing and suggestions are accepted. Biomes
Buildings
Ores
Mobs
Food
Items
I guess this is the end of my ideas, atleast for now! Thanks for reading. Just like i said at the start, criticizing and suggestions are gladly accepted. :D [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Tree branches (thin logs), with pictures Posted: 23 Mar 2019 02:10 PM PDT this would allow the creation of way better trees, also work as beams and other building uses. a way to improve this even more is to make it possible to put leaf blocks in the same block as them, kind of like water logging, except with leafs. sorry for the quality of the pictures, I'm not that good of a builder :p [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Putting a banner and a glass pane in a crafting table will mirror that banner design Posted: 23 Mar 2019 04:34 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 23 Mar 2019 05:34 AM PDT makes you able to double jump in the air for all those times you couldn't reach the blocks in-front of you, or wanting to quickly jump over a fence. normal minecraft lets you get a running jump of a 4 block gap, with double jump you can jump 7 blocks. can also get you up 2 blocks. this enchantment is one of the highest one or could possibly be only found in treasure chests, ( If people where to find this to OP ) There could be an option for it that it can't be combined or put on boots that already have mending on it. It doesn't automatically double jump you have to hold / or press space twice every once in a while, whilst you double jump the armour takes extra damage. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Block suggestion: A block that can be clicked through but can't be walked through. Posted: 23 Mar 2019 03:26 PM PDT Very simple block, You can right click on anything on the other side of it, you can mine it, but you can't walk through it. It seems like it would be a subtle addition with many possible uses. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Noteblocks that lack volume by distance. Posted: 23 Mar 2019 08:57 AM PDT It would be cool if we could craft noteblocks that always play at a consistent volume if you were in it's area of effect. (It would also be neat if these new noteblocks had quite a bit of range) This would allow noteblock builds in survival to be far more practical, and would go great with the new tones! :D [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
A stair block put in this way should block a redstone signal just like a solid block. Posted: 23 Mar 2019 10:45 AM PDT I think the middle redstone constructions redstone signal should get cut off as if the stair was a solid block I'm not good enough at writing to describe this without an image I'm sorry [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 23 Mar 2019 01:51 AM PDT Normal advancements:
Challenge advancements:
secret advancements:
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Motherload Suggestion 2: Banded Iron Formations Posted: 23 Mar 2019 03:15 PM PDT ----- Warning! Long post! ----- This is the second part of a six part suggestion, for the first part go to: https://www.reddit.com/r/minecraftsuggestions/comments/b4nopn/motherload_suggestion_1_the_geological_playground/ --------------------------------------------------------------------------------------------------------------------------------------------------------- Motherload Suggestion 2: Banded Iron FormationsThe background to this ore suggestion is rooted in the soon to be change to Iron Golem spawning rules. As we know the days of highly efficient iron farms may be numbered :,(. If we wish to continue with unhealthy iron consumption I suggest that a new rich form of iron can be sourced in Minecraft; enter Banded Iron Formations (BIF), for further reading: https://en.wikipedia.org/wiki/Banded_iron_formation. Core idea: Bringing a more a more predictable however rare source of iron to the game large enough to justify setting up a small camp and maybe some infrastructure (rails and what not). Hopefully these kinds of mineral deposits would encourage a new kind of adventuring to Minecraft, prospecting. Main highlights:
* Concerning rarity and balancing: The total amount of iron should be enough to reward the player for putting in effort to find the deposit, yet not too large. With a 5x5 span and 60 to 80 iron per BIF chunk we're looking at 1500 to 2000 iron ore. Basic concept picture: The picture shows what a chunk sized slice from a Minecraft BIF could look like. The red terracotta represents jasper (SiO with Fe staining (I'm a geek, super geek)). As seen in the picture the iron ores wouldn't occur continuously but be separated by some blocks from each other, however the concentration is by far larger than non-motherloads. The major benefit of this kind of deposit in Minecraft is that the iron would be easy to mine once found, so it move time spent digging to adventuring the overworld with a compass which at least I would enjoy more. Details: A BIF deposit in Minecraft could also act as a chemical trap for Gold, so elevated gold numbers could also be expected in BIF maybe a few percent higher than the gold average of non-motherload gold. A BIF deposit is highly magnetic and therefore a compass would deviate from pointing to spawn, this makes bringing a compass on ordinary adventuring more useful since you may then come by a BIF motherload. The degree of deviation the compass shows depends on the size and depth of the BIF. (I will develop far more on this idea in part six). --------------------------------------------------------------------------------------------------------------------------------------------------------- Thank you for reading, see you in the comments! :) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 23 Mar 2019 07:39 AM PDT Here are the bosses that I suggested:
*Damage Can't Be Altered By Difficulty Info: Sandstone Bill
Illager Golems
[link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
There should be cracked sandstone with the bottom texture on all sides Posted: 23 Mar 2019 09:42 AM PDT We already have smooth sandstone, but cracked sandstone would also be useful in builds. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 22 Mar 2019 09:17 PM PDT I think that hot springs would be a great addition to the game. I took a trip to Yellowstone about a year ago and I wondered what it would be like to encounter a natural hot spring while exploring your world. Also, warm water might be a cool addition as well, and it would naturally generate in a hot spring and produce steam. Lastly, maybe even a rare geyser? This is just an idea right now, I'll work on more details later. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 22 Mar 2019 05:55 PM PDT I believe along with many other people that the nether is a bit empty, there are the nether fortresses but thats about it, I think that there should be a special nether biome. There could be giant holes that go far down and lead to a much more deadly hellish nether with strong new mobs (maybe nether version of creepers) and there could be tons stuff maybe encluding a partially built nether portals along with chests with blaze rods, quartz, wither skeleton heads and other nether items. There could be a effect where you can get "over-heated" occasionally and get nausea unless you drink a liquid. There could also be a transparentish mob that wears red rags and when it hits you, you get caught on fire. There could could also be lava pools with chests somewhere at the bottom. I really just feel the nether should have another whole new biome that is even more deadly but has great goods. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 22 Mar 2019 07:48 PM PDT Post is self explanatory but, to go into more detail have the ability to put berry bushes onto walls, fences, and iron bars. To cause damage by stepping into it Just like... well berry bushes. Tell me what you think down below [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Shield in relation to item frames. Posted: 22 Mar 2019 09:37 PM PDT This just a small suggestion but shields when placed into an item frame should look like a mounted shield on a wall instead of being treated like a normal item. The reason I suggest this is because I made a Viking Longboat in creative mode and assumed this is how it worked already. Wasn't a big deal I used banners instead but having mounted shields using item frames would add some atmosphere (for lack of a better word) into the game. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 22 Mar 2019 08:50 PM PDT lets be honest, how often do you really use leather armor? like, at all? maybe its just me, but i practically never use it even in creative. so, how do we make leather armor useful? reinforcement. Basic Rundown: In an anvil (or, later, the smithing table) combine one piece of leather armor and either an iron nugget (light, think just adding bits of chainmail) or ingot (fully, adding full iron plating) (this is changed in the smithing table by surrounding the leather in the respective material). the light provides more AP (armor points) than leather but less than iron. fully reinforced leather is almost if not just as good as iron. you may ask "then whats the point, i can just make iron armor" and to that i say: sure, but this is less about overall practicality than it is for customization. this allows you the complete freedom of color choice (which btw, mini suggestion, dye table- allows easier dye mixing to get the exact color you want [only needs red, blue, and green dye; only works on armors and similarly dyeable items]) that leather provides, while also providing worthwhile protection. [link] [comments] |
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