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    Minecraft New End Biome: The Static Void

    Minecraft New End Biome: The Static Void


    New End Biome: The Static Void

    Posted: 12 Aug 2019 07:34 AM PDT

    A callback to "The Void" super flat preset, the Static Void is a 33x33 platform made of a new block called Noise. It has 1 block of Harsh Noise in the middle, vine-like Corruption creeping off the edges and glitchy plants called Harshbrushes. The bottom of the platform has some stalactites of Noise hanging down.

    Noise has a special function: it cancels out all sound in a 16x16 radius. Touching Noise adds a subtle static effect to your screen and cancels out all sounds/music. This makes exploring the Static Void very eerie...

    Harsh Noise works the same as Noise, but much more powerful. It works in a 32x32 radius, cancels out all sounds/music in that radius, and decreases the detection radius of hostile mobs. Touching Harsh Noise adds a harsher static effect to your screen and deals 1/2 heart every second. Death message is "player fizzled out of existence".

    Corruption spreads much more rapidly than vines and can be climbed all the same. You can use Shears to harvest Corruption, and craft 4 of it into Noise. Corruption can also be used as furnace fuel, however, the smoke particles will glitch out when burning it.

    Harshbrushes can be harvested with Shears, just like Corruption. 9 Harshbrushes can be crafted into Harsh Noise. Harshbrushes, as the name and texture suggest, deal damage when touched. They have another deadly property to them however: knockback. Harmless at the center of the Static Void...not so much at the edges. Death message is "player had their voxels rearranged".

    Corruption and Harshbrushes would be animated, by the way.

    TEXTURES

    submitted by /u/AlexSteckline
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    Wither Roses should use the Old Rose texture

    Posted: 12 Aug 2019 09:08 AM PDT

    Wither Rose should use the old Rose texture but with black petals. image

    We all miss the old rose. This would be a good compromise to bring it back.

    If you like this idea, please Vote it on feedback.minecraft.net

    submitted by /u/Mac_Rat
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    A few curses

    Posted: 11 Aug 2019 08:36 PM PDT

    Curse of disrepair: bars you from using an anvil or the crafting grid to repair your item. Mutually Exclusive with mending.

    Curse of inexperience: ores mined or mobs killed with an item with this curse does not render exp points

    Curse of weight: (boots only) slows you down, makes you take more fall damage

    Curse of scarcity: durability goes down by 2x per use of cursed item

    Curse of appetite: (helmet only) gives you a weaker, invisible hunger effect. food eaten gives 1/2 the saturation, rounding up.

    Curse of permanence: you can't use a grindstone or the crafting grid to disenchant this item, nor can you add enchantments to it

    Edit: changed curse of weight

    submitted by /u/Kendalls_Pepsi
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    Adding a nautilus shell to an awkward potion will give you a resistance potion

    Posted: 12 Aug 2019 09:31 AM PDT

    Since resistance effect is hard to get in survival so it should have a brewing recipe for its potion,and that's how I think about it:

    1-Get an awkward potion by adding a nether wart to a water bottle in brewing stand.

    2-Add a nautilus shell to the awkward potion since it's hard to get.

    3-After ticks you'll get a resistance that will give you resistance effect lvl 1 for over 3 minutes,also if you added a redstone dust you'll get additional minutes for the effect and if you added a glowstone dust to it you'll upgrade it to level 2.

    submitted by /u/adnandakbb
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    Pigmen Agro You When Your eating Porkchops Near Them

    Posted: 12 Aug 2019 10:12 AM PDT

    This is not a large suggestion, but it would be interesting and it would add in some nice lore, including makeing the world more believable.

    submitted by /u/BeefAndCheese1
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    Let us put grass in flower pots.

    Posted: 12 Aug 2019 11:55 AM PDT

    that is all

    submitted by /u/DaPenguinMann
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    Make it so that when zombie is in the desert too long they become a husk

    Posted: 12 Aug 2019 12:18 PM PDT

    It makes sense because when zombies drown they become drowned.

    So why not do the same for husks?

    submitted by /u/jaxotron
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    Make clay dye-able so you can get different coloured brick blocks and pots

    Posted: 12 Aug 2019 04:04 AM PDT

    You should be able to dye clay, or apply dye to brick blocks and pots so you can have something other than boring red bricks and pots.

    Its a small thing but imagine the use for the home and garden.

    submitted by /u/J233779
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    Possibility of having multiple babies when breeding

    Posted: 12 Aug 2019 10:22 AM PDT

    Animals that can be bred have a "breeding table" that lists the probabilities of having a given number of babies whenever they are bred.

    For example, this is the breeding table for cats:

    Number of kittens Probability
    1 20%
    2 20%
    3 20%
    4 20%
    5 10%
    6 5%
    7 2.5%
    8 1.25%
    9 0.8%
    10 0.3%
    11 0.1%
    12 0.05%

    For horses, the table looks like this:

    Number of foals Probability
    1 99.9%
    2 0.1%

    This would make breeding more realistic, and make animal farming a lot easier.

    submitted by /u/Emperor-Nathan
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    Make wells more interesting.

    Posted: 12 Aug 2019 05:09 AM PDT

    Maybe if you jump into a well (ones you find randomly in the desert) you will find an emerald block underneath it as a small prize.

    submitted by /u/xiloar
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    Crustaceans

    Posted: 12 Aug 2019 12:07 PM PDT

    Crayfish, lobsters, and/or crabs could be like underwater spiders; they will claw at you if you come too close. They could drop hard shells that can be used to brew potions of resistance, or meat that can be traded with fishermen villagers for a good amount of emeralds. They spend their time usually on the seabed and sometimes come ashore at night. When you dig in beaches you have a chance to find one, but it will quickly escape to the closest body of water.

    submitted by /u/Dicemuan
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    Tortoises

    Posted: 12 Aug 2019 10:11 AM PDT

    Tortoises would spawn in the jungle, and would be based off Aldabra tortoises. They would sit most of the day, but move at different times for different activities(eating, sleeping). They could be a land-based way to obtain scutes.

    submitted by /u/timbonathan_scoobert
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    A Forest Biome Overhaul

    Posted: 12 Aug 2019 11:08 AM PDT

    Ah, the forest biome. Among Minecraft's oldest, and most boring biomes.

    So let's make it cooler, shall we?

    The current forest can continue to be it's own biome, but there should be a slightly rarer biome that borders Forests called the Deep Forest.

    Deep forests have a lot of Large Oaks (the oak trees that have all the sideways logs in them), more large oaks than regular small oaks. Tree density is very large, and rose bushes generate here more frequently than lilacs. Large stones could generate here like the boulders in Mega Taiga, and some vines could grow on the trees here uncommonly. Rabbits, Pigs, as well as new mobs such as Squirrels and Oppossums would spawn here.

    Birch trees would be found here very uncommonly, and small oak bushes generate too like in Jungles.

    And that's the suggestion :) I'll post a feedback link in a bit

    submitted by /u/TheSilverRalph
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    Make the brick crafting recipe yield more brick blocks.

    Posted: 12 Aug 2019 06:26 AM PDT

    When crafting all other types of stone, we get a stack for each stack of resources we put in. (4 stacks of stone=4 stacks of stone bricks) Except for normal bricks. (4 stacks of bricks=1 stack of brick blocks) This makes getting bricks in a large quantity require a certain amount of grinding. Why is it not the same like all other block crafting recipes?

    submitted by /u/Badwolf9547
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    Disenchant Command

    Posted: 12 Aug 2019 08:11 AM PDT

    So easy and fast way to disenchant items in creative mode without needing to use a grindstone,the command is so simple and this how you type it:

    /disenchant <Target> <HotbarSlotId> <TargetedEnchatments>

    Explanation:

    <Target>:the entity that you want do disenchant its items.

    <HotbarSlotId>:the hotbar slot where the item is found

    <TargetedEnchantments>:Select the enchantment that you want to remove and if you ignored this option then the item will be fully disenchanted.

