Minecraft Splash Potions of Poison should "fumigate" Infested Blocks back into Normal Blocks without spawning any Silverfish. |
- Splash Potions of Poison should "fumigate" Infested Blocks back into Normal Blocks without spawning any Silverfish.
- Staying in the ink cloud that squids shoot will give you blindness effect.
- More Nether Portals
- Shellshroom - Mushroom Turtle
- New gamerule
- glaciers as part of the mountain biome
- Beehives should update when affected by a campfire
- The advancement window should scale better with gui scale
- Add green fire that burns from underground gaseous fumes
- Poison Ivy
- Diamonds generate next to coal
- Update the colouring of certain blocks on maps.
- Diamond hoes replant crops.
- Portal Ghast
- Beds should emit a brief Redstone signal when a player sleeps in them.
- 2 new mobs for the soulsand valley
- Frog leg
- Revert the chest textures format
- Mob capture and traps
- Players and Armor Stands with a Zombie Head on should scare off villagers
- Angered Souls
- Potion of Bees - fight your enemies with the power of bees.
- Enderman stuff
Posted: 03 Oct 2019 04:56 AM PDT This would be a great way to clear strongholds for people who want to build there without the annoyance of the silverfish, but it still requires the effort of brewing a substantial number of Potions. [link] [comments] |
Staying in the ink cloud that squids shoot will give you blindness effect. Posted: 03 Oct 2019 01:09 PM PDT It will work similarly to wither roses except even if you leave the ink cloud, the blindness effect will stay to you for 5 secs. [link] [comments] |
Posted: 03 Oct 2019 12:51 PM PDT I'm getting bored of Nether Portals. I really am! Their annoying sound can be overcome with a Redstone system, but it is impossible to do anything about their appearance without a resource pack, and they're hard to nicely integrate into decoration as it can't be set on half blocks, needs to be rectangular and has to be surrounded by obsidian. While I feel like this is to keep, and how it functions, I suggest there could be some **other** ways to access the Nether! Maybe using a Nether Star-based crafting recipe, we'd be able to maybe craft a Nether Warper block, that we could power with a Redstone signal and would send the player standing on top of it to the Nether/Overworld, with the added benefit of perhaps a shorter waiting time. It would also ease portal linking as those would only link between each other and not regular portals. We can also imagine other ways to enter the Nether, of course. And you can discuss that down below. I'll finish by reminding that those would be for the sole purpose of having nicer ways to enter the Nether, but such a solution like a Warper block would obviously be an end-game technology. [link] [comments] |
Posted: 03 Oct 2019 01:12 PM PDT I think it's time for a new mob native to the Mushroom Islands. So I'm proposing the Shellshroom. A variation of turtles that are native to Mushroom Islands. They would be brown, with the red mushroom texture as their shell, with some having mushrooms attached to the shell. In the same way that Turtles drop Scute, which can be crafted into a Turtle Shell Helmet, Shellshrooms would drop a different type of Scute which is used to make a Mushroom Hat, which would have a different effect that Turtle Shells. PLEASE VOTE FOR THIS IDEA ON MINECRAFT FEEDBACK! https://feedback.minecraft.net/hc/en-us/community/posts/360051478651-Mushroom-Turtle-Shellshroom [link] [comments] |
Posted: 03 Oct 2019 01:37 PM PDT I think there should be a gamerule called "/dooverwoldrespawns". When set to true this would make the game go normally but when set to false it would respawn you in the nether at the corresponding coordinates. I feel like this could add alot to the game and especially to servers. I know someone recently posted something like this except with a gamemode and I am not copying them, Ive had this idea for several years and have been thinking of a way to add it. [link] [comments] |
glaciers as part of the mountain biome Posted: 03 Oct 2019 06:02 AM PDT I think that in-between mountains it would be cool if massive blocks of ice would spawn with bone blocks inside. I think that it would also be cool if the glacier biome hurt you when you walked across it. [link] [comments] |
Beehives should update when affected by a campfire Posted: 03 Oct 2019 05:45 AM PDT When you place a campfire below a beehive (from any distance iirc), it makes the bees docile when you break it or harvest it. In my mind, the hive should have a tag that tracks if it's "smoked" or not. While this is a seemingly small change, it would enable wireless redstone from below. If you want to transmit a signal from above, you block off daylight detectors with pistons; and now, if you want to transmit a signal from below, you block off a campfire with pistons. Disclaimer - I'm tired af right now and I didn't check my facts. This could very well be a thing already. [link] [comments] |
The advancement window should scale better with gui scale Posted: 03 Oct 2019 06:37 AM PDT At the moment, when the user decreases the gui size, the advancement window shrinks and does not show additional information. I propose that the size of the window remains larger but the scale of the advancements within the advancement window reduce with the global gui scale (similar to the functionality of the Better Advancements mod, though less extreme). As of right now, there is barely any information displayed within the window, and it is quite awkward to navigate, particularly when there are more than a few children. This functionality would greatly benefit the navigation and readability of both the vanilla and custom advancement trees. [link] [comments] |
Add green fire that burns from underground gaseous fumes Posted: 03 Oct 2019 12:00 PM PDT (See the"Bad Air" suggestion for what I mean by gaseous fumes) The green fire would stay burning from a gaseous fumes source block. If the gaseous fumes were allowed to be collected with a siphon and then combined with coal or charcoal, this would give you a green "shale" from which you could make torches having green flame. Finally, green fire would occur naturally in The End. [link] [comments] |
Posted: 03 Oct 2019 06:13 AM PDT It grows like vines, it can be regrown like vines but only spawns in the jungle. It looks like normal vines except it's grey and not green. If a mob or player gets touched by them, it gets the poison effect for 1 second, and it returns with every second the mob or player remains in the poison ivy. Using the poison ivy as a fuel causes the poison effect to every mob and player within a radius of 5 blocks, but a player can protect himself from it by wearing a pumpkin or a mob head, mobs however can be sheltered away by putting a wall between the furnace and the mob. Poison Ivy can be climbed, but still causes the poison effect. What do you think of it guys? If you have any ideas on how to improve it, just post it. [link] [comments] |
Diamonds generate next to coal Posted: 03 Oct 2019 10:56 AM PDT Since in real life diamonds are hyper compressed carbon or coal in Minecraft maybe when a diamond ore is generate, a coal vein is generated next to/on top of it. So the diamonds are encased or half covered by coal. [link] [comments] |
Update the colouring of certain blocks on maps. Posted: 03 Oct 2019 07:07 AM PDT My suggestion is that the Mojang team should make it so that maps show more accurate colours on them. For example the grass colour depending on the biome it is in, this would make it much easier to distinguish biomes on a map. Also certain blocks like lava and wheat don't look much like the colours used to represent them on a map, the lava is too red and the wheat is green when it should be a shade of yellow. This seems like an easy change which I think the majority of players would appreciate. [link] [comments] |
Posted: 03 Oct 2019 08:38 AM PDT If you harvest a crop of any type when using a diamond hoe, then the seeds will automatically be used to replant it as soon as it is harvested. [link] [comments] |
Posted: 03 Oct 2019 12:58 PM PDT We definitely need new hostile mobs for the Nether. A few were already presented at the Minecon, but we can see some more added. I'm here to propose a specific mechanic. There could be a mob, that I called "Portal Ghast", but that could be any sort of creature or wizard, which would have the particularity to also be a danger for the best-equipped players! *How that?* Well, I suggest that it could shoot a special attack: if it's a Ghast, it could be a purple fireball, similar to the Enderdragon's, but with the particularity that it would **WARP** the player hit by it. So it could force-send you into the Overworld if encountered in the Nether, and vice-versa in the Overworld. A talented player could even manage to bring that mob into the Overworld, and could put it in such a spot that you can stand in front of it to get hit and quickly travel to the Nether. From a technical point of view, we could make this completely independent of portals, and only work based on coordinates and finding an appropriate spawn point in the other world. When going from the Nether to the Overworld, it could pick the block at random out of the 8×8 ambiguity. This could, of course, be manipulated by the player by obstructing some spots. [link] [comments] |
Beds should emit a brief Redstone signal when a player sleeps in them. Posted: 03 Oct 2019 04:04 PM PDT Several other blocks emit Redstone signals when used, so why not beds? [link] [comments] |
2 new mobs for the soulsand valley Posted: 03 Oct 2019 03:31 PM PDT With the nether update coming soon, which I am SUPER siked for, I decided it would be great for them to add in a mob for the soulsand valley. It looks pretty dead, so why not add in a few mobs? The first one could be a soulbug. Soulbugs, which would live in big nests in the giant bone structures, will be found with a spawner in some bone structures in the soulsand valley. Soulbugs are similar to silverfish, but they would have legs to be able to move around and not sink into the soulsand. Soulbugs would have the same color as soulsand with white, blank eyes, and be the same size as bees. The second could be a soulman, which could look like the player with a creepy face, and inhabit the biome with iron swords. They are quite rare, but usually spawn in groups, and are neutral mobs. They could be a little bit smaller than the player. Those are just my ideas. I have not been active lately at all on Reddit, and especially on this subreddit, but if this is actually on the FPS list already, let me know. Thanks for reading this! [link] [comments] |
Posted: 03 Oct 2019 10:49 AM PDT Drops from frogs, that spawns in swamps. When player get too close it will run to water and swim away(with new swimming animation). Frog leg can be cooked and eated or used to make a new type of potion "Dexterity". When you have Dexterity you can climbe last block on the wall(you can climbe over 2 block that stands in front of you when you jump) [link] [comments] |
Revert the chest textures format Posted: 03 Oct 2019 05:19 AM PDT The new chests textures format introduced in 19w40a is very unintuitive. While one can adapt the existing textures to the new format, creating new textures for the chests will be extremely problematic, because the textures themselves look completely different from how they are displayed in the game. Furthermore, it is inconsistent with all other entity textures. Please, revert them to the old format or make the format more intuitive. Thanks! [link] [comments] |
Posted: 03 Oct 2019 12:10 PM PDT Add a net that works like a thrown object with extra resistance (like throwing an egg while underwater). Successfully capturing a mob essentially makes a reskinned, single-use, egg that can be unleashed via throw, trapped chest, or dispenser. Mob breaks free after a short time if you don't retrieve it. Getting really fancy you could make a net trap by combining with a trip wire our something. Could temporarily immobilize players. [link] [comments] |
Players and Armor Stands with a Zombie Head on should scare off villagers Posted: 02 Oct 2019 05:36 PM PDT I know, it may sound useless, but it could be useful for keeping Villagers away from your house with armor stands, it could also be used for herding up villagers. [link] [comments] |
Posted: 02 Oct 2019 09:15 PM PDT As you know, soulsand is just sand with souls in them But what if they had something more interesting to them? Angered Souls would be a new mob that has a minuscule chance of spawning when breaking soulsand. Appearance wise, it would have a Steve model, which a soulsand texture. Difference is, the souls would have there eyes colored white (to fit with the wither) It would be about the same speed as an angry enderman when on soulsand, otherwise it would move the same speed as a player on soulsand anywhere else Angered souls would have about as much health as a wither skeleton, and deal 1 heart of damage per attack. Angered souls would also kill any other mob they see This is only a rough idea, any improvements? [link] [comments] |
Potion of Bees - fight your enemies with the power of bees. Posted: 02 Oct 2019 11:40 PM PDT A Potion of Bees would be crafted by putting a honeycomb into a brewing stand. Using this potion would temporarily summon a swarm of angry bees that attack the nearest mob. The bees disappear after a period of time, or after they take enough damage (sort of like vexes, but they might not last as long). Of course, this potion would be most effective as a splash or lingering potion(the lingering potion would keep spitting out bees for a period of time). Drinking a plain potion of bees just causes the bees to appear and attack you. Doing this would give you an advancement called "Not The Bees!". Since they're adding bees and honey to 1.15, it'd be cool to be able to weaponize them. [link] [comments] |
Posted: 03 Oct 2019 12:18 PM PDT Endermen are both the most unique and least interesting mob at the same time. Most of the shock value of their eye contact behavior is gone for all but the newest of players, and they don't really do anything but exist to be killed for their pearls. I have three new additions that will make them have utility for other mobs and personality.
For example they prefer solid material blocks (iron, gold, etc) over dirt. However to balance this they can only detect blocks they have had a line of sight with and can pathfind to (So they don't just teleport into your storeroom and steal stuff without being detected).
Mobs in Minecraft have always been countered pretty hard by walls and shelters. In this way, the Enderman will make a breach for other mobs to go through since they themselves can simply teleport in. They will do this more frequently when angered, but always place them back nearby so you can repair the breach.
If one of these long bois stole a piece of your house and you don't like that, try placing something similar nearby. If they like what they see they'll place the stolen block and take the offered one. Or you can just kill them. [link] [comments] |
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