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    Minecraft Crafting a door using doors creates a gate. This is a large door made for castles. Horses can easily pass through it.

    Minecraft Crafting a door using doors creates a gate. This is a large door made for castles. Horses can easily pass through it.


    Crafting a door using doors creates a gate. This is a large door made for castles. Horses can easily pass through it.

    Posted: 16 Nov 2019 07:10 AM PST

    Making grand gates is a pain. I wish we had larger doors. Doors that horses can pass through. Sturdy doors that wont break easily and that make for massive gates.

    submitted by /u/luckjes112
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    Shield enchantments

    Posted: 16 Nov 2019 08:27 AM PST

    It would be cool if the shield had actual original enchantments instead of the borrowed enchantments that work on every tool and armor piece.

    Some cool ones would be:

    Reflect (I,II,III) would reflect arrows and other projectiles, the level of the enchantment could affect how far the projectile flies back (or the accuracy.)

    Pushback (I,II) (please help me find a better name) mobs that attack with melee would be knocked back similar to the knockback enchantment (without the damage) when attacking.

    Recover(?) (I,II,III) enchantment that makes the shield recover from axe attacks faster (or gives you a chance to recover immediately.

    Stun (I,II,III) Mobs attacking with melee would get stunned for a second or so.

    Bulwark: Makes shield hitbox larger on both sides (45° in both directions) so you would be able to endure attacks from the sides (to a certain extent.)

    Gambler(?) When attacked from the front you have a chance to automatically block without needing to do anything.

    submitted by /u/Lillebo77
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    Placing normal glass on beacons should reset it's beam color.

    Posted: 16 Nov 2019 01:01 PM PST

    For people who, for example want the beam inside their house but like, one floor of the house to have a yellow beam and the floor above that one to have a blue beam or smth.

    submitted by /u/emercraft573
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    Bracelets!

    Posted: 16 Nov 2019 05:21 AM PST

    These items could be found in all sorts of loot chests and if held in the main hand or the off hand they could provide a boost such as regeneration, speed and so on. It would incite the player to make a decision between shields or them, and would overall add a bit more motivation to look for loot

    submitted by /u/Kimzhal
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    Fishermen should fish.

    Posted: 16 Nov 2019 01:28 PM PST

    Self, explanatory, just makes sense. I think they should be able to feed other villagers with fish.

    submitted by /u/thegamergeeks
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    Allow console bedrock players better stuff in the off hand

    Posted: 16 Nov 2019 09:06 AM PST

    I really think it would be awesome even if all we got was the ability to use torches in the off hand and be able to use shields without having to crouch

    submitted by /u/Big_Boss_42
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    Ducks, birds, penguins and alligators!

    Posted: 16 Nov 2019 01:17 PM PST

    Ducks: Ducks would spawn in lakes, rivers and ponds. The ducks would be completely peaceful and would resemble Mallards and Ruddy ducks. Random drops would be duck eggs. When killed you get raw duck and feathers.

    Birds: Would spawn in trees in nests, Eggs would be visible with several different colours. The birds would vary by species, we already have parrots but they only spawn in jungles. Robins, Crows, Vultures, and Falcons. When killed you get 5-6 feathers.

    Penguins: They would spawn on the ice shelves that appear over the ocean. They would huddle together for warmth when.it. was snowing and like zombie pigmen, if one was attacked they would all attack you. Only taking half a heart each. They would range from Emperors to Humboldts. When killed they would drop fish of all variables except for pufferfish.

    Alligators: They would spawn in swamps and would take 5 hearts each bite. They would drop alligator eggs and when killed, raw alligator meat, and occasionally chicken or duck meat.

    Bonus: The possibility of being able to teach falcons on catching small game. Ie rabbits, fish chickens and other birds.

    submitted by /u/MegaBiT_Bot
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    Charred Wood

    Posted: 16 Nov 2019 12:12 PM PST

    I think it would be neat if wood planks could potentially turn blackened and charred when you burn them. They would break instantly when mined and drop nothing, as well as being able to craft them by putting regular planks in a furnace.

    submitted by /u/KwableGuy
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    Elytra Enchant - Aerodynamics

    Posted: 16 Nov 2019 08:32 AM PST

    Elytra Enchant - Aerodynamics.

    The enchant book could be found in Ender cities, mostly in the End ships.

    This enchant will increase elytra's speed while flying, also making elytra gain speed faster when flying down.

