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    Minecraft Being able to put berrie bushes in plant pots

    Minecraft Being able to put berrie bushes in plant pots


    Being able to put berrie bushes in plant pots

    Posted: 04 Oct 2019 05:59 AM PDT

    It only fully makes sense.... it's not for farming purposes but decoration only

    submitted by /u/kootje555
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    Caves should get more dangerous the deeper you go

    Posted: 04 Oct 2019 10:27 AM PDT

    It's ridiculous to think that the surface at night is equivalently as dangerous as the deepest and darkest part of a cave where the most powerful resources are located. There should be a higher risk considering the strongest end game materials are found there.

    My suggestion would be to add minor buffs to mobs as you descend deeper. As an example, creepers get a minor speed increase, zombies get a damage increase, etc... an indicator could be a minor glowing in the eyes of the mob so you know you're facing stronger version of it. Also increase the armor spawn chances for mobs the deeper they spawn.

    Another suggestion is to add more mobs that can provide a bigger challenge than the current mobs, these new mobs should only spawn way below the surface.

    I'm thinking of a system that would be similar to terraria, there are segmented levels the deeper you go and you must conquer one before moving to the next. It shouldn't be as easy as it currently is to collect the most powerful resource in the game

    submitted by /u/abcde123edcba
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    Pets such as wolves and cats will automatically get in your boat/minecart when you sit in it

    Posted: 04 Oct 2019 11:58 AM PDT

    I thought this would be a nice suggestion because I have trouble bringing my cat in my boat.

    An additional suggestion could be the fact that there should be something you can do to get your cat to come right up to you.

    submitted by /u/3p1ks
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    Fire Coral should hurt you on contact like real Fire Coral.

    Posted: 04 Oct 2019 09:15 AM PDT

    IRL, Fire Coral stings to the touch and is very sharp, giving it its name(it hurts like fire). I believe Fire Coral in Minecraft should have a similar effect.

    Touching Fire Coral blocks, fans, or plants should inflict 1/2 a heart of damage, similar to Cacti. This damage is negated if you are wearing a full set of armor(iron golems are also immune to the damage). Dead Fire Coral has no effect.

    Death message is "player went up in flames...underwater?"

    Overall, this would just be a nice touch to not only add realism to the game but to differentiate the Corals from each other.

    EDIT: Aquatic mobs(fish, guardians, squids, ETC) are immune to Fire Coral damage. Fire Coral can be right-clicked with Shears to negate its stinging effects.

    submitted by /u/AlexSteckline
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    Castles above Strongholds

    Posted: 03 Oct 2019 09:27 PM PDT

    Strongholds feel so much like the basement of an actual castle. Why not there be these magnificent castles full of traps and deathtraps and Pillagers and monsters and skeletons? You enter through the castle doors, and find the basement door while battling hordes of enemies that may ambush you and are spawned in hidden Spawners throughout the castle.

    submitted by /u/SnowBallEarth43
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    Mobile Juke Boxes

    Posted: 04 Oct 2019 09:48 AM PDT

    When I'm traveling, it would be nice to have the soothing music disks playing.

    submitted by /u/DynamiteBoom97
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    Shulker boxes should be detected by observers

    Posted: 04 Oct 2019 02:25 PM PDT

    When you open or close a shulker box it should be able to be detected by an observer, would make hiding stuff easier

    submitted by /u/Jax-Light
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    Wolves should hunt ALL non-predator land animals, not just sheep. (RE-POST)

    Posted: 04 Oct 2019 01:13 PM PDT

    ORIGINAL POST: here

    Currently, wolves eat animals such as sheep, rabbits, and even baby turtles. But I feel that it isn't enough: so I propose that wolves should hunt all non-predator land animals, and not just the ones I mentioned.

    That includes chickens, cows, pigs, horses, donkeys, mules, adult turtles, pandas, mooshrooms, goats, and llamas. Flying animals like parrots, bees, and bats don't count as land animals, since they fly.

    The purpose of this is to spice things up for wolves, and if they try to eat your livestock, you'll have to fight them back.

    Click on this link so you can go to the post on the Official Feedback Site.

    Let me know your thoughts about this in the comments below! :)

    submitted by /u/FreezingTNT2
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    Village Banishment

    Posted: 04 Oct 2019 02:19 PM PDT

    I suggest that if you are mean to the villagers to a high amount, they can banish you from the village and when you enter the premises any iron golems will come after you. This of course would only come after you being extremely rude to the villagers.

    submitted by /u/ThatOneWooper
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    New enchantment: Cliffhanging

    Posted: 04 Oct 2019 03:11 PM PDT

    (name kinda sucks, it's up in the air right now)

    Cliffhanging is a new enchantment that makes tools break like the elytra; Once they reach 1 durability, you can't use them. This might seem useless, but it's handy for careless players like me who have accidentally broken awesome pickaxes and armor too many times ;_;

    submitted by /u/Bonhomhongon
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    Allow players to make a village, either through special signs or through a single 'village banner'

    Posted: 04 Oct 2019 11:53 AM PDT

    The new villager job system is fantastic. Villagers gain certain jobs depending on certain blocks.

    Now wouldn't it be nice if we could invite villagers to our house, or self-made town and have them work these jobs for us? Farmers would harvest and plant crops, blacksmiths would make weapons etc.

    Imagine a banner we could place on a piece of land that would mark it as a village. Then wandering villagers would travel to your land and start living there. Depending on the amount of houses you have more travelers come to join in your village.

    An alternative idea is the ability to assign jobs and houses manually to villagers.

    submitted by /u/luckjes112
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    An /alias command in minecraft

    Posted: 04 Oct 2019 11:25 AM PDT

    It would be useful on servers and Minecraft worlds to be able to turn any large text into a single command. It would basically replace the typed alias with the associated text. An example would be;

    /alias add forcegreet "/execute as @a[team!=Admin] run say Hello great leader admin" So typing /forcegreet, would be like typing that whole string. And it would be saved on the world.

    Because it simply makes a command that's equal to a certain text.
    Another functionality could be /alias add greetpeople "Hello my loyal people"
    Which would be like typing the actual text.
    For servers with functions it would be handy to turn /function <function> into a single /command.

    Other functionality of /alias would be ;

    • /alias list (To show a list of aliases and their meaning (For example when hovering over them))
    • /alias remove <alias> (to remove aliases)
    • /alias remove all (to.. remove all)

    I think this is a useful addition to the game, if you know any ways this could be improved upon, or how it could be horribly, horribly broken and abused. Comment below :)

    Edit: Maybe /alias show <alias name> would be useful to show the meaning of a single alias, when the world has a lot of aliases.

    submitted by /u/Scibbie_
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    Hoe upgrade

    Posted: 04 Oct 2019 01:59 PM PDT

    I think that the hoe is obsolete after you make the farm land. I propose that grown crops (only ones that grow on farm land) have be harvested by a hoe. And you could enchant a hoe with fortune to get more crops from a grown crop. Also for things like carrots and potatoes the odds for getting 2 items would go down.

    submitted by /u/Splkpig
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    Better Breeding Of Bees

    Posted: 04 Oct 2019 12:05 PM PDT

    NOTE: I will be using the term nest / hive interchangeably

    As soon as I saw that you can breed bees just like mammal mobs, I thought it seemed a bit strange.

    Villagers have their own breeding mechanics based on real life human aspects; needing a place for children to sleep, and needing enough food to sustain a larger population. And so do turtles; they return to their beach, and lay physical eggs.

    Though bee hives are already storing a lot of data, there should be something to set breeding bees apart from breeding cows and pigs. These are the changes I propose:

    When right clicking two bees with flowers, hearts would pop up and they would both re-enter their hive. Then after a short time the two parent bees would exit along with a baby bee -- this is the minimum change I would suggest.

    But additionally, hives could have an egg data tag. Every time a bee "couple" entered the hive an egg would be added to it. The eggs in the hive would have a growth timer affected by bee activity:

    • Eggs added to the hive in similar timeframes are grouped together and share a growth timer
    • Smoking the hive will make the bees more docile but it will slow the growth of eggs
    • Eggs will not grow if adult bees cannot return to the nest with food (pollen/nectar)
    • The amount of eggs in the nest could affect how far bees will travel to pollinate flowers and bring back food, and/or it could affect how fast/diligent the bees are in pollinating and returning.
    • Breaking a hive will reset the eggs (destroying the eggs), you have to wait for babies to hatch to move the nest
    • Bee eggs / baby bees could have a max number so you need to bring in a new hive if you want more bees
    submitted by /u/Shuey298
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    The Magma Golem - a new ally for the new (hopefully) more dangerous Nether

    Posted: 04 Oct 2019 03:13 PM PDT

    First off, here are the images for this post - https://imgur.com/a/JloWf4S https://imgur.com/3h5rkKE So with the Nether Update announced, I thought it would be a good time to post this mob idea that I came up with some time ago.

    It will hopefully be quite appropriate for the upcoming update, as I believe Mojang are adding a way to respawn in the Nether in order to encourage players to build bases there.

    The magma golem would be constructed using the classic carved pumpkin, seven blocks of magma and two blaze rods, which would now be placeable in the same way as end rods, as suggested in this post: https://www.reddit.com/r/minecraftsuggestions/comments/72y7s0/nether_rods_like_end_rods_but_yellow_and_give_off/ (not exactly but this was the only one with an image). I would, however, suggest that they wouldn't have a base, and be slightly smaller than end rods (about as big as they are in the centre of a brewing stand) just so they wouldn't need an item texture change and it would be consistent.

    As for the golem itself, it would, naturally, be resistant to all forms of fire damage, would be damaged by water and rain, would be able to wade at its walking speed through lava, as well as swim slightly slower than its walking pace. It would also not be slowed down by soul sand.

    It would have about half the health of an iron golem, but about twice the speed. It's ranged attack would work as a steady stream of fire released from its mouth. This would deal about one third the damage of an iron golem attack every second. It would also deal a constant amount of knockback, which would depend on the health of a mob, weaker and presumably smaller mobs would be moved backwards more quickly. This attack would also set mobs on fire, but that would be pretty useless in the nether.

    Its second attack would be a powerful bite to mobs close to it. This would deal about the same damage as an iron golem attack, but get weaker if used too frequently. It would take five seconds to reach maximum bite potential again.

    It would also have a unique healing mechanic. It would attack magma cubes until they reach their smallest form. It would then refrain from using a ranged attack on them. Instead, it would pick them up with one arm, leaving the other on the ground, and keep the magma cube in its mouth. This would essentially give the golem a gradual regeneration effect, until the magma cube died after a while (it ate the magma cube).

    So there we have it. A nice way of guarding the new nether bases that Mojang seem to want players to build. It would be cool to see some turrets or something made using these guys.

    As a side note, if any figures in this post seem either underpowered or overpowered, I'm sorry about that. I'm not the best at balancing, so just imagine the stat being bigger or smaller.

    submitted by /u/DTCHBOYZ203
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    Bonsai trees

    Posted: 04 Oct 2019 01:56 PM PDT

    Basically if you put a sapling in a flower pot and bonemeal it, (in case someone just wants a sapling in a pot and not the tree) you get a small tree, like in skyfactory 4, but it won't give resources. Also if you break the pot you get a sapling back

    submitted by /u/SirAnonymos
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    Gloves! A new way to use honey!

    Posted: 04 Oct 2019 10:52 AM PDT

    One leather in a crafting table makes gloves!

    These go in a new hand slot. (May appear in later posts)

    They give you no armor points.

    But if you craft them in honey in a crafting table you get...

    Honeyed Gloves

    These are the bread and butter of my idea.

    They allow you to climb blocks!

    However, they have a durability similar to the elytra where they will start to lose honey over time.

    And theres more downsides

    1, When you equip the gloves while honeyed the item you are holding gets stuck to your hand and you cant swap items

    1. You cant throw tridents (The trident gets stuck to your hand) Or shoot bows and crossbows (The arrow gets stuck to your hand)

    2. You cannot drop items (I think you know why)

    3. You cant place blocks (Again I think you know why)

    Anyway, when they run out of honey they turn to normal and you have to recraft them into honeyed gloves.

    Lastly while climbing you get an animation where you climb

    submitted by /u/jaxotron
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    Bee variations

    Posted: 04 Oct 2019 02:12 PM PDT

    There should be another variation of bee; the wasp and you can find it in forests and it will randomly attack you and give you poison effect.

    submitted by /u/communityjizz
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    Different controls for breaking and placing on mobile

    Posted: 04 Oct 2019 10:55 AM PDT

    I hate having to wait to break blocks, especially after spending multiple years on PC. We should have the breaking and placing controls on different sides of the screen so you can break stuff with your right hand and place stuff with your left hand and vice versa.

    submitted by /u/moneyforcolleg
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    Lava 'Sponge'

    Posted: 04 Oct 2019 02:23 AM PDT

    This wouldn't really be a sponge (alternate name, Volcanic Absorbent) but the idea is as said; a Sponge for lava would be a great addition, especially since the Nether Update is coming

    submitted by /u/The-Myth-Of-Legends
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    A blue torch

    Posted: 04 Oct 2019 03:52 PM PDT

    With soulsand turning fire blue it would be awesome if we could see a new torch varient using soulsand to get blue fire instead if the normal fire, this could be expanded to lanterns as well and I think I would be cool and could add a new decorative theme with them.

    submitted by /u/UrLostPajamas
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    Bedrock

    Posted: 04 Oct 2019 03:41 PM PDT

    Make it like Java I hate that everything I know about redstone ether doesn't work or is broken since the redstone can do different stuff every time making it unreliable

    submitted by /u/Dooporama
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    Idea for Smithing tables

    Posted: 04 Oct 2019 07:49 AM PDT

    My idea is a "recrafting" system of sorts. You put tools/armor in the smithing table, and get the materials, however, those materials don't go to your inventory, but towards making a new tool using the materials. The percentage of remaining durability of the tools/armor put in will be combined for whatever you take out. Any unused items will be lost.

    Say you have 2 stone shovels with 30% durability each. You put them in, and get 2 stone and 4 sticks. You craft a stone sword, and the sword has 60% durability. You lose 3 sticks in the process, and any enchantments on the shovels.

    And you don't just have to put tools into the smithing table. You can put in more materials, but you can't put them back into your inventory once you place them in the smithing table.

    So, say you have diamond leggings with 50% durability. You put them in and get 7 temporary diamonds. You add one diamond from your inventory and craft a diamond chest plate, with 50% durability.

    Does anyone see any easy way to abuse this that I missed? And what do you think of this idea?

    Edit: Tools/armor will never go over max durability. So, if you take 2 full diamond swords, and make them into boots, the boots will also have max durability for boots, no 200% durability or anything like that.

    Edit 2: if you take boots with 50% durability and make them into 2 diamond swords, the diamond swords would have 25% durability each. If you take leggings with 70% durability, and make a pick and 2 swords, the swords would have 20% durability and the pick would have 30% durability.

    submitted by /u/Sheet_Varlerie
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    Shift+Space while swimming activates elytra

    Posted: 04 Oct 2019 12:59 AM PDT

    Right now, shift is used to swim down and space to swim up. Pressing both doesn't do anything. You can also have elytra activated if you dive while flying, but you can't enable elytra while in the water. It'd be very useful if you could could activate elytra while swimming to take off from the ocean using a key combination that currently doesn't do anything.

    submitted by /u/15_Redstones
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