• Breaking News

    Minecraft Dogs should pick up missed arrows

    Minecraft Dogs should pick up missed arrows


    Dogs should pick up missed arrows

    Posted: 12 Dec 2019 12:40 AM PST

    It would make them better for combat, once they mob is defeated, your dog will go collect any arrows you shot that didn't hit their target.

    submitted by /u/PenguinsPenguin
    [link] [comments]

    Minecraft's soundtrack stops playing or pauses when you insert a music disc into a jukebox.

    Posted: 11 Dec 2019 05:50 PM PST

    The music overlaps, when you only want to hear the disc that you selected. You cant change the separate volumes, I believe discs also count as music so you cannot lower the soundtrack's volume to hesr the discs, as they both increase or decrease together.

    It might be nice if whenever discs were being played, we don't hear Minecraft's soundtrack overlapping.

    submitted by /u/GameSeeker040411
    [link] [comments]

    Waterfalls

    Posted: 12 Dec 2019 03:45 AM PST

    Not the one block things in mountains, but drops from high elevations into rivers. Now here's how they could work:

    Like ores, waterfalls only generate above a certain y-coordinate. I don't know the average world height, so that isn't something I could say the height is. Then we have waterfall particles. These could be generated when water flows into a source block. I think that would make the most sense. If there were more source blocks, perhaps we could also get a turbulence effect where boats and players would be dragged around in the water. Also, if rivers generated higher on mountains, this would make a lot of sense.

    submitted by /u/RaceLCustom
    [link] [comments]

    Changing the way multishot works

    Posted: 12 Dec 2019 02:06 PM PST

    I feel that multishot is a fairly useless enchant, as the chances of 2 or 3 enemies being hit is low, and it really doesn't help with aim. What i would suggest is to decrease the angle difference to a few degrees. This way multishot will help increase the damage you deal (in the new combat snapshots at least), or it could help you hit a moving target.

    Also it would be nice if levels above 1 worked, adding one extra arrow per level above 1.

    submitted by /u/fishcute
    [link] [comments]

    Scissors Enchantments

    Posted: 12 Dec 2019 01:42 PM PST

    Precision: You can disarm tnt with right click and disable enemy bows for a short period of time by attacking them while they hold bow or crossbow (Similar to axe breaks shield but you cut bow string so enemy will take time to fix it).

    Accuracy: shearing sheeps will have 50% to gain +1 wool for each level. Scissors will lose durability slower for each level.

    Cultivation: chance to collect crops without destroying it, but reset its growth level. Breaking leaves with scissors will break them, but saplings will drop more often.
    Blocks of Mushrooms will drop more mushrooms upon destroying.

    submitted by /u/HellFireBro
    [link] [comments]

    Candles

    Posted: 12 Dec 2019 01:38 PM PST

    With the bees added a new item that could be added to the game could be candles for more variation in lighting. The new update could add wax which could be used to make candles. The crafting recipe could be the bottom 2 rows of the crafting grid with wax and the middle top could be string.

    submitted by /u/VachSupreme
    [link] [comments]

    If lightening strikes a tree, the top few wood blocks of the tree should turn into (new block) charcoal blocks

    Posted: 12 Dec 2019 08:39 AM PST

    Charcoal block can be mined (axe? not sure)

    It smelts twice as many blocks as charcoal item (smelts 16 blocks/160 sec)

    Can be gotten from traders

    Charcoal blocks, when lit on fire, will burn (and diminish) 3 times longer than wood

    submitted by /u/2Mellow-Trip
    [link] [comments]

    Salt (and Heat Blocks too, I guess) in Java and Bedrock Edition:

    Posted: 12 Dec 2019 12:55 PM PST

    (Part of a planned series of posts about implementing Education Edition features into normal Java/Bedrock Edition Minecraft, insert link to main post here when done.)

    Yes, I am aware HelenAngel shot down implementing Education Edition exclusive features a while ago, but since I cannot seem to find where she did that (or the specifics of why the ideas were shot down), I am making these concepts in a way that does not include the Chemistry blocks because that could likely be why said ideas were rejected. I am also aware there are other posts about Salt, but none of them seem to go anywhere in-depth as this post, and they seem to exclusively focus on the culinary applications of salt.

    This was originally a post about Heat Blocks, but Salt, which is an important component in making Heat Blocks, has so many other potential uses that they became the focus of this post.

    In real life, salt is produced in two different ways. Salt can be separated from seawater through evaporation, or it can be mined from places where it has crystalized in the rock as seawater evaporated. Salt has often used as a way to preserve foods, especially meat because it otherwise rots fairly quickly. Other uses of salt (there are more, but these are the ones with potential relation to already-existing Minecraft mechanics, I'll discuss these later in the post) include melting Ice, agriculture, glazing pottery, tanning hides, and in various religious ceremonies.

    Given all of this, there are three potential ways to acquire salt in Minecraft. One could acquire salt by evaporating water, finding it underground, or by trading with Clerics. Since water evaporates automatically in the Nether, making it leave salt behind allows for a way to infinitely (albeit inefficiently) generate salt. Other ways of utilizing evaporation to produce salt would be by placing fire/campfires underneath cauldrons with water, or by smelting water buckets (I don't think this is a good idea though because of smelting mechanics), or a separate water purification machine/process that produces salt as a byproduct (this sounds way too much like a Modded thing, plus it would be way too situational). For mining salt from the ground, I think it should be limited to biomes associated with saltwater (oceans, beaches, and maybe icebergs) in order to reference salt mining IRL. Trading salt with Clerics wouldn't be a rejected idea, because salt being associated with religion is fairly widespread, and that limitation only applies to concepts that refer to specific religions.

    Salt could have many uses outside of heat blocks, as shown by the list I made above. Here are some applications of Salt in Minecraft. Most of these applications refer to salt as an item, but salt as a block would still have some uses, as I will describe. (For this list, Salt refers to the item, and salt block refers to the block).

    • If you throw salt onto an ice block or snow layer (or use it, depending on how it is implemented), you can instantly melt the Ice. In addition, snow and ice do not appear on/next to salt blocks (and melts if placed manually), and Snow Golems slowly take damage while on salt blocks.
    • When placed on grass in applicable biomes, pigs, cows, horses, and sheep are more likely to spawn and are attracted to salt blocks (based on Salt Licks and their use in farming). I think you should also be able to feed these mobs salt, but instead of making them breed it would cause them to recover health instantly (iirc they recover when they feel like eating grass, which is unpredictable).
    • Salt being used in cooking can be its own post entirely about various recipes, so I'm not going to touch it for now. Also, most of the already-existing posts about salt focus on its use in cooking, so the idea has already been discussed recently (maybe link to new post in the future detailing recipes involving salt).
    • As for glazing terracotta, I don't believe there is any way to include salt in the process without overhauling smelting as a whole, which is out of the scope of this post.
    • Salt can't realistically be involved in the process of dying leather armor without unnecessarily complicating the process, but I think it could be used to "cure" rotten flesh and turn it into leather.
    • And of course, salt can be used as an ingredient in crafting Heat Blocks. The value of Heat Blocks is primarily in aesthetics, although they could have some usefulness in mob farms since snow stops hostile mobs from spawning. For the sake of making Heat blocks not too infuriating to use, I think they should melt ice/snow layers three blocks away from the center (they go two blocks away in Education Edition), and be able to heat through blocks, so you can have them beneath the ground blocks that you want to keep snow off of, and don't need to create a solid layer of heat blocks beneath your floor to do so.
    • Also I saw someone recommend using salt as a way of modifying Lingering potions, but I don't know enough about potion mechanics to comment on usefulness.

    If anyone else has more ideas for potential applications of Salt, please feel free to suggest them in the comments.

    submitted by /u/DekZek
    [link] [comments]

    All mobs can be interacted with a right click

    Posted: 12 Dec 2019 12:55 PM PST

    I think it would be a simple thing to add, even if it just means that most mobs just play their sounds (with a cool down, or maybe it's client side, just to prevent server spamming)

    So like for instance, right click a zombie and it makes the "flesh" "buuuuur" noises

    Right click an enderman and you can see it teleport away and teleport back

    Maybe a dog not tamed to you could make hearts as if you just pet it and it likes you

    These are just small sounds and animations that make the game feel complete. So ya, allow interactions with mobs.

    submitted by /u/steakandwater
    [link] [comments]

    A bit more realistic rivers

    Posted: 12 Dec 2019 05:04 AM PST

    I think it would be cool if rivers could flow like in real life. This feature combined with waterfalls, would be the best

    submitted by /u/FlyDownG_ames
    [link] [comments]

    Grasshoppers

    Posted: 12 Dec 2019 05:08 AM PST

    Grasshoppers would be new passive mobs found in the meadows. They have 2 hearts and can jump and tick very quickly! However, they cannot swim and even in one block the water will melt.They drop 0-2 xp and a blade of grass or a new item after death: a grasshopper leg that is used for a special mixture that provides very high speed and jumps of up to 5 height blocks and 8 lengths! The player will not receive damage after a large jump!The mixture will also give mining fatigue and weakness.

    A blade of grass

    A blade of grass is a new item for breeding grasshoppers. After breeding, a larva appears. The larvae will gnaw on the grass and leaves and will slowly grow. After 20 minutes, when the larvae are large, they will turn into grasshoppers. As I said, grasshoppers tick. it would be nice to hide them.

    A blade of grass can be obtained by cutting the grass with scissors. There is a 46% chance that a blade of grass will fall out of the grass.

    What do you think?

    submitted by /u/Neonek675
    [link] [comments]

    New Villager: The Botanist

    Posted: 12 Dec 2019 03:26 PM PST

    The Botanist would be a villager that (as you can see by the name) trades flowers! I feel like this would be interesting because flowers only currently are for dyes and decoration and flower plains are relatively rare.

    submitted by /u/IconicGamerI
    [link] [comments]

    Lanterns could be turned off/on by the player(s).

    Posted: 11 Dec 2019 04:18 PM PST

    Although they should stay on forever if left on, lanterns could be more useful in architectural builds if there was an ability to turn it off. While redstone chandeliers and lights are fancier alternatives, the simplicity that a lantern with off/on capabilities can offer should not be overlooked. Since redstone powered lights are not always quite the style or theme you want in your build, toggleable lanterns are a good choice.

    submitted by /u/creprobrin
    [link] [comments]

    Cats should wander towards point of interest

    Posted: 12 Dec 2019 09:42 AM PST

    What I mean by P.O.I. is like a Temple or Mansion. They would just kind of keep wandering in the direction of things like that. And then at night they would come back to spawn point (or bed).

    submitted by /u/numSkull31
    [link] [comments]

    Skin editor on launcher

    Posted: 12 Dec 2019 05:14 AM PST

    There are already skin editor sites, but would be cool if Mojang implements that on the launcher. Comment about what you think about this.

    submitted by /u/FlyDownG_ames
    [link] [comments]

    Tall grass hides you from mobs

    Posted: 12 Dec 2019 02:49 AM PST

    Mobs can't see you when you are surrounded by tall grass

    submitted by /u/adnandakbb
    [link] [comments]

    Empty music discs and custom music discs

    Posted: 11 Dec 2019 10:53 PM PST

    Empty music discs are craftable like a compass, but without the redstone in the middle. There would also be a new block called the "recorder". You have to put an empty disc in it to add music to them. The sounds you can use are the same sounds and pitches as noteblocks. Once you're done making the song, you have a custom music disc. You can also copy music discs in the same way as maps.

    submitted by /u/GamePlayXtreme
    [link] [comments]

    Make scutes drop as a small block instead of an item that can despawn

    Posted: 11 Dec 2019 04:32 PM PST

    Basically when a baby turtle grows up, instead of dropping the scute as a normal item, place it as a small button-sized block nearby on the ground so you can do other things without having to worry about the scute despawning 5 minutes after it drops

    Since minecraft is all about encouraging people to treat animals well, this would make collecting scutes more practical without having to trap turtles in a hopper minecart cage just so you don't have to feed them boatloads of seagrass or watch them constantly until they grow up

    submitted by /u/STARRYSOCK
    [link] [comments]

    There should be blue torches

    Posted: 11 Dec 2019 10:28 PM PST

    In 1.15 blue fire was added in some biomes of the Nether. It would be cool to actually have torches like that from an ore you can mine in those biomes

    submitted by /u/nugget-_-lord
    [link] [comments]

    [Bedrock Edition] Make Restricted Skins a Host Setting for Multiplayer

    Posted: 11 Dec 2019 09:02 PM PST

    I signed onto Minecraft today on the Xbox One Bedrock Edition and found that the 343 Guilty Spark (Floating Robot Eye) Skin I've used for years is no longer usable because it's now considered a restricted skin. There has never been an issue with using it before and it's not like I've played in competitive multiplayer worlds. (The game autochanges your skin for those anyways.)

    So it would be incredibly nice if the world host could enable the use of newly restricted skins rather than just being forced to only using multiplayer approved skins.

    submitted by /u/Aruseus493
    [link] [comments]

    Deserts and mesas should be cold at night

    Posted: 11 Dec 2019 05:01 PM PST

    Not sure what to flair this to, so I flaired it as Weather.

    As the idea states, deserts and mesas should not be hot at night in minecraft. They should be cold. Desert/mesa biomes do NOT hold heat in well at all, the heat escapes quickly into space when it turns night, which can even freeze water. I mean, I know deserts are a hot biome, but they should turn to a cold biome at night and back to hot during day.

    Also at night, because of the cold, snow golems should survive in the desert, snow layers/ice should not melt, and water should freeze unless not exposed to the sky/light.

    It will make these biomes more realistic, and should be in the game.

    But Savanna biomes will be left unchanged because Savannas are different and remain hot at night.

    Just look at planet Mercury - day side hot, night side cold.

    submitted by /u/SnowBallEarth43
    [link] [comments]

    Fashion

    Beauty

    Travel