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    Minecraft Illager variants: Giving more life(and death)to Raids!

    Minecraft Illager variants: Giving more life(and death)to Raids!


    Illager variants: Giving more life(and death)to Raids!

    Posted: 15 Sep 2019 06:45 AM PDT

    NOTE: All of these Illagers can ride Ravagers and can be Pillager Captains(except peasants). Witches, Evokers, and Vindicators have a 25% chance to wear hoods instead of their normal attire.

    UNEMPLOYED -> PEASANT(can also spawn in outposts)

    • Equipped with nothing, attacks with his fists.
    • Will scramble to pick up any item that gives him an advantage. Other Illagers will sometimes toss him weapons.
    • Seems weak, but his ability to use any weapon given to him should not be underestimated.

    NITWIT -> MANIAC

    • Equipped with TNT and a Flint and Steel. Attacks by igniting the TNT near its foes(TNT does not damage blocks).
    • Extremely unstable, dashes around like a mad man. This makes him unpredictable and, thus, dangerous.

    ARMORER -> BARBARIAN(can also spawn in outposts)

    • Equipped with Iron or Diamond armor. Attacks by throwing blocks.
    • Dirt does 1 heart, Wood does 2 hearts, Cobblestone does 3 hearts. Try to knock the blocks out of his hands.

    BUTCHER -> VINDICATOR(can also spawn in mansions)

    • Equipped with an Iron Axe. Can sprint after its prey.
    • Keep your distance while dealing with this Illager, as his attacks deal crazy damage.

    CARTOGRAPHER -> LEADER

    • Equipped with a Map and a Compass. One of them spawns in every raid. Always spawns as a Raid Captain.
    • He's the Illager that locates a Village in the first place and leads the Illager army to victory.

    CLERIC -> WITCH(can also spawn in mansions)

    • Throws potions of Harming, Poison, Weakness, and Slowness.
    • Drinks potions of Healing, Fire Resistance, Water Breathing, and Swiftness.
    • A very tricky opponent whose only weakness is their lack of close-ranged combat.

    FARMER -> REAPER(can also spawn in mansions)

    • Equipped with a Hoe. Attacks with a sweeping attack that does decent damage and has a large range.
    • If he's low on health, he will eat Golden Apples to regen. He only has 2 or 3 of them, however.
    • Attack from a far enough range, and you're good to go. While eating a Golden Apple, he's vulnerable to attack.

    FISHERMAN -> REELER

    • Equipped with a Fishing Rod. Reels his opponents in, then slaps them with a pufferfish, inflicting Poison.
    • One of the few Illagers with long-range capabilities. Be careful!

    FLETCHER -> PILLAGER(can also spawn in outposts)

    • Equipped with a Crossbow. Depending on the difficulty, he can have a Piercing, Multi-shot or Quickdraw crossbow.
    • Fighting arrows with arrows or rushing in with a powerful sword are both good options.

    LEATHERWORKER -> JOCKEY

    • Rides a Zombie or Skeleton Horse. Can be equipped with a Sword, a Crossbow, or a Bow.
    • His maneuverability and versatility in weapons make him a formidable opponent.
    • He is very rare in Raids, however.

    LIBRARIAN -> EVOKER(can also spawn in mansions)

    • Summons deadly fangs that rise from the ground. They can take circle or line formations.
    • Also summons Vexes, impish ghosts that have the power of no-clip and attack with an Iron Sword.
    • Runs away if attacked. One of the most powerful Illagers.

    MASON -> DIGGER

    • Equipped with a Pickaxe and a Shovel. Breaks down doors and fences.
    • If he becomes trapped or if there are blocks in his way, he can break them to get to you(except certain blocks like obsidian).
    • Since he uses a Pickaxe, his attacks pierce through your armor.

    SHEPHERD -> BEASTMASTER

    • Carries around one or two "Mini Ravagers" attached to Leads.
    • Mini Ravagers are like Ravagers, except as big as a sheep and with 1/3 of the attack damage/health.
    • At low health, he will release the beasts and run away.

    TOOLSMITH -> ROCKETEER(can also spawn in outposts)

    • Equipped with a Crossbow loaded with Firework Rockets. Shoots the rockets at any poor soul nearby.
    • Dodge his rockets, then charge forward and attack. Drops random firework rockets when killed.
    • Will shoot his rockets into the air if the Raid is victorious.

    WEAPONSMITH -> WARRIOR(can also spawn in mansions)

    • Equipped with a Sword enchanted with Sharpness, Knockback, or Fire Aspect(depending on the difficulty of the raid).
    • The most basic of the Illagers.

    WANDERING TRADER -> ILLUSIONER(can also spawn in mansions)

    • Equipped with a Bow. Shoots Tipped Arrows of Blindness, Nausea, and Glowing.
    • A master of illusions, he will create false clones of himself to trip you up. Look for the invisibility particles.
    • At low health, he will discard his clones and start teleporting around. He can't teleport very far, though.
    submitted by /u/AlexSteckline
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    You can turn off lanterns

    Posted: 15 Sep 2019 02:31 AM PDT

    Please. I have a build that'd look much better if we could turn them off or "unlight" or whatever

    It'd also be cool if it had a little idle animation where it'd sway a tiny bit in the wind

    submitted by /u/NotSlimButShady
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    Shulkers hiding in walls

    Posted: 15 Sep 2019 07:42 AM PDT

    I think shulkers should be flush with the wall, instead of one block out, to make them harder to spot in the End cities.

    submitted by /u/Abahot
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    New Gamerule: doCoralDecay

    Posted: 15 Sep 2019 09:43 AM PDT

    title. coral blocks have some very interesting designs and really nice colors, but having them dry out is just annoying, especially in creative.

    submitted by /u/umbreonman
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    Colored Elytras

    Posted: 15 Sep 2019 11:41 AM PDT

    Essentially, just add a dye to the elytra (or multiple) and you can have such colored elytra; this can work like leather armor too.

    Disclaimer: This sounds like a common idea, and when I searched 'Elytras', I couldn't find a similar suggestion.

    submitted by /u/Iliketrains4576
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    "Colored" campfires.

    Posted: 15 Sep 2019 09:45 AM PDT

    You should be able to change the color of smoke of a campfire by placing dyes on it. The dye will burn for 1-2 days (occupying a slot of the campfire) and then it fully burns up and the smoke will return to it's regular color.

    You could also burn multiple different colors at once to combine the smoke's color into one.

    submitted by /u/Mighty_V
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    Cooking gunpowder in a campfire makes an "explosion" that splashes an area

    Posted: 15 Sep 2019 03:17 PM PDT

    It wouldnt break blocks, but it kinda makes sense. Placing it in would damage nearby mobs with it at the strength of a ghast fireball, but without the block damage. It would take 0.5 seconds to explode. This can be useful for combat, where you can set up a wall of campfires and put gunpowder in strategically to damage enemies.

    submitted by /u/-FireNH-
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    A New Snow Type Block; Ash

    Posted: 15 Sep 2019 04:12 AM PDT

    I am aware that ash/ basalt type blocks in the Nether is on the FPS list, but I think my take on it doesn't fit into that category.

    I propose that ash should be a layered block, like snow, but with a much darker colour tone. Ash can spawn in mesas 1 - 2 layers thick, at Y level 60 - 70, and ash can also naturally be spawned on top of blocks created from water and lava, like obsidian, or blocks next to a lava source block. This can also mean ash can be farmed. However, to prevent all your cobble generators from being clogged up by this block, ash can only be gathered from a pick axe with Silk Touch. And yes, like snow layers, Ash layers have their own designated block. Ash blocks act in a unique way, normally they stay solid, like stone or wood. However, when a entity is on top of it, or when pushed with a block, it will fall like sand. This can create some elaborate designs for traps or whatnot (The community always makes cool uses.) this block can also replace gravel in the concrete powder recipe. Ash blocks that fall on top of somebody will give them blindness and slowness for the duration, rather than kill them.

    And yes, for all those who were waiting, ash can naturally spawn in the Nether. (Next to magma blocks.)

    I think that this will be a pretty cool counterpart to snow, as we don't have one right now. Thanks for reading!

    submitted by /u/DeUglyPotato
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    Obsidian Spikes

    Posted: 15 Sep 2019 11:51 AM PDT

    Obsidian spikes would occasionally spawn in the Nether's lava oceans. They would be cone-shaped pillars of obsidian. The obsidian that exists inside the lava would be replaced with glowing obsidian, which can be made by smelting obsidian in a blast furnace. Rarely, an obsidian spike would be hollowed out and contain a bunker with a witch living inside, along with a cauldron and a brewing stand.

    submitted by /u/xXx_LI_xXx
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    Nether improvements (caverns to open fields, volcanic weather, new blocks, etc.)

    Posted: 15 Sep 2019 08:40 AM PDT

    This is a complex suggestion. Each of its points cannot be separated since they are interconnected. If they were separated into individual suggestions, they would lose part of their utility and function.

    The elimination, modification or expansion of any of these points (after the first revision) will imply the modification of the whole set.

    Use all the nether height:

    For some time there has been some controversy with the bedrock roof of the nether, and its access to an empty upper area through holes or bugs. This problem has been solved, I think, in recent versions, however it still being an unused space in survival mode.

    My suggestion would be to expand the size of the nether playable zone to their maximum height, adding along the way different cave sizes and rock structures at different heights.

    In the first 120 blocks the classic fortresses of the nether and the well-known cave system would be generated, as well as the lava sea of 30 blocks deep.

    Among the 120-180 blocks there would be a dense layer of netherrack with compact caves, some would lead to the next area, a gigantic global cavern, or at least a zone plenty of bigger caverns.

    Between 180-250 blocks, a gigantic global cavern full of mountains of netherrack (floor mountains and mountains hanguing from the roof) would be generated. In this area, lakes and lava rivers (lava rivers, new structure or pseudo-biome) would abound. It would also be possible to find nether brick pillars with a fire on top, made of netherrack and a block of fire, and surrounded by iron bars. And some ruins of red netherrack bricks, to stimulate the imagination of the player.

    Perhaps, this layer would also have some compact fortresses that would hang from the ceiling connected to it with blocks of iron bars or netherrack fences.

    The fortresses of this area would be different from that of the lower zone, more compact and with larger chambers, without roads or connections between different structures. In general, blazes and wither skeletons from the same area would be generated in these areas as in the already known fortresses.

    This area could also have molten sulfur lakes (new block, read below) and sulfur ores (read below); as well as desert areas of ashes (new block), and some blocks of "unstable netherrack" (new block).

    The new (high zone) nether roof could have an higher abundance of glowstone. Glowstone will still being generated at lower zones of the nether in the same abundance as currently.

    Sulfur, a new block and fluid:

    Sulfur would be a new material generated in the nether.

    This material would be formed in veins of up to 16 ores. The ore has a special property, and it can be lit and its fire will last forever (as in the netherrack), with the exception that its fire would be blue.

    This ore, when broken, will drop multiple sulfur items (1-3), more itms with fortune enchantment, that can be used as a very poor fuel (same fuel value as wood or sticks), the oven will generate poisonous potion particles when it uses sulfur as fuel. When you throw an item of sulfur into the fire, the fire will turn blue.

    Sulfur could have some utility undoing potions in the brewing stand. So you can transform a health potion II into a health potion I using sulfur; or transform a lingering potion into a splash potion, and a splash potion into a drinkable potion.

    Sulfur can be used to make sulfur blocks (= 9 items), which are fluorescent. These blocks will glow in a green or turquoise ghost in the moonlight, and will turn orange in the sunlight. These blocks will be yellow in artificial light or darkness. Basically it is a decorative block, although it can be used as fuel (generating poisonous particles again), and it can burn if it is ignited with a flint and steel. His flame will be blue.

    A sulfur block can melt if it is near a lava, magma or fire block, generating a block of molten sulfur that will glow blue. Molten sulfur is not very special. It is practically like lava with another color, and causes poisoning to mobs and players that are very close.

    Small lakes of molten sulfur would be generated, infrequently, in the upper caverns of the nether.

    Blue fire:

    It is like fire, but causes poisoning to near mobs (doesn't affect to undead mobs). It also can be used as decorative block, being sustained forever over sulfur ore blocks.

    Ash:

    A block of sandy texture and mechanics similar to that of snow (can form layers), light gray. It has an item equivalent to the snowball, called "ash pile", it has no use, except to form layers of ash when you click the ground.

    Basically, ash would be a decorative block without utility, the Nether equivalent of overworld snow.

    This block would be deposited in "ash falls" that would occur in some highlands of the Nether, especially in ash deserts and nearby areas. This process is similar to that of the snowfall, but the ash does not fall from the sky (in the mechanical sense of how the weather works in minecraft) but the area will be wrapped in dense black particles and the ash will begin to deposit randomly, even in closed spaces.

    Remind that this phenomenon of "weather" would only occur in some areas of the Nether, higher than y = 180.

    "Unstable netherrack":

    The unstable netherrack blocks would be normal (apparently) netherrack blocks that will explode when a player approaches less than 8 or 16 blocks away.

