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    Minecraft Direwolf: A rare variation of wolves

    Minecraft Direwolf: A rare variation of wolves


    Direwolf: A rare variation of wolves

    Posted: 08 May 2019 03:35 AM PDT

    Direwolves should have a 7% chance of replacing a wolf spawning. It would have a higher health, deals more damage, and will have a small amount of defense. Although it will take more bones to tame it.

    submitted by /u/HJTheObserver
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    During a raid, there should be an indication of how many villagers are left.

    Posted: 08 May 2019 05:22 AM PDT

    [General] Nitwits put objects in chests

    Posted: 08 May 2019 09:26 AM PDT

    If we're to go with Nitwits as the role of village idiots who don't get professions and don't trade, maybe give them a simpler job of picking up objects and putting them in chests.

    Pathfinding to entities on the ground is just a minor tweak on existing code, and pathfinding to a chest is also just an edit from other existing code. The whole process could take under an hour. Best of all; you don't necessarily need to debug it because Nitwits are idiots so if they do a poor job of it, all the better (within reason). The only catch is making sure they only go for chests with space, otherwise they could get caught in a DPS destroying loop of constantly opening and closing a chest they can't put anything into.

    So on the one hand if you set it up right a Nitwit could help out with villager farming or maybe with automated farms in general. On the other hand if you don't set it up well it'll be chaos and bedlam as Nitwits run around, stealing your stuff, and clogging all the chests with garbage. And of course everything a Nitwit could do a rail system could do better, but it would still help overall since bones and zombie flesh in the morning and farm drops would get cleared away in auto generated villages.

    Balance!

    submitted by /u/analogbunny
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    KeepInventory true, false and hardcore mode should be options while creating a world, and not a cheat and a gamemode.

    Posted: 08 May 2019 11:40 AM PDT

    Like in terraria, this should be like this. The reason why they shouldn't be cheats (I mean that they should stay as commands, buy should be allowed in a world with cheats disabled) because it's like an easy mode and a harder mode. It's not a cheat, keepInventory true should be an option because it would be fair for newbies. And why did I put hardcore mode there? Because, if you think about it, it's more convenient to a third keepInventory option than to a different gamemode. It doesn't totally change the gameplay, like the 4 gamemodes do. It's just survival mode with hard difficulty and the penalty that when you died your world is deleted. Well, the only thing that changes in keepInventory is the penalty over death too. So it should be as an option. For example, it could be called like in terraria : softcore (keepInventory true), mediumcore (keepInventory false) and hardcore.

    P.S. I hope you won't all dislike my post just because you disagree, it's a well written post, and you only discourage people like me to write posts.

    submitted by /u/EnderMamix
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    The Lost Player

    Posted: 08 May 2019 01:30 PM PDT

    a really rare structure: an abandoned strip mine. the strip mine can be 20 - 60 blocks long with a one block long one block tall hole every two blocks (like a real stripmine) at the end (or beginning?) there will be a little living area with a crafting bench and a double chest, the chest will be filled with basic materials (wood[2-5], cobble[64-128], sticks[6-5], gold ore[2-5], iron ore[12-15], iron ingot[3-6], 1 diamond)

    there will also be a lectern and upon the lectern will be a book, now mojang can put whatever they want in this book but heres my version of it:

    -PAGE 1:

    today was a good day, i managed to find a diamond, and recently i've been working on my new project! it's a strange contraption but it could help me protect the nearby villages

    -PAGE 12(skips the other ones):

    some strange people came bye and stole my thing! btw i think ill call it a cross-bow

    -PAGE 28:

    those people came back and tried to take over the village to the west with MY PROJECT! but we fought them off

    -PAGE 78:

    now with my final project done i can move on to bigger and better things

    -PAGE 289:

    i've returned... the villages, they're gone, burnt to the ground. and...there's something here i hear its screams at night and i see trees half destroyed in the morning something...worse then the mythical wither is here. something so, so terrible.

    -page 295:

    it's found me

    the book ends.

    submitted by /u/devonthecreator
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    Music should not cut out when you go underwater.

    Posted: 08 May 2019 07:20 AM PDT

    Glaciers

    Posted: 08 May 2019 12:13 PM PDT

    They are huge areas of ice on sloping terrain that spill downwards, generating water where they end. Glaciers generate high up on snowy mountains and create water where they end. As glaciers have ice thats so compressed, expect to find mostly packed ice as well as regular ice. Could look even better with a bunch of blue ice as well.

    submitted by /u/SnowBallEarth43
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    Chorus Pearls

    Posted: 08 May 2019 02:57 PM PDT

    Crafted by surrounding an ender pearl with chorus fruits, the chorus pearl works like a cross between the two items. Whereas the ender pearl teleports you to wherever you throw it, the chorus fruit teleports you to a random place nearby when you eat it.

    The chorus pearl, on the other hand, is something you use on other entities. If you throw it on a mob (this doesn't work on End mobs or bosses) it teleports to a random area within a radius similar to the chorus fruit. If you miss, you just lose your pearl.