    Example:

    I have a diamond sword with Bane of arthrpods I and Unbreaking III enchants in creative mode but I hate bane of arthrpods enchant so all I do is to use disenchanting command:

    /disenchant @s 7 bane_of_arthrpods

    Now my sword hasn't any bane of arthrpods enchant,also I don't need to select the sword like I do when using enchanting command,7 is the hotbar slot id where I put the sword in.

    submitted by /u/adnandakbb
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    Ravager drop 1-6 raw beef when it dies

    Posted: 12 Aug 2019 03:24 PM PDT

    Because ravagers are bulls they should drop meat too.

    submitted by /u/adnandakbb
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    more dog breeds and more interactivity

    Posted: 12 Aug 2019 08:22 AM PDT

    cats and birds have a lot of breeda , its only fair to give dogs the same treatment , also make them interactable , i lack imagination in this part so maybe y'all have good ideas ??

    submitted by /u/tyrone_targaryen
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    When you try to break an unbreakable block, you get a warning message above your hotbar

    Posted: 12 Aug 2019 06:37 AM PDT

    Just like the warning message that comes up telling you that you can only sleep in your bed at night and during thunderstorms.

    I think this would be a really useful feature for new players and would add a bit more detail to the game.

    submitted by /u/Minecart64
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    A few nether improvements

    Posted: 12 Aug 2019 10:07 AM PDT

    2 new nether biomes: Scorched caves and pits

    In the scorched caves biome, it's like the nornal nether, but with patches of obsidian, and patches of a new block: scorched netherrack. This biome also has more frequent magma block patches. Being in this biome makes you take half a heart of damage every 5 seconds, unless you drink a fire resistance potion. The benefit of going here is very frequent wither skeleton spawn, and you can get the new scorched netherrack block [which will have a use, described later]

    Next, the pits biome.

    This is like the normal nether, but a lot flatter, along with many holes going down into a pit of lava that are anywhere from 40-50 blocks deep and 5-15 blocks wide. At the bottom of these pits, there is occacionally a structure that spawns called a nether temple, which is a small circular structure with 8 pillars, made of red nether brick and normal nether brick. The center of the circle has a "fallen" spawner.

    The fallen is a new mob, which is like a zombie, but with more orange/red colors and looks burnt. When killed, it can drop a "fallen essence" [10-15% chance]

    Recipes: Scorched nether brick [1 scorched netherrack in a blast furnace] Scorched nether bricks [4 scorched nether brick]

    Fireproof Iron [8 scorched netherrack around 1 iron ingot]

    Fireproof helmet [5 fireproof iron in a helmet shape and 1 fallen essence in the middle]

    Unnamed (cant think of a good name) [8 fallen essence around 1 nether star] This works sort of like a conduit, but for the nether. When surrounded in scorched nether brick, you can see in lava like you can in water, and have fire resistance

    Tweaks: If you have fire reistsance, you can swim in lava like you can in water.

    Nether fortresses have small amounts of scorched nether brick

    submitted by /u/xicad
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    A Fossil Revamp/“Fossil Saving”/The Ancient Beast

    Posted: 12 Aug 2019 04:51 PM PDT

    (Link: https://feedback.minecraft.net/hc/en-us/community/posts/360048469132-A-Fossil-Revamp-Fossil-Saving-Ancient-Beast-Boss)

    Currently Fossils in Minecraft are nothing but super-rare aesthetic structures found underground with no purpose. This should totally be changed.

    First thing's first: Fossils should not be rare. They should be more common (not too common).

    Secondly, Fossils need a purpose other than aesthetic. This can either be, A. to contain some kind of new underground ore/block, such as a Fossil ore that contains bones, or coal, or even more rarely, some kind of rare new item; 2. a way to "clone" or recreate a new boss a la the Wither.

    And that is what this second part of this topic is all about. "The Prehistoric Beast", though the name is up for debate.

    The first thing that must change is the Fossils' structure. The game must recognize what its layout is specifically when it generates, and will "save it" when the player nears/discovers the Fossil. The game will "remember" what the Fossil's shape and structure is, and will require that exact structure to be rebuilt in that exact shape in order for the Ancient Beast to spawn. Think of it like building a golem or the Wither, but you must first discover a fossil, excavate it to see its shape, and then rebuild it above ground or wherever you are going to fight it.

    Now, coal naturally replaces some parts of the bone blocks in the fossil. When the player is rebuilding the fossil, in order for it to spawn, they need to replace those coal blocks with bone blocks, either ones the player has crafted, or ones found naturally. The entire structure/fossil needs to be made of Bone Blocks in order for it to spawn the Ancient Beast.

    When that is done, the Ancient Beast will spawn. (Or right click the completed fossil with a Totem of Undying?) The Ancient Beast is a massive mob resembling the fossil. There will be different varieties of Ancient Beast. and different skins, for each one.

    As fossils are made of 8 total different set structures (4 skulls and 4 ribcages), there will have to be 16 varieties of Ancient Beast in the game, one for each fossil combination. There can be great creative liberties taken with their designs, and some can be based off of dinosaur-like creatures, or some can be based off of ice age mammals, it's up to the developers to create these monsters.

    However, they should keep the same AI for simplicity sake. They will all have a single rare item drop, along with some bone blocks.

    submitted by /u/TheSilverRalph
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    Sloths- The Mobile Garden

    Posted: 12 Aug 2019 09:57 AM PDT

    (Reposted from Feedback website: https://feedback.minecraft.net/hc/en-us/community/posts/360048473392-Sloths-The-Mobile-Garden-)

    Jungles in Minecraft should have one more mob to spawn in the them: The Sloth.

    Sloths will be adorable, slow, and peaceful tree animals that hang from the underside of trees, climb up their trunks, and (very rarely) crawl along the jungle floor. Appearance-wise they should be based off of the Three Toed Sloth. Sloths will feature their "normal" brown fur color, but it will become greener and greener like in real life.

    Sloths will be more than just an ambient Jungle animal. Since Sloths can grow plants inside their fur, perhaps the player can use them to grow different plants, like a mobile garden. Sloths move very slow, but if you stick a sloth full of seeds and fungi on a minecart, you can grow those plants over long distances.

    To plant crops, flowers, cocoa beans, fungi, and more in the Sloth, just right click it with that item or its seeds. As the plants you have placed inside the sloth grow, the sloth's fur will turn greener and greener over time. When the sloth's fur is at its greenest, the player can right click it to harvest the grown food items. The items' harvest output will be twice more than the amount the player put in. When the items are harvested from the Sloth, its fur will revert back to brown color. Sloths should only be able to hold a maximum of about three different kinds of plant in their fur.

    Sloths can also be bred with Jungle Leaves.

    Sloths would be an amazing sight to see in Minecraft. Thank you for reading and your support!

    submitted by /u/TheSilverRalph
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    New arrow variants

    Posted: 12 Aug 2019 03:53 PM PDT

    Don't worry, not more enchanted arrows

    You should be able to craft upgraded arrows, with an iron nugget instead of flint in the recipe, which would deal 1/2 heart extra damage or a Crossbow Bolt, made from 3 iron nuggets in a vertical pattern, which would give 3 bolts, which can only be used in the crossbow, but deal 2x damage of normal arrows

    I just feel making flint arrows when you have full diamond gear feels a bit underkill

    submitted by /u/PulseBladeyBoi
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    Antelope

    Posted: 12 Aug 2019 03:44 PM PDT

    (Link to post on Feedback website: https://feedback.minecraft.net/hc/en-us/community/posts/360048490072-Antelope)

    Since the Savannah biomes are being updated in 1.15 and beyond, we should have more animals to fit there besides an Ostrich, and elephants (which won't be added). So, how about the Antelope?

    Antelope will be very fast passive mobs that flee from the player. They will have different skins and could even spawn in more biomes besides the Savannah. My ideas for skins would be based off of the American Pronghorn, the Thompson's Gazelle of Africa, the Nigali of India, the Gemsbok of Africa, and the Arabian Oryx.

    Antelope would live in packs and would graze on grass. When killed they could drop Mutton or their horns. Overall they would add a ton of life to Minecraft.

    submitted by /u/TheSilverRalph
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