    Can be on the same elytra with mending.

    submitted by /u/Asdi144
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    An animation/secret advancement for when you complete all the advancements

    Posted: 16 Nov 2019 11:54 AM PST

    Basically the title. Today, when you complete all the advancements, what does it do? Nothing.

    My suggestion is to simply add something, like a little animation popping up all the advancement types, with a message congratulating the player and maybe a secret achievement named "I need more".

    In few words, something to give us a bigger feeling of "this is SOOO EPIC"

    submitted by /u/Gambinh0
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    SURFING

    Posted: 16 Nov 2019 05:07 AM PST

    SO, the original concept for this came to me in a dream, and was basically attaching a lead to an ocelot and sliding across sand. But that's incredibly ridiculous, so i decided to rework it.

    So there's this board you can create. It acts sort of like a minecart, but different. Let me explain. You're able to push it across ground, once in motion it keeps that momentum, allowing you to ride down slopes and such. Sand, snow, and water are special in that they conserve momentum better than other blocks, allowing you to ride further. You're obviously able to control the board, and make limited jumps over slopes and such, For the best effect, this would also come with waves on water, and maybe some changes to desert generation. But i won't include that in the main suggestion.

    submitted by /u/njuff22
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    [Blocks & Items] Composter Buff

    Posted: 16 Nov 2019 03:42 PM PST

    as we all know, the composter is easily one of the worst utility blocks in minecraft. It is unreliable, counterproductive, and overall literal garbage. This post is to change the composter in what should be in my eyes.

    1. Bone Meal Output should be random, yielding 1-3 bone meal for every full composter
    2. Mushrooms should have a chance to be yielded, because mushrooms like to grow on composted material
    3. There should be a mechanism for every unsuccessful attempt to fill the composter has a counter. If the counter reaches 3, it will automatically fill regardless of the chance
    submitted by /u/InonednTheDragon
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    New Gamerule: doParrotCopy

    Posted: 16 Nov 2019 03:31 PM PST

    Parrots are really cool pets to have in the game, and can be a trophy of sorts due to their rarity. I personally love parrots, but I really DON'T love them imitating any hostile mobs. It's got me constantly on edge when I'm near my feathered friends, and it gets very annoying listening to them make a noise every second.

    The gamerule would be simple: turn parrots copying other mobs on and off, defaulted to on. It would be nice for people who want the pet, but not the built-in alarm system.

    submitted by /u/HairClippingJesus
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    Custom Skin Flipbook Animations

    Posted: 16 Nov 2019 10:35 AM PST

    What would being able to set Flipbooks on your custom skin on Minecraft do? It would let you have the default look of your skin, and also have different animations that would occur when you-

    Blink, Take damage, Swing your arm/mine, Open your inventory/chest, Crouch/Sneak, Etc.

    This would allow players to give their Minecraft skin more emotion and characteristics when they do certain actions. You could also choose what Flipbook would play on each action/event, and add more versions to add more variety if you want to.

    Of course, this could be an option and you can choose the speed of each Flipbook and be as precise in animation as you want. You could also enable and disable certain animations or all animations and just have a classic skin.

    submitted by /u/biver46
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    Experience level bar should be remodeled

    Posted: 16 Nov 2019 09:11 AM PST

    It should have like a red on the left and to the right a blue when you almost level up and in between like a transition so you know if your in red you need a lot more experience to level up and blue means your close I have a picture but it can't be uploaded

    submitted by /u/TrailblazerYT
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    Pillagers are neutral, but have popularity like villagers.

    Posted: 16 Nov 2019 01:27 PM PST

    If it drops too low, you're targeted by them. Popularity would (very) slowly go back up. Pillagers are outcasts, so they aren't necessarily evil, they just hate villagers. You're not a villager, so they should leave you alone unless provoked or you have attacked them enough. Also, raids would put your popularity instantly in the negatives.

    submitted by /u/thegamergeeks
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    Either buff iron blocks or add Corrugated Iron

    Posted: 16 Nov 2019 03:54 PM PST

    It's really nonsensical how nonviable iron is as a building block, given how much steel is used in real life construction. As it stands, iron has a blast resistance equal to stone and a breaking time over three times as long, I highly suggest either buffing this, or adding a new Corrugated Iron block. Corrugated Iron would be crafted with three blocks of iron with three ingots on either side, yielding eight blocks of Corrugated Iron (this rounds out to just above four ingots per block.) This new block will be slightly quicker to break with a blast resistance of 40. The texture would be reminiscent of the iron block, but darker, without the borders and the orientation of the ridges will be dependent on how it was placed, similar to quartz pillars.

    submitted by /u/N0thingtosee
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    Add scorched or burned blocks to the FPS

    Posted: 16 Nov 2019 02:55 PM PST

    It was cool to see the first few about this, but more and more have come up, and they are starting to blend together.

    submitted by /u/Sheet_Varlerie
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    Make end stone yourself

    Posted: 16 Nov 2019 02:21 PM PST

    From what I know, end stone is uncraftable and requires you to yeet an island to get more. Perhaps mixing it w chorus and Overworld blocks or some other similar way could allow you to make some end stone.

    submitted by /u/GameSeeker040411
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    Fish Traps: The equivalent to crop farming for the sea!

    Posted: 15 Nov 2019 04:24 PM PST

    Currently, plants can be planted and grow without much interference of the player at all. I think fish traps would be a great addition to the game in that they would provide another passive food income source besides farming! They could potentially be unlocked by trading with a fisherman villager of level 3 or above. Once unlocked, you can place them into water (8 source/waterlogged blocks around them) and they will start and catch fish for you. They do have a small chance finding treasures, but it's less than regular fishing.

    I created a data pack to implement this idea: Github Repo

    Maths (that I hopefully did right)

    Keep in mind, the following numbers do not incorporate the time to cast the rod (the time for the bobber to travel into the water as well as to collect the loot. The item has a really small cooldown as well).

    Disclaimer: The numbers I got are really, REALLY high. I am pretty sure I messed up. If anybody can point out to where exactly, I would appreciate it, thanks!

    Disclaimer #2: I watched some AFK fishing timelapses and their loot actually matches pretty well with my calculations. Which is honestly disgusting. Those things are soooo OP. Here is one video that shows an example yield. Moving forward...

    The fishing rod takes 5-30 seconds before the hook catches something. The following calculations assume that the fishing rod is enchanted. A rod enchanted with Lure III reduces the wait time to 5-15 seconds. This results in an average wait time of 10 seconds. Given that time we can calculate the resulting quantities of each category. An hour has 3600 seconds, meaning that we would catch something 360 times. The default fishing loot table has the following distributions and results in these quantities:

    Type Change 1 hour 24 hours
    junk 10% 36 864
    treasure 5% 18 432
    fish 85% 306 7344

    If we now also include LotS III, we get a different distribution instead:

    Type Change 1 hour 24 hours
    junk 4.2% 15 360
    treasure 11.3% 41 984
    fish 84.5% 304 7296

    These values are the base line used to balance out this data pack. Given that you currently can place unlimited fish traps in your world, the catch chances have been reduced significantly. Each trap triggers every five minutes and has only 1/8 of a chance to actually catch something. That means that within one single hour, you will get 12 triggers, whereas only 1.5 will be successful. The following table shows the resulting distribution:

    Type Change 1 hour 24 hours
    junk 18% 0.27 6.48
    treasure 2% 0.03 0.72
    fish 80% 1.20 28.8

    These numbers might still skyrocket if more than one trap is placed.

    Potential changes/improvements after trying them out myself

    I already nerfed them quite hard (from 5 seconds trigger times to 5 minutes) and they are IMO still quite strong. I am, however, out of ideas right now. They somehow need to be limited to not be broken after all. I came up with the following:

    • Instead of getting a crafting recipe, you instead get the option to trade them for emeralds, making them harder to get. They might need an expensive trading ingredient like a nether star or a heart of the sea
    • Limit the amount a player can place into the world. This feels super "anti-Minecraft". The only way I came up with that kind of feels alright would be that villagers trade the trap only twice to any given player. This can go along with the first suggestion above.

    Mentions

    u/Zenathano posted a similar idea here. I wanted to improve upon it and create a more Minecraft-y way to obtain the trap. I also found that the trap was way too cheap to obtain and could therefore be easily abused. This goes along that his proposed looting mechanism was too fast and would basically result in users running independent, multiple AFK fishing "farms" 24/7.

    Edit: Fix formatting

    submitted by /u/ICosplayLinkNotZelda
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    Maps shouldn't be able to be limitlessly cloned

    Posted: 16 Nov 2019 12:51 AM PST

    I really do like the way books work in Minecraft, where in order to copy it you need to have the original book, maps should also function the same way and not let the player copy it unless they have the original map, this is especially good for maparts, rare maps can stay rare and have value as opposed to being endlessly duplicated across the server and becoming bloated. books work like this, why not maps?

    submitted by /u/Spyro127
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