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    Minecraft Changes to Realm difficulty should send a notification to all players

    Minecraft Changes to Realm difficulty should send a notification to all players


    Changes to Realm difficulty should send a notification to all players

    Posted: 23 Sep 2019 09:49 AM PDT

    As a realm host it gets kinda old for folks to ask me to change difficulty and then have other folks complain about not getting the memo. It's tedious to type out a message to all each time.

    Something simple, just to say "Difficulty is set to PEACEFUL" or "Difficulty is set to HARD".

    If I can be picky it'd be even better to have the message at server join and when it's changed.

    submitted by /u/pawsforbear
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    Bedrock's upcoming capes should go to translators, bug tracker moderators, etc. - not be purchased

    Posted: 23 Sep 2019 10:43 AM PDT

    Bedrock is adding a skin customiser, which allows you to buy legs, torsos, arms, backpacks, and so on. It is known that one of the customisable parts will be capes.

    I propose that, if it is not already the intention, capes remain an accessory that can't be directly purchased. Instead, either:

    A: Bedrock rewards capes as a "thanks" to translators, bug tracker moderators, and other people that have somehow helped the Bedrock game/community without being paid to do so

    B: Bedrock uses the same Mojang profile skin system as Java. All capes from Java carry over to Bedrock, and vice versa. Capes become global across versions

    Personal bias disclaimer: I have a realms mapmaker cape, so option B would benefit me

    submitted by /u/SirBenet
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    Iron Doors should get a new texture.

    Posted: 23 Sep 2019 01:06 AM PDT

    All the different plank types have their own skin/texture while the Iron Door still only just has a grey version of the original Oak Door. I think it would make sense to give it a new skin to line up with how there are other types.

    submitted by /u/Aruseus493
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    Dogs bark if there is a zombie knocking on a door.

    Posted: 23 Sep 2019 02:01 PM PDT

    This is pretty simple.

    When a Zombie knocks on a door, the Dog will bark and growl at it. It will always be aggravated at anything that knocks.

    [Prevention of huge farms] Dogs will not drop the loot of the Zombie.

    submitted by /u/Duytune
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    Apple Cores

    Posted: 23 Sep 2019 01:32 PM PDT

    When you eat any type of apple, you should receive it's respective apple core.

    • Regular apple cores can be used in a composter (50% chance, similarly to melon slices and cactus) or can be used to feed pigs (This will heal the pig 1 heart point for each apple core, similar to how you can feed horses to heal them.).
    • Golden apple cores can be used as a brewing ingredient for Absorption Potions, which, by default, last for 3 minutes. They can be extended to 8 minutes, or strengthened to Absorption II potions.
    • Enchanted golden apple cores can be used as an ingredient to brew Absorption III potions, which cannot be strengthened, last for 3 minutes, and can be extended to 8 minutes.
    submitted by /u/bushi_the_log
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    Calander; count the days you've lived.

    Posted: 23 Sep 2019 01:19 PM PDT

    The calander is an item which counts the minecraft days you have lived in your current life and below it how long you have lived total.

    It is crafted by surrounding a piece of paper with sticks, and can be placed on the wall.

    If another player right-clicks the calander he will display his own statts.

    It's great for bragging at other players, or it can just make you feel good seeing the number rise every day.

    submitted by /u/Martijndebakker
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    End Beaches and End Sand - a unique block with unique properties

    Posted: 23 Sep 2019 11:42 AM PDT

    Found on the edges of the outer islands in the End are the End Beaches. These have sand with strange properties and a strange texture. I bring you - End Sand!

    End Sand is sand that is coloured purple and white and never falls in the End. If any entity is on it except for End mobs, they will slowly sink until they go under the block and fall. If End Sand is flooded with water, it will harden into End Stone. If End Sand is flooded with lava, it absorbs the lava like a sponge. When End Sand is placed in the Nether, any entity who steps on it will levitate and the sand will also create Obsidian from lava and prevent fires.

    End Sand also acts a bit different in the Overworld too, in a cold biome, it will start releasing hot steam particles and melt snow and ice in a 3x3 radius and softly glow like Magma and damage the player, if in a hot biome, movement will act like ice and also inflict slowness.

    End Beaches may have End Huts which spawn Silverfish as the End counterpart to crabs, and End Huts are End counterparts of tropical beach huts used for recreation and dining. End Beaches may also have End Palms, long trees made of Chorus Fruit blocks, shaped exactly like a palm.

    submitted by /u/SnowBallEarth43
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    New achievement for java: The Apocalypse?

    Posted: 23 Sep 2019 12:41 AM PDT

    You get this achievement by defending a village from a zombie raid.

    submitted by /u/ShoddyVariety
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    Predicates on storage in 1.15

    Posted: 23 Sep 2019 12:15 PM PDT

    I know data storage is still in development, but this is why I'm suggesting this now - so we get it in 1.15.

    New storage system can store a map of key-value pairs which makes a lot of things easier for data packs.

    It'd be great if we had some comparison option in /execute if to test for those values. Comparison operators available to scoreboard objectives but for storage would be great. Including string equality check.

    If operator is invalid for data type, result of /execute ... if ... is empty list and command isn't executed.

    This would allow data packs to add things like decreasing number of items in storage. - store count in storage, decrement it, modify block data Or passing values between data packs. Or checking if some id somewhere is equal to id in storage.

    '/execute if data storage namespace:storage path' currently only returns true if value is present which is only useful for copying data, not manipulating it. I think a general storage should have the capability of being modified.

    Additionally, modification operators (increase/decrease by constant, multiply by constant, divide...) on storage values would also help a great deal. If performance is issue, added predicates could be modified to test for data in "preparsed" way.

    These are simple to implement and would allow awesome custom behaviour for data packs. (Machines, crafting tables, chest item combination locks...)

    submitted by /u/Caellyan
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    Lava Geysers for the Nether

    Posted: 23 Sep 2019 11:57 AM PDT

    They are lava counterparts to Earths water geysers. A chunk in the Nether has a small chance of generating a Lava Geyser, a hole in the Netherrack which occasionally smokes and emits tons of lava in the air which rain back down over a large area. Lava Geysers only erupt for a few seconds before stopping, and a timer is reset for the next eruption.

    Eruption frequency can be anywhere, from 0.5 minutes, to an hour in real world time. Eruption frequency is stored per geyser, one lava geyser can erupt every few minutes, another one may erupt every two hours.

    Lava Geysers do not affect Nether Mobs, but are a serious hazard to the player. Lava Geysers will also emit a unique smoke particle along with the campfire smoke, a greenish-yellow one known as Sulphur Gas, or Brimstone Gas, which causes red burning (no fire) to imitate second-degree burns and has a moderate chance of causing blindness.

    Lava Geysers may also generate very deep underwater in trenches, but are fewer than in the Nether. These do not spew lava, but still emit the classic campfire smoke and brimstone smoke.

    Lava Geysers may also be found occasionally on mountains, given that mountains do actually have lava flows in the game. You will be able to tell where a Lava geyser is, because of the heavy smoke signal/lava shooting up high into the sky and spreading out and falling back down as very thin blocks of lava. It is essentially a miniature volcano which will really help spice up Minecraft, especially in the Nether. I can picture them.

    submitted by /u/SnowBallEarth43
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    Biome-specific professions for Villagers.

    Posted: 23 Sep 2019 04:19 PM PDT

    Instead of having a craftable workstation, these would be generated with the village itself and unobtainable. They'd bring more variety to Villages and give more reason to seek out each type, or maybe just a specific one. Here's three examples, but I'd love to hear any more ideas.

    Taiga - Lumberjack

    Buys all things wood and tree related and also honey, they even sell and buy saplings from rarer biomes like Jungles or Savannas. These boon woodsmen live in large mills. Exclusive to this type of profession is that there can be up to three per workstation since lumber mills are traditionally a team effort. Their workstation is a Woodworking Bench inside the mill.

    Plains - Stablemaster

    This is only a single Villager, again with a large stable that always contains a horse. They buy wheat, hay bales, and apples. They sell saddles, carrots on sticks, and horses with good stats (it just spawns one nearby).

    Savanna - Witchdoctor

    Generating with a shack containing various trinkets and a Rune table, these voodoo men look like male Witches and have similarly wicked disposition. They charge high but sell several rare items like zombie heads (a reference to shrunken heads), gunpowder, and even splash potions.

    submitted by /u/LordSaltious
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    Making Chests More Realistic

    Posted: 23 Sep 2019 04:06 PM PDT

    I've always thoughts that items spewing out of a chest when it is broken looks very dumb and even for Minecraft standards very unrealistic.

    My Solutions:

    Make filled chest unbreakable in survival and be prompted with a message over your Hotbar saying something like 'Please Remove All items Before breaking chest'.

    Or (the better option)

    When the player breaks a chest all of the items should appear in sed players inventory; therefore separating the chest from the items. Nice touch that I think could be nice in the game :)

    submitted by /u/WizzyAnimates
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    Bucket of wood lacquer. How it works: when applied to inflammable block, it becomes non-inflammable.

    Posted: 23 Sep 2019 03:59 PM PDT

    It could have crafting recipe of oil - craftable from fish - plus powder, making the second one more useful. Maybe require brewing stand to do it?

    Having something to "paint" and protect wood could be a game changer for designing bases in survival. It also has potential to expand usage - it could prevent saplings or sugar canes from growing.

    submitted by /u/umotex12
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    You should be able to have a "chest with bench"

    Posted: 23 Sep 2019 02:03 AM PDT

    A chest (single and double) with a 3x3 crafting window on the side, so you dont need to have all resources in yor inventory. maybe craftedlike a regular chest just with a crafting table in the middle.

    submitted by /u/lungefrankie
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    Illager features needed

    Posted: 23 Sep 2019 02:30 AM PDT

    So these are a couple of suggestions that would make sense in the game and cannot be abused that much.

    Pillagers(/other illagers of course) should be able to pick up other banners, a neat addition for capturing mobs or having illagers as slaves.

    Witches should be able to be a raid leader aswell, Being able to join Patrolls if finding one.

    Evokers can spawn in mansions with the white flower banner pattern and can start a special raid like all raids, but with more Vindicators and less pillagers. The banner will be named

    Naming a raid leader will rename the boss bar into what the leader's name is, can also be transferd to the next wave or when the leader dies.

    Witches will heal their fellow mage Evoker before any other Pillagers to make you fight all the easy illagers instead of sniping the evoker first

    submitted by /u/Yisrael_Pinto
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    Removable name-tags and name-tag retrieval

    Posted: 22 Sep 2019 10:40 PM PDT

    You should be able to remove name-tags by left clicking on a named mob with a empty hand, useful when you accidentally name a different mob than you meant to. also, once a named mob dies, it should drop the name tag it had, really useful for graves.

    submitted by /u/a-american-dude
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    Trade reset.

    Posted: 22 Sep 2019 09:29 PM PDT

    So currently to reset a trade you need to break their work station. Suggestion is simply to substitute this with a button that says "haggle".

    Your reputation means you have a chance for the price to raise or drop on a specific trade not just the entire thing. (You must first grind and unlock the next level before you can haggle the trades of the lower tier)

    If your reputation is good, you can press haggle and there is a 10% chance they lower the cost. If you press it again, there is a 5% chance. If you press it again, they get angry and switch the item. This lowers your reputation as you are now "cheap"

    If your reputation is bad, you can haggle and there is a 5% chance it lowers the price but a 15% chance it raises the price. 2nd time = 3% better or 30% worse. 3rd time renews the item.

    The remaining % means nothing happens. Also recommend a potion/armour enchantment that fortifies this for a better chance. Maybe the potion of luck perchance or a rabbits foot in your hotbar?

    Idk what the rates would be increased/decreased by, I would say just random. Each new day you can haggle again, there is a base minimum based on rarity and a set maximum price that can be somewhat absurd (max of 70 emeralds?)

    If the price was lowered, a new day would increase the price by one. And the opposite for a raised price. Reputation increases/decreases this rate.

    submitted by /u/ridiculous2me
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    Wandering trader camps

    Posted: 22 Sep 2019 06:18 PM PDT

    Wandering trader camps would be small houses made of acacia wood. They would have 1 chest with emeralds, bread and a special wandering trader hood which would give you discounts on all villager trades. They would have 2 Lammas tied to fences and a wandering trader inside the house

    submitted by /u/123ABCdeer
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    New Combat Enchantments for Axes.

    Posted: 22 Sep 2019 05:57 PM PDT

    Axes are mainly used for cutting down trees and breaking wood. With the enchantments they might be viable for fighting too.

    Note! Once an axe has one of these enchantments, it can't have any mining enchantments and vice versa.

    Heavy- Max Level: 2

    If a critical hit is made, the hit does and extra 50% (Level 1) or 100% (Level 2).

    Double Headed- Max Level: 1

    Use time for the axe is increased by 40%; Increases attack damage by 50% (calculated before sharpness, smite, etc.)

    Light- Max Level: 1

    Use time for the axe is decreased by 40%; Decreases attack damage by 50% (calculated before sharpness, smite, etc.)

    I feel like axes could easily be viable weapons with these new enchantments.

    Edit- Thanks u/Furansco for suggesting the percentages instead of solid numbers.

    submitted by /u/c10ak_Omega
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    Hardmode after you beat the Ender dragon

    Posted: 22 Sep 2019 07:20 PM PDT

    It would be kinda like terraria's hardmode after beating the wall of flesh, new mobs spawn, mobs become tougher etc. and it would make it easier to expand the game with new ores and bosses, possibly new dimensions

    submitted by /u/Dylanger17
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