    Its function is environmental.

    Upon bursting, the "unstable netherrack" block will generate a pyroclastic flow block.

    The "unstable netherrack" blocks would be generated in unusual small groups of blocks in the upper area of the nether.

    Pyroclastic flows:

    Pyroclastic flows are special blocks, similar to fluids (but not fluids) and ephemeral.

    When they appear (they would be generated in the destruction of the "unstable netherrack"), they will rapidly expand into "expansive pyroclastic blocks" (in analogy to the current lava and water blocks) of up to 15 different states (the state will go down according to the generation of the block), at the same time that the original block disappears and the resulting blocks become pumice (new block).

    Pyroclastic flows are lethal:

    They will burn the player like lava or fire, but they will also trap the player in an suffocating pumice matrix. This problem is solved by breaking the pumice with a pickaxe, which is a soft stone like netherrack.

    If you are going to access the upper area of ​​the nether, you can find some block of "unstable netherrack" that explodes generating a block of pyroclastic flow that will spread rapidly and disappear leaving pumice behind it. Be careful.

    As you have seen, the function of these two blocks (pyroclastic flow and unstable netherrack) are environmental: to give the feeling of being inside an active and dangerous volcanic environment.

    Pumice:

    I suggested it long ago.

    It is practically a decorative block with a texture similar to the endstone or sponge, of light gray or white color, which has the ability to float inside fluids (lava or water), ie, to "fall upwards" inside fluids like it was a kind of "antigravity sand", until it reaches a solid block or the surface of that fluid (then pumice will stop to falling "upwards").

    Nether weather:

    Local "weather" changes will occur at high nether zones (above y=180), for now I only considered the "ash falling" event (that I explained before).

    The creative dimension:

    To avoid complaints about the update, the upper bedrock-free zone sometimes used in creative mode could be replaced by a new dimension that would be called "creative dimension".

    This dimension would only be accessible through commands or some bedrock portal (which can't be built in survival).

    Basically it would be an empty and flat, dark area, with a bedrock floor, which would simulate the previous empty area removed (used) from the nether's generation.

    submitted by /u/angeltxilon
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    The Logger's house

    Posted: 15 Sep 2019 11:58 AM PDT

    The logger's house will appear in clearings in the forest, and will look abandoned, like the Logger has left, running from something, and left some things behind, there will be axes, chests filled with random goodies, like the ones found in desert temples, and there will be a small farm near the house, wheat and some potatoes, the house can have different looks, one style will be brick house and the other a log cabin, both will have vines hanging from the walls and cobwebs and things like that, there will also be a log stack, a well and a damaged fireplace, and maybe some stumps of trees around the area

    submitted by /u/afn1122
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    Ghosts

    Posted: 15 Sep 2019 06:36 AM PDT

    Ghosts are mobs that can fly and phase through walls. They can be passive, neutral or aggressive depending on the type of ghost you encounter. They spawn in strongholds and the woodland mansion. This is just an idea of what a ghost might be IF they add ghosts. (They probably won't)

    A ghost that lived a good life would be passive. It would drop nothing but give a tiny bit of xp. This is the most common of the ghosts. It is white in color with green eyes.

    A ghost that had troubles but got over them in their life would be neutral. It would drop any kind of iron tools that it held upon it's living death. It is blue in color with yellow eyes. It is between the rarities of passive and aggresive ghosts.

    A ghost that was hateful would be aggressive. It would drop hateful essence which can be used to enchant any weapon on an anvil. The enchantment takes a toll on the durability of a weapon quite a bit but gives 2x the damage output. (You cannot enchant mending or unbreaking on a weapon with hate) It is red in color with black eyes. This is the rarest of the ghosts.

    submitted by /u/xiloar
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    "Blocks breaking under your pressure" solution

    Posted: 15 Sep 2019 02:02 PM PDT

    Suggestion:

    Frosted ice seems like an unstable sort of ice. I think frosted ice should advance in stage faster if there is an entity on top, due to extra stress added to it. Basically, when an entity steps onto frosted ice, it cracks once (under the increased weight). After two seconds, it cracks again. Then again after two more seconds, etc.

    Reason for suggestion:

    I think people have wanted a "block that gives way if you stand on it too long" (a "decaying" block) for a while now. The suggestions for a decaying block that I've seen have advocated for a new block, but I believe in doing more with less, hence using an already existing block. Anyway, a decaying block would probably be fairly useful in Minecraft. Example: if it's hidden under carpet, it can be used as a less conspicuous pressure plate. Also example: a frosted ice minigame where you avoid falling in, like spleef, but with a twistTM. I could list off everything I've heard people say about decaying blocks, but I've revised this post for conciseness far too many times by now.

    Concerns:

    Frosted ice DOES indeed melt rapidly into water under normal circumstances. However, in an environment less than light level 11 (Nether portal levels), it's just fine. Light level 10 is actually still fairly good for a room.

    Thoughts and feedback are appreciated as always.

    submitted by /u/SavingsNewspaper2
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    Fire flies

    Posted: 15 Sep 2019 03:13 PM PDT

    Fire flies are a non-hostile mob that when killed drops "fire fly lights" which can be used to make spectral arrows

    submitted by /u/123ABCdeer
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    Coloured Smoke / Dyed Air

    Posted: 15 Sep 2019 02:34 AM PDT

    This block would be air with a slight hue of the colour added.

    The crafting recipe could use empty bottles and dyes. Adding more dye concentrates the colour.

    This would be useful for visualising tornadoes, smoke and more.

    submitted by /u/SpeechlessYT
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    New Achievement for bedrock

    Posted: 15 Sep 2019 01:35 PM PDT

    There should be a new achievement for crafting a crafting table in a crafting table. This could be called something like Craft-ception, idk.

    Now for people who are thinking, "this is too useless" or "this is too easy of an achievement" There is an achievement for opening your inventory, going 500 m in a single direction on a rail, or filling an entire chest with cobble.

    For you fellow xbox users, this achievement would be 5 or 10 Gamerscore "points". I have never seen a 5 gamerscore achievement in Minecraft so maybe this could be the first.

    submitted by /u/lifetaker123
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    Volcano biome

    Posted: 15 Sep 2019 12:10 PM PDT

    The volcano biome (name open to change) will be very rocky, the floor will be different types of stone and there will be lava rivers, there will be giant spikes of rock, and if course, volcanos, volcanos will look like normal mountains but the very tip chopped off, and filled with lava, they won't erupt, but they will look awesome and would be super fun to make supervillain bases in them, there will also be new mobs, ogres, like zombies, but have armour and swords, and there will be the lava creeper, which will be red and orange and when blown up will leave behind some lava, and drops nothing and the ogre drops its sword, and there will be structures too, the lava tower, which will be a tower of obsidian and netherrack, and the treasures would be those like in a desert temple, and there will be a trap, if you trip a tripwire, the floor will fall under you into lava. That's all for the lava land

    submitted by /u/afn1122
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    Moths in minecraft.

    Posted: 15 Sep 2019 07:46 AM PDT

    Hello! I thought if moths in minecraft recently. Now it does sound a little dumb. But, they would be annoying to people with leather armour. Say you have full leather armour and a moth starts to approach you. It can land on your leather armour and make your durability of your leather armour drop if you aren't responsive. They are also attracted to any form of light.

    submitted by /u/Svenic
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    Crafting

    Posted: 15 Sep 2019 02:45 PM PDT

    As you all know, you can use the numbers to quickly swap items from a chest into your inventory. And today i found out, that it isn't working with the numberpad so then I came up with an idea, that will make crafting way faster than it is now. My idea is, that because the numberpad is 3x3 and the crafting inventory in a crafting bench is also 3x3, you could use the numbers on the numberpad to quickly switch your items from the inventory, into the crafting bench! It would be nice because it makes crafting faster and you don't need to drag the items in there.

    submitted by /u/GucciGangNiccl
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    Make Structure Blocks able to display Structure before actually placing it down

    Posted: 15 Sep 2019 08:52 AM PDT

    Structure Blocks are a great tool but right now it is near impossible if your house is a square to tell which side is which and what is where, so say when you press "load" the first time, it will show the outline as usual, but then it will also show a transparent version of the house and what it will look like if you press "load" again to spawn it in. It's like how in spectator mode players heads are transparent but visible, that's what we need on structure blocks so players can know where/what the structure will look like when spawned in.

    submitted by /u/NorthernLaw
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    All dyes should be bottled, created by drawing dyed water out of a cauldron.

    Posted: 15 Sep 2019 01:39 PM PDT

    Toss in items, say coal or ink sack or wither rose, will dye the water black. Draw 3 black inks.

    submitted by /u/Sdncmines
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    Elytra customization

    Posted: 15 Sep 2019 04:29 PM PDT

    So maybe it's impossible because the skin of the elytras is modified with your cape texture, but it would be cool that you can use a baner to customize your elytras as we do with shields, or at least that we can dye them, becuase it's a little unfair that only people with capes can customize them without a resource pack.

    submitted by /u/GuilleStrike
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    Herpetology Update

    Posted: 15 Sep 2019 04:21 PM PDT

    I also like reptiles/amphibians, and minecraft doesn't have enough of them

    Palm Trees - A new type of tree found on beaches, has a chance to have coconuts growing off of it. Coconuts provide double food, they have two states, full and empty. You can drink the coconut water for 2 hunger, then eat the coconut for 3 hunger.

    Prickly Pear - A fruit that grows off of cacti, mining it bare handed will do damage to you. It can be used to craft Thorny Potions, which essentially do the same thing as the thorns enchantment, but via potion effect.

    Rocky Desert - A new variant of desert than has medium to large rocks scattered around. sometimes with animals like lizards or scorpions laying on top.

    Gila Monster - An aggressive mob larger than the player, they'll be found near large rocks which'll spawn in the rocky desert. They'll be similar to the ravagers, they'll move slowly, have a ton of health, and do a ton of damage. They'll also poison you when they hit you. You're reward for taking down this beast is a gila scale, which can be used to craft a new type of armour thats close to iron in defence, but is immune to poison.

    Gecko - (modelled after a giant day gecko) a passive mob found in tropical areas. They'll eat wasps and will form little communities in trees. Keeping them on sand will kill them.

    Iguana - A neutral mob found on beaches, they'll eat the crops you're farming. Attacking them will result in a flurry of tail whips and scratches, so the best plan is to make sure they can't get to your crops. Although during night time they turn completely passive.

    Frilled Lizard - A neutral mob found in savannahs and deserts. Attack them will cause them to frill up and start running at you. They have a chance of dropping frills. Which can be used to craft a type of helmet that greatly reduces the range in which hostile mobs will attack you from.

    Komodo Dragon - A sort of mini boss found on those tiny secluded islands you come across while on a boat. It's essentially the gila monster on drugs. It has more health and is a lot faster. It's attacks will inflict poison on you as well. But killing it will drop 1 - 3 Komodo Leather. Which can be used to craft a sort of buffed up version of gila armour. This armour is in between iron and diamond levels of defence, and grants immunity to both poison and wither.

    Snake - Snakes would be a passive mob that spawns pretty much everywhere except snowy areas. Similar to tropical fish, they could have randomly generated colour patterns. With ones being found in grassy forest areas being more earth coloured, and the ones found in more tropical areas would be more vibrant. Killing them will drop leather.

    Frog - Frogs are a passive mob found near any lake, and in swamps. They'll eat any nearby bugs, so they'll be useful for keeping wasps and mosquitoes in check.

    Salamander - Can be found near lakes or rivers. A passive mob that drops slime balls when killed.

    submitted by /u/astridstar13
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    Bird Update

    Posted: 15 Sep 2019 04:19 PM PDT

    I like birds

    Emu - Found in savannahs, emu's are a neutral farmable mob. They can be sheared for feathers. Attacking them will most likely result in your death, so don't do that.

    Cassowary - A sort of variant to the emu found in jungles, except it's completely aggressive, and can't be sheared.

    Kiwi - A tameable mob that can be found in most grassy areas, although having a low spawn rate. Once tamed they essentially work the same as a dog fused with a mini emu.

    Penguin - Found near cold bodies of water, they'll dive into the water to catch fish. Attacking an adult will result in it attacking you, attacking a baby will result in every nearby penguin attacking you.

    Vulture - A neutral mob that mainly targets livestock, if it kills one of your livestock, it'll grab the meat in its claws and fly away. Llamas can be used to scare them away.

    Crow - A passive mob that'll peck at your crops, Llamas can essentially be used as scarecrows.

    Pigeon - Another passive mob found exclusively in villages. their nests can be found top of village buildings, and they'll be seen walking around. Holding bread will make them follow you, and dropping it on the ground will cause them all to swarm it.

    submitted by /u/astridstar13
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    Sleeping animations for wolves and cats

    Posted: 15 Sep 2019 04:08 PM PDT

    Maybe we could add sleeping animations for tamed wolves and cats. The cat's would be laying down either on their side or on their stomachs and the wolves would have an animation similar to the fox.

    submitted by /u/REDACTED_Dude
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    Fashion

    Beauty

    Travel