Minecraft When a wild wolf kills a sheep it should drop a bone |
- When a wild wolf kills a sheep it should drop a bone
- Killing a Witch's cat gives you Bad Luck
- Armor Trim (Images Included)
- Iron golem should kill you after 2 hits
- Sack of potatoes.
- The Dream Eater
- Lanterns on walls
- Falling Sand/Gravel Impact Sound
- Designing carpets in looms in a similar way to banners.
- IDEA: Rotten Flesh used to brew Potions of Hunger
- Dream Catchers
- Glowfly - The cute Fairy of the Nether
- Baby villagers stand in front of librarian like if they learn from them
- If a snow golem has cobblestone in it's inventory, its next five snowballs will have rocks in them, causing 1-1.5 hearts of damage.
- Going through an end portal keeps your momentum
- Make horses less confusing for new players.
- Tropical Island Biome
- Bricks (and all variations) should have a higher blast resistance.
- Better Suspicious Stew!
- Jukeboxes give a comparator output based on the song's progress
- New bow/crossbow enchantment: Ranging
- Glowstone should be broken like stone, not glass
- Gravel "traps" should generate on cave ceilings
- Villagers and pets should avoid players that are working
When a wild wolf kills a sheep it should drop a bone Posted: 11 Aug 2019 04:03 AM PDT When a sheep gets killed by a wolf it should drop wool and a bone instead of wool and meat, so that it looks like the wolf has actually eaten it [link] [comments] |
Killing a Witch's cat gives you Bad Luck Posted: 11 Aug 2019 10:08 AM PDT This is a reference to the superstition of black cats giving people bad luck but instead of 10 years, it'd be 10 minutes [link] [comments] |
Posted: 11 Aug 2019 11:01 AM PDT Iron, Gold, Or Diamond could be given a trim by crafting a piece of armor with a single piece of wool creating a "Trimmed" variation of that armor (Trimmed Iron Chestplate, Trimmed Gold Helmet, Et Cetera). Trimmed Armor could be dyed the same way Leather Armor could be, with 12,326,391 colour combinations, and of course only the edges of the armor gaps would be colored, leaving the overall armor type still clearly visible. This gives some colour customization to the later armors, Because Leather armor (In my opinion) is nowhere near used long or often enough to even consider dying it unless you want to sacrifice protection for customization (Which isn't always practical), so this suggestion gives you that customization option, while not sacrificing any protection. [link] [comments] |
Iron golem should kill you after 2 hits Posted: 11 Aug 2019 02:37 PM PDT After you hit a villager one time they should come in front of you threateningly, and if you it the villager twice they'll start attacking you. If you set the villager on fire they will immediately attack you. [link] [comments] |
Posted: 11 Aug 2019 03:26 PM PDT This would be a compact way of storing 64 potatoes. You can hold 16 sacks of potatoes in each item slot. To craft this, you'll need a stack of potatoes in the center of the crafting grid with 8 leather surrounding it. [link] [comments] |
Posted: 11 Aug 2019 04:39 AM PDT Basically a phantom that's about two times bigger. It spawns when the player: • Hasn't slept for a week in game time • Is in the overworld • Drops a phantom membrane on a bed Once it as spawned, it will chase you until you kill it or it despawns. It can fly through blocks that don't give off a light level greater than 7. When the sun rises, it flys into the ground and disappears. Killing it gives you 0-9 phantom membrane. Summoning it awards you with "The King..." advancement and killing it awards you with the "...is dead" advancement. I think it would be very interesting to add another boss mob to the game that makes the elytra an advantageous item because you can't use the elytra on the ender dragon fight (you hopefully know why) and the wither flys so slow you'll fly past him if you use it [link] [comments] |
Posted: 11 Aug 2019 12:46 PM PDT |
Falling Sand/Gravel Impact Sound Posted: 11 Aug 2019 03:47 PM PDT Simple idea, falling blocks other than anvils should make impact sounds too. Currently they only have breaking/placing sounds, but no sound when they hit the ground after falling. [link] [comments] |
Designing carpets in looms in a similar way to banners. Posted: 11 Aug 2019 10:02 AM PDT
Alright, this has been my first ever minecraft suggestion in 6 long years of playing, if anyone suggested this before, sorry, I Didn't happen to come across it. D: [link] [comments] |