    This makes for a good "pinch" item and gives a nice use for chorus fruits. It's something you can use when, say you're low on health and your shield has broken. "Oh no a skeleton is coming it's gonna kill me". Nope, just throw a chorus pearl on it and it ends up in a different place in the cave.

    Or how about this scenario: the villager you want to trade with is getting cornered during a raid and a vindicator is about to kill him. "Oh no, the trades!" Nope, throw a chorus pearl on the villager and he teleports to a safe place inside a house. Or maybe he teleports into a group of pillagers. That's a risk you're gonna have to take, it makes the item less overpowered.

    This item also has potential within PVP. Ender pearls are already used, but just think about what you could do with an offensive teleporting item. It would also be interesting because it's an insta-throw weapon, instead of something you aim with like the crossbow or bow, or something that only travels a short distance, like a splash potion.

     

    In short, it would be a useful (but not necessary) item that opens up new tactics and techniques within combat.

    submitted by /u/Swordswordswordsword
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    slime sticks and magma cream lubricates

    Posted: 08 May 2019 02:41 PM PDT

    i think that there should be all of the items that slime has but with magma cream.

    The magma cream items instead of sticking to everything, stick to nothing like glazed terracotta and have less friction like ice.

    magma cream pistons should not be able to stick to slime blocks, this could make more piston devices possible.

    other magma cream items should be crafted based on this just like slime makes leads.

    submitted by /u/flireferret
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    Pale yellow coloured foxes for deserts

    Posted: 08 May 2019 12:09 PM PDT

    Right now, we only have the snowy white coloured fox, and the red-orange fox. Shouldn't there be a pale yellow fox for deserts? And for mesas, there could be a redder fox. I can definitely picture a brown fox for some biomes like where coarse dirt generates, it would look better and more realistic. Should have white as well as colour as normal foxes have.

    submitted by /u/SnowBallEarth43
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    Allow the player to temporarily ride mobs like the Dragon, Ravagers and Ghasts so we can damage them.

    Posted: 08 May 2019 02:32 PM PDT

    When you right click after approach these mobs carefully and very quickly at a close distance, you can ride them for a few seconds maybe even control their path while you're at it. You can use your weapon to deal damage as you ride them.

    submitted by /u/K4PT4IN_13
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    A real quick end suggestion.

    Posted: 08 May 2019 02:11 PM PDT

    I think on the bottom parts of end islands should sometimes (fairly rare) should have some kind of vine growing on the bottom of them. This vine can be harvested by shears and act very similarly as normal vines so that they can be farmed as well. This vine in item form can be combined In a crafting table in a 3x3 pattern to make a ball of it, this said ball can be thrown a little less far than an ender pearl but act the same but teleport in a 3x3 area around the block it hit. (Not pin point accurate like the pearl.) The name of the vine could maybe be chorus vine. It also would have a purple tint. I am just throwing a idea out here so if you have a idea to improve this please say it down below.

    submitted by /u/thicc_boi_35
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    Golden Variants of Passive Mobs

    Posted: 08 May 2019 04:06 PM PDT

    A sheep is based off of the gold-colored sheep from Greek mythos. It drops the Golden Fleece.

    A chicken laying golden eggs, because Minecraft doesn't have a goose.

    A golden pig, that will give you emeralds as drops.

    A golden cat, that will give the Luck status effect to adjacent players.

    A golden villager, who is unfortunately too stiff to move. More useless than a Nitwit. Well, at least it'll make a good statue.

    submitted by /u/Takama12
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    Curse of Glass

    Posted: 08 May 2019 03:44 PM PDT

    I think there should be a curse that makes it so items degrade much quicker than normal. Maybe it could go 1 to 3 that could make the item lose more durability per use the higher the level?

    I called it "Curse of Glass" because the term "glass cannon" exists.

    submitted by /u/bushi_the_log
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    Nightmare

    Posted: 08 May 2019 12:47 PM PDT

    every night when you go to bed there's a 2% chance to wake up in the middle of the night with phantoms spawning

    submitted by /u/devonthecreator
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    Stonecutters hurt players standing atop them, akin to campfires.

    Posted: 08 May 2019 12:32 PM PDT

    Why would campfires hurt to stand on but not stonecutters?

    submitted by /u/Corndog53
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    Overworld boss: The Headless Horseman

    Posted: 08 May 2019 12:16 PM PDT

    A new boss, "The Headless Horseman," could be another type of overworld boss. He would resemble a zombie with black clothes and a jack o lantern head, while riding a black zombie horse and wielding an enchanted iron sword. He would spawn in dark forest biomes during thunderstorms. He would have 120 health. His attacks would be:

    Charge: He charges at a player and swipes his sword at you. Jack-O-Lantern: He would throw a carved pumpkin onto your head to throw you off (distort your vision) Lightning strike: He would strike you with lightning. Swipe: He would get off the horse to hit you a few times.

    He would be defeated when he gets off his horse, and once his health plummets, he drops his sword, his jack-o-lantern head falls off, and ends it off by submerging you in XP.

    submitted by /u/JTAMan
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    Low % chance to spawn boss mobs!

    Posted: 08 May 2019 04:48 PM PDT

    I'd like to propose an idea that would effectively make venturing out at night just a bit more scary.

    A low % chance to spawn a boss variant version of any of the existing mob. These mobs would have randomly generated names for their species and possibly a different skin to signify what they could be from a distance. Their attacking characteristics would be adjusted for an additional challenge. Here are a few examples

    1. Creeper - "The Big Bomb" = has 5-10 more hearts of health, does not blow up on the first explosion but the 2nd explosion. Walks a tad bit faster as well.

    2. Skeleton - "Mr. Bones" = Wears diamond armor (but doesn't drop upon death) Uses an enchanted bow with flame 1. Spawns with 3 or 4 normal skeletons.

    3. Slime - "Mega Blob" = Has 5-10 more hearts of health, Further bounce distance, breaks off into 2x the amount of slime when struck in each phase that continue to track the player. Drops a slime block upon death.

    4. Witch - "Lady of the Night" = Carries a totem of the undying for resurrection, Increased tracking distance to the player from 16 blocks to 20. She replaces the level 1 versions that the which normally uses to the level 2 versions and she uses the regeneration 2 potion on herself defensively.

    5. Cow - "Mad Cow" = +5 additional health hearts, attacks on sight with a charging headbutt.

    There are so many interesting alternatives of course but the main idea stays in tact. What do you all think?

    submitted by /u/Silktrocity
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    Outlaw Villagers that ride horses

    Posted: 08 May 2019 04:27 PM PDT

    They could be similiar to the new raid mob and attempt to attack villages while on horseback. They could wear cowboy hats and spawn in small little camps with fire pits, and small tents to sleep in out in the wild. Maybe they even have a tame dog or 2 thats aggressive towards the player.

    Another route the developers could go is they could also be completely docile as they wouldn't have to be an enemy mob, they could be an addition to villages and perhaps be a profession itself as a stable master. They could trade hay bails, leads, saddles, and horse armor.

    submitted by /u/Silktrocity
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    Transparent skins in java edition

    Posted: 08 May 2019 03:41 PM PDT

    Most people don't know that, but in bedrock, you can have both layers of the body transparent, which is VERY useful when making ghosts skins, etc. I believe that this should also work on java (currently if you try to make the lower layer transparent it gets black instead)

    submitted by /u/ArthurExtreme_Br
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    Cherry Blossom Trees and Bonsai Trees

    Posted: 07 May 2019 07:55 PM PDT

    This is an old suggestion but a pink leafed tree would be perfect for a minecraft biome. Mountainous area with many rivers, lakes, cherries, wolves, foxes, bamboo, and pandas.

    Pink leaves would be extremely great for some builds.

    Especially for some mountain waterfall houses.

    A bonsai tree in a pot to have as an indoor decoration.

    submitted by /u/Robysnake
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    Okay, hear me out: Poison Slimes.

    Posted: 07 May 2019 09:02 PM PDT

    They're a murky yellowish color instead of bright green, and when they attack you, they give you poison. When killed, they drop poisonous goo as well as slimeballs, which can be used just as slime blocks, but they bounce you higher and they poison you on contact. Simple enough.

    submitted by /u/janMekalo
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    Villager Types (Inspired)

    Posted: 08 May 2019 10:06 AM PDT

    Each Villager was an idea and inspiration.

    • Nomad Villager: They would be newcomers to a village, they would have llamas with them and would trade with you items from different biomes. They will be equipped with a satchel in their texture with a brown robe.
    • Mountain Villager: They would live in the mountain and can come in 1-3 a group. They will spawn near a campfire and would trade you certain types of items. They would be wearing a beanie and a hooded' blue and thick robe. Kind of like a Sherpa.
    • Swordsman: They will wear an iron armour, that is similar to the design of the Villager guard in MrFudgeMonekyz's animated videos. They would be wielding a sword and will only have 12 hearts, slightly more than the player's. They would help Iron Golems (If the villager has one) defend the Village from raids. There will be a ratio of 4 average villagers for 1 Swordsman. 4:1.
    • Sailor Merchant: They would appear on boats and are looking to trade in the ocean, some would give you useful items and some fish. They will wear a grey raincoat.
    submitted by /u/ARandomDunkirkExtra
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    A new sawmill block and lumberjack villager

    Posted: 08 May 2019 09:57 AM PDT

    A suggest adding a block. Same as the new stonecutter that has a greater yield than doing it in the craftingtable.

    So i suggest adding a similar block that "saws" the wood blocks and gives you a greater yield.

    Adding it together with a new lumberjack villager that lets you trade with every sapling from the biomes with logs for emeralds and emeralds for different logs

    They also trade in specific axes with many enchantments.

    Also trading with lanterns for lighting up the woods.

    They could also trade with coal and campfires

    submitted by /u/kootje555
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    Fashion

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