IDEA: Rotten Flesh used to brew Potions of Hunger Posted: 11 Aug 2019 04:37 AM PDT "A nefarious smell enters through my every pore. I cannot support it much longer. If you'll excuse me - ..." - Steve, upon drinking a Potion of Hunger. Ah, Rotten Flesh. Out of every mob drop, it is by far the most useless one, yet still has a ton of potential. I can already see some of you going like: "Oooh, but Rotten Flesh is meant to be a useless drop!". Well, the Poisonous Potato already fills the quota of being the "useless" item in the game, as Rotten Flesh can be used to breed/heal wolves and be traded with Villager Clerics. Since Rotten Flesh has quite a few more uses than the Poisonous Potato it isn't meant to be an entirely useless item, yet it's usage(s) pales in comparison to String, Spider Eyes, Gunpowder, Ender Pearls, Blaze Rods, Slime Balls, and the list goes on. As such, I think that it would make thematic sense to have Rotten Flesh be brewable into Potions of Hunger, to 1) give more usage to Rotten Flesh and 2) create a Potion of Hunger since it is not already a thing and 3) since Rotten Flesh gives you Hunger it makes sense to be brewable into a Potion of Hunger. So, how does this work? By brewing an Awkward Potion with a piece of Rotten Flesh you get a Potion of Hunger I, which lasts for 45 seconds. Brewing the Potion of Hunger I with Glowstone yields a Potion of Hunger II, which lasts for 21 seconds. Brewing the Potion of Hunger I with Redstone yields a Potion of Hunger I +, which lasts for 90 seconds (1:30 minutes). Of course, adding Gunpowder and Dragon's Breath would create a Splash Potion of Hunger and a Lingering Potion of Hunger, respectively. The colour of the potion would be a sickly yellowish-green (more yellow than a Potion of Poison), reminiscent of a mixture between a Husk's and a Zombie's colour palette. I've done some tests and having the Hunger effect for the amount of time and with the amplifier of the Potions I listed above only takes around 1.5 to 3 full bars of Hunger, which is not too bad, and since it's easy to create, since everyone has tons of Rotten Flesh, it would create a nice and new type of potion to use in PvP and to mess around with. Extra suggestion: To make this potion more effective should it have the same duration as a Potion of Weakness? As in Potion of Hunger I remains for 1:30, Potion of Hunger I + remains for 4:00, and Potion of Hunger II remains for 1:00? [link] [comments] |
Posted: 11 Aug 2019 03:22 PM PDT Just a that funny thingy that's used to fend off bad energy and stuff. It would be an artifact like the totem of undying. It would basically stop phantoms from spawning when placed near a bed [link] [comments] |
Glowfly - The cute Fairy of the Nether Posted: 11 Aug 2019 06:54 AM PDT • Glowflies are small, firefly-like neutral mobs that live in the Nether. • They look like little fairies with big head, dark pink skin, yellow eyes and round golden wings, hold a round lantern in right hand. • Glowflies spawn naturally around Glowstone clusters. • If you hit one of them or try to break a Glowstone, they will attack you. • Glowfly have 10 Health points and two different attacks. 1. Glowfly throws a tiny glowing ball at the enemy and deals 1 damage. 2. Glowfly flares up and dazzles the enemy for 2 seconds. Similar to Blindness, Dazzle is a status effect that impairs the player's vision. But instead of a thick black fog, it will be a full white scene. • After being defeated, the Glowfly will drop 0-1 Glowstone Dust and 5 Experiences. [link] [comments] |
Baby villagers stand in front of librarian like if they learn from them Posted: 11 Aug 2019 02:33 PM PDT All baby villagers will go to nearest librarian villager and stand in front of it and they'll keep staring at it and it'll start shaking its head like if it learns them some stuff .Baby villagers will go and play after 2 minutes from stand in front of the librarian [link] [comments] |
Posted: 11 Aug 2019 11:38 AM PDT |
Going through an end portal keeps your momentum Posted: 11 Aug 2019 03:10 PM PDT So currently, if you jump from, say, world height down into an end portal, it'll instantly kill you as soon as you enter the end from all the fall damage. So I propose that it instead calculates your momentum similar to how it calculates fall damage and uses said momentum to fire you way up into the sky. This momentum mechanic would also apply to the exit portal, gateway, and nether portals. [link] [comments] |
Make horses less confusing for new players. Posted: 11 Aug 2019 04:04 AM PDT Everytime i watch a Let's Play the YouTuber or the Streamer is almost giving up on taming horses because he gives him carrot ----> it doesn't work, he gives him potatoes ----> it doesn't work, but finally he gives him weat and see that it works, so he tries to ride the horse by right clicking but the horse jump and has grey particles because the player as a sword on his hand. Guys i can understand that the horse doesn't want to be rided when we have a potato or a food that he doesn't like but why the frick he still doesn't want when we have a sword in our hands. [link] [comments] |
Posted: 11 Aug 2019 12:29 PM PDT Mango trees and palm trees grow there. Villages can spawn. Tropical fish spawn, as well as Tropical Terror, hostile mob that spawns at night. Tropical Terror can be tamed with mango, but dangerous to tame. What do you think? [link] [comments] |
Bricks (and all variations) should have a higher blast resistance. Posted: 10 Aug 2019 10:24 PM PDT With bricks going underappreciated by most players nowadays, it would be nice if they started being used again. They currently have a blast resistance of 30, like several other blocks. If this was raised to 45 or 50, bricks could be used more as a defensive block, sacrificing looks for utility. [link] [comments] |
Posted: 11 Aug 2019 08:33 AM PDT SUNFLOWER - Inflicts Speed for 5 seconds, via the power of the sun. LILAC - Inflicts Haste for 5 seconds. ROSE BUSH - Damages you by 2 hearts. Don't eat rose thorns! PEONY - Inflicts Invisibility for 5 seconds. WITHER ROSE - Inflicts Wither for 10 seconds. LILY OF THE VALLEY - Inflicts Poison for 10 seconds. CORNFLOWER - Inflicts Jump Boost for 5 seconds. OXEYE DASIY - Inflicts Regeneration for 5 seconds. PINK TULIP - Inflicts Health Boost for 5 seconds. WHITE TULIP - Inflicts Mining Fatigue for 5 seconds. ORANGE TULIP - Inflicts Slow Falling for 5 seconds. RED TULIP - Inflicts Strength for 5 seconds. AZURE BLUET - Inflicts Blindness for 10 seconds. ALLIUM - Inflicts Fire Resistance for 5 seconds. BLUE ORCHID - Inflicts Saturation for 1 second. POPPY - Inflicts Night Vision for 5 seconds. DANDELION - Heals you by 2 hearts. Who doesn't love dandelion tea? [link] [comments] |
Jukeboxes give a comparator output based on the song's progress Posted: 11 Aug 2019 12:56 PM PDT Jukebox with no disc=0 power 1/15 complete = 1 power 2/15 complete = 2 power etc. [link] [comments] |
New bow/crossbow enchantment: Ranging Posted: 11 Aug 2019 09:44 AM PDT When applied to a bow or crossbow, the enchantment will make it so that the farther you shoot an arrow, the more damage it will do. Higher levels or ranging will allow the arrow to do more damage at shorter ranges with Ranging III as the max level enchantment allowed. [link] [comments] |
Glowstone should be broken like stone, not glass Posted: 11 Aug 2019 04:27 PM PDT The current way glowstone is broken is like glass, it's very fast, makes the glass breaking sound, and you can mine it with your hands. It should break like cobblestone, since it both looks like it and it's in the name, glowstone. It should require a pickaxes to break it fast and for it to drop dust. It never made sense to me why it was called glowstone but wasn't treated as such [link] [comments] |
Gravel "traps" should generate on cave ceilings Posted: 11 Aug 2019 06:00 AM PDT Big clumps of gravel should sometimes generate on Cave ceilings, causing them to collapse on the player if you're not careful when mining. Falling gravel is such a funny mechanic that I find it weird that it isn't really used in the game's cave generation. [link] [comments] |
Villagers and pets should avoid players that are working Posted: 11 Aug 2019 04:30 AM PDT It's really annoying when you are trying to build and something walks in front of you It's not that bad with pets since they can sit, but it gets annoying with villagers since they increase their prices. So my suggestion is that when your holding a tool or block, they would walk away when your crosshair is in contact with them [link] [comments] |
You are subscribed to email updates from Minecraft's Suggestion Box